Dante Ruiz
|
4b7e2cb331
|
made requested changes
|
2018-03-30 15:15:17 -07:00 |
|
Dante Ruiz
|
c99676b510
|
atlernate fix for selected entities
|
2018-03-30 13:44:54 -07:00 |
|
SamGondelman
|
fba06a74aa
|
fix laser and stylus deadspot
|
2017-12-11 15:51:22 -08:00 |
|
SamGondelman
|
7eb22b372f
|
merge with master
|
2017-11-15 14:35:30 -08:00 |
|
SamGondelman
|
2fb1981c4a
|
merge with master
|
2017-11-13 14:34:39 -08:00 |
|
luiscuenca
|
7dfdc8da59
|
Redesign and clean of unused lineWidths
|
2017-11-09 17:50:38 -07:00 |
|
luiscuenca
|
536bf6f81d
|
Corrections
|
2017-11-07 18:34:33 -07:00 |
|
luiscuenca
|
ee3900be4f
|
Corrections
|
2017-11-07 18:26:41 -07:00 |
|
Luis Cuenca
|
6fb47eef85
|
Merge branch 'master' into case7587
|
2017-11-07 17:19:39 -07:00 |
|
luiscuenca
|
332cb48a41
|
Lasers and teleport scale with avatar
|
2017-11-07 16:57:55 -07:00 |
|
Dante Ruiz
|
067ed2ffe0
|
apply coding standard
|
2017-11-06 16:09:31 -08:00 |
|
Dante Ruiz
|
646e5455ac
|
forgot to remove unused variable
|
2017-11-06 16:05:44 -08:00 |
|
Dante Ruiz
|
41c6261b74
|
LaserPointer: made _objectLockEnd into a struct
|
2017-11-06 16:04:33 -08:00 |
|
Dante Ruiz
|
3b15897b12
|
fixed farGrab parent grabbing and laser LockEndUUID
|
2017-11-06 15:21:20 -08:00 |
|
SamGondelman
|
f970eb2302
|
merge with pointers branch
|
2017-11-06 14:49:50 -08:00 |
|
Dante Ruiz
|
539cf35f30
|
saving work
|
2017-11-03 17:14:27 -07:00 |
|
Brad Davis
|
f061b9c2da
|
Add stylus functionality to pointer manager
|
2017-11-01 11:27:57 -07:00 |
|
SamGondelman
|
3c779f1528
|
HUD events WIP, fix entity/overlay hover, no hover for empty renderState
|
2017-10-31 14:42:31 -07:00 |
|
SamGondelman
|
e9a5acda06
|
control hovering, preset buttons for clicking, constness, scroll off
surface
|
2017-10-30 10:28:43 -07:00 |
|
SamGondelman
|
7951826e49
|
more advanced laser focusing
|
2017-10-26 16:10:27 -07:00 |
|
SamGondelman
|
cf34fe3345
|
laserpointers generate pointerevents
|
2017-10-26 12:01:09 -07:00 |
|
SamGondelman
|
7686948daf
|
resolve conflicts and cleanup
|
2017-10-20 15:23:17 -07:00 |
|
SamGondelman
|
24ce09f914
|
generalized pointer, laserpointermanager -> pointermanager
|
2017-10-20 11:28:48 -07:00 |
|
SamGondelman
|
3572f7f5db
|
non-templated pickresult wip
|
2017-10-19 13:41:16 -07:00 |
|
SamGondelman
|
58172cfbd4
|
merge from master
|
2017-10-17 18:05:59 -07:00 |
|
Bradley Austin Davis
|
3f99e70af0
|
C++ cleanup for pointers / picking
|
2017-10-16 14:20:31 -07:00 |
|
SamGondelman
|
aee817fbbc
|
scale end sphere in c++ for controller modules
|
2017-10-16 13:31:25 -07:00 |
|
SamGondelman
|
6b02cbb911
|
move locking inside laserpointer and raypick
|
2017-10-05 13:17:57 -07:00 |
|
SamGondelman
|
97b09d680c
|
fix and improve laser pointer locking
|
2017-10-02 13:17:53 -07:00 |
|
SamGondelman
|
0e3f1c5149
|
add setLaserLength, setLockEndUUID doesn't use defaultRenderStates
|
2017-09-22 16:11:24 -07:00 |
|
SamGondelman
|
cbe621f2b7
|
add searchRay to RayPickResult, fix precision picking caching with multiple lasers, make laser addition/removal immediate
|
2017-09-22 15:15:15 -07:00 |
|
SamGondelman
|
a904ae1a8a
|
can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API
|
2017-08-22 11:41:20 -07:00 |
|
SamGondelman
|
9bb7e66859
|
separate raypickscriptinginterface, cleanup
|
2017-08-15 13:36:41 -07:00 |
|
SamGondelman
|
d0d5ac8dd1
|
switch to stl wherever possible, use bitset instead of unsigned ints
|
2017-08-10 15:33:55 -07:00 |
|
SamGondelman
|
684001a756
|
workaround deadlock in editRenderState
|
2017-08-08 11:11:19 -07:00 |
|
SamGondelman
|
6d253fcc5f
|
cleaning up
|
2017-08-07 18:37:55 -07:00 |
|
SamGondelman
|
8b1c24e636
|
added setLockEndUUID, update handControllerGrab and grab
|
2017-08-04 18:26:11 -07:00 |
|
SamGondelman
|
5e4a83dad9
|
defaultRenderStates, handControllerGrab.js, fix teleport.js a little
|
2017-07-26 17:58:39 -07:00 |
|
SamGondelman
|
3a8ad8b631
|
switch to QUuids
|
2017-07-25 15:11:44 -07:00 |
|
SamGondelman
|
ee02a0bff4
|
fix build error
|
2017-07-24 12:44:54 -07:00 |
|
SamGondelman
|
c7f0f03fce
|
expanded RayPick JS API
|
2017-07-20 13:53:39 -07:00 |
|
SamGondelman
|
d156680bc8
|
ignore/include by ID, simplified caching logic
|
2017-07-20 12:15:06 -07:00 |
|
SamGondelman
|
bf243d6025
|
lockEnd, editRenderState, and updated grab.js
|
2017-07-19 17:45:21 -07:00 |
|
SamGondelman
|
912b417dd4
|
mouse ray pick
|
2017-07-19 13:56:18 -07:00 |
|
SamGondelman
|
55a025b827
|
initial code review
|
2017-07-18 12:43:34 -07:00 |
|
SamGondelman
|
0c8c6ff5d6
|
silly me
|
2017-07-17 15:05:31 -07:00 |
|
SamGondelman
|
7084a0607a
|
fix warnings
|
2017-07-17 14:26:22 -07:00 |
|
SamGondelman
|
ae99be0350
|
added faceAvatar and centerEndY, working on updating teleport.js, style fixes
|
2017-07-17 13:07:42 -07:00 |
|
SamGondelman
|
af12b5a4bf
|
can create static laser pointers, fixed a bug with multiple render states
|
2017-07-14 18:35:27 -07:00 |
|
SamGondelman
|
8f533636f5
|
c++ side laserpointer rendering with renderstates
|
2017-07-14 11:13:40 -07:00 |
|