overte/interface/src/raypick/LaserPointer.h
2017-11-13 14:34:39 -08:00

113 lines
4.5 KiB
C++

//
// LaserPointer.h
// interface/src/raypick
//
// Created by Sam Gondelman 7/11/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_LaserPointer_h
#define hifi_LaserPointer_h
#include <QString>
#include <glm/glm.hpp>
#include "ui/overlays/Overlay.h"
#include <pointers/Pointer.h>
#include <pointers/Pick.h>
struct LockEndObject {
QUuid id { QUuid() };
bool isOverlay { false };
glm::mat4 offsetMat { glm::mat4() };
};
class RenderState {
public:
RenderState() {}
RenderState(const OverlayID& startID, const OverlayID& pathID, const OverlayID& endID);
const OverlayID& getStartID() const { return _startID; }
const OverlayID& getPathID() const { return _pathID; }
const OverlayID& getEndID() const { return _endID; }
const bool& doesStartIgnoreRays() const { return _startIgnoreRays; }
const bool& doesPathIgnoreRays() const { return _pathIgnoreRays; }
const bool& doesEndIgnoreRays() const { return _endIgnoreRays; }
void setEndDim(const glm::vec3& endDim) { _endDim = endDim; }
const glm::vec3& getEndDim() const { return _endDim; }
void deleteOverlays();
private:
OverlayID _startID;
OverlayID _pathID;
OverlayID _endID;
bool _startIgnoreRays;
bool _pathIgnoreRays;
bool _endIgnoreRays;
glm::vec3 _endDim;
};
class LaserPointer : public Pointer {
using Parent = Pointer;
public:
typedef std::unordered_map<std::string, RenderState> RenderStateMap;
typedef std::unordered_map<std::string, std::pair<float, RenderState>> DefaultRenderStateMap;
LaserPointer(const QVariant& rayProps, const RenderStateMap& renderStates, const DefaultRenderStateMap& defaultRenderStates, bool hover, const PointerTriggers& triggers,
bool faceAvatar, bool centerEndY, bool lockEnd, bool distanceScaleEnd, bool enabled);
~LaserPointer();
void setRenderState(const std::string& state) override;
// You cannot use editRenderState to change the overlay type of any part of the laser pointer. You can only edit the properties of the existing overlays.
void editRenderState(const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps) override;
void setLength(float length) override;
void setLockEndUUID(const QUuid& objectID, bool isOverlay, const glm::mat4& offsetMat = glm::mat4()) override;
void updateVisuals(const PickResultPointer& prevRayPickResult) override;
static RenderState buildRenderState(const QVariantMap& propMap);
protected:
PointerEvent buildPointerEvent(const PickedObject& target, const PickResultPointer& pickResult) const override;
PickedObject getHoveredObject(const PickResultPointer& pickResult) override;
Pointer::Buttons getPressedButtons() override;
bool shouldHover() override { return _currentRenderState != ""; }
bool shouldTrigger() override { return _currentRenderState != ""; }
private:
PointerTriggers _triggers;
float _laserLength { 0.0f };
std::string _currentRenderState { "" };
RenderStateMap _renderStates;
DefaultRenderStateMap _defaultRenderStates;
bool _faceAvatar;
bool _centerEndY;
bool _lockEnd;
bool _distanceScaleEnd;
LockEndObject _lockEndObject;
void updateRenderStateOverlay(const OverlayID& id, const QVariant& props);
void updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay, bool defaultState);
void disableRenderState(const RenderState& renderState);
glm::vec3 intersectRayWithEntityXYPlane(const QUuid& entityID, const glm::vec3& origin, const glm::vec3& direction) const;
glm::vec3 intersectRayWithOverlayXYPlane(const QUuid& overlayID, const glm::vec3& origin, const glm::vec3& direction) const;
glm::vec3 intersectRayWithXYPlane(const glm::vec3& origin, const glm::vec3& direction, const glm::vec3& point, const glm::quat rotation, const glm::vec3& registration) const;
glm::vec2 projectOntoEntityXYPlane(const QUuid& entityID, const glm::vec3& worldPos) const;
glm::vec2 projectOntoOverlayXYPlane(const QUuid& overlayID, const glm::vec3& worldPos) const;
glm::vec2 projectOntoXYPlane(const glm::vec3& worldPos, const glm::vec3& position, const glm::quat& rotation, const glm::vec3& dimensions, const glm::vec3& registrationPoint) const;
};
#endif // hifi_LaserPointer_h