apply coding standard

This commit is contained in:
Dante Ruiz 2017-11-06 16:09:31 -08:00
parent 646e5455ac
commit 067ed2ffe0

View file

@ -22,9 +22,9 @@
class RayPickResult;
struct LockEndObject {
QUuid id {QUuid()};
bool isOverlay {false};
glm::mat4 offsetMat {glm::mat4()};
QUuid id { QUuid() };
bool isOverlay { false };
glm::mat4 offsetMat { glm::mat4() };
};
class RenderState {