Seth Alves
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6eae98fb28
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merge from upstream
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2015-12-02 14:38:26 -08:00 |
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Andrew Meadows
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ab6367ff4e
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remove debug option for disabling physics updates
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2015-12-01 11:13:01 -08:00 |
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Seth Alves
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4add3e2e91
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rework worldToLocal, start on allowing scripts entity position/rotation to always be in world space
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2015-11-30 09:41:15 -08:00 |
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Seth Alves
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ca75802b9c
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unmangle merge
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2015-11-26 06:43:28 -08:00 |
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Andrew Meadows
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527408c7c1
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Merge pull request #6292 from huffman/physics-continuous-collision-detection
Physics continuous collision detection
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2015-11-25 15:45:18 -08:00 |
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Andrew Meadows
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e26081e981
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always update physics properties when they change
and move activation check logic to MotionState
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2015-11-24 10:20:19 -08:00 |
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Andrew Meadows
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5135c9dded
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whitespace cleanup
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2015-11-24 10:20:19 -08:00 |
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Seth Alves
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d4937071e1
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rather than activating rigid body and forcing non-static on deserialize, just force non-static
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2015-11-23 12:17:15 -08:00 |
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Seth Alves
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6f19093cb9
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if an entity with an action has a motion-type of static, flag it so it gets updated in bullet
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2015-11-23 10:03:35 -08:00 |
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Seth Alves
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f013f95e9b
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merge from upstream
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2015-11-21 08:43:00 -08:00 |
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Seth Alves
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b0d24be58f
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add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets.
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2015-11-13 16:02:39 -08:00 |
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Seth Alves
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919ea5f1a0
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send action updates even if we aren't the simulation owner
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2015-11-13 12:37:07 -08:00 |
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Seth Alves
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7979fb38cf
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don't always send actiondata along with other physics related properties
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2015-11-13 09:25:17 -08:00 |
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Seth Alves
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ed8a604e13
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adjust how the decision to send action changes over the wire is made
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2015-11-12 17:36:45 -08:00 |
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Seth Alves
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756b382a75
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adjust how the decision to send action changes over the wire is made
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2015-11-12 17:12:20 -08:00 |
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Seth Alves
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6f83f32ecc
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adjust how the decision to send action changes over the wire is made
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2015-11-12 16:27:54 -08:00 |
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Seth Alves
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d7be1699a7
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adjust how the decision to send action changes over the wire is made
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2015-11-12 15:27:10 -08:00 |
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Seth Alves
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a8cd891e48
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adjust how the decision to send action changes over the wire is made
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2015-11-12 14:19:23 -08:00 |
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Seth Alves
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2e635bd936
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cleanups
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2015-11-12 11:14:25 -08:00 |
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Seth Alves
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93da3ed5bd
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if our simulation-bid priority matches the remote one, don't bid.
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2015-11-12 11:03:34 -08:00 |
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Seth Alves
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774e2ab6d6
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adjust how EntityMotionState updates its idea of what the server knows about an entity
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2015-11-10 15:13:07 -08:00 |
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Seth Alves
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97fec5b814
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adjust how EntityMotionState updates its idea of what the server knows about an entity
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2015-11-10 15:09:53 -08:00 |
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Seth Alves
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df5d161721
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adjust how EntityMotionState updates its idea of what the server knows about an entity
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2015-11-10 15:02:17 -08:00 |
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Seth Alves
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e067195dfe
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adjust how EntityMotionState updates its idea of what the server knows about an entity
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2015-11-10 14:42:40 -08:00 |
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Seth Alves
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82bd506086
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adjust how EntityMotionState updates its idea of what the server knows about an entity
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2015-11-10 14:32:57 -08:00 |
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Ryan Huffman
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7c5f0bb620
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Update RADIUS_MOTION_THRESHOLD_MULTIPLIER
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2015-11-10 08:51:22 -08:00 |
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Ryan Huffman
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7694958b20
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Merge branch 'master' of https://github.com/highfidelity/hifi into physics-continuous-collision-detection
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2015-11-09 15:22:26 -08:00 |
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Seth Alves
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4ed8a1e5d1
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changes to send an update to entity-server when AvatarActionHold releases an entity
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2015-11-06 09:25:53 -08:00 |
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Seth Alves
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ffb0317a50
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Merge branch 'master' of github.com:highfidelity/hifi into parents
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2015-11-03 16:53:00 -08:00 |
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Ryan Huffman
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c0a7da0b88
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Add comment to ObjectMotionState::updateCCDConfiguration
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2015-11-03 11:22:15 -08:00 |
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Ryan Huffman
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b410604475
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Add comments to updateCCDConfiguration
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2015-11-03 11:18:38 -08:00 |
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Ryan Huffman
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b75e053e9d
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Add automatic CCD activation to the physics engine
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2015-11-03 11:01:51 -08:00 |
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Seth Alves
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3ac0fef1ea
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merge from upstream
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2015-11-01 15:22:57 -08:00 |
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Howard Stearns
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79f05c63e5
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Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds
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2015-10-31 11:23:18 -07:00 |
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Seth Alves
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944f0965c0
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some refactoring and a bug fix -- grab script can throw things again
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2015-10-30 16:35:50 -07:00 |
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Seth Alves
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cf83ca22bb
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change how kinematic objects get data back to entity when an action is active
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2015-10-30 15:30:54 -07:00 |
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Andrew Meadows
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f652e983a9
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flag kinematic objs when changed in stepSimulation()
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2015-10-30 14:53:29 -07:00 |
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Howard Stearns
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28246c1951
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Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds
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2015-10-30 13:21:56 -07:00 |
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Seth Alves
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93503d0a21
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make kinematic grab set entities kinematic in bullet and update entity position
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2015-10-30 11:03:13 -07:00 |
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Brad Hefta-Gaub
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126f68114b
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Merge pull request #6241 from huffman/fix-physics-substep-warning
Fix warning in ThreadSafeDynamicsWorld
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2015-10-30 09:37:55 -07:00 |
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Ryan Huffman
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84869c512b
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Fix mis-renamed method names
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2015-10-30 09:30:22 -07:00 |
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Ryan Huffman
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7a4787a79c
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Rename stepSimulation to stepSimulationWithSubstepCallback to fix warning
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2015-10-30 09:21:13 -07:00 |
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Brad Hefta-Gaub
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a149a2dd60
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fix some warnings
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2015-10-30 00:19:14 -07:00 |
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Howard Stearns
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c2873ef720
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Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds
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2015-10-29 22:17:31 -07:00 |
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Andrew Meadows
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0c5b4115ed
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Merge pull request #6221 from huffman/physics-substep-fix
Physics substep fix
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2015-10-29 12:39:15 -07:00 |
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Howard Stearns
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308fd0cf7e
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Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds
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2015-10-29 11:14:31 -07:00 |
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Ryan Huffman
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49877c2dff
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Move _hasOutgoingChanges in onSubStep to previous location
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2015-10-29 10:19:18 -07:00 |
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Andrew Meadows
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f9012d5051
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Merge pull request #6187 from sethalves/fix-actions-ttl
fix actions bug
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2015-10-29 09:30:21 -07:00 |
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Howard Stearns
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8e83943efd
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Don't play other avatar's collision sounds.
https://app.asana.com/0/32622044445063/61104546898252
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2015-10-28 15:43:36 -07:00 |
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Andrew Meadows
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afec2a9771
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fix whitespace
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2015-10-28 09:42:55 -07:00 |
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