mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 04:44:11 +02:00
whitespace cleanup
This commit is contained in:
parent
d32e500464
commit
5135c9dded
2 changed files with 85 additions and 85 deletions
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@ -679,7 +679,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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}));
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userInputMapper->registerDevice(_applicationStateDevice);
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// Setup the keyboardMouseDevice and the user input mapper with the default bindings
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userInputMapper->registerDevice(_keyboardMouseDevice->getInputDevice());
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@ -749,7 +749,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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_oldHandRightClick[0] = false;
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_oldHandLeftClick[1] = false;
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_oldHandRightClick[1] = false;
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auto applicationUpdater = DependencyManager::get<AutoUpdater>();
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connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
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applicationUpdater->checkForUpdate();
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@ -768,7 +768,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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// If the user clicks an an entity, we will check that it's an unlocked web entity, and if so, set the focus to it
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auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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connect(entityScriptingInterface.data(), &EntityScriptingInterface::clickDownOnEntity,
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connect(entityScriptingInterface.data(), &EntityScriptingInterface::clickDownOnEntity,
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[this, entityScriptingInterface](const EntityItemID& entityItemID, const MouseEvent& event) {
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if (_keyboardFocusedItem != entityItemID) {
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_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
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@ -817,7 +817,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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});
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// If the user clicks somewhere where there is NO entity at all, we will release focus
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connect(getEntities(), &EntityTreeRenderer::mousePressOffEntity,
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connect(getEntities(), &EntityTreeRenderer::mousePressOffEntity,
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[=](const RayToEntityIntersectionResult& entityItemID, const QMouseEvent* event, unsigned int deviceId) {
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_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
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if (_keyboardFocusHighlight) {
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@ -826,17 +826,17 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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});
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connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
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qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
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}
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void Application::aboutToQuit() {
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emit beforeAboutToQuit();
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getActiveDisplayPlugin()->deactivate();
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_aboutToQuit = true;
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cleanupBeforeQuit();
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}
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@ -860,16 +860,16 @@ void Application::cleanupBeforeQuit() {
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_keyboardFocusHighlight = nullptr;
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_entities.clear(); // this will allow entity scripts to properly shutdown
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auto nodeList = DependencyManager::get<NodeList>();
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// send the domain a disconnect packet, force stoppage of domain-server check-ins
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nodeList->getDomainHandler().disconnect();
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nodeList->setIsShuttingDown(true);
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// tell the packet receiver we're shutting down, so it can drop packets
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nodeList->getPacketReceiver().setShouldDropPackets(true);
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_entities.shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
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ScriptEngine::stopAllScripts(this); // stop all currently running global scripts
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@ -947,7 +947,7 @@ Application::~Application() {
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DependencyManager::destroy<GeometryCache>();
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DependencyManager::destroy<ScriptCache>();
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DependencyManager::destroy<SoundCache>();
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// cleanup the AssetClient thread
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QThread* assetThread = DependencyManager::get<AssetClient>()->thread();
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DependencyManager::destroy<AssetClient>();
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@ -955,14 +955,14 @@ Application::~Application() {
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assetThread->wait();
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QThread* nodeThread = DependencyManager::get<NodeList>()->thread();
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// remove the NodeList from the DependencyManager
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DependencyManager::destroy<NodeList>();
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// ask the node thread to quit and wait until it is done
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nodeThread->quit();
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nodeThread->wait();
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Leapmotion::destroy();
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RealSense::destroy();
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@ -1058,7 +1058,7 @@ void Application::initializeUi() {
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resizeGL();
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}
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});
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// This will set up the input plugins UI
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_activeInputPlugins.clear();
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foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
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@ -1100,8 +1100,8 @@ void Application::paintGL() {
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return;
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}
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// Some plugins process message events, potentially leading to
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// re-entering a paint event. don't allow further processing if this
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// Some plugins process message events, potentially leading to
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// re-entering a paint event. don't allow further processing if this
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// happens
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if (_inPaint) {
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return;
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@ -1137,17 +1137,17 @@ void Application::paintGL() {
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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PerformanceTimer perfTimer("Mirror");
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auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebufferDepthColor();
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renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
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renderRearViewMirror(&renderArgs, _mirrorViewRect);
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renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
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{
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float ratio = ((float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale());
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// Flip the src and destination rect horizontally to do the mirror
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auto mirrorRect = glm::ivec4(0, 0, _mirrorViewRect.width() * ratio, _mirrorViewRect.height() * ratio);
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auto mirrorRectDest = glm::ivec4(mirrorRect.z, mirrorRect.y, mirrorRect.x, mirrorRect.w);
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auto selfieFbo = DependencyManager::get<FramebufferCache>()->getSelfieFramebuffer();
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gpu::doInBatch(renderArgs._context, [=](gpu::Batch& batch) {
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batch.setFramebuffer(selfieFbo);
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@ -1169,9 +1169,9 @@ void Application::paintGL() {
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{
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PerformanceTimer perfTimer("CameraUpdates");
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auto myAvatar = getMyAvatar();
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myAvatar->startCapture();
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if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
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Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
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@ -1208,26 +1208,26 @@ void Application::paintGL() {
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* (myAvatar->getScale() * myAvatar->getBoomLength() * glm::vec3(0.0f, 0.0f, 1.0f)));
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} else {
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_myCamera.setPosition(myAvatar->getDefaultEyePosition()
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+ myAvatar->getOrientation()
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+ myAvatar->getOrientation()
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* (myAvatar->getScale() * myAvatar->getBoomLength() * glm::vec3(0.0f, 0.0f, 1.0f)));
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}
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}
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} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
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if (isHMDMode()) {
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glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
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_myCamera.setRotation(myAvatar->getWorldAlignedOrientation()
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_myCamera.setRotation(myAvatar->getWorldAlignedOrientation()
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* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)) * hmdRotation);
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glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
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_myCamera.setPosition(myAvatar->getDefaultEyePosition()
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+ glm::vec3(0, _raiseMirror * myAvatar->getScale(), 0)
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_myCamera.setPosition(myAvatar->getDefaultEyePosition()
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+ glm::vec3(0, _raiseMirror * myAvatar->getScale(), 0)
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+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
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glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
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glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
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+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f))) * hmdOffset);
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} else {
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_myCamera.setRotation(myAvatar->getWorldAlignedOrientation()
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_myCamera.setRotation(myAvatar->getWorldAlignedOrientation()
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* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
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_myCamera.setPosition(myAvatar->getDefaultEyePosition()
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+ glm::vec3(0, _raiseMirror * myAvatar->getScale(), 0)
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_myCamera.setPosition(myAvatar->getDefaultEyePosition()
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+ glm::vec3(0, _raiseMirror * myAvatar->getScale(), 0)
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+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
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glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
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}
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@ -1246,7 +1246,7 @@ void Application::paintGL() {
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}
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}
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}
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// Update camera position
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// Update camera position
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if (!isHMDMode()) {
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_myCamera.update(1.0f / _fps);
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}
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@ -1264,12 +1264,12 @@ void Application::paintGL() {
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if (displayPlugin->isStereo()) {
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// Stereo modes will typically have a larger projection matrix overall,
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// so we ask for the 'mono' projection matrix, which for stereo and HMD
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// plugins will imply the combined projection for both eyes.
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// plugins will imply the combined projection for both eyes.
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//
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// This is properly implemented for the Oculus plugins, but for OpenVR
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// and Stereo displays I'm not sure how to get / calculate it, so we're
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// just relying on the left FOV in each case and hoping that the
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// overall culling margin of error doesn't cause popping in the
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// and Stereo displays I'm not sure how to get / calculate it, so we're
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// just relying on the left FOV in each case and hoping that the
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// overall culling margin of error doesn't cause popping in the
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// right eye. There are FIXMEs in the relevant plugins
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_myCamera.setProjection(displayPlugin->getProjection(Mono, _myCamera.getProjection()));
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renderArgs._context->enableStereo(true);
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@ -1279,11 +1279,11 @@ void Application::paintGL() {
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auto hmdInterface = DependencyManager::get<HMDScriptingInterface>();
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float IPDScale = hmdInterface->getIPDScale();
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// FIXME we probably don't need to set the projection matrix every frame,
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// only when the display plugin changes (or in non-HMD modes when the user
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// only when the display plugin changes (or in non-HMD modes when the user
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// changes the FOV manually, which right now I don't think they can.
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for_each_eye([&](Eye eye) {
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// For providing the stereo eye views, the HMD head pose has already been
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// applied to the avatar, so we need to get the difference between the head
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// For providing the stereo eye views, the HMD head pose has already been
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// applied to the avatar, so we need to get the difference between the head
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// pose applied to the avatar and the per eye pose, and use THAT as
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// the per-eye stereo matrix adjustment.
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mat4 eyeToHead = displayPlugin->getEyeToHeadTransform(eye);
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@ -1293,10 +1293,10 @@ void Application::paintGL() {
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mat4 eyeOffsetTransform = glm::translate(mat4(), eyeOffset * -1.0f * IPDScale);
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eyeOffsets[eye] = eyeOffsetTransform;
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// Tell the plugin what pose we're using to render. In this case we're just using the
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// unmodified head pose because the only plugin that cares (the Oculus plugin) uses it
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// for rotational timewarp. If we move to support positonal timewarp, we need to
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// ensure this contains the full pose composed with the eye offsets.
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// Tell the plugin what pose we're using to render. In this case we're just using the
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// unmodified head pose because the only plugin that cares (the Oculus plugin) uses it
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// for rotational timewarp. If we move to support positonal timewarp, we need to
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// ensure this contains the full pose composed with the eye offsets.
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mat4 headPose = displayPlugin->getHeadPose();
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displayPlugin->setEyeRenderPose(eye, headPose);
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@ -1343,7 +1343,7 @@ void Application::paintGL() {
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PerformanceTimer perfTimer("pluginOutput");
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auto primaryFbo = framebufferCache->getPrimaryFramebuffer();
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GLuint finalTexture = gpu::GLBackend::getTextureID(primaryFbo->getRenderBuffer(0));
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// Ensure the rendering context commands are completed when rendering
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// Ensure the rendering context commands are completed when rendering
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GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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// Ensure the sync object is flushed to the driver thread before releasing the context
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// CRITICAL for the mac driver apparently.
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@ -1394,7 +1394,7 @@ void Application::audioMuteToggled() {
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}
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void Application::faceTrackerMuteToggled() {
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QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteFaceTracking);
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Q_CHECK_PTR(muteAction);
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bool isMuted = getSelectedFaceTracker()->isMuted();
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@ -1427,7 +1427,7 @@ void Application::resizeGL() {
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if (nullptr == _displayPlugin) {
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return;
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}
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auto displayPlugin = getActiveDisplayPlugin();
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// Set the desired FBO texture size. If it hasn't changed, this does nothing.
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// Otherwise, it must rebuild the FBOs
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@ -1437,14 +1437,14 @@ void Application::resizeGL() {
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_renderResolution = renderSize;
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DependencyManager::get<FramebufferCache>()->setFrameBufferSize(fromGlm(renderSize));
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}
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// FIXME the aspect ratio for stereo displays is incorrect based on this.
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float aspectRatio = displayPlugin->getRecommendedAspectRatio();
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_myCamera.setProjection(glm::perspective(glm::radians(_fieldOfView.get()), aspectRatio,
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DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
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// Possible change in aspect ratio
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loadViewFrustum(_myCamera, _viewFrustum);
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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auto uiSize = displayPlugin->getRecommendedUiSize();
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// Bit of a hack since there's no device pixel ratio change event I can find.
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@ -1613,7 +1613,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
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if (isMeta) {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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offscreenUi->load("Browser.qml");
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}
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}
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break;
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case Qt::Key_X:
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@ -2109,7 +2109,7 @@ void Application::wheelEvent(QWheelEvent* event) {
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if (_controllerScriptingInterface->isWheelCaptured()) {
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return;
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}
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if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
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_keyboardMouseDevice->wheelEvent(event);
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}
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@ -2227,7 +2227,7 @@ void Application::idle(uint64_t now) {
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_idleLoopStdev.reset();
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}
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}
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_overlayConductor.update(secondsSinceLastUpdate);
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// check for any requested background downloads.
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@ -2481,7 +2481,7 @@ void Application::init() {
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DependencyManager::get<AddressManager>()->loadSettings(addressLookupString);
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qCDebug(interfaceapp) << "Loaded settings";
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Leapmotion::init();
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RealSense::init();
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@ -2539,7 +2539,7 @@ void Application::setAvatarUpdateThreading(bool isThreaded) {
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if (_avatarUpdate && (_avatarUpdate->isThreaded() == isThreaded)) {
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return;
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}
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auto myAvatar = getMyAvatar();
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bool isRigEnabled = myAvatar->getEnableRigAnimations();
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bool isGraphEnabled = myAvatar->getEnableAnimGraph();
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@ -2756,7 +2756,7 @@ void Application::updateDialogs(float deltaTime) {
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if(audioStatsDialog) {
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audioStatsDialog->update();
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}
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// Update bandwidth dialog, if any
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BandwidthDialog* bandwidthDialog = dialogsManager->getBandwidthDialog();
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if (bandwidthDialog) {
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@ -2892,7 +2892,7 @@ void Application::update(float deltaTime) {
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_entities.getTree()->withWriteLock([&] {
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_physicsEngine->stepSimulation();
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});
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if (_physicsEngine->hasOutgoingChanges()) {
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_entities.getTree()->withWriteLock([&] {
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_entitySimulation.handleOutgoingChanges(_physicsEngine->getOutgoingChanges(), _physicsEngine->getSessionID());
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@ -3026,10 +3026,10 @@ int Application::sendNackPackets() {
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foreach(const OCTREE_PACKET_SEQUENCE& missingNumber, missingSequenceNumbers) {
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nackPacketList->writePrimitive(missingNumber);
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}
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if (nackPacketList->getNumPackets()) {
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packetsSent += nackPacketList->getNumPackets();
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// send the packet list
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nodeList->sendPacketList(std::move(nackPacketList), *node);
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}
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@ -3635,7 +3635,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
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float fov = MIRROR_FIELD_OF_VIEW;
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auto myAvatar = getMyAvatar();
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// bool eyeRelativeCamera = false;
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if (billboard) {
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fov = BILLBOARD_FIELD_OF_VIEW; // degees
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@ -3843,7 +3843,7 @@ void Application::nodeKilled(SharedNodePointer node) {
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Menu::getInstance()->getActionForOption(MenuOption::UploadAsset)->setEnabled(false);
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}
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}
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void Application::trackIncomingOctreePacket(NLPacket& packet, SharedNodePointer sendingNode, bool wasStatsPacket) {
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// Attempt to identify the sender from its address.
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@ -3868,7 +3868,7 @@ int Application::processOctreeStats(NLPacket& packet, SharedNodePointer sendingN
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int statsMessageLength = 0;
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const QUuid& nodeUUID = sendingNode->getUUID();
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// now that we know the node ID, let's add these stats to the stats for that node...
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_octreeServerSceneStats.withWriteLock([&] {
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OctreeSceneStats& octreeStats = _octreeServerSceneStats[nodeUUID];
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@ -4069,7 +4069,7 @@ bool Application::acceptURL(const QString& urlString, bool defaultUpload) {
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Qt::AutoConnection, Q_ARG(const QString&, urlString));
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return true;
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}
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QUrl url(urlString);
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QHashIterator<QString, AcceptURLMethod> i(_acceptedExtensions);
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QString lowerPath = url.path().toLower();
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@ -4080,7 +4080,7 @@ bool Application::acceptURL(const QString& urlString, bool defaultUpload) {
|
|||
return (this->*method)(urlString);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return defaultUpload && askToUploadAsset(urlString);
|
||||
}
|
||||
|
||||
|
@ -4162,10 +4162,10 @@ bool Application::askToUploadAsset(const QString& filename) {
|
|||
QString("You don't have upload rights on that domain.\n\n"));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
QUrl url { filename };
|
||||
if (auto upload = DependencyManager::get<AssetClient>()->createUpload(url.toLocalFile())) {
|
||||
|
||||
|
||||
QMessageBox messageBox;
|
||||
messageBox.setWindowTitle("Asset upload");
|
||||
messageBox.setText("You are about to upload the following file to the asset server:\n" +
|
||||
|
@ -4173,19 +4173,19 @@ bool Application::askToUploadAsset(const QString& filename) {
|
|||
messageBox.setInformativeText("Do you want to continue?");
|
||||
messageBox.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
|
||||
messageBox.setDefaultButton(QMessageBox::Ok);
|
||||
|
||||
|
||||
// Option to drop model in world for models
|
||||
if (filename.endsWith(FBX_EXTENSION) || filename.endsWith(OBJ_EXTENSION)) {
|
||||
auto checkBox = new QCheckBox(&messageBox);
|
||||
checkBox->setText("Add to scene");
|
||||
messageBox.setCheckBox(checkBox);
|
||||
}
|
||||
|
||||
|
||||
if (messageBox.exec() != QMessageBox::Ok) {
|
||||
upload->deleteLater();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// connect to the finished signal so we know when the AssetUpload is done
|
||||
if (messageBox.checkBox() && (messageBox.checkBox()->checkState() == Qt::Checked)) {
|
||||
// Custom behavior for models
|
||||
|
@ -4195,12 +4195,12 @@ bool Application::askToUploadAsset(const QString& filename) {
|
|||
&AssetUploadDialogFactory::getInstance(),
|
||||
&AssetUploadDialogFactory::handleUploadFinished);
|
||||
}
|
||||
|
||||
|
||||
// start the upload now
|
||||
upload->start();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// display a message box with the error
|
||||
QMessageBox::warning(_window, "Failed Upload", QString("Failed to upload %1.\n\n").arg(filename));
|
||||
return false;
|
||||
|
@ -4208,20 +4208,20 @@ bool Application::askToUploadAsset(const QString& filename) {
|
|||
|
||||
void Application::modelUploadFinished(AssetUpload* upload, const QString& hash) {
|
||||
auto filename = QFileInfo(upload->getFilename()).fileName();
|
||||
|
||||
|
||||
if ((upload->getError() == AssetUpload::NoError) &&
|
||||
(filename.endsWith(FBX_EXTENSION) || filename.endsWith(OBJ_EXTENSION))) {
|
||||
|
||||
|
||||
auto entities = DependencyManager::get<EntityScriptingInterface>();
|
||||
|
||||
|
||||
EntityItemProperties properties;
|
||||
properties.setType(EntityTypes::Model);
|
||||
properties.setModelURL(QString("%1:%2.%3").arg(URL_SCHEME_ATP).arg(hash).arg(upload->getExtension()));
|
||||
properties.setPosition(_myCamera.getPosition() + _myCamera.getOrientation() * Vectors::FRONT * 2.0f);
|
||||
properties.setName(QUrl(upload->getFilename()).fileName());
|
||||
|
||||
|
||||
entities->addEntity(properties);
|
||||
|
||||
|
||||
upload->deleteLater();
|
||||
} else {
|
||||
AssetUploadDialogFactory::getInstance().handleUploadFinished(upload, hash);
|
||||
|
@ -4510,7 +4510,7 @@ void Application::takeSnapshot() {
|
|||
_snapshotShareDialog = new SnapshotShareDialog(fileName, _glWidget);
|
||||
}
|
||||
_snapshotShareDialog->show();
|
||||
|
||||
|
||||
}
|
||||
|
||||
float Application::getRenderResolutionScale() const {
|
||||
|
@ -4755,8 +4755,8 @@ void Application::updateDisplayMode() {
|
|||
return;
|
||||
}
|
||||
|
||||
// Some plugins *cough* Oculus *cough* process message events from inside their
|
||||
// display function, and we don't want to change the display plugin underneath
|
||||
// Some plugins *cough* Oculus *cough* process message events from inside their
|
||||
// display function, and we don't want to change the display plugin underneath
|
||||
// the paintGL call, so we need to guard against that
|
||||
if (_inPaint) {
|
||||
qDebug() << "Deferring plugin switch until out of painting";
|
||||
|
@ -4790,14 +4790,14 @@ void Application::updateDisplayMode() {
|
|||
|
||||
oldDisplayPlugin = _displayPlugin;
|
||||
_displayPlugin = newDisplayPlugin;
|
||||
|
||||
|
||||
// If the displayPlugin is a screen based HMD, then it will want the HMDTools displayed
|
||||
// Direct Mode HMDs (like windows Oculus) will be isHmd() but will have a screen of -1
|
||||
bool newPluginWantsHMDTools = newDisplayPlugin ?
|
||||
(newDisplayPlugin->isHmd() && (newDisplayPlugin->getHmdScreen() >= 0)) : false;
|
||||
bool oldPluginWantedHMDTools = oldDisplayPlugin ?
|
||||
bool oldPluginWantedHMDTools = oldDisplayPlugin ?
|
||||
(oldDisplayPlugin->isHmd() && (oldDisplayPlugin->getHmdScreen() >= 0)) : false;
|
||||
|
||||
|
||||
// Only show the hmd tools after the correct plugin has
|
||||
// been activated so that it's UI is setup correctly
|
||||
if (newPluginWantsHMDTools) {
|
||||
|
@ -4807,7 +4807,7 @@ void Application::updateDisplayMode() {
|
|||
if (oldDisplayPlugin) {
|
||||
oldDisplayPlugin->deactivate();
|
||||
_offscreenContext->makeCurrent();
|
||||
|
||||
|
||||
// if the old plugin was HMD and the new plugin is not HMD, then hide our hmdtools
|
||||
if (oldPluginWantedHMDTools && !newPluginWantsHMDTools) {
|
||||
DependencyManager::get<DialogsManager>()->hmdTools(false);
|
||||
|
@ -4940,7 +4940,7 @@ void Application::setPalmData(Hand* hand, const controller::Pose& pose, float de
|
|||
rawVelocity = glm::vec3(0.0f);
|
||||
}
|
||||
palm.setRawVelocity(rawVelocity); // meters/sec
|
||||
|
||||
|
||||
// Angular Velocity of Palm
|
||||
glm::quat deltaRotation = rotation * glm::inverse(palm.getRawRotation());
|
||||
glm::vec3 angularVelocity(0.0f);
|
||||
|
@ -5020,7 +5020,7 @@ void Application::emulateMouse(Hand* hand, float click, float shift, HandData::H
|
|||
pos.setY(canvasSize.y / 2.0f + cursorRange * yAngle);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//If we are off screen then we should stop processing, and if a trigger or bumper is pressed,
|
||||
//we should unpress them.
|
||||
if (pos.x() == INT_MAX) {
|
||||
|
|
|
@ -244,14 +244,14 @@ void PhysicsEngine::stepSimulation() {
|
|||
float timeStep = btMin(dt, MAX_TIMESTEP);
|
||||
|
||||
if (_myAvatarController) {
|
||||
// ADEBUG TODO: move this stuff outside and in front of stepSimulation, because
|
||||
// TODO: move this stuff outside and in front of stepSimulation, because
|
||||
// the updateShapeIfNecessary() call needs info from MyAvatar and should
|
||||
// be done on the main thread during the pre-simulation stuff
|
||||
if (_myAvatarController->needsRemoval()) {
|
||||
_myAvatarController->setDynamicsWorld(nullptr);
|
||||
|
||||
// We must remove any existing contacts for the avatar so that any new contacts will have
|
||||
// valid data. MyAvatar's RigidBody is the ONLY one in the simulation that does not yet
|
||||
// valid data. MyAvatar's RigidBody is the ONLY one in the simulation that does not yet
|
||||
// have a MotionState so we pass nullptr to removeContacts().
|
||||
removeContacts(nullptr);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue