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Fix mis-renamed method names
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7a4787a79c
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1 changed files with 2 additions and 2 deletions
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@ -228,7 +228,7 @@ void PhysicsEngine::removeContacts(ObjectMotionState* motionState) {
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void PhysicsEngine::stepSimulation() {
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CProfileManager::Reset();
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BT_PROFILE("stepSimulationWithSubstepCallback");
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BT_PROFILE("stepSimulation");
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// NOTE: the grand order of operations is:
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// (1) pull incoming changes
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// (2) step simulation
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@ -241,7 +241,7 @@ void PhysicsEngine::stepSimulation() {
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float timeStep = btMin(dt, MAX_TIMESTEP);
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if (_myAvatarController) {
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// ADEBUG TODO: move this stuff outside and in front of stepSimulationWithSubstepCallback, because
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// ADEBUG TODO: move this stuff outside and in front of stepSimulation, because
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// the updateShapeIfNecessary() call needs info from MyAvatar and should
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// be done on the main thread during the pre-simulation stuff
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if (_myAvatarController->needsRemoval()) {
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