From 84869c512b44ac1ca27b2e6cadd2616ac0ea865c Mon Sep 17 00:00:00 2001 From: Ryan Huffman Date: Fri, 30 Oct 2015 09:30:22 -0700 Subject: [PATCH] Fix mis-renamed method names --- libraries/physics/src/PhysicsEngine.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index 2abe4317d7..1e652b75c4 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -228,7 +228,7 @@ void PhysicsEngine::removeContacts(ObjectMotionState* motionState) { void PhysicsEngine::stepSimulation() { CProfileManager::Reset(); - BT_PROFILE("stepSimulationWithSubstepCallback"); + BT_PROFILE("stepSimulation"); // NOTE: the grand order of operations is: // (1) pull incoming changes // (2) step simulation @@ -241,7 +241,7 @@ void PhysicsEngine::stepSimulation() { float timeStep = btMin(dt, MAX_TIMESTEP); if (_myAvatarController) { - // ADEBUG TODO: move this stuff outside and in front of stepSimulationWithSubstepCallback, because + // ADEBUG TODO: move this stuff outside and in front of stepSimulation, because // the updateShapeIfNecessary() call needs info from MyAvatar and should // be done on the main thread during the pre-simulation stuff if (_myAvatarController->needsRemoval()) {