Commit graph

45374 commits

Author SHA1 Message Date
Brad Hefta-Gaub
90c8abb4e9 Merge pull request #8268 from sethalves/fix-throwing-some-more
improve throwing release velocity
2016-07-18 21:13:35 -07:00
Brad Davis
cbbb2a7975 Properly delete GL context and offscreen surfaces 2016-07-18 19:47:23 -07:00
Brad Davis
455d890358 Merge pull request #8266 from jherico/texture_free_fix
Actually delete textures we're not using
2016-07-18 19:41:35 -07:00
samcake
a8dd06ad38 Better groupint of the diffuseion of the curvature for easier fix for mini mirror 2016-07-18 19:24:43 -07:00
samcake
dabb7c0eea Merge pull request #8274 from samcake/skin
Adding the check for Obscurrance
2016-07-18 18:16:16 -07:00
howard-stearns
57955a2b56 Expose protocol version to qml, and use it in query. 2016-07-18 18:12:27 -07:00
samcake
34f2a96888 Adding the check for Obscurrance 2016-07-18 18:11:51 -07:00
howard-stearns
98555be987 Merge branch 'protocol3' of https://github.com/howard-stearns/hifi into suggestions 2016-07-18 18:11:05 -07:00
Brad Hefta-Gaub
171b9d8ecc Merge pull request #8270 from davidkelly/dk/audioPlayingFix
NotFinished never should have had its own bit
2016-07-18 18:05:55 -07:00
Anthony J. Thibault
ad7fa971aa copy scripts into build directory 2016-07-18 17:09:10 -07:00
Anthony J. Thibault
7fd40a5d10 MacOS: fix crash when touchscreen device is nullptr. 2016-07-18 17:08:17 -07:00
howard-stearns
17e64cf5e6 suggest only unrestricted domains, and also use server to sort 2016-07-18 16:58:29 -07:00
Ryan Downe Karpf
6e71e369a4 Merge pull request #8261 from hyperlogic/feature/grab-script-improvements-iii
grab script improvements
2016-07-18 16:46:38 -07:00
Thijs Wenker
11b461a730 Fixes duplicate target overlays for teleporter, make sure to delete overlay before creating one 2016-07-19 01:46:29 +02:00
howard-stearns
abb63139f6 Merge branch 'master' of https://github.com/highfidelity/hifi into suggestions 2016-07-18 16:29:49 -07:00
David Kelly
2a89fa25bb Removing comments
Since I looked into it, seems ok
2016-07-18 16:22:12 -07:00
David Kelly
df615b1503 NotFinished never should have had its own bit
Since there is a Finished flag too.  So now, it is just 0, used as
a starting point, and we check for !hasState(Finished).  <sigh>
2016-07-18 16:02:02 -07:00
Chris Collins
dc6ab167e4 Merge pull request #8253 from davidkelly/dk/localNoEcho
Injectors now always play locally, and send to server without echo
2016-07-18 15:02:29 -07:00
howard-stearns
98f76924c5 log hearbeat like we do updates 2016-07-18 14:49:56 -07:00
Seth Alves
2d73b23c56 when deciding on the release velocity of something thrown, don't include a zero velocity caused by seeing the same controller data as last frame 2016-07-18 14:44:41 -07:00
howard-stearns
1a66574adb add protocol version signature to metaverse heartbeat 2016-07-18 14:29:49 -07:00
Anthony J. Thibault
69500643f3 bugfix for saving attach points
The feature to add transition from equip -> near-grab, in inadvertently broke attach point saving.
2016-07-18 14:17:32 -07:00
Anthony J. Thibault
659e1ff984 remove debug prints 2016-07-18 14:17:06 -07:00
David Kelly
3df373252f Several minor things
We could only partially fill the _scratchBuffer - .wav files may not
be exactly N frames long.  Doh.

While at it, I needed to call finishLocalInjection() after local
injectors are done, and the access to the injector vector needs to
be locked, given that we do a QtDirectConnection with the networking
and thus the outputLocalInjectors is on a different thread.

The clicking was just 0-ing out the _scratchBuffer.
2016-07-18 14:00:41 -07:00
Zander Otavka
d75c2e2a6f Merge branch 'master' into edit-model-ui 2016-07-18 13:11:51 -07:00
Anthony J. Thibault
959a2f9915 far-grabbed objects no longer fly away when the avatar body shifts
Before this fix, a hand vector was being tracked that was the difference between the avatar's hand in avatar space with the avatar's hand
in avatar space the previous frame.  This hand vector was used to move the grabbed object position.  However, when the body shifts, objects
in the avatar's space will change rapidly, this would cause this hand vector to be incorrect and cause the object to shoot off in the distance.

Now, we track this hand delta in sensor a.k.a. room space.  This is immune to the shifts caused by body shifting.
2016-07-18 13:10:16 -07:00
Zander Otavka
b8398944ac Fix QML warnings 2016-07-18 13:09:32 -07:00
samcake
3d57a3a86a Merge pull request #8267 from samcake/skin
Better depth filter
2016-07-18 12:56:08 -07:00
samcake
80587ca8a3 using the textureGather lookup 2016-07-18 12:52:21 -07:00
Zander Otavka
492f7e0c29 Add gravity to dynamic model entities 2016-07-18 12:43:14 -07:00
samcake
be4839d46c a better depth filter 2016-07-18 12:26:04 -07:00
Zander Otavka
06985f9278 Make combo box go by index, add default values 2016-07-18 12:06:11 -07:00
Anthony J. Thibault
5a01bf406e remove obsolete handControllerMouse.js to avoid confusion 2016-07-18 11:29:41 -07:00
Brad Davis
0f240d39b6 Actually delete textures we're not using 2016-07-18 11:21:09 -07:00
samcake
49785de315 Merge pull request #8265 from samcake/skin
Fixing build warnings
2016-07-18 11:18:22 -07:00
samcake
a4ad4659c4 Fixing build warnings 2016-07-18 11:17:06 -07:00
David Kelly
a30b631a0a Merge branch 'master' of github.com:highfidelity/hifi into dk/localNoEcho 2016-07-18 11:15:58 -07:00
Zander Otavka
6bd7034c1a Improve scaling of components in dialog
CustomQueryDialog now better handles the absence of one or more input
fields and scales appropriately.
2016-07-18 11:14:45 -07:00
Seth Alves
180cc90197 Merge branch 'master' of github.com:highfidelity/hifi into groups 2016-07-18 10:54:01 -07:00
samcake
3ed886b046 Merge pull request #8263 from samcake/skin
FOcusing on the performances of the CUrvature and diffusion of curvature pass
2016-07-18 10:52:16 -07:00
samcake
a44aee84ce Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-18 10:16:55 -07:00
Brad Hefta-Gaub
2cd38064a5 Merge pull request #8235 from jherico/more_shapes
Support triangle and hexagon shapes, add shape support to overlays.
2016-07-18 09:05:24 -07:00
samcake
86d9ee56d2 Downsampling shader pass 2016-07-18 03:56:11 -07:00
samcake
5a0ce81516 Performing the curvature generation and diffusion at half the resolution 2016-07-18 03:54:05 -07:00
samcake
378f4576fa a bit better making the curvature and diffusion passes 2016-07-17 20:18:06 -07:00
samcake
cfa51ae1f5 REmoving problematic timers for mac 2016-07-17 18:32:43 -07:00
samcake
9332f82d54 Carrefully improving the curvature generation performances 2016-07-17 17:13:07 -07:00
samcake
744474982d Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-17 13:28:03 -07:00
Anthony Thibault
c7c8046231 De-equip goes into a near grab instead of dropping the object. 2016-07-16 14:58:21 -07:00
Anthony Thibault
4b2fb546eb Re-enable storing of attach points in user settings
* bug fix, use localOffset property of grabbed entity, which is dynamically updated as
  the near grab action moves the entity.
2016-07-16 12:21:08 -07:00