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Merge pull request #8261 from hyperlogic/feature/grab-script-improvements-iii
grab script improvements
This commit is contained in:
commit
6e71e369a4
1 changed files with 31 additions and 35 deletions
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@ -202,8 +202,7 @@ CONTROLLER_STATE_MACHINE[STATE_NEAR_GRABBING] = {
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CONTROLLER_STATE_MACHINE[STATE_HOLD] = {
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name: "hold",
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enterMethod: "nearGrabbingEnter",
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updateMethod: "nearGrabbing",
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exitMethod: "holdExit"
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updateMethod: "nearGrabbing"
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};
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CONTROLLER_STATE_MACHINE[STATE_NEAR_TRIGGER] = {
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name: "trigger",
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@ -228,7 +227,7 @@ function colorPow(color, power) {
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return {
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red: Math.pow(color.red / 255.0, power) * 255,
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green: Math.pow(color.green / 255.0, power) * 255,
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blue: Math.pow(color.blue / 255.0, power) * 255,
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blue: Math.pow(color.blue / 255.0, power) * 255
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};
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}
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@ -271,14 +270,12 @@ function propsArePhysical(props) {
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return isPhysical;
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}
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// currently disabled.
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var USE_ATTACH_POINT_SETTINGS = false;
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var USE_ATTACH_POINT_SETTINGS = true;
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var ATTACH_POINT_SETTINGS = "io.highfidelity.attachPoints";
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function getAttachPointSettings() {
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try {
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var str = Settings.getValue(ATTACH_POINT_SETTINGS);
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print("getAttachPointSettings = " + str);
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if (str === "false") {
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return {};
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} else {
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@ -291,7 +288,6 @@ function getAttachPointSettings() {
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}
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function setAttachPointSettings(attachPointSettings) {
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var str = JSON.stringify(attachPointSettings);
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print("setAttachPointSettings = " + str);
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Settings.setValue(ATTACH_POINT_SETTINGS, str);
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}
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function getAttachPointForHotspotFromSettings(hotspot, hand) {
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@ -765,9 +761,8 @@ function MyController(hand) {
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}
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};
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var SEARCH_SPHERE_ALPHA = 0.5;
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this.searchSphereOn = function (location, size, color) {
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var rotation = Quat.lookAt(location, Camera.getPosition(), Vec3.UP);
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var brightColor = colorPow(color, 0.06);
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if (this.searchSphere === null) {
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@ -790,7 +785,7 @@ function MyController(hand) {
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position: location,
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rotation: rotation,
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innerColor: brightColor,
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outerColor: color,
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outerColor: color,
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innerAlpha: 1.0,
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outerAlpha: 0.0,
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outerRadius: size * 1.2,
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@ -1961,12 +1956,12 @@ function MyController(hand) {
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this.currentObjectRotation = grabbedProperties.rotation;
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this.currentVelocity = ZERO_VEC;
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this.currentAngularVelocity = ZERO_VEC;
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this.prevDropDetected = false;
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};
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this.nearGrabbing = function (deltaTime, timestamp) {
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var dropDetected = this.dropGestureProcess(deltaTime);
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if (this.state == STATE_NEAR_GRABBING && this.triggerSmoothedReleased()) {
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this.callEntityMethodOnGrabbed("releaseGrab");
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this.setState(STATE_OFF, "trigger released");
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@ -1975,6 +1970,16 @@ function MyController(hand) {
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if (this.state == STATE_HOLD) {
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var dropDetected = this.dropGestureProcess(deltaTime);
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if (this.triggerSmoothedReleased()) {
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this.waitForTriggerRelease = false;
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}
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if (dropDetected && this.prevDropDetected != dropDetected) {
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this.waitForTriggerRelease = true;
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}
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// highlight the grabbed hotspot when the dropGesture is detected.
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if (dropDetected) {
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entityPropertiesCache.addEntity(this.grabbedHotspot.entityID);
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@ -1982,17 +1987,24 @@ function MyController(hand) {
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equipHotspotBuddy.highlightHotspot(this.grabbedHotspot);
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}
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if (dropDetected && this.triggerSmoothedGrab()) {
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if (dropDetected && !this.waitForTriggerRelease && this.triggerSmoothedGrab()) {
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this.callEntityMethodOnGrabbed("releaseEquip");
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this.setState(STATE_OFF, "drop gesture detected");
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return;
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}
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if (this.thumbPressed()) {
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this.callEntityMethodOnGrabbed("releaseEquip");
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this.setState(STATE_OFF, "drop via thumb press");
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// store the offset attach points into preferences.
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if (USE_ATTACH_POINT_SETTINGS && this.grabbedHotspot && this.grabbedEntity) {
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var props = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
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if (props && props.localPosition && props.localRotation) {
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storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand, props.localPosition, props.localRotation);
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}
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}
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var grabbedEntity = this.grabbedEntity;
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this.release();
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this.grabbedEntity = grabbedEntity;
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this.setState(STATE_NEAR_GRABBING, "drop gesture detected");
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return;
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}
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this.prevDropDetected = dropDetected;
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}
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this.heartBeat(this.grabbedEntity);
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@ -2088,22 +2100,6 @@ function MyController(hand) {
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}
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};
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this.holdExit = function () {
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// store the offset attach points into preferences.
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if (USE_ATTACH_POINT_SETTINGS && this.grabbedHotspot && this.grabbedEntity) {
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entityPropertiesCache.addEntity(this.grabbedEntity);
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var props = entityPropertiesCache.getProps(this.grabbedEntity);
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var entityXform = new Xform(props.rotation, props.position);
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var avatarXform = new Xform(MyAvatar.orientation, MyAvatar.position);
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var handRot = (this.hand === RIGHT_HAND) ? MyAvatar.getRightPalmRotation() : MyAvatar.getLeftPalmRotation();
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var avatarHandPos = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandPosition : MyAvatar.leftHandPosition;
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var palmXform = new Xform(handRot, avatarXform.xformPoint(avatarHandPos));
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var offsetXform = Xform.mul(palmXform.inv(), entityXform);
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storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand, offsetXform.pos, offsetXform.rot);
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}
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};
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this.nearTriggerEnter = function () {
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this.clearEquipHaptics();
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