Merge branch 'master' into edit-model-ui

This commit is contained in:
Zander Otavka 2016-07-18 13:11:51 -07:00
commit d75c2e2a6f
26 changed files with 735 additions and 253 deletions

View file

@ -62,7 +62,7 @@
#include "AudioMixer.h"
const float LOUDNESS_TO_DISTANCE_RATIO = 0.00001f;
const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.18f;
const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.5f; // attenuation = -6dB * log2(distance)
const float DEFAULT_NOISE_MUTING_THRESHOLD = 0.003f;
const QString AUDIO_MIXER_LOGGING_TARGET_NAME = "audio-mixer";
const QString AUDIO_ENV_GROUP_KEY = "audio_env";
@ -141,13 +141,14 @@ float AudioMixer::gainForSource(const PositionalAudioStream& streamToAdd,
}
if (distanceBetween >= ATTENUATION_BEGINS_AT_DISTANCE) {
// calculate the distance coefficient using the distance to this node
float distanceCoefficient = 1.0f - (logf(distanceBetween / ATTENUATION_BEGINS_AT_DISTANCE) / logf(2.0f)
* attenuationPerDoublingInDistance);
if (distanceCoefficient < 0) {
distanceCoefficient = 0;
}
// translate the zone setting to gain per log2(distance)
float g = 1.0f - attenuationPerDoublingInDistance;
g = (g < EPSILON) ? EPSILON : g;
g = (g > 1.0f) ? 1.0f : g;
// calculate the distance coefficient using the distance to this node
float distanceCoefficient = exp2f(log2f(g) * log2f(distanceBetween/ATTENUATION_BEGINS_AT_DISTANCE));
// multiply the current attenuation coefficient by the distance coefficient
gain *= distanceCoefficient;

View file

@ -589,8 +589,8 @@
"name": "attenuation_per_doubling_in_distance",
"label": "Default Domain Attenuation",
"help": "Factor between 0 and 1.0 (0: No attenuation, 1.0: extreme attenuation)",
"placeholder": "0.18",
"default": "0.18",
"placeholder": "0.5",
"default": "0.5",
"advanced": false
},
{
@ -686,7 +686,7 @@
"name": "coefficient",
"label": "Attenuation coefficient",
"can_set": true,
"placeholder": "0.18"
"placeholder": "0.5"
}
]
},

View file

@ -50,12 +50,12 @@ Item {
anchors.fill: parent
onClicked: asyncClickSender.start();
onEntered: {
if (hoverState > 0) {
if (hoverState >= 0) {
buttonState = hoverState;
}
}
onExited: {
if (defaultState > 0) {
if (defaultState >= 0) {
buttonState = defaultState;
}
}

View file

@ -48,7 +48,23 @@ Rectangle {
drag.target: window
hoverEnabled: true
onEntered: window.mouseEntered();
onExited: window.mouseExited();
onExited: {
if (!containsMouseGlobal()) {
window.mouseExited();
}
}
function containsMouseGlobal() {
var reticlePos = Reticle.position;
var globalPosition = decorationMouseArea.mapToItem(desktop, 0, 0);
var localPosition = {
x: reticlePos.x - globalPosition.x,
y: reticlePos.y - globalPosition.y,
};
return localPosition.x >= 0 && localPosition.x <= width &&
localPosition.y >= 0 && localPosition.y <= height;
}
}
Connections {
target: window
@ -57,7 +73,9 @@ Rectangle {
root.inflateDecorations()
}
}
onMouseExited: root.deflateDecorations();
onMouseExited: {
root.deflateDecorations();
}
}
Connections {
target: desktop

View file

@ -22,6 +22,7 @@
#include "Image3DOverlay.h"
#include "Circle3DOverlay.h"
#include "Cube3DOverlay.h"
#include "Shape3DOverlay.h"
#include "ImageOverlay.h"
#include "Line3DOverlay.h"
#include "LocalModelsOverlay.h"
@ -157,6 +158,8 @@ unsigned int Overlays::addOverlay(const QString& type, const QVariant& propertie
thisOverlay = std::make_shared<TextOverlay>();
} else if (type == Text3DOverlay::TYPE) {
thisOverlay = std::make_shared<Text3DOverlay>();
} else if (type == Shape3DOverlay::TYPE) {
thisOverlay = std::make_shared<Shape3DOverlay>();
} else if (type == Cube3DOverlay::TYPE) {
thisOverlay = std::make_shared<Cube3DOverlay>();
} else if (type == Sphere3DOverlay::TYPE) {

View file

@ -0,0 +1,130 @@
//
// Shape3DOverlay.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "Shape3DOverlay.h"
#include <SharedUtil.h>
#include <StreamUtils.h>
#include <GeometryCache.h>
#include <DependencyManager.h>
QString const Shape3DOverlay::TYPE = "shape";
Shape3DOverlay::Shape3DOverlay(const Shape3DOverlay* Shape3DOverlay) :
Volume3DOverlay(Shape3DOverlay)
{
}
void Shape3DOverlay::render(RenderArgs* args) {
if (!_visible) {
return; // do nothing if we're not visible
}
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
// TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline;
if (!pipeline) {
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
}
transform.setScale(dimensions);
batch->setModelTransform(transform);
if (_isSolid) {
geometryCache->renderSolidShapeInstance(*batch, _shape, cubeColor, pipeline);
} else {
geometryCache->renderWireShapeInstance(*batch, _shape, cubeColor, pipeline);
}
}
}
const render::ShapeKey Shape3DOverlay::getShapeKey() {
auto builder = render::ShapeKey::Builder();
if (getAlpha() != 1.0f) {
builder.withTranslucent();
}
if (!getIsSolid()) {
builder.withUnlit().withDepthBias();
}
return builder.build();
}
Shape3DOverlay* Shape3DOverlay::createClone() const {
return new Shape3DOverlay(this);
}
static const std::array<QString, GeometryCache::Shape::NUM_SHAPES> shapeStrings { {
"Line",
"Triangle",
"Quad",
"Hexagon",
"Octagon",
"Circle",
"Cube",
"Sphere",
"Tetrahedron",
"Octahedron",
"Dodecahedron",
"Icosahedron",
"Torus",
"Cone",
"Cylinder"
} };
void Shape3DOverlay::setProperties(const QVariantMap& properties) {
Volume3DOverlay::setProperties(properties);
auto shape = properties["shape"];
if (shape.isValid()) {
const QString shapeStr = shape.toString();
for (size_t i = 0; i < shapeStrings.size(); ++i) {
if (shapeStr == shapeStrings[i]) {
this->_shape = static_cast<GeometryCache::Shape>(i);
break;
}
}
}
auto borderSize = properties["borderSize"];
if (borderSize.isValid()) {
float value = borderSize.toFloat();
setBorderSize(value);
}
}
QVariant Shape3DOverlay::getProperty(const QString& property) {
if (property == "borderSize") {
return _borderSize;
}
if (property == "shape") {
return shapeStrings[_shape];
}
return Volume3DOverlay::getProperty(property);
}

View file

@ -0,0 +1,46 @@
//
// Shape3DOverlay.h
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Shape3DOverlay_h
#define hifi_Shape3DOverlay_h
#include "Volume3DOverlay.h"
#include <GeometryCache.h>
class Shape3DOverlay : public Volume3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const override { return TYPE; }
Shape3DOverlay() {}
Shape3DOverlay(const Shape3DOverlay* Shape3DOverlay);
virtual void render(RenderArgs* args) override;
virtual const render::ShapeKey getShapeKey() override;
virtual Shape3DOverlay* createClone() const override;
float getBorderSize() const { return _borderSize; }
void setBorderSize(float value) { _borderSize = value; }
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
private:
float _borderSize;
GeometryCache::Shape _shape { GeometryCache::Hexagon };
};
#endif // hifi_Shape3DOverlay_h

View file

@ -1308,7 +1308,7 @@ float AudioClient::gainForSource(float distance, float volume) {
// attenuate based on distance
if (distance >= ATTENUATION_BEGINS_AT_DISTANCE) {
gain /= distance; // attenuation = -6dB * log2(distance)
gain /= (distance/ATTENUATION_BEGINS_AT_DISTANCE); // attenuation = -6dB * log2(distance)
}
return gain;

View file

@ -442,3 +442,12 @@ glm::mat4 CompositorHelper::getReticleTransform(const glm::mat4& eyePose, const
}
return result;
}
QVariant ReticleInterface::getPosition() const {
return vec2toVariant(_compositor->getReticlePosition());
}
void ReticleInterface::setPosition(QVariant position) {
_compositor->setReticlePosition(vec2FromVariant(position));
}

View file

@ -174,7 +174,7 @@ private:
// Scripting interface available to control the Reticle
class ReticleInterface : public QObject {
Q_OBJECT
Q_PROPERTY(glm::vec2 position READ getPosition WRITE setPosition)
Q_PROPERTY(QVariant position READ getPosition WRITE setPosition)
Q_PROPERTY(bool visible READ getVisible WRITE setVisible)
Q_PROPERTY(float depth READ getDepth WRITE setDepth)
Q_PROPERTY(glm::vec2 maximumPosition READ getMaximumPosition)
@ -198,8 +198,8 @@ public:
Q_INVOKABLE float getDepth() { return _compositor->getReticleDepth(); }
Q_INVOKABLE void setDepth(float depth) { _compositor->setReticleDepth(depth); }
Q_INVOKABLE glm::vec2 getPosition() { return _compositor->getReticlePosition(); }
Q_INVOKABLE void setPosition(glm::vec2 position) { _compositor->setReticlePosition(position); }
Q_INVOKABLE QVariant getPosition() const;
Q_INVOKABLE void setPosition(QVariant position);
Q_INVOKABLE glm::vec2 getMaximumPosition() { return _compositor->getReticleMaximumPosition(); }

View file

@ -23,9 +23,11 @@
// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down.
static const float SPHERE_ENTITY_SCALE = 0.5f;
static GeometryCache::Shape MAPPING[entity::NUM_SHAPES] = {
static std::array<GeometryCache::Shape, entity::NUM_SHAPES> MAPPING { {
GeometryCache::Triangle,
GeometryCache::Quad,
GeometryCache::Hexagon,
GeometryCache::Octagon,
GeometryCache::Circle,
GeometryCache::Cube,
GeometryCache::Sphere,
@ -36,7 +38,7 @@ static GeometryCache::Shape MAPPING[entity::NUM_SHAPES] = {
GeometryCache::Torus,
GeometryCache::Cone,
GeometryCache::Cylinder,
};
} };
RenderableShapeEntityItem::Pointer RenderableShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {

View file

@ -20,17 +20,19 @@
#include "ShapeEntityItem.h"
namespace entity {
static const std::vector<QString> shapeStrings { {
static const std::array<QString, Shape::NUM_SHAPES> shapeStrings { {
"Triangle",
"Quad",
"Circle",
"Hexagon",
"Octagon",
"Circle",
"Cube",
"Sphere",
"Tetrahedron",
"Octahedron",
"Dodecahedron",
"Icosahedron",
"Torus",
"Torus",
"Cone",
"Cylinder"
} };

View file

@ -15,6 +15,8 @@ namespace entity {
enum Shape {
Triangle,
Quad,
Hexagon,
Octagon,
Circle,
Cube,
Sphere,

View file

@ -97,7 +97,8 @@ public:
ICEServerHeartbeatACK,
NegotiateAudioFormat,
SelectedAudioFormat,
LAST_PACKET_TYPE = SelectedAudioFormat
MoreEntityShapes,
LAST_PACKET_TYPE = MoreEntityShapes
};
};

View file

@ -60,6 +60,18 @@ static const uint SHAPE_NORMALS_OFFSET = sizeof(glm::vec3);
static const gpu::Type SHAPE_INDEX_TYPE = gpu::UINT32;
static const uint SHAPE_INDEX_SIZE = sizeof(gpu::uint32);
template <size_t SIDES>
std::vector<vec3> polygon() {
std::vector<vec3> result;
result.reserve(SIDES);
double angleIncrement = 2.0 * M_PI / SIDES;
for (size_t i = 0; i < SIDES; ++i) {
double angle = (double)i * angleIncrement;
result.push_back(vec3{ cos(angle) * 0.5, 0.0, sin(angle) * 0.5 });
}
return result;
}
void GeometryCache::ShapeData::setupVertices(gpu::BufferPointer& vertexBuffer, const geometry::VertexVector& vertices) {
vertexBuffer->append(vertices);
@ -239,6 +251,75 @@ void setupSmoothShape(GeometryCache::ShapeData& shapeData, const geometry::Solid
shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
}
template <uint32_t N>
void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) {
using namespace geometry;
Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
VertexVector vertices;
IndexVector solidIndices, wireIndices;
// Top and bottom faces
std::vector<vec3> shape = polygon<N>();
for (const vec3& v : shape) {
vertices.push_back(vec3(v.x, 0.5f, v.z));
vertices.push_back(vec3(0, 1, 0));
}
for (const vec3& v : shape) {
vertices.push_back(vec3(v.x, -0.5f, v.z));
vertices.push_back(vec3(0, -1, 0));
}
for (uint32_t i = 2; i < N; ++i) {
solidIndices.push_back(baseVertex + 0);
solidIndices.push_back(baseVertex + i);
solidIndices.push_back(baseVertex + i - 1);
solidIndices.push_back(baseVertex + N);
solidIndices.push_back(baseVertex + i + N - 1);
solidIndices.push_back(baseVertex + i + N);
}
for (uint32_t i = 1; i <= N; ++i) {
wireIndices.push_back(baseVertex + (i % N));
wireIndices.push_back(baseVertex + i - 1);
wireIndices.push_back(baseVertex + (i % N) + N);
wireIndices.push_back(baseVertex + (i - 1) + N);
}
// Now do the sides
baseVertex += 2 * N;
for (uint32_t i = 0; i < N; ++i) {
vec3 left = shape[i];
vec3 right = shape[(i + 1) % N];
vec3 normal = glm::normalize(left + right);
vec3 topLeft = vec3(left.x, 0.5f, left.z);
vec3 topRight = vec3(right.x, 0.5f, right.z);
vec3 bottomLeft = vec3(left.x, -0.5f, left.z);
vec3 bottomRight = vec3(right.x, -0.5f, right.z);
vertices.push_back(topLeft);
vertices.push_back(normal);
vertices.push_back(bottomLeft);
vertices.push_back(normal);
vertices.push_back(topRight);
vertices.push_back(normal);
vertices.push_back(bottomRight);
vertices.push_back(normal);
solidIndices.push_back(baseVertex + 0);
solidIndices.push_back(baseVertex + 2);
solidIndices.push_back(baseVertex + 1);
solidIndices.push_back(baseVertex + 1);
solidIndices.push_back(baseVertex + 2);
solidIndices.push_back(baseVertex + 3);
wireIndices.push_back(baseVertex + 0);
wireIndices.push_back(baseVertex + 1);
wireIndices.push_back(baseVertex + 3);
wireIndices.push_back(baseVertex + 2);
baseVertex += 4;
}
shapeData.setupVertices(vertexBuffer, vertices);
shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
}
// FIXME solids need per-face vertices, but smooth shaded
// components do not. Find a way to support using draw elements
@ -285,10 +366,13 @@ void GeometryCache::buildShapes() {
// Not implememented yet:
//Triangle,
extrudePolygon<3>(_shapes[Triangle], _shapeVertices, _shapeIndices);
//Hexagon,
extrudePolygon<6>(_shapes[Hexagon], _shapeVertices, _shapeIndices);
//Octagon,
extrudePolygon<8>(_shapes[Octagon], _shapeVertices, _shapeIndices);
//Quad,
//Circle,
//Octahetron,
//Dodecahedron,
//Torus,
//Cone,
//Cylinder,
@ -1757,6 +1841,11 @@ void GeometryCache::renderSolidShapeInstance(gpu::Batch& batch, GeometryCache::S
renderInstances(batch, color, false, pipeline, shape);
}
void GeometryCache::renderWireShapeInstance(gpu::Batch& batch, GeometryCache::Shape shape, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
renderInstances(batch, color, true, pipeline, shape);
}
void GeometryCache::renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
renderInstances(batch, color, false, pipeline, GeometryCache::Sphere);
}

View file

@ -132,6 +132,8 @@ public:
Line,
Triangle,
Quad,
Hexagon,
Octagon,
Circle,
Cube,
Sphere,
@ -139,10 +141,9 @@ public:
Octahedron,
Dodecahedron,
Icosahedron,
Torus,
Cone,
Cylinder,
Torus, // not yet implemented
Cone, // not yet implemented
Cylinder, // not yet implemented
NUM_SHAPES,
};
@ -170,6 +171,13 @@ public:
renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
}
void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
const render::ShapePipelinePointer& pipeline = _simplePipeline);
void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
renderWireShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
}
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color,

View file

@ -71,28 +71,24 @@ void main() {
lineOrthogonal *= 0.02;
gl_Position = gl_PositionIn[0];
gl_Position.xy -= lineNormal;
gl_Position.xy -= lineOrthogonal;
outColor = inColor[0];
outLineDistance = vec3(-1.02, -1, gl_Position.z);
EmitVertex();
gl_Position = gl_PositionIn[0];
gl_Position.xy -= lineNormal;
gl_Position.xy += lineOrthogonal;
outColor = inColor[0];
outLineDistance = vec3(-1.02, 1, gl_Position.z);
EmitVertex();
gl_Position = gl_PositionIn[1];
gl_Position.xy += lineNormal;
gl_Position.xy -= lineOrthogonal;
outColor = inColor[1];
outLineDistance = vec3(1.02, -1, gl_Position.z);
EmitVertex();
gl_Position = gl_PositionIn[1];
gl_Position.xy += lineNormal;
gl_Position.xy += lineOrthogonal;
outColor = inColor[1];
outLineDistance = vec3(1.02, 1, gl_Position.z);

View file

@ -42,10 +42,6 @@ var HAND_HEAD_MIX_RATIO = 0.0; // 0 = only use hands for search/move. 1 = only
var PICK_WITH_HAND_RAY = true;
var DRAW_GRAB_BOXES = false;
var DRAW_HAND_SPHERES = false;
var DROP_WITHOUT_SHAKE = false;
var EQUIP_SPHERE_COLOR = { red: 179, green: 120, blue: 211 };
var EQUIP_SPHERE_ALPHA = 0.15;
var EQUIP_SPHERE_SCALE_FACTOR = 0.65;
@ -79,8 +75,6 @@ var LINE_ENTITY_DIMENSIONS = {
var LINE_LENGTH = 500;
var PICK_MAX_DISTANCE = 500; // max length of pick-ray
var EQUIP_RADIUS_EMBIGGEN_FACTOR = 1.1;
//
// near grabbing
//
@ -208,7 +202,8 @@ CONTROLLER_STATE_MACHINE[STATE_NEAR_GRABBING] = {
CONTROLLER_STATE_MACHINE[STATE_HOLD] = {
name: "hold",
enterMethod: "nearGrabbingEnter",
updateMethod: "nearGrabbing"
updateMethod: "nearGrabbing",
exitMethod: "holdExit"
};
CONTROLLER_STATE_MACHINE[STATE_NEAR_TRIGGER] = {
name: "trigger",
@ -229,6 +224,14 @@ function getTag() {
return "grab-" + MyAvatar.sessionUUID;
}
function colorPow(color, power) {
return {
red: Math.pow(color.red / 255.0, power) * 255,
green: Math.pow(color.green / 255.0, power) * 255,
blue: Math.pow(color.blue / 255.0, power) * 255,
};
}
function entityHasActions(entityID) {
return Entities.getActionIDs(entityID).length > 0;
}
@ -268,6 +271,51 @@ function propsArePhysical(props) {
return isPhysical;
}
// currently disabled.
var USE_ATTACH_POINT_SETTINGS = false;
var ATTACH_POINT_SETTINGS = "io.highfidelity.attachPoints";
function getAttachPointSettings() {
try {
var str = Settings.getValue(ATTACH_POINT_SETTINGS);
print("getAttachPointSettings = " + str);
if (str === "false") {
return {};
} else {
return JSON.parse(str);
}
} catch (err) {
print("Error parsing attachPointSettings: " + err);
return {};
}
}
function setAttachPointSettings(attachPointSettings) {
var str = JSON.stringify(attachPointSettings);
print("setAttachPointSettings = " + str);
Settings.setValue(ATTACH_POINT_SETTINGS, str);
}
function getAttachPointForHotspotFromSettings(hotspot, hand) {
var attachPointSettings = getAttachPointSettings();
var jointName = (hand === RIGHT_HAND) ? "RightHand" : "LeftHand";
var joints = attachPointSettings[hotspot.key];
if (joints) {
return joints[jointName];
} else {
return undefined;
}
}
function storeAttachPointForHotspotInSettings(hotspot, hand, offsetPosition, offsetRotation) {
var attachPointSettings = getAttachPointSettings();
var jointName = (hand === RIGHT_HAND) ? "RightHand" : "LeftHand";
var joints = attachPointSettings[hotspot.key];
if (!joints) {
joints = {};
attachPointSettings[hotspot.key] = joints;
}
joints[jointName] = [offsetPosition, offsetRotation];
setAttachPointSettings(attachPointSettings);
}
function removeMyAvatarFromCollidesWith(origCollidesWith) {
var collidesWithSplit = origCollidesWith.split(",");
// remove myAvatar from the array
@ -302,20 +350,32 @@ function restore2DMode() {
// EntityPropertiesCache is a helper class that contains a cache of entity properties.
// the hope is to prevent excess calls to Entity.getEntityProperties()
//
// usage:
// call EntityPropertiesCache.addEntities with all the entities that you are interested in.
// This will fetch their properties. Then call EntityPropertiesCache.getProps to receive an object
// containing a cache of all the properties previously fetched.
function EntityPropertiesCache() {
this.cache = {};
}
EntityPropertiesCache.prototype.clear = function () {
this.cache = {};
};
EntityPropertiesCache.prototype.findEntities = function (position, radius) {
var entities = Entities.findEntities(position, radius);
EntityPropertiesCache.prototype.addEntity = function (entityID) {
var cacheEntry = this.cache[entityID];
if (cacheEntry && cacheEntry.refCount) {
cacheEntry.refCount += 1;
} else {
this._updateCacheEntry(entityID);
}
};
EntityPropertiesCache.prototype.addEntities = function (entities) {
var _this = this;
entities.forEach(function (x) {
_this.updateEntity(x);
entities.forEach(function (entityID) {
_this.addEntity(entityID);
});
};
EntityPropertiesCache.prototype.updateEntity = function (entityID) {
EntityPropertiesCache.prototype._updateCacheEntry = function (entityID) {
var props = Entities.getEntityProperties(entityID, GRABBABLE_PROPERTIES);
// convert props.userData from a string to an object.
@ -328,11 +388,21 @@ EntityPropertiesCache.prototype.updateEntity = function (entityID) {
}
}
props.userData = userData;
props.refCount = 1;
this.cache[entityID] = props;
};
EntityPropertiesCache.prototype.getEntities = function () {
return Object.keys(this.cache);
EntityPropertiesCache.prototype.update = function () {
// delete any cacheEntries with zero refCounts.
var entities = Object.keys(this.cache);
for (var i = 0; i < entities.length; i++) {
var props = this.cache[entities[i]];
if (props.refCount === 0) {
delete this.cache[entities[i]];
} else {
props.refCount = 0;
}
}
};
EntityPropertiesCache.prototype.getProps = function (entityID) {
var obj = this.cache[entityID];
@ -371,6 +441,158 @@ EntityPropertiesCache.prototype.getEquipHotspotsProps = function (entityID) {
}
};
// global cache
var entityPropertiesCache = new EntityPropertiesCache();
// Each overlayInfoSet describes a single equip hotspot.
// It is an object with the following keys:
// timestamp - last time this object was updated, used to delete stale hotspot overlays.
// entityID - entity assosicated with this hotspot
// localPosition - position relative to the entity
// hotspot - hotspot object
// overlays - array of overlay objects created by Overlay.addOverlay()
// currentSize - current animated scale value
// targetSize - the target of our scale animations
// type - "sphere" or "model".
function EquipHotspotBuddy() {
// holds map from {string} hotspot.key to {object} overlayInfoSet.
this.map = {};
// array of all hotspots that are highlighed.
this.highlightedHotspots = [];
}
EquipHotspotBuddy.prototype.clear = function () {
var keys = Object.keys(this.map);
for (var i = 0; i < keys.length; i++) {
var overlayInfoSet = this.map[keys[i]];
this.deleteOverlayInfoSet(overlayInfoSet);
}
this.map = {};
this.highlightedHotspots = [];
};
EquipHotspotBuddy.prototype.highlightHotspot = function (hotspot) {
this.highlightedHotspots.push(hotspot.key);
};
EquipHotspotBuddy.prototype.updateHotspot = function (hotspot, timestamp) {
var overlayInfoSet = this.map[hotspot.key];
if (!overlayInfoSet) {
// create a new overlayInfoSet
overlayInfoSet = {
timestamp: timestamp,
entityID: hotspot.entityID,
localPosition: hotspot.localPosition,
hotspot: hotspot,
currentSize: 0,
targetSize: 1,
overlays: []
};
var diameter = hotspot.radius * 2;
if (hotspot.modelURL) {
// override default sphere with a user specified model
overlayInfoSet.overlays.push(Overlays.addOverlay("model", {
url: hotspot.modelURL,
position: hotspot.worldPosition,
rotation: {x: 0, y: 0, z: 0, w: 1},
dimensions: diameter * EQUIP_SPHERE_SCALE_FACTOR,
scale: hotspot.modelScale,
ignoreRayIntersection: true
}));
overlayInfoSet.type = "model";
} else {
// default sphere overlay
overlayInfoSet.overlays.push(Overlays.addOverlay("sphere", {
position: hotspot.worldPosition,
rotation: {x: 0, y: 0, z: 0, w: 1},
dimensions: diameter * EQUIP_SPHERE_SCALE_FACTOR,
color: EQUIP_SPHERE_COLOR,
alpha: EQUIP_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
}));
overlayInfoSet.type = "sphere";
}
this.map[hotspot.key] = overlayInfoSet;
} else {
overlayInfoSet.timestamp = timestamp;
}
};
EquipHotspotBuddy.prototype.updateHotspots = function (hotspots, timestamp) {
var _this = this;
hotspots.forEach(function (hotspot) {
_this.updateHotspot(hotspot, timestamp);
});
this.highlightedHotspots = [];
};
EquipHotspotBuddy.prototype.update = function (deltaTime, timestamp) {
var HIGHLIGHT_SIZE = 1.1;
var NORMAL_SIZE = 1.0;
var keys = Object.keys(this.map);
for (var i = 0; i < keys.length; i++) {
var overlayInfoSet = this.map[keys[i]];
// this overlayInfo is highlighted.
if (this.highlightedHotspots.indexOf(keys[i]) != -1) {
overlayInfoSet.targetSize = HIGHLIGHT_SIZE;
} else {
overlayInfoSet.targetSize = NORMAL_SIZE;
}
// start to fade out this hotspot.
if (overlayInfoSet.timestamp != timestamp) {
// because this item timestamp has expired, it might not be in the cache anymore....
entityPropertiesCache.addEntity(overlayInfoSet.entityID);
overlayInfoSet.targetSize = 0;
}
// animate the size.
var SIZE_TIMESCALE = 0.1;
var tau = deltaTime / SIZE_TIMESCALE;
if (tau > 1.0) {
tau = 1.0;
}
overlayInfoSet.currentSize += (overlayInfoSet.targetSize - overlayInfoSet.currentSize) * tau;
if (overlayInfoSet.timestamp != timestamp && overlayInfoSet.currentSize <= 0.05) {
// this is an old overlay, that has finished fading out, delete it!
overlayInfoSet.overlays.forEach(function (overlay) {
Overlays.deleteOverlay(overlay);
});
delete this.map[keys[i]];
} else {
// update overlay position, rotation to follow the object it's attached to.
var props = entityPropertiesCache.getProps(overlayInfoSet.entityID);
var entityXform = new Xform(props.rotation, props.position);
var position = entityXform.xformPoint(overlayInfoSet.localPosition);
var dimensions;
if (overlayInfoSet.type == "sphere") {
dimensions = overlayInfoSet.hotspot.radius * 2 * overlayInfoSet.currentSize * EQUIP_SPHERE_SCALE_FACTOR;
} else {
dimensions = overlayInfoSet.hotspot.radius * 2 * overlayInfoSet.currentSize;
}
overlayInfoSet.overlays.forEach(function (overlay) {
Overlays.editOverlay(overlay, {
position: position,
rotation: props.rotation,
dimensions: dimensions
});
});
}
}
};
// global EquipHotspotBuddy instance
var equipHotspotBuddy = new EquipHotspotBuddy();
function MyController(hand) {
this.hand = hand;
if (this.hand === RIGHT_HAND) {
@ -421,8 +643,6 @@ function MyController(hand) {
this.lastPickTime = 0;
this.lastUnequipCheckTime = 0;
this.entityPropertyCache = new EntityPropertiesCache();
this.equipOverlayInfoSetMap = {};
var _this = this;
@ -434,7 +654,7 @@ function MyController(hand) {
return (-1 !== suppressedIn2D.indexOf(this.state)) && isIn2DMode();
};
this.update = function (deltaTime) {
this.update = function (deltaTime, timestamp) {
this.updateSmoothedTrigger();
@ -447,7 +667,7 @@ function MyController(hand) {
var updateMethodName = CONTROLLER_STATE_MACHINE[this.state].updateMethod;
var updateMethod = this[updateMethodName];
if (updateMethod) {
updateMethod.call(this, deltaTime);
updateMethod.call(this, deltaTime, timestamp);
} else {
print("WARNING: could not find updateMethod for state " + stateToName(this.state));
}
@ -547,23 +767,33 @@ function MyController(hand) {
var SEARCH_SPHERE_ALPHA = 0.5;
this.searchSphereOn = function (location, size, color) {
var rotation = Quat.lookAt(location, Camera.getPosition(), Vec3.UP);
var brightColor = colorPow(color, 0.06);
if (this.searchSphere === null) {
var sphereProperties = {
position: location,
size: size,
color: color,
alpha: SEARCH_SPHERE_ALPHA,
rotation: rotation,
outerRadius: size * 1.2,
innerColor: brightColor,
outerColor: color,
innerAlpha: 0.9,
outerAlpha: 0.0,
solid: true,
ignoreRayIntersection: true,
drawInFront: true, // Even when burried inside of something, show it.
visible: true
};
this.searchSphere = Overlays.addOverlay("sphere", sphereProperties);
this.searchSphere = Overlays.addOverlay("circle3d", sphereProperties);
} else {
Overlays.editOverlay(this.searchSphere, {
position: location,
size: size,
color: color,
rotation: rotation,
innerColor: brightColor,
outerColor: color,
innerAlpha: 1.0,
outerAlpha: 0.0,
outerRadius: size * 1.2,
visible: true
});
}
@ -907,7 +1137,7 @@ function MyController(hand) {
return _this.rawThumbValue < THUMB_ON_VALUE;
};
this.off = function () {
this.off = function (deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
this.waitForTriggerRelease = false;
}
@ -921,17 +1151,18 @@ function MyController(hand) {
}
}
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(this.getHandPosition(), EQUIP_HOTSPOT_RENDER_RADIUS);
var candidateEntities = this.entityPropertyCache.getEntities();
var candidateEntities = Entities.findEntities(this.getHandPosition(), EQUIP_HOTSPOT_RENDER_RADIUS);
entityPropertiesCache.addEntities(candidateEntities);
var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities);
if (!this.waitForTriggerRelease) {
this.updateEquipHaptics(potentialEquipHotspot);
}
var nearEquipHotspots = this.chooseNearEquipHotspots(candidateEntities, EQUIP_HOTSPOT_RENDER_RADIUS);
this.updateEquipHotspotRendering(nearEquipHotspots, potentialEquipHotspot);
equipHotspotBuddy.updateHotspots(nearEquipHotspots, timestamp);
if (potentialEquipHotspot) {
equipHotspotBuddy.highlightHotspot(potentialEquipHotspot);
}
};
this.clearEquipHaptics = function () {
@ -946,95 +1177,6 @@ function MyController(hand) {
this.prevPotentialEquipHotspot = potentialEquipHotspot;
};
this.clearEquipHotspotRendering = function () {
var keys = Object.keys(this.equipOverlayInfoSetMap);
for (var i = 0; i < keys.length; i++) {
var overlayInfoSet = this.equipOverlayInfoSetMap[keys[i]];
this.deleteOverlayInfoSet(overlayInfoSet);
}
this.equipOverlayInfoSetMap = {};
};
this.createOverlayInfoSet = function (hotspot, timestamp) {
var overlayInfoSet = {
timestamp: timestamp,
entityID: hotspot.entityID,
localPosition: hotspot.localPosition,
hotspot: hotspot,
overlays: []
};
var diameter = hotspot.radius * 2;
overlayInfoSet.overlays.push(Overlays.addOverlay("sphere", {
position: hotspot.worldPosition,
rotation: {x: 0, y: 0, z: 0, w: 1},
dimensions: diameter * EQUIP_SPHERE_SCALE_FACTOR,
color: EQUIP_SPHERE_COLOR,
alpha: EQUIP_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
}));
return overlayInfoSet;
};
this.updateOverlayInfoSet = function (overlayInfoSet, timestamp, potentialEquipHotspot) {
overlayInfoSet.timestamp = timestamp;
var diameter = overlayInfoSet.hotspot.radius * 2;
// embiggen the overlays if it maches the potentialEquipHotspot
if (potentialEquipHotspot && overlayInfoSet.entityID == potentialEquipHotspot.entityID &&
Vec3.equal(overlayInfoSet.localPosition, potentialEquipHotspot.localPosition)) {
diameter = diameter * EQUIP_RADIUS_EMBIGGEN_FACTOR;
}
var props = _this.entityPropertyCache.getProps(overlayInfoSet.entityID);
var entityXform = new Xform(props.rotation, props.position);
var position = entityXform.xformPoint(overlayInfoSet.localPosition);
overlayInfoSet.overlays.forEach(function (overlay) {
Overlays.editOverlay(overlay, {
position: position,
rotation: props.rotation,
dimensions: diameter * EQUIP_SPHERE_SCALE_FACTOR
});
});
};
this.deleteOverlayInfoSet = function (overlayInfoSet) {
overlayInfoSet.overlays.forEach(function (overlay) {
Overlays.deleteOverlay(overlay);
});
};
this.updateEquipHotspotRendering = function (hotspots, potentialEquipHotspot) {
var now = Date.now();
var _this = this;
hotspots.forEach(function (hotspot) {
var overlayInfoSet = _this.equipOverlayInfoSetMap[hotspot.key];
if (overlayInfoSet) {
_this.updateOverlayInfoSet(overlayInfoSet, now, potentialEquipHotspot);
} else {
_this.equipOverlayInfoSetMap[hotspot.key] = _this.createOverlayInfoSet(hotspot, now);
}
});
// delete sets with old timestamps.
var keys = Object.keys(this.equipOverlayInfoSetMap);
for (var i = 0; i < keys.length; i++) {
var overlayInfoSet = this.equipOverlayInfoSetMap[keys[i]];
if (overlayInfoSet.timestamp !== now) {
this.deleteOverlayInfoSet(overlayInfoSet);
delete this.equipOverlayInfoSetMap[keys[i]];
}
}
};
// Performs ray pick test from the hand controller into the world
// @param {number} which hand to use, RIGHT_HAND or LEFT_HAND
// @returns {object} returns object with two keys entityID and distance
@ -1093,7 +1235,7 @@ function MyController(hand) {
};
this.entityWantsTrigger = function (entityID) {
var grabbableProps = this.entityPropertyCache.getGrabbableProps(entityID);
var grabbableProps = entityPropertiesCache.getGrabbableProps(entityID);
return grabbableProps && grabbableProps.wantsTrigger;
};
@ -1107,11 +1249,13 @@ function MyController(hand) {
// * radius {number} radius of equip hotspot
// * joints {Object} keys are joint names values are arrays of two elements:
// offset position {Vec3} and offset rotation {Quat}, both are in the coordinate system of the joint.
// * modelURL {string} url for model to use instead of default sphere.
// * modelScale {Vec3} scale factor for model
this.collectEquipHotspots = function (entityID) {
var result = [];
var props = this.entityPropertyCache.getProps(entityID);
var props = entityPropertiesCache.getProps(entityID);
var entityXform = new Xform(props.rotation, props.position);
var equipHotspotsProps = this.entityPropertyCache.getEquipHotspotsProps(entityID);
var equipHotspotsProps = entityPropertiesCache.getEquipHotspotsProps(entityID);
if (equipHotspotsProps && equipHotspotsProps.length > 0) {
var i, length = equipHotspotsProps.length;
for (i = 0; i < length; i++) {
@ -1123,12 +1267,14 @@ function MyController(hand) {
localPosition: hotspot.position,
worldPosition: entityXform.xformPoint(hotspot.position),
radius: hotspot.radius,
joints: hotspot.joints
joints: hotspot.joints,
modelURL: hotspot.modelURL,
modelScale: hotspot.modelScale
});
}
}
} else {
var wearableProps = this.entityPropertyCache.getWearableProps(entityID);
var wearableProps = entityPropertiesCache.getWearableProps(entityID);
if (wearableProps && wearableProps.joints) {
result.push({
key: entityID.toString() + "0",
@ -1136,7 +1282,9 @@ function MyController(hand) {
localPosition: {x: 0, y: 0, z: 0},
worldPosition: entityXform.pos,
radius: EQUIP_RADIUS,
joints: wearableProps.joints
joints: wearableProps.joints,
modelURL: null,
modelScale: null
});
}
}
@ -1144,8 +1292,8 @@ function MyController(hand) {
};
this.hotspotIsEquippable = function (hotspot) {
var props = this.entityPropertyCache.getProps(hotspot.entityID);
var grabProps = this.entityPropertyCache.getGrabProps(hotspot.entityID);
var props = entityPropertiesCache.getProps(hotspot.entityID);
var grabProps = entityPropertiesCache.getGrabProps(hotspot.entityID);
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
var refCount = ("refCount" in grabProps) ? grabProps.refCount : 0;
@ -1163,9 +1311,9 @@ function MyController(hand) {
};
this.entityIsGrabbable = function (entityID) {
var grabbableProps = this.entityPropertyCache.getGrabbableProps(entityID);
var grabProps = this.entityPropertyCache.getGrabProps(entityID);
var props = this.entityPropertyCache.getProps(entityID);
var grabbableProps = entityPropertiesCache.getGrabbableProps(entityID);
var grabProps = entityPropertiesCache.getGrabProps(entityID);
var props = entityPropertiesCache.getProps(entityID);
var physical = propsArePhysical(props);
var grabbable = false;
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
@ -1219,7 +1367,7 @@ function MyController(hand) {
return false;
}
var props = this.entityPropertyCache.getProps(entityID);
var props = entityPropertiesCache.getProps(entityID);
var distance = Vec3.distance(props.position, handPosition);
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
@ -1257,7 +1405,7 @@ function MyController(hand) {
return false;
}
var props = this.entityPropertyCache.getProps(entityID);
var props = entityPropertiesCache.getProps(entityID);
var distance = Vec3.distance(props.position, handPosition);
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
@ -1298,7 +1446,7 @@ function MyController(hand) {
}
};
this.search = function () {
this.search = function (deltaTime, timestamp) {
var _this = this;
var name;
@ -1315,16 +1463,15 @@ function MyController(hand) {
var handPosition = this.getHandPosition();
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(handPosition, NEAR_GRAB_RADIUS);
var candidateEntities = this.entityPropertyCache.getEntities();
var candidateEntities = Entities.findEntities(handPosition, NEAR_GRAB_RADIUS);
entityPropertiesCache.addEntities(candidateEntities);
var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities);
if (potentialEquipHotspot) {
if (this.triggerSmoothedGrab()) {
this.grabbedHotspot = potentialEquipHotspot;
this.grabbedEntity = potentialEquipHotspot.entityID;
this.setState(STATE_HOLD, "eqipping '" + this.entityPropertyCache.getProps(this.grabbedEntity).name + "'");
this.setState(STATE_HOLD, "eqipping '" + entityPropertiesCache.getProps(this.grabbedEntity).name + "'");
return;
}
}
@ -1336,7 +1483,7 @@ function MyController(hand) {
var rayPickInfo = this.calcRayPickInfo(this.hand);
if (rayPickInfo.entityID) {
this.intersectionDistance = rayPickInfo.distance;
this.entityPropertyCache.updateEntity(rayPickInfo.entityID);
entityPropertiesCache.addEntity(rayPickInfo.entityID);
if (this.entityIsGrabbable(rayPickInfo.entityID) && rayPickInfo.distance < NEAR_GRAB_PICK_RADIUS) {
grabbableEntities.push(rayPickInfo.entityID);
}
@ -1350,12 +1497,12 @@ function MyController(hand) {
if (grabbableEntities.length > 0) {
// sort by distance
grabbableEntities.sort(function (a, b) {
var aDistance = Vec3.distance(_this.entityPropertyCache.getProps(a).position, handPosition);
var bDistance = Vec3.distance(_this.entityPropertyCache.getProps(b).position, handPosition);
var aDistance = Vec3.distance(entityPropertiesCache.getProps(a).position, handPosition);
var bDistance = Vec3.distance(entityPropertiesCache.getProps(b).position, handPosition);
return aDistance - bDistance;
});
entity = grabbableEntities[0];
name = this.entityPropertyCache.getProps(entity).name;
name = entityPropertiesCache.getProps(entity).name;
this.grabbedEntity = entity;
if (this.entityWantsTrigger(entity)) {
if (this.triggerSmoothedGrab()) {
@ -1366,8 +1513,8 @@ function MyController(hand) {
}
} else {
if (this.triggerSmoothedGrab()) {
var props = this.entityPropertyCache.getProps(entity);
var grabProps = this.entityPropertyCache.getGrabProps(entity);
var props = entityPropertiesCache.getProps(entity);
var grabProps = entityPropertiesCache.getGrabProps(entity);
var refCount = grabProps.refCount ? grabProps.refCount : 0;
if (refCount >= 1) {
// if another person is holding the object, remember to restore the
@ -1387,7 +1534,7 @@ function MyController(hand) {
if (rayPickInfo.entityID) {
entity = rayPickInfo.entityID;
name = this.entityPropertyCache.getProps(entity).name;
name = entityPropertiesCache.getProps(entity).name;
if (this.entityWantsTrigger(entity)) {
if (this.triggerSmoothedGrab()) {
this.grabbedEntity = entity;
@ -1410,7 +1557,10 @@ function MyController(hand) {
this.updateEquipHaptics(potentialEquipHotspot);
var nearEquipHotspots = this.chooseNearEquipHotspots(candidateEntities, EQUIP_HOTSPOT_RENDER_RADIUS);
this.updateEquipHotspotRendering(nearEquipHotspots, potentialEquipHotspot);
equipHotspotBuddy.updateHotspots(nearEquipHotspots, timestamp);
if (potentialEquipHotspot) {
equipHotspotBuddy.highlightHotspot(potentialEquipHotspot);
}
// search line visualizations
if (USE_ENTITY_LINES_FOR_SEARCHING === true) {
@ -1439,7 +1589,6 @@ function MyController(hand) {
this.distanceHoldingEnter = function () {
this.clearEquipHotspotRendering();
this.clearEquipHaptics();
// controller pose is in avatar frame
@ -1499,7 +1648,7 @@ function MyController(hand) {
this.previousControllerRotation = controllerRotation;
};
this.distanceHolding = function () {
this.distanceHolding = function (deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
this.callEntityMethodOnGrabbed("releaseGrab");
this.setState(STATE_OFF, "trigger released");
@ -1668,47 +1817,35 @@ function MyController(hand) {
};
this.dropGestureReset = function () {
this.fastHandMoveDetected = false;
this.fastHandMoveTimer = 0;
this.prevHandIsUpsideDown = false;
};
this.dropGestureProcess = function (deltaTime) {
var standardControllerValue = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var pose = Controller.getPoseValue(standardControllerValue);
var worldHandVelocity = Vec3.multiplyQbyV(MyAvatar.orientation, pose.velocity);
var worldHandRotation = Quat.multiply(MyAvatar.orientation, pose.rotation);
if (this.fastHandMoveDetected) {
this.fastHandMoveTimer -= deltaTime;
}
if (this.fastHandMoveTimer < 0) {
this.fastHandMoveDetected = false;
}
var FAST_HAND_SPEED_REST_TIME = 1; // sec
var FAST_HAND_SPEED_THRESHOLD = 0.4; // m/sec
if (Vec3.length(worldHandVelocity) > FAST_HAND_SPEED_THRESHOLD) {
this.fastHandMoveDetected = true;
this.fastHandMoveTimer = FAST_HAND_SPEED_REST_TIME;
}
var localHandUpAxis = this.hand === RIGHT_HAND ? {x: 1, y: 0, z: 0} : {x: -1, y: 0, z: 0};
var worldHandUpAxis = Vec3.multiplyQbyV(worldHandRotation, localHandUpAxis);
var DOWN = {x: 0, y: -1, z: 0};
var ROTATION_THRESHOLD = Math.cos(Math.PI / 8);
var DROP_ANGLE = Math.PI / 7;
var HYSTERESIS_FACTOR = 1.1;
var ROTATION_ENTER_THRESHOLD = Math.cos(DROP_ANGLE);
var ROTATION_EXIT_THRESHOLD = Math.cos(DROP_ANGLE * HYSTERESIS_FACTOR);
var rotationThreshold = this.prevHandIsUpsideDown ? ROTATION_EXIT_THRESHOLD : ROTATION_ENTER_THRESHOLD;
var handIsUpsideDown = false;
if (Vec3.dot(worldHandUpAxis, DOWN) > ROTATION_THRESHOLD) {
if (Vec3.dot(worldHandUpAxis, DOWN) > rotationThreshold) {
handIsUpsideDown = true;
}
var WANT_DEBUG = false;
if (WANT_DEBUG) {
print("zAxis = " + worldHandUpAxis.x + ", " + worldHandUpAxis.y + ", " + worldHandUpAxis.z);
print("dot = " + Vec3.dot(worldHandUpAxis, DOWN) + ", ROTATION_THRESHOLD = " + ROTATION_THRESHOLD);
print("handMove = " + this.fastHandMoveDetected + ", handIsUpsideDown = " + handIsUpsideDown);
if (handIsUpsideDown != this.prevHandIsUpsideDown) {
this.prevHandIsUpsideDown = handIsUpsideDown;
Controller.triggerShortHapticPulse(0.5, this.hand);
}
return (DROP_WITHOUT_SHAKE || this.fastHandMoveDetected) && handIsUpsideDown;
return handIsUpsideDown;
};
this.nearGrabbingEnter = function () {
@ -1718,7 +1855,6 @@ function MyController(hand) {
this.dropGestureReset();
this.clearEquipHaptics();
this.clearEquipHotspotRendering();
Controller.triggerShortHapticPulse(1.0, this.hand);
@ -1747,11 +1883,18 @@ function MyController(hand) {
// if an object is "equipped" and has a predefined offset, use it.
this.ignoreIK = grabbableData.ignoreIK ? grabbableData.ignoreIK : false;
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (this.grabbedHotspot.joints[handJointName]) {
this.offsetPosition = this.grabbedHotspot.joints[handJointName][0];
this.offsetRotation = this.grabbedHotspot.joints[handJointName][1];
var offsets = USE_ATTACH_POINT_SETTINGS && getAttachPointForHotspotFromSettings(this.grabbedHotspot, this.hand);
if (offsets) {
this.offsetPosition = offsets[0];
this.offsetRotation = offsets[1];
hasPresetPosition = true;
} else {
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (this.grabbedHotspot.joints[handJointName]) {
this.offsetPosition = this.grabbedHotspot.joints[handJointName][0];
this.offsetRotation = this.grabbedHotspot.joints[handJointName][1];
hasPresetPosition = true;
}
}
} else {
this.ignoreIK = false;
@ -1820,7 +1963,7 @@ function MyController(hand) {
this.currentAngularVelocity = ZERO_VEC;
};
this.nearGrabbing = function (deltaTime) {
this.nearGrabbing = function (deltaTime, timestamp) {
var dropDetected = this.dropGestureProcess(deltaTime);
@ -1831,6 +1974,14 @@ function MyController(hand) {
}
if (this.state == STATE_HOLD) {
// highlight the grabbed hotspot when the dropGesture is detected.
if (dropDetected) {
entityPropertiesCache.addEntity(this.grabbedHotspot.entityID);
equipHotspotBuddy.updateHotspot(this.grabbedHotspot, timestamp);
equipHotspotBuddy.highlightHotspot(this.grabbedHotspot);
}
if (dropDetected && this.triggerSmoothedGrab()) {
this.callEntityMethodOnGrabbed("releaseEquip");
this.setState(STATE_OFF, "drop gesture detected");
@ -1937,9 +2088,24 @@ function MyController(hand) {
}
};
this.holdExit = function () {
// store the offset attach points into preferences.
if (USE_ATTACH_POINT_SETTINGS && this.grabbedHotspot && this.grabbedEntity) {
entityPropertiesCache.addEntity(this.grabbedEntity);
var props = entityPropertiesCache.getProps(this.grabbedEntity);
var entityXform = new Xform(props.rotation, props.position);
var avatarXform = new Xform(MyAvatar.orientation, MyAvatar.position);
var handRot = (this.hand === RIGHT_HAND) ? MyAvatar.getRightPalmRotation() : MyAvatar.getLeftPalmRotation();
var avatarHandPos = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandPosition : MyAvatar.leftHandPosition;
var palmXform = new Xform(handRot, avatarXform.xformPoint(avatarHandPos));
var offsetXform = Xform.mul(palmXform.inv(), entityXform);
storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand, offsetXform.pos, offsetXform.rot);
}
};
this.nearTriggerEnter = function () {
this.clearEquipHotspotRendering();
this.clearEquipHaptics();
Controller.triggerShortHapticPulse(1.0, this.hand);
@ -1947,13 +2113,12 @@ function MyController(hand) {
};
this.farTriggerEnter = function () {
this.clearEquipHotspotRendering();
this.clearEquipHaptics();
this.callEntityMethodOnGrabbed("startFarTrigger");
};
this.nearTrigger = function () {
this.nearTrigger = function (deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
this.callEntityMethodOnGrabbed("stopNearTrigger");
this.setState(STATE_OFF, "trigger released");
@ -1962,7 +2127,7 @@ function MyController(hand) {
this.callEntityMethodOnGrabbed("continueNearTrigger");
};
this.farTrigger = function () {
this.farTrigger = function (deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
this.callEntityMethodOnGrabbed("stopFarTrigger");
this.setState(STATE_OFF, "trigger released");
@ -2010,7 +2175,7 @@ function MyController(hand) {
// and rotation of the held thing to help content creators set the userData.
var grabData = getEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, {});
if (grabData.refCount > 1) {
grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
if (grabbedProperties && grabbedProperties.localPosition && grabbedProperties.localRotation) {
print((this.hand === RIGHT_HAND ? '"LeftHand"' : '"RightHand"') + ":" +
'[{"x":' + grabbedProperties.localPosition.x + ', "y":' + grabbedProperties.localPosition.y +
@ -2214,7 +2379,7 @@ function MyController(hand) {
delayedDeactivateTimeout = null;
_this.delayedDeactivateEntity(delayedEntityID, delayedCollidesWith);
return delayedCollidesWith;
}
};
delayedDeactivateTimeout =
Script.setTimeout(delayedDeactivateFunc, COLLIDE_WITH_AV_AFTER_RELEASE_DELAY * MSECS_PER_SEC);
delayedDeactivateEntityID = entityID;
@ -2317,12 +2482,16 @@ Controller.enableMapping(MAPPING_NAME);
var handToDisable = 'none';
function update(deltaTime) {
var timestamp = Date.now();
if (handToDisable !== LEFT_HAND && handToDisable !== 'both') {
leftController.update(deltaTime);
leftController.update(deltaTime, timestamp);
}
if (handToDisable !== RIGHT_HAND && handToDisable !== 'both') {
rightController.update(deltaTime);
rightController.update(deltaTime, timestamp);
}
equipHotspotBuddy.update(deltaTime, timestamp);
entityPropertiesCache.update();
}
Messages.subscribe('Hifi-Hand-Disabler');
@ -2392,38 +2561,7 @@ function cleanup() {
leftController.cleanup();
Controller.disableMapping(MAPPING_NAME);
Reticle.setVisible(true);
Menu.removeMenuItem("Developer > Hands", "Drop Without Shake");
}
Script.scriptEnding.connect(cleanup);
Script.update.connect(update);
if (!Menu.menuExists("Developer > Grab Script")) {
Menu.addMenu("Developer > Grab Script");
}
Menu.addMenuItem({
menuName: "Developer > Grab Script",
menuItemName: "Drop Without Shake",
isCheckable: true,
isChecked: DROP_WITHOUT_SHAKE
});
Menu.addMenuItem({
menuName: "Developer > Grab Script",
menuItemName: "Draw Grab Boxes",
isCheckable: true,
isChecked: DRAW_GRAB_BOXES
});
function handleMenuItemEvent(menuItem) {
if (menuItem === "Drop Without Shake") {
DROP_WITHOUT_SHAKE = Menu.isOptionChecked("Drop Without Shake");
}
if (menuItem === "Draw Grab Boxes") {
DRAW_GRAB_BOXES = Menu.isOptionChecked("Draw Grab Boxes");
DRAW_HAND_SPHERES = DRAW_GRAB_BOXES;
}
}
Menu.menuItemEvent.connect(handleMenuItemEvent);

View file

@ -32,6 +32,7 @@ function setupHandler(event, handler) {
event.disconnect(handler);
});
}
// If some capability is not available until expiration milliseconds after the last update.
function TimeLock(expiration) {
var last = 0;
@ -42,6 +43,7 @@ function TimeLock(expiration) {
return ((optionalNow || Date.now()) - last) > expiration;
};
}
var handControllerLockOut = new TimeLock(2000);
function Trigger(label) {
@ -118,6 +120,10 @@ function ignoreMouseActivity() {
if (!Reticle.allowMouseCapture) {
return true;
}
var pos = Reticle.position;
if (pos.x == -1 && pos.y == -1) {
return true;
}
// Only we know if we moved it, which is why this script has to replace depthReticle.js
if (!weMovedReticle) {
return false;
@ -433,11 +439,12 @@ function clearSystemLaser() {
}
HMD.disableHandLasers(BOTH_HUD_LASERS);
systemLaserOn = false;
weMovedReticle = true;
Reticle.position = { x: -1, y: -1 };
}
function setColoredLaser() { // answer trigger state if lasers supported, else falsey.
var color = (activeTrigger.state === 'full') ? LASER_TRIGGER_COLOR_XYZW : LASER_SEARCH_COLOR_XYZW;
return HMD.setHandLasers(activeHudLaser, true, color, SYSTEM_LASER_DIRECTION) && activeTrigger.state;
}
// MAIN OPERATIONS -----------

View file

@ -235,11 +235,16 @@ var toolBar = (function () {
objectName: EDIT_TOGGLE_BUTTON,
imageURL: TOOL_ICON_URL + "edit.svg",
visible: true,
buttonState: 1
alpha: 0.9,
buttonState: 1,
hoverState: 3,
defaultState: 1
});
activeButton.clicked.connect(function () {
that.setActive(!isActive);
activeButton.writeProperty("buttonState", isActive ? 0 : 1);
activeButton.writeProperty("defaultState", isActive ? 0 : 1);
activeButton.writeProperty("hoverState", isActive ? 2 : 3);
});
toolBar = Toolbars.getToolbar(EDIT_TOOLBAR);

View file

@ -56,11 +56,15 @@ var browseExamplesButton = toolBar.addButton({
imageURL: toolIconUrl + "market.svg",
objectName: "examples",
buttonState: 1,
defaultState: 1,
hoverState: 3,
alpha: 0.9
});
function onExamplesWindowVisibilityChanged() {
browseExamplesButton.writeProperty('buttonState', examplesWindow.visible ? 0 : 1);
browseExamplesButton.writeProperty('defaultState', examplesWindow.visible ? 0 : 1);
browseExamplesButton.writeProperty('hoverState', examplesWindow.visible ? 2 : 3);
}
function onClick() {
toggleExamples();

View file

@ -17,11 +17,15 @@ var button = toolBar.addButton({
imageURL: Script.resolvePath("assets/images/tools/directory.svg"),
visible: true,
buttonState: 1,
defaultState: 1,
hoverState: 3,
alpha: 0.9,
});
function onAddressBarShown(visible) {
button.writeProperty('buttonState', visible ? 0 : 1);
button.writeProperty('defaultState', visible ? 0 : 1);
button.writeProperty('hoverState', visible ? 2 : 3);
}
function onClicked(){
DialogsManager.toggleAddressBar();

View file

@ -22,6 +22,8 @@ var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
var button;
function onHmdChanged(isHmd) {
button.writeProperty('buttonState', isHmd ? 0 : 1);
button.writeProperty('defaultState', isHmd ? 0 : 1);
button.writeProperty('hoverState', isHmd ? 2 : 3);
}
function onClicked(){
var isDesktop = Menu.isOptionChecked(desktopMenuItemName);
@ -32,6 +34,8 @@ if (headset) {
objectName: "hmdToggle",
imageURL: Script.resolvePath("assets/images/tools/switch.svg"),
visible: true,
hoverState: 2,
defaultState: 0,
alpha: 0.9,
});
onHmdChanged(HMD.active);

View file

@ -1354,6 +1354,9 @@
<option value="Octahedron">Octahedron</option>
<option value="Icosahedron">Icosahedron</option>
<option value="Dodecahedron">Dodecahedron</option>
<option value="Hexagon">Hexagon</option>
<option value="Triangle">Triangle</option>
<option value="Octagon">Octagon</option>
</select>
</div>
<div class="property text">

View file

@ -18,6 +18,8 @@ var button = toolbar.addButton({
imageURL: Script.resolvePath("assets/images/tools/ignore.svg"),
visible: true,
buttonState: 1,
defaultState: 2,
hoverState: 3,
alpha: 0.9
});
@ -46,6 +48,8 @@ function buttonClicked(){
}
button.writeProperty('buttonState', isShowingOverlays ? 0 : 1);
button.writeProperty('defaultState', isShowingOverlays ? 0 : 1);
button.writeProperty('hoverState', isShowingOverlays ? 2 : 3);
}
button.clicked.connect(buttonClicked);

View file

@ -17,13 +17,19 @@ var button = toolBar.addButton({
imageURL: Script.resolvePath("assets/images/tools/mic.svg"),
visible: true,
buttonState: 1,
defaultState: 1,
hoverState: 3,
alpha: 0.9
});
function onMuteToggled() {
// We could just toggle state, but we're less likely to get out of wack if we read the AudioDevice.
// muted => button "on" state => 1. go figure.
button.writeProperty('buttonState', AudioDevice.getMuted() ? 0 : 1);
var state = AudioDevice.getMuted() ? 0 : 1;
var hoverState = AudioDevice.getMuted() ? 2 : 3;
button.writeProperty('buttonState', state);
button.writeProperty('defaultState', state);
button.writeProperty('hoverState', hoverState);
}
onMuteToggled();
function onClicked(){