Sam Gateau
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ecdffadcb7
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trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
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2015-04-06 10:17:31 -07:00 |
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Sam Gateau
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00817ab64f
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MErging with origin/orange, brinign the fix for shadows
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2015-04-05 18:36:39 -07:00 |
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Sam Gateau
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17743c6013
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FIxed the broken shadows
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2015-04-03 17:58:21 -07:00 |
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Sam Gateau
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38d1e29a1d
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getting ready for pr for a few syntax issues
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2015-04-03 17:16:18 -07:00 |
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Sam Gateau
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2dcabb97b4
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getting ready for pr for a few syntax issues
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2015-04-03 17:10:51 -07:00 |
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Sam Gateau
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b8db0ff2d7
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getting ready for pr for a few syntax issues
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2015-04-03 17:05:08 -07:00 |
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Sam Gateau
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423434af10
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FInd one of the issue with shadows for avatars
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2015-04-03 12:34:30 -07:00 |
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Sam Gateau
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3f581d03d2
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mirror means we render the Closkwise side
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2015-04-03 10:45:30 -07:00 |
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Sam Gateau
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6f5c411a46
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Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
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2015-04-03 10:32:20 -07:00 |
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Seth Alves
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57a4f3abe3
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clear _saveNonCollisionGeometry when it's not needed, remove some debug prints
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2015-04-02 06:57:27 -07:00 |
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Seth Alves
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eb78fa0f85
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if switching to the mode where collision hulls are drawn, updateGeometry and simulate
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2015-04-01 18:24:25 -07:00 |
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Seth Alves
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78af7f900e
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don't need _collisionGeometryScale
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2015-04-01 18:23:25 -07:00 |
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Seth Alves
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8940ba0c2a
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new member variables related to rendering collision hulls
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2015-04-01 17:52:18 -07:00 |
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Sam Gateau
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0d721ec1e9
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merging
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2015-03-31 17:47:05 -07:00 |
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Sam Gateau
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9b63739a72
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Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
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2015-03-31 17:35:34 -07:00 |
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Stephen Birarda
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86174d6a29
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Merge pull request #4551 from ZappoMan/neverCullAvatarParts
never cull mesh parts for avatars
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2015-03-31 16:29:01 -07:00 |
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Brad Hefta-Gaub
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b43761a6c1
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Merge pull request #4545 from samcake/orange
No more FLat global lighting, always use one of the SPherical harmonics presets
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2015-03-31 15:52:49 -07:00 |
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Sam Gateau
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74f04c0c84
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remove useless comment
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2015-03-31 14:57:51 -07:00 |
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ZappoMan
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a889191916
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never cull mesh parts for avatars
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2015-03-31 14:27:34 -07:00 |
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Seth Alves
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ea2c5ff622
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formatting
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2015-03-31 14:04:33 -07:00 |
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Sam Gateau
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edf0ca2b06
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Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics preset
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2015-03-31 10:29:03 -07:00 |
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samcake
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1a18719031
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and make it compile on mac... remove the field map from state just because it's unecessary
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2015-03-30 21:53:59 -07:00 |
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Philip Rosedale
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5325478940
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Merge pull request #4528 from ZappoMan/avatarUI
Support for Auto-detecting FST type, and adding type hint to FST files when packaged
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2015-03-30 21:31:22 -07:00 |
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Bradley Austin Davis
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87c4f8433c
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Fixing consecutive spaces issue with text renderer
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2015-03-30 16:21:57 -07:00 |
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Andrew Meadows
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10af59296d
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Merge pull request #4499 from sethalves/multi-hull-collisions
Multi hull collisions
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2015-03-30 12:11:56 -07:00 |
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Sam Gateau
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2a58a65a8f
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back to the office monday morning, State almost working in the full piupeline
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2015-03-30 10:10:39 -07:00 |
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Seth Alves
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a47ae9212b
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quiet compiler
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2015-03-28 17:13:31 -07:00 |
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Sam Gateau
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21b5d6f404
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refining the state interface and the GLBackend for it with a true cache
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2015-03-28 11:26:06 -07:00 |
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ZappoMan
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baa2f947e5
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classifying FSTReader and moving ModelType into that class
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2015-03-27 16:30:00 -07:00 |
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Seth Alves
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fd69a54f10
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Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
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2015-03-27 15:55:20 -07:00 |
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Sam Gateau
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f1a0783347
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-03-27 10:34:17 -07:00 |
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Sam Gateau
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9c44100bb8
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cleaning the State class code
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2015-03-27 10:33:29 -07:00 |
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Seth Alves
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7da87d6e15
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set up a way to request ResourceCache downloads from a non-networking thread.
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2015-03-26 18:37:55 -07:00 |
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Sam Gateau
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c9e0360394
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using gpu::Pipeline it s mostly working but still glUniforms to get rid of
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2015-03-26 13:48:49 -07:00 |
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Atlante45
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716e9bfe4f
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Hint order for FST files
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2015-03-26 15:40:48 +01:00 |
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Sam Gateau
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8938a6297f
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-03-25 10:16:43 -07:00 |
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Sam Gateau
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c9377d0811
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the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctly
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2015-03-25 10:16:18 -07:00 |
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Sam Gateau
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6284159892
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Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline
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2015-03-24 14:58:41 -07:00 |
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ZappoMan
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168e8e8b80
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more fixes to avatar parts not rendering
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2015-03-24 08:31:45 -07:00 |
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Sam Gateau
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d857a36557
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-03-23 22:37:38 -07:00 |
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Sam Gateau
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19a96c4815
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Adding the State to gpu and wiring the pipeline in glBackend to potentially make it work soon :)
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2015-03-23 22:33:25 -07:00 |
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ZappoMan
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3e8508f149
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CR feedback
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2015-03-23 11:13:35 -07:00 |
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ZappoMan
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b705d76336
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total hack to ignore frustum culling in case of avatar mesh parts with no transform
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2015-03-23 10:43:21 -07:00 |
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Sam Gateau
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69667fb5ca
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making the state work
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2015-03-23 10:21:35 -07:00 |
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ZappoMan
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fe8ad9517f
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added debugging for model mesh boxes
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2015-03-23 10:08:08 -07:00 |
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ZappoMan
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19c8e526e1
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add guards to _jointStates array size
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2015-03-23 08:47:06 -07:00 |
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Sam Gateau
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07bcd115c2
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trying to remove useless glsl code for Legacy path
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2015-03-20 13:28:42 -07:00 |
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Sam Gateau
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68de91c80a
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cleaning code for review
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2015-03-20 13:17:32 -07:00 |
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Sam Gateau
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1babf53643
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-03-20 11:55:30 -07:00 |
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Sam Gateau
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65727dd613
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clean up code
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2015-03-19 15:23:50 -07:00 |
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