mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 06:44:06 +02:00
clean up code
This commit is contained in:
parent
619a323196
commit
65727dd613
2 changed files with 61 additions and 393 deletions
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@ -93,46 +93,7 @@ Model::Model(QObject* parent) :
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Model::~Model() {
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deleteGeometry();
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}
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/*
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ProgramObject Model::_POprogram;
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ProgramObject Model::_POnormalMapProgram;
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ProgramObject Model::_POspecularMapProgram;
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ProgramObject Model::_POnormalSpecularMapProgram;
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ProgramObject Model::_POtranslucentProgram;
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ProgramObject Model::_POlightmapProgram;
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ProgramObject Model::_POlightmapNormalMapProgram;
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ProgramObject Model::_POlightmapSpecularMapProgram;
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ProgramObject Model::_POlightmapNormalSpecularMapProgram;
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ProgramObject Model::_POshadowProgram;
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ProgramObject Model::_POskinProgram;
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ProgramObject Model::_POskinNormalMapProgram;
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ProgramObject Model::_POskinSpecularMapProgram;
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ProgramObject Model::_POskinNormalSpecularMapProgram;
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ProgramObject Model::_POskinTranslucentProgram;
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ProgramObject Model::_POskinShadowProgram;
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Model::Locations Model::_POlocations;
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Model::Locations Model::_POnormalMapLocations;
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Model::Locations Model::_POspecularMapLocations;
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Model::Locations Model::_POnormalSpecularMapLocations;
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Model::Locations Model::_POtranslucentLocations;
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Model::Locations Model::_POlightmapLocations;
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Model::Locations Model::_POlightmapNormalMapLocations;
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Model::Locations Model::_POlightmapSpecularMapLocations;
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Model::Locations Model::_POlightmapNormalSpecularMapLocations;
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Model::SkinLocations Model::_POskinLocations;
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Model::SkinLocations Model::_POskinNormalMapLocations;
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Model::SkinLocations Model::_POskinSpecularMapLocations;
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Model::SkinLocations Model::_POskinNormalSpecularMapLocations;
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Model::SkinLocations Model::_POskinShadowLocations;
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Model::SkinLocations Model::_POskinTranslucentLocations;
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*/
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gpu::ShaderPointer Model::_program;
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gpu::ShaderPointer Model::_normalMapProgram;
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gpu::ShaderPointer Model::_specularMapProgram;
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@ -232,100 +193,6 @@ void Model::initSkinProgram(gpu::ShaderPointer& program, Model::SkinLocations& l
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locations.clusterIndices = program->getInputs().findLocation("clusterIndices");;
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locations.clusterWeights = program->getInputs().findLocation("clusterWeights");;
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}
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/*
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void Model::initProgram(ProgramObject& program, Model::Locations& locations, bool link) {
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if (link) {
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program.bindAttributeLocation("tangent", gpu::Stream::TANGENT);
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program.bindAttributeLocation("texcoord1", gpu::Stream::TEXCOORD1);
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program.link();
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}
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program.bind();
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locations.tangent = program.attributeLocation("tangent");
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locations.alphaThreshold = program.uniformLocation("alphaThreshold");
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locations.texcoordMatrices = program.uniformLocation("texcoordMatrices");
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locations.emissiveParams = program.uniformLocation("emissiveParams");
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locations.glowIntensity = program.uniformLocation("glowIntensity");
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program.setUniformValue("diffuseMap", 0);
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program.setUniformValue("normalMap", 1);
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int loc = program.uniformLocation("specularMap");
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if (loc >= 0) {
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program.setUniformValue("specularMap", 2);
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locations.specularTextureUnit = 2;
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} else {
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locations.specularTextureUnit = -1;
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}
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loc = program.uniformLocation("emissiveMap");
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if (loc >= 0) {
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program.setUniformValue("emissiveMap", 3);
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locations.emissiveTextureUnit = 3;
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} else {
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locations.emissiveTextureUnit = -1;
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}
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// bindable uniform version
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#if (GPU_FEATURE_PROFILE == GPU_CORE)
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loc = glGetUniformBlockIndex(program.programId(), "materialBuffer");
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if (loc >= 0) {
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glUniformBlockBinding(program.programId(), loc, MATERIAL_GPU_SLOT);
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locations.materialBufferUnit = MATERIAL_GPU_SLOT;
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} else {
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locations.materialBufferUnit = -1;
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}
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#else
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loc = program.uniformLocation("materialBuffer");
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if (loc >= 0) {
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locations.materialBufferUnit = loc;
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} else {
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locations.materialBufferUnit = -1;
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}
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#endif
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#if (GPU_FEATURE_PROFILE == GPU_CORE)
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loc = glGetUniformBlockIndex(program.programId(), "transformObjectBuffer");
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if (loc >= 0) {
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glUniformBlockBinding(program.programId(), loc, gpu::TRANSFORM_OBJECT_SLOT);
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// locations.materialBufferUnit = 1;
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}
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#endif
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#if (GPU_FEATURE_PROFILE == GPU_CORE)
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loc = glGetUniformBlockIndex(program.programId(), "transformCameraBuffer");
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if (loc >= 0) {
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glUniformBlockBinding(program.programId(), loc, gpu::TRANSFORM_CAMERA_SLOT);
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// locations.materialBufferUnit = 1;
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}
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#endif
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//program.link();
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if (!program.isLinked()) {
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program.release();
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}
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program.release();
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}*/
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/*
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void Model::initSkinProgram(ProgramObject& program, Model::SkinLocations& locations) {
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program.bindAttributeLocation("tangent", gpu::Stream::TANGENT);
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program.bindAttributeLocation("texcoord1", gpu::Stream::TEXCOORD1);
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program.bindAttributeLocation("clusterIndices", gpu::Stream::SKIN_CLUSTER_INDEX);
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program.bindAttributeLocation("clusterWeights", gpu::Stream::SKIN_CLUSTER_WEIGHT);
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program.link();
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initProgram(program, locations, false);
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program.bind();
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locations.clusterMatrices = program.uniformLocation("clusterMatrices");
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locations.clusterIndices = program.attributeLocation("clusterIndices");
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locations.clusterWeights = program.attributeLocation("clusterWeights");
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program.release();
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}*/
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QVector<JointState> Model::createJointStates(const FBXGeometry& geometry) {
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QVector<JointState> jointStates;
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@ -361,8 +228,6 @@ void Model::initJointTransforms() {
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void Model::init() {
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if (_program.isNull()) {
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// if (!_program.isLinked()) {
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//Work in progress not used yet
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gpu::Shader::BindingSet slotBindings;
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slotBindings.insert(gpu::Shader::Binding(std::string("materialBuffer"), MATERIAL_GPU_SLOT));
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slotBindings.insert(gpu::Shader::Binding(std::string("diffuseMap"), 0));
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@ -460,78 +325,6 @@ void Model::init() {
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_skinTranslucentProgram = gpu::ShaderPointer(gpu::Shader::createProgram(skinModelVertex, modelTranslucentPixel));
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makeResult = gpu::Shader::makeProgram(*_skinTranslucentProgram, slotBindings);
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initSkinProgram(_skinTranslucentProgram, _skinTranslucentLocations);
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/*
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_POprogram.addShaderFromSourceCode(QGLShader::Vertex, model_vert);
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_POprogram.addShaderFromSourceCode(QGLShader::Fragment, model_frag);
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initProgram(_POprogram, _POlocations);
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_POnormalMapProgram.addShaderFromSourceCode(QGLShader::Vertex, model_normal_map_vert);
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_POnormalMapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_normal_map_frag);
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initProgram(_POnormalMapProgram, _POnormalMapLocations);
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_POspecularMapProgram.addShaderFromSourceCode(QGLShader::Vertex, model_vert);
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_POspecularMapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_specular_map_frag);
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initProgram(_POspecularMapProgram, _POspecularMapLocations);
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_POnormalSpecularMapProgram.addShaderFromSourceCode(QGLShader::Vertex, model_normal_map_vert);
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_POnormalSpecularMapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_normal_specular_map_frag);
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initProgram(_POnormalSpecularMapProgram, _POnormalSpecularMapLocations);
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_POtranslucentProgram.addShaderFromSourceCode(QGLShader::Vertex, model_vert);
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_POtranslucentProgram.addShaderFromSourceCode(QGLShader::Fragment, model_translucent_frag);
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initProgram(_POtranslucentProgram, _POtranslucentLocations);
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// Lightmap
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_POlightmapProgram.addShaderFromSourceCode(QGLShader::Vertex, model_lightmap_vert);
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_POlightmapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_lightmap_frag);
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initProgram(_POlightmapProgram, _POlightmapLocations);
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_POlightmapNormalMapProgram.addShaderFromSourceCode(QGLShader::Vertex, model_lightmap_normal_map_vert);
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_POlightmapNormalMapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_lightmap_normal_map_frag);
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initProgram(_POlightmapNormalMapProgramddd, _POlightmapNormalMapLocations);
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_POlightmapSpecularMapProgram.addShaderFromSourceCode(QGLShader::Vertex, model_lightmap_vert);
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_POlightmapSpecularMapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_lightmap_specular_map_frag);
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initProgram(_POlightmapSpecularMapProgram, _POlightmapSpecularMapLocations);
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_POlightmapNormalSpecularMapProgram.addShaderFromSourceCode(QGLShader::Vertex, model_lightmap_normal_map_vert);
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_POlightmapNormalSpecularMapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_lightmap_normal_specular_map_frag);
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initProgram(_POlightmapNormalSpecularMapProgram, _POlightmapNormalSpecularMapLocations);
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// end lightmap
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_POshadowProgram.addShaderFromSourceCode(QGLShader::Vertex, model_shadow_vert);
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_POshadowProgram.addShaderFromSourceCode(QGLShader::Fragment, model_shadow_frag);
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// Shadow program uses the same locations as standard rendering path but we still need to set the bindings
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Model::Locations tempLoc;
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initProgram(_POshadowProgram, tempLoc);
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_POskinProgram.addShaderFromSourceCode(QGLShader::Vertex, skin_model_vert);
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_POskinProgram.addShaderFromSourceCode(QGLShader::Fragment, model_frag);
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initSkinProgram(_POskinProgram, _POskinLocations);
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_POskinNormalMapProgram.addShaderFromSourceCode(QGLShader::Vertex, skin_model_normal_map_vert);
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_POskinNormalMapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_normal_map_frag);
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initSkinProgram(_POskinNormalMapProgram, _PaOskinNormalMapLocations);
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_POskinSpecularMapProgram.addShaderFromSourceCode(QGLShader::Vertex, model_vert);
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_POskinSpecularMapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_specular_map_frag);
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initSkinProgram(_POskinSpecularMapProgram, _POskinSpecularMapLocations);
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_POskinNormalSpecularMapProgram.addShaderFromSourceCode(QGLShader::Vertex, skin_model_normal_map_vert);
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_POskinNormalSpecularMapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_normal_specular_map_frag);
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initSkinProgram(_POskinNormalSpecularMapProgram, _POskinNormalSpecularMapLocations);
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_POskinShadowProgram.addShaderFromSourceCode(QGLShader::Vertex, skin_model_shadow_vert);
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_POskinShadowProgram.addShaderFromSourceCode(QGLShader::Fragment, model_shadow_frag);
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initSkinProgram(_POskinShadowProgram, _POskinShadowLocations);
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_POskinTranslucentProgram.addShaderFromSourceCode(QGLShader::Vertex, skin_model_vert);
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_POskinTranslucentProgram.addShaderFromSourceCode(QGLShader::Fragment, model_translucent_frag);
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initSkinProgram(_POskinTranslucentProgram, _POskinTranslucentLocations);
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*/
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}
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}
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@ -2397,165 +2190,80 @@ QVector<int>* Model::pickMeshList(bool translucent, float alphaThreshold, bool h
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void Model::pickPrograms(gpu::Batch& batch, RenderMode mode, bool translucent, float alphaThreshold,
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bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, RenderArgs* args,
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Locations*& locations, SkinLocations*& skinLocations) {
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/* if (false)
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{
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ProgramObject* program = &_POprogram;
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locations = &_POlocations;
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ProgramObject* skinProgram = &_POskinProgram;
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skinLocations = &_POskinLocations;
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if (mode == SHADOW_RENDER_MODE) {
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program = &_POshadowProgram;
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skinProgram = &_POskinShadowProgram;
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skinLocations = &_POskinShadowLocations;
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} else if (translucent && alphaThreshold == 0.0f) {
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program = &_POtranslucentProgram;
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locations = &_POtranslucentLocations;
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skinProgram = &_POskinTranslucentProgram;
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skinLocations = &_POskinTranslucentLocations;
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gpu::ShaderPointer program = _program;
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locations = &_locations;
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gpu::ShaderPointer skinProgram = _skinProgram;
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skinLocations = &_skinLocations;
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if (mode == SHADOW_RENDER_MODE) {
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program = _shadowProgram;
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skinProgram = _skinShadowProgram;
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skinLocations = &_skinShadowLocations;
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} else if (translucent && alphaThreshold == 0.0f) {
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program = _translucentProgram;
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locations = &_translucentLocations;
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skinProgram = _skinTranslucentProgram;
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skinLocations = &_skinTranslucentLocations;
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} else if (hasLightmap) {
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if (hasTangents) {
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if (hasSpecular) {
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program = &_POlightmapNormalSpecularMapProgram;
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locations = &_POlightmapNormalSpecularMapLocations;
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skinProgram = NULL;
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skinLocations = NULL;
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} else {
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program = &_POlightmapNormalMapProgram;
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locations = &_POlightmapNormalMapLocations;
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skinProgram = NULL;
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skinLocations = NULL;
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}
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} else if (hasSpecular) {
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program = &_POlightmapSpecularMapProgram;
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locations = &_POlightmapSpecularMapLocations;
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skinProgram = NULL;
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} else if (hasLightmap) {
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if (hasTangents) {
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if (hasSpecular) {
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program = _lightmapNormalSpecularMapProgram;
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locations = &_lightmapNormalSpecularMapLocations;
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skinProgram.reset(nullptr);
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skinLocations = NULL;
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} else {
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program = &_POlightmapProgram;
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locations = &_POlightmapLocations;
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skinProgram = NULL;
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program = _lightmapNormalMapProgram;
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locations = &_lightmapNormalMapLocations;
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skinProgram.reset(nullptr);
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skinLocations = NULL;
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}
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} else if (hasSpecular) {
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program = _lightmapSpecularMapProgram;
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locations = &_lightmapSpecularMapLocations;
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skinProgram.reset(nullptr);
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skinLocations = NULL;
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} else {
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if (hasTangents) {
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if (hasSpecular) {
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program = &_POnormalSpecularMapProgram;
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locations = &_POnormalSpecularMapLocations;
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skinProgram = &_POskinNormalSpecularMapProgram;
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skinLocations = &_POskinNormalSpecularMapLocations;
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} else {
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program = &_POnormalMapProgram;
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locations = &_POnormalMapLocations;
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skinProgram = &_POskinNormalMapProgram;
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skinLocations = &_POskinNormalMapLocations;
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}
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} else if (hasSpecular) {
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program = &_POspecularMapProgram;
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locations = &_POspecularMapLocations;
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skinProgram = &_POskinSpecularMapProgram;
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skinLocations = &_POskinSpecularMapLocations;
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program = _lightmapProgram;
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locations = &_lightmapLocations;
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skinProgram.reset(nullptr);
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skinLocations = NULL;
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}
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} else {
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if (hasTangents) {
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if (hasSpecular) {
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program = _normalSpecularMapProgram;
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locations = &_normalSpecularMapLocations;
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skinProgram = _skinNormalSpecularMapProgram;
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skinLocations = &_skinNormalSpecularMapLocations;
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} else {
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program = _normalMapProgram;
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locations = &_normalMapLocations;
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skinProgram = _skinNormalMapProgram;
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skinLocations = &_skinNormalMapLocations;
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}
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}
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ProgramObject* activeProgram = program;
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Locations* activeLocations = locations;
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if (isSkinned) {
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activeProgram = skinProgram;
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activeLocations = skinLocations;
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locations = skinLocations;
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}
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// This code replace the "bind()" on the QGLProgram
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if (!activeProgram->isLinked()) {
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activeProgram->link();
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} else if (hasSpecular) {
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program = _specularMapProgram;
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locations = &_specularMapLocations;
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skinProgram = _skinSpecularMapProgram;
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skinLocations = &_skinSpecularMapLocations;
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}
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}
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GLBATCH(glUseProgram)(activeProgram->programId());
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if ((activeLocations->alphaThreshold > -1) && (mode != SHADOW_RENDER_MODE)) {
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GLBATCH(glUniform1f)(activeLocations->alphaThreshold, alphaThreshold);
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}
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gpu::ShaderPointer activeProgram = program;
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Locations* activeLocations = locations;
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if (isSkinned) {
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activeProgram = skinProgram;
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activeLocations = skinLocations;
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locations = skinLocations;
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}
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else */
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{
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gpu::ShaderPointer program = _program;
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locations = &_locations;
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gpu::ShaderPointer skinProgram = _skinProgram;
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skinLocations = &_skinLocations;
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if (mode == SHADOW_RENDER_MODE) {
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program = _shadowProgram;
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skinProgram = _skinShadowProgram;
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skinLocations = &_skinShadowLocations;
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} else if (translucent && alphaThreshold == 0.0f) {
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program = _translucentProgram;
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locations = &_translucentLocations;
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skinProgram = _skinTranslucentProgram;
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skinLocations = &_skinTranslucentLocations;
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} else if (hasLightmap) {
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if (hasTangents) {
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if (hasSpecular) {
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program = _lightmapNormalSpecularMapProgram;
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locations = &_lightmapNormalSpecularMapLocations;
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skinProgram.reset(nullptr);
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skinLocations = NULL;
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} else {
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program = _lightmapNormalMapProgram;
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locations = &_lightmapNormalMapLocations;
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skinProgram.reset(nullptr);
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skinLocations = NULL;
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}
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} else if (hasSpecular) {
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program = _lightmapSpecularMapProgram;
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locations = &_lightmapSpecularMapLocations;
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skinProgram.reset(nullptr);
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skinLocations = NULL;
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} else {
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program = _lightmapProgram;
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locations = &_lightmapLocations;
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skinProgram.reset(nullptr);
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skinLocations = NULL;
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}
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} else {
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if (hasTangents) {
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if (hasSpecular) {
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program = _normalSpecularMapProgram;
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locations = &_normalSpecularMapLocations;
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skinProgram = _skinNormalSpecularMapProgram;
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skinLocations = &_skinNormalSpecularMapLocations;
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} else {
|
||||
program = _normalMapProgram;
|
||||
locations = &_normalMapLocations;
|
||||
skinProgram = _skinNormalMapProgram;
|
||||
skinLocations = &_skinNormalMapLocations;
|
||||
}
|
||||
} else if (hasSpecular) {
|
||||
program = _specularMapProgram;
|
||||
locations = &_specularMapLocations;
|
||||
skinProgram = _skinSpecularMapProgram;
|
||||
skinLocations = &_skinSpecularMapLocations;
|
||||
}
|
||||
}
|
||||
|
||||
gpu::ShaderPointer activeProgram = program;
|
||||
Locations* activeLocations = locations;
|
||||
|
||||
if (isSkinned) {
|
||||
activeProgram = skinProgram;
|
||||
activeLocations = skinLocations;
|
||||
locations = skinLocations;
|
||||
}
|
||||
|
||||
GLuint glprogram = gpu::GLBackend::getShaderID(activeProgram);
|
||||
GLBATCH(glUseProgram)(glprogram);
|
||||
GLuint glprogram = gpu::GLBackend::getShaderID(activeProgram);
|
||||
GLBATCH(glUseProgram)(glprogram);
|
||||
|
||||
|
||||
if ((activeLocations->alphaThreshold > -1) && (mode != SHADOW_RENDER_MODE)) {
|
||||
GLBATCH(glUniform1f)(activeLocations->alphaThreshold, alphaThreshold);
|
||||
}
|
||||
if ((activeLocations->alphaThreshold > -1) && (mode != SHADOW_RENDER_MODE)) {
|
||||
GLBATCH(glUniform1f)(activeLocations->alphaThreshold, alphaThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -315,28 +315,6 @@ private:
|
|||
int _blendNumber;
|
||||
int _appliedBlendNumber;
|
||||
|
||||
/*
|
||||
static ProgramObject _POprogram;
|
||||
static ProgramObject _POnormalMapProgram;
|
||||
static ProgramObject _POspecularMapProgram;
|
||||
static ProgramObject _POnormalSpecularMapProgram;
|
||||
static ProgramObject _POtranslucentProgram;
|
||||
|
||||
static ProgramObject _POlightmapProgram;
|
||||
static ProgramObject _POlightmapNormalMapProgram;
|
||||
static ProgramObject _POlightmapSpecularMapProgram;
|
||||
static ProgramObject _POlightmapNormalSpecularMapProgram;
|
||||
|
||||
static ProgramObject _POshadowProgram;
|
||||
|
||||
static ProgramObject _POskinProgram;
|
||||
static ProgramObject _POskinNormalMapProgram;
|
||||
static ProgramObject _POskinSpecularMapProgram;
|
||||
static ProgramObject _POskinNormalSpecularMapProgram;
|
||||
static ProgramObject _POskinTranslucentProgram;
|
||||
|
||||
static ProgramObject _POskinShadowProgram;
|
||||
*/
|
||||
static gpu::ShaderPointer _program;
|
||||
static gpu::ShaderPointer _normalMapProgram;
|
||||
static gpu::ShaderPointer _specularMapProgram;
|
||||
|
@ -380,18 +358,7 @@ private:
|
|||
static Locations _lightmapNormalMapLocations;
|
||||
static Locations _lightmapSpecularMapLocations;
|
||||
static Locations _lightmapNormalSpecularMapLocations;
|
||||
/*
|
||||
static Locations _POlocations;
|
||||
static Locations _POnormalMapLocations;
|
||||
static Locations _POspecularMapLocations;
|
||||
static Locations _POnormalSpecularMapLocations;
|
||||
static Locations _POtranslucentLocations;
|
||||
|
||||
static Locations _POlightmapLocations;
|
||||
static Locations _POlightmapNormalMapLocations;
|
||||
static Locations _POlightmapSpecularMapLocations;
|
||||
static Locations _POlightmapNormalSpecularMapLocations;
|
||||
*/
|
||||
static void initProgram(ProgramObject& program, Locations& locations, bool link = true);
|
||||
static void initProgram(gpu::ShaderPointer& program, Locations& locations);
|
||||
|
||||
|
@ -408,14 +375,7 @@ private:
|
|||
static SkinLocations _skinNormalSpecularMapLocations;
|
||||
static SkinLocations _skinShadowLocations;
|
||||
static SkinLocations _skinTranslucentLocations;
|
||||
/*
|
||||
static SkinLocations _POskinLocations;
|
||||
static SkinLocations _POskinNormalMapLocations;
|
||||
static SkinLocations _POskinSpecularMapLocations;
|
||||
static SkinLocations _POskinNormalSpecularMapLocations;
|
||||
static SkinLocations _POskinShadowLocations;
|
||||
static SkinLocations _POskinTranslucentLocations;
|
||||
*/
|
||||
|
||||
static void initSkinProgram(ProgramObject& program, SkinLocations& locations);
|
||||
static void initSkinProgram(gpu::ShaderPointer& program, SkinLocations& locations);
|
||||
|
||||
|
|
Loading…
Reference in a new issue