getting ready for pr for a few syntax issues

This commit is contained in:
Sam Gateau 2015-04-03 17:10:51 -07:00
parent b8db0ff2d7
commit 2dcabb97b4

View file

@ -708,20 +708,12 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
GLBATCH(glCullFace)(GL_FRONT);
}
}
GLBATCH(glEnable)(GL_DEPTH_TEST);
GLBATCH(glDepthFunc)(GL_LEQUAL);
if (mode == SHADOW_RENDER_MODE) {
GLBATCH(glDepthFunc)(GL_ALWAYS);
}
GLBATCH(glDepthMask)(true);
// render opaque meshes with alpha testing
GLBATCH(glDisable)(GL_BLEND);
GLBATCH(glEnable)(GL_ALPHA_TEST);
if (mode == SHADOW_RENDER_MODE) {
GLBATCH(glDisable)(GL_ALPHA_TEST);
}
if (mode == SHADOW_RENDER_MODE) {
GLBATCH(glAlphaFunc)(GL_EQUAL, 0.0f);
}
@ -1796,7 +1788,6 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
}
// render opaque meshes with alpha testing
GLBATCH(glDepthMask)(true);
GLBATCH(glDisable)(GL_BLEND);
GLBATCH(glEnable)(GL_ALPHA_TEST);