From 2dcabb97b410e8cd1f77b05559e5d25b02ebd5c5 Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Fri, 3 Apr 2015 17:10:51 -0700 Subject: [PATCH] getting ready for pr for a few syntax issues --- libraries/render-utils/src/Model.cpp | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index ab32c89bf5..9a0b05d62c 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -708,20 +708,12 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) { GLBATCH(glCullFace)(GL_FRONT); } } - GLBATCH(glEnable)(GL_DEPTH_TEST); - GLBATCH(glDepthFunc)(GL_LEQUAL); - if (mode == SHADOW_RENDER_MODE) { - GLBATCH(glDepthFunc)(GL_ALWAYS); - } - GLBATCH(glDepthMask)(true); // render opaque meshes with alpha testing GLBATCH(glDisable)(GL_BLEND); GLBATCH(glEnable)(GL_ALPHA_TEST); - if (mode == SHADOW_RENDER_MODE) { - GLBATCH(glDisable)(GL_ALPHA_TEST); - } + if (mode == SHADOW_RENDER_MODE) { GLBATCH(glAlphaFunc)(GL_EQUAL, 0.0f); } @@ -1796,7 +1788,6 @@ void Model::endScene(RenderMode mode, RenderArgs* args) { } // render opaque meshes with alpha testing - GLBATCH(glDepthMask)(true); GLBATCH(glDisable)(GL_BLEND); GLBATCH(glEnable)(GL_ALPHA_TEST);