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FIxed the broken shadows
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3b5c8d7b38
commit
17743c6013
1 changed files with 2 additions and 12 deletions
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@ -684,12 +684,7 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
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_transforms.push_back(Transform());
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}
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if (args && args->_viewFrustum) {
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_transforms[0].setTranslation(args->_viewFrustum->getPosition());
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_transforms[0].setRotation(args->_viewFrustum->getOrientation());
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} else {
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_transforms[0] = _viewState->getViewTransform();
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}
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_transforms[0] = _viewState->getViewTransform();
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// apply entity translation offset to the viewTransform in one go (it's a preTranslate because viewTransform goes from world to eye space)
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_transforms[0].preTranslate(-_translation);
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@ -1729,12 +1724,7 @@ void Model::setupBatchTransform(gpu::Batch& batch, RenderArgs* args) {
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_transforms.push_back(Transform());
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}
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if (args && args->_viewFrustum) {
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_transforms[0].setTranslation(args->_viewFrustum->getPosition());
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_transforms[0].setRotation(args->_viewFrustum->getOrientation());
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} else {
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_transforms[0] = _viewState->getViewTransform();
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}
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_transforms[0] = _viewState->getViewTransform();
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_transforms[0].preTranslate(-_translation);
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