Sam Gateau
ec934335dc
CLeaning up the pr regarding the scripts with my branch blue
2017-10-15 22:34:58 -07:00
Andrew Meadows
d9ba75ca72
fix warning about implicit cast from 64 to 32 bits
2017-10-11 06:07:07 -07:00
Andrew Meadows
886422cbef
remove unused variable
2017-10-10 17:07:17 -07:00
Andrew Meadows
4bf99fe9d2
remove unused variable
2017-10-10 17:05:54 -07:00
Andrew Meadows
026195223a
more correct use of BufferView in GeometryCache
2017-10-10 17:02:26 -07:00
Sam Gateau
f143c28625
Merge pull request #11542 from SamGondelman/bubbleBoy
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Move HUD and HUD overlay rendering out of display plugin
2017-10-10 14:26:20 -07:00
Bradley Austin Davis
c92588685b
Merge pull request #11533 from SamGondelman/modelMaster
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Fix model loading for real this time
2017-10-08 10:23:13 -07:00
SamGondelman
b4a3ab9204
fix debugDeferredLighting
2017-10-06 15:46:10 -07:00
SamGondelman
7e6d5d9d98
merge with master
2017-10-06 14:57:08 -07:00
SamGondelman
a6b7578c3c
start fixing asynch issue, fixes model loading!
2017-10-05 12:30:00 -07:00
Sam Gateau
328d900533
Trying a simpler technique to find the best velocity candidate and cleaning default config
2017-10-05 00:57:17 -07:00
Sam Gateau
69e68ef5ad
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-10-04 18:58:33 -07:00
SamGondelman
3a6e84e681
trying to fix model issue
2017-10-04 17:26:12 -07:00
SamGondelman
477dfdff1e
wip hud layering and fix crashes
2017-10-04 11:45:21 -07:00
SamGondelman
fa838e4715
merge from master
2017-10-03 15:53:33 -07:00
Sam Gateau
acb99592ee
fixing th e bug on exit due to the debug anim draw of the avatars
2017-10-02 21:31:30 -07:00
samcake
6639287418
Merging with master
2017-10-02 17:03:09 -07:00
SamGondelman
b59ec07171
move hud rendering to render thread, still need to separate out hud overlays
2017-09-29 09:49:08 -07:00
samcake
b1daae0150
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-28 09:16:02 -07:00
Sam Gateau
287f4f1d71
Merge pull request #11466 from SamGondelman/mirrorCrash
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Fix mirror and fade threading crashes
2017-09-27 16:17:04 -07:00
SamGondelman
553829f7ab
make sure FadeEffect dependency is created early
2017-09-27 11:58:35 -07:00
Sam Gateau
9317ad38aa
Merge pull request #11462 from highfidelity/game-render-interface
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Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
2017-09-26 17:40:23 -07:00
samcake
f16c552978
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-26 17:18:05 -07:00
SamGondelman
49512c95d7
possibly fix threading crashes, mirror and fade
2017-09-26 16:21:36 -07:00
samcake
328dd9c108
Merge branch 'game-render-interface' of https://github.com/highfidelity/hifi into blue
2017-09-26 16:12:27 -07:00
Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
samcake
510b446409
mergine with master, resolving conflict
2017-09-26 13:13:46 -07:00
Seth Alves
7397a123c5
Merge pull request #11345 from SamGondelman/textAA
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Text3D Overlays and Entities fixes and no-AA
2017-09-26 12:26:08 -07:00
samcake
b5c942f7f6
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-26 10:47:59 -07:00
Sam Gateau
ff1101cc69
Merge pull request #11453 from Menithal/entity-custom-shader-emit-fix
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Experimental Fix: Entity Shader Lightmap use / emissive
2017-09-26 09:39:33 -07:00
samcake
11c55755d5
Removing unused call
2017-09-25 15:10:40 -07:00
Menithal
19a290be70
Fixed Entity Shader emmissive
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Makes sure that the emissiveAmount information is used correctly for a custom
shader, instead of using specular rgb information to generate the
emissiveness, which was incorrect
2017-09-26 00:12:45 +03:00
Sam Gateau
f90dc64241
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-24 19:32:57 -07:00
Brad Hefta-Gaub
bafb59e691
Merge pull request #11436 from SamGondelman/missingModels
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Fix missing models
2017-09-23 13:56:50 -07:00
samcake
59006411c6
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-22 18:00:58 -07:00
Zach Fox
921ebc221e
Merge pull request #11431 from zfox23/contextOverlayInterface_fixEnabled
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Enable Inspection Mode for all; change Commerce setting name
2017-09-22 17:52:27 -07:00
SamGondelman
86198606e0
add _modelJustLoaded and updateTransforForSkinnedMesh on creation
2017-09-22 17:12:44 -07:00
SamGondelman
bc477608ee
fix alpha on glowLines
2017-09-22 13:22:08 -07:00
Zach Fox
430d1b22bb
Update angular size and i behavior
2017-09-22 11:41:28 -07:00
Zach Fox
bb9db3ef6d
Updates to behavior and shader appearance
2017-09-22 11:24:30 -07:00
SamGondelman
9f12d3a365
fix missing models
2017-09-21 17:57:25 -07:00
samcake
eed099502a
minimise the changes compared to upstream
2017-09-21 17:20:32 -07:00
samcake
510ecbb137
Merging with upstream
2017-09-21 16:59:15 -07:00
samcake
89682a2e2c
SImple first steps to apply jittering correctly in stereo
2017-09-20 10:18:25 -07:00
samcake
fd8868f609
Moving the render transform evaualtion in game loop for Models
2017-09-19 17:30:20 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
samcake
bff578b283
Working version that fixes the web overlay / tablet
2017-09-14 17:07:50 -07:00
SamGondelman
f68a588323
rename isAA isAntiAliased
2017-09-13 10:24:10 -07:00
SamGondelman
a955381726
Merge remote-tracking branch 'upstream/master' into textAA
2017-09-12 16:50:16 -07:00
SamGondelman
1b85a453ab
working on text3d overlays and entities
2017-09-12 16:49:51 -07:00