Commit graph

6462 commits

Author SHA1 Message Date
dev
e3d474db3d FIx shaders for mac 2015-01-05 12:27:16 -08:00
Sam Gateau
b8e44a3e7a Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2015-01-05 11:27:53 -08:00
Sam Gateau
458ea6759e Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes 2015-01-05 11:27:29 -08:00
Philip Rosedale
a01ab38f1b Merge pull request #4029 from Atlante45/new_glm_fix
Fix compile error with new glm version
2015-01-04 11:26:37 -08:00
ZappoMan
139f96c8b0 remove PerformanceTimer from recalculateMeshBoxes() because it's not thread safe 2015-01-02 14:41:09 -08:00
Philip Rosedale
384899e977 Merge pull request #4032 from Atlante45/uninitialized_entity_members
Initialize entities' _locked and _script
2015-01-02 14:01:55 -08:00
Atlante45
022beff569 Initialize entities' _locked and _script 2015-01-02 12:37:00 -08:00
Sam Gateau
46ab4833be applying the shadowing improvment to the cascaceded path shader and cleaning the code 2015-01-02 12:12:41 -08:00
Sam Gateau
24d39f4453 refining the shadowing 2015-01-02 11:29:54 -08:00
Sam Gateau
ef7c002237 Improving the shadow effect with lightmaps 2015-01-02 10:31:34 -08:00
Atlante45
b1f0ec8dfb Fix compile error with new glm version 2014-12-31 15:49:56 -08:00
Sam Gateau
02949dbc5a Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2014-12-31 10:59:42 -08:00
Philip Rosedale
bd88e0f38d Merge pull request #4026 from ZappoMan/entityScriptsAndEvents
evaluate entity scripts in a sandbox before constructing
2014-12-31 10:44:55 -08:00
Brad Hefta-Gaub
eaa6d4455d Merge pull request #4024 from samcake/temp1
Moving deferred lighting shaders from the resource folder to embedded source in the executable
2014-12-31 10:33:30 -08:00
Brad Hefta-Gaub
43e6ba77fa Merge pull request #4007 from AndrewMeadows/inertia
Bullet physics part 1
2014-12-31 10:33:00 -08:00
ZappoMan
eb28efa648 evaluate entity scripts in a sandbox before constructing 2014-12-31 09:58:18 -08:00
Sam Gateau
e1a295fb37 Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2014-12-31 08:40:15 -08:00
Andrew Meadows
ec1ef39a7f Merge pull request #4023 from PhilipRosedale/master
Torso twists to follow head, fix bug with head rotations
2014-12-31 08:01:39 -08:00
Sam Gateau
ae6ccf1a7d Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2014-12-30 17:56:08 -08:00
Sam Gateau
4fb9e9c775 cleaning the code 2014-12-30 17:55:49 -08:00
Sam Gateau
8d95639416 moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
Sam Gateau
37017d0c16 moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:42:10 -08:00
Philip Rosedale
dc9937e11a only twist own body, remove unused head functions 2014-12-30 17:02:53 -08:00
samcake
20d66d201e Merge pull request #4020 from ZappoMan/gpuStreamizing
Improvements to GeometryCache::renderQuad()
2014-12-30 16:49:16 -08:00
ZappoMan
86a9d5719b fix one more case of animaiton stutter 2014-12-30 15:12:23 -08:00
Clément Brisset
860098585c Merge pull request #4018 from samcake/temp0
Moving the shaders used in Model.cpp from resources folder into the built-in executable
2014-12-30 13:36:13 -08:00
ZappoMan
eb4b8291d7 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2014-12-30 13:28:49 -08:00
ZappoMan
4e6ed4a449 fix comments 2014-12-30 13:26:13 -08:00
ZappoMan
28569836bb rename parameters and reuse previously registered quad if geometry didn't change 2014-12-30 13:24:31 -08:00
Andrew Meadows
6f72d4ad81 easier to read Bullet to GLM conversions and back 2014-12-30 13:15:57 -08:00
Andrzej Kapolka
180bed4609 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-12-30 12:51:03 -08:00
Sam Gateau
a022e94814 Adding the shader files 2014-12-30 12:38:36 -08:00
ZappoMan
be137534b5 first cut at registered quads to reduce copies of constantly changing quads 2014-12-30 12:38:16 -08:00
Sam Gateau
e752edc44a Moving the shaders used in Model.cpp from resources folder into the built-in executable 2014-12-30 12:35:00 -08:00
Andrzej Kapolka
c9b3b5ff7d Scale back on first dropped packet, use Qt send/receive buffer size options
rather than setsockopt/getsockopt.
2014-12-30 12:30:38 -08:00
Andrew Meadows
5e2246625b fix layout to abide by the coding standard 2014-12-30 12:09:22 -08:00
Clément Brisset
9a1c521df2 Merge pull request #4014 from ZappoMan/animationFrameIndex
Fix stuttering in animation caused when animation plays too long without lastFrame set
2014-12-30 12:07:26 -08:00
Andrew Meadows
e43d7b7369 fix indentation in ctor init 2014-12-30 12:05:28 -08:00
Andrew Meadows
da551a0a76 restore script change detection to what it was 2014-12-30 11:56:39 -08:00
Andrew Meadows
ba873deb49 ignore Entity updates that don't change anything 2014-12-30 11:38:24 -08:00
ZappoMan
53a7d83f35 CR feedback spacing 2014-12-30 10:33:22 -08:00
ZappoMan
cb951763fd CR feedback spacing 2014-12-30 10:29:18 -08:00
ZappoMan
a4520f6a07 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2014-12-30 10:27:06 -08:00
ZappoMan
a0ec2ddfe9 clamp frame index between 0 and 100,000 2014-12-29 21:07:04 -08:00
Andrew Meadows
ce14c823a1 add comment about stubbed ObjectMotionState
for when Bullet lib is not found
2014-12-29 16:41:27 -08:00
Andrew Meadows
a97b8b0ea9 fix memory leak of EntityMotionState's 2014-12-29 16:33:41 -08:00
Andrew Meadows
97f44b64fc assert NULL EntityItem::_physicsInfo in dtor 2014-12-29 15:27:54 -08:00
Andrew Meadows
213133c705 restoring EntityTreeElement::cleanupEntities() 2014-12-29 15:19:25 -08:00
ZappoMan
49e350fab2 Merge branch 'master' of https://github.com/highfidelity/hifi into animationFrameIndex 2014-12-29 14:01:35 -08:00
Andrew Meadows
8cb8092310 remove unused code
I forget what I was using UUIDHashKey for
2014-12-29 10:55:47 -08:00