dev
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e3d474db3d
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FIx shaders for mac
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2015-01-05 12:27:16 -08:00 |
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Sam Gateau
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b8e44a3e7a
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Merge branch 'master' of https://github.com/highfidelity/hifi into tot
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2015-01-05 11:27:53 -08:00 |
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Sam Gateau
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458ea6759e
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Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes
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2015-01-05 11:27:29 -08:00 |
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Philip Rosedale
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a01ab38f1b
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Merge pull request #4029 from Atlante45/new_glm_fix
Fix compile error with new glm version
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2015-01-04 11:26:37 -08:00 |
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ZappoMan
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139f96c8b0
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remove PerformanceTimer from recalculateMeshBoxes() because it's not thread safe
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2015-01-02 14:41:09 -08:00 |
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Philip Rosedale
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384899e977
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Merge pull request #4032 from Atlante45/uninitialized_entity_members
Initialize entities' _locked and _script
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2015-01-02 14:01:55 -08:00 |
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Atlante45
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022beff569
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Initialize entities' _locked and _script
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2015-01-02 12:37:00 -08:00 |
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Sam Gateau
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46ab4833be
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applying the shadowing improvment to the cascaceded path shader and cleaning the code
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2015-01-02 12:12:41 -08:00 |
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Sam Gateau
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24d39f4453
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refining the shadowing
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2015-01-02 11:29:54 -08:00 |
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Sam Gateau
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ef7c002237
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Improving the shadow effect with lightmaps
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2015-01-02 10:31:34 -08:00 |
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Atlante45
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b1f0ec8dfb
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Fix compile error with new glm version
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2014-12-31 15:49:56 -08:00 |
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Sam Gateau
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02949dbc5a
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Merge branch 'master' of https://github.com/highfidelity/hifi into tot
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2014-12-31 10:59:42 -08:00 |
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Philip Rosedale
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bd88e0f38d
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Merge pull request #4026 from ZappoMan/entityScriptsAndEvents
evaluate entity scripts in a sandbox before constructing
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2014-12-31 10:44:55 -08:00 |
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Brad Hefta-Gaub
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eaa6d4455d
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Merge pull request #4024 from samcake/temp1
Moving deferred lighting shaders from the resource folder to embedded source in the executable
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2014-12-31 10:33:30 -08:00 |
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Brad Hefta-Gaub
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43e6ba77fa
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Merge pull request #4007 from AndrewMeadows/inertia
Bullet physics part 1
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2014-12-31 10:33:00 -08:00 |
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ZappoMan
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eb28efa648
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evaluate entity scripts in a sandbox before constructing
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2014-12-31 09:58:18 -08:00 |
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Sam Gateau
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e1a295fb37
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2014-12-31 08:40:15 -08:00 |
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Andrew Meadows
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ec1ef39a7f
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Merge pull request #4023 from PhilipRosedale/master
Torso twists to follow head, fix bug with head rotations
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2014-12-31 08:01:39 -08:00 |
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Sam Gateau
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ae6ccf1a7d
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2014-12-30 17:56:08 -08:00 |
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Sam Gateau
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4fb9e9c775
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cleaning the code
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2014-12-30 17:55:49 -08:00 |
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Sam Gateau
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8d95639416
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:43:52 -08:00 |
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Sam Gateau
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37017d0c16
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:42:10 -08:00 |
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Philip Rosedale
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dc9937e11a
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only twist own body, remove unused head functions
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2014-12-30 17:02:53 -08:00 |
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samcake
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20d66d201e
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Merge pull request #4020 from ZappoMan/gpuStreamizing
Improvements to GeometryCache::renderQuad()
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2014-12-30 16:49:16 -08:00 |
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ZappoMan
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86a9d5719b
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fix one more case of animaiton stutter
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2014-12-30 15:12:23 -08:00 |
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Clément Brisset
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860098585c
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Merge pull request #4018 from samcake/temp0
Moving the shaders used in Model.cpp from resources folder into the built-in executable
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2014-12-30 13:36:13 -08:00 |
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ZappoMan
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eb4b8291d7
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Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
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2014-12-30 13:28:49 -08:00 |
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ZappoMan
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4e6ed4a449
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fix comments
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2014-12-30 13:26:13 -08:00 |
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ZappoMan
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28569836bb
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rename parameters and reuse previously registered quad if geometry didn't change
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2014-12-30 13:24:31 -08:00 |
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Andrew Meadows
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6f72d4ad81
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easier to read Bullet to GLM conversions and back
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2014-12-30 13:15:57 -08:00 |
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Andrzej Kapolka
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180bed4609
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-12-30 12:51:03 -08:00 |
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Sam Gateau
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a022e94814
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
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ZappoMan
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be137534b5
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first cut at registered quads to reduce copies of constantly changing quads
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2014-12-30 12:38:16 -08:00 |
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Sam Gateau
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e752edc44a
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Moving the shaders used in Model.cpp from resources folder into the built-in executable
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2014-12-30 12:35:00 -08:00 |
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Andrzej Kapolka
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c9b3b5ff7d
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Scale back on first dropped packet, use Qt send/receive buffer size options
rather than setsockopt/getsockopt.
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2014-12-30 12:30:38 -08:00 |
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Andrew Meadows
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5e2246625b
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fix layout to abide by the coding standard
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2014-12-30 12:09:22 -08:00 |
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Clément Brisset
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9a1c521df2
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Merge pull request #4014 from ZappoMan/animationFrameIndex
Fix stuttering in animation caused when animation plays too long without lastFrame set
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2014-12-30 12:07:26 -08:00 |
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Andrew Meadows
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e43d7b7369
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fix indentation in ctor init
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2014-12-30 12:05:28 -08:00 |
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Andrew Meadows
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da551a0a76
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restore script change detection to what it was
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2014-12-30 11:56:39 -08:00 |
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Andrew Meadows
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ba873deb49
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ignore Entity updates that don't change anything
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2014-12-30 11:38:24 -08:00 |
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ZappoMan
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53a7d83f35
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CR feedback spacing
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2014-12-30 10:33:22 -08:00 |
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ZappoMan
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cb951763fd
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CR feedback spacing
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2014-12-30 10:29:18 -08:00 |
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ZappoMan
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a4520f6a07
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Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
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2014-12-30 10:27:06 -08:00 |
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ZappoMan
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a0ec2ddfe9
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clamp frame index between 0 and 100,000
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2014-12-29 21:07:04 -08:00 |
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Andrew Meadows
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ce14c823a1
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add comment about stubbed ObjectMotionState
for when Bullet lib is not found
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2014-12-29 16:41:27 -08:00 |
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Andrew Meadows
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a97b8b0ea9
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fix memory leak of EntityMotionState's
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2014-12-29 16:33:41 -08:00 |
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Andrew Meadows
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97f44b64fc
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assert NULL EntityItem::_physicsInfo in dtor
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2014-12-29 15:27:54 -08:00 |
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Andrew Meadows
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213133c705
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restoring EntityTreeElement::cleanupEntities()
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2014-12-29 15:19:25 -08:00 |
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ZappoMan
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49e350fab2
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Merge branch 'master' of https://github.com/highfidelity/hifi into animationFrameIndex
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2014-12-29 14:01:35 -08:00 |
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Andrew Meadows
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8cb8092310
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remove unused code
I forget what I was using UUIDHashKey for
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2014-12-29 10:55:47 -08:00 |
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