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remove PerformanceTimer from recalculateMeshBoxes() because it's not thread safe
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@ -590,7 +590,6 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
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bool calculatedMeshTrianglesNeeded = pickAgainstTriangles && !_calculatedMeshTrianglesValid;
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if (!_calculatedMeshBoxesValid || calculatedMeshTrianglesNeeded) {
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PerformanceTimer perfTimer("calculatedMeshBoxes");
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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int numberOfMeshes = geometry.meshes.size();
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_calculatedMeshBoxes.resize(numberOfMeshes);
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