remove PerformanceTimer from recalculateMeshBoxes() because it's not thread safe

This commit is contained in:
ZappoMan 2015-01-02 14:41:09 -08:00
parent 384899e977
commit 139f96c8b0

View file

@ -590,7 +590,6 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
bool calculatedMeshTrianglesNeeded = pickAgainstTriangles && !_calculatedMeshTrianglesValid;
if (!_calculatedMeshBoxesValid || calculatedMeshTrianglesNeeded) {
PerformanceTimer perfTimer("calculatedMeshBoxes");
const FBXGeometry& geometry = _geometry->getFBXGeometry();
int numberOfMeshes = geometry.meshes.size();
_calculatedMeshBoxes.resize(numberOfMeshes);