From 139f96c8b0bdd764c1066a96167957fa702676e2 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Fri, 2 Jan 2015 14:41:09 -0800 Subject: [PATCH] remove PerformanceTimer from recalculateMeshBoxes() because it's not thread safe --- libraries/render-utils/src/Model.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index ce121f616c..3d26db2c4f 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -590,7 +590,6 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) { bool calculatedMeshTrianglesNeeded = pickAgainstTriangles && !_calculatedMeshTrianglesValid; if (!_calculatedMeshBoxesValid || calculatedMeshTrianglesNeeded) { - PerformanceTimer perfTimer("calculatedMeshBoxes"); const FBXGeometry& geometry = _geometry->getFBXGeometry(); int numberOfMeshes = geometry.meshes.size(); _calculatedMeshBoxes.resize(numberOfMeshes);