cleaning the code

This commit is contained in:
Sam Gateau 2014-12-30 17:55:49 -08:00
parent 8d95639416
commit 4fb9e9c775
2 changed files with 0 additions and 5 deletions

View file

@ -414,10 +414,6 @@ void DeferredLightingEffect::render() {
}
void DeferredLightingEffect::loadLightProgram(const char* fragSource, bool limited, ProgramObject& program, LightLocations& locations) {
/* program.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
(limited ? "shaders/deferred_light_limited.vert" : "shaders/deferred_light.vert"));
program.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() + name);
*/
program.addShaderFromSourceCode(QGLShader::Vertex, (limited ? deferred_light_limited_vert : deferred_light_vert));
program.addShaderFromSourceCode(QGLShader::Fragment, fragSource);
program.link();

View file

@ -86,7 +86,6 @@ private:
int radius;
};
//static void loadLightProgram(const char* name, bool limited, ProgramObject& program, LightLocations& locations);
static void loadLightProgram(const char* fragSource, bool limited, ProgramObject& program, LightLocations& locations);
ProgramObject _simpleProgram;