Commit graph

23685 commits

Author SHA1 Message Date
Bradley Austin Davis
e3ae6354c4 Tie the Linux Oculus SDK to a given commit ID, so it can't invisibly break in the background in the repo is updted 2015-04-01 11:08:13 -07:00
Bradley Austin Davis
cebd2705c4 Updating windows Oculus SDK to 0.5.0.1 2015-04-01 11:06:22 -07:00
Bradley Austin Davis
e520a62bcf Merge branch 'master' into oculus_old_renderer 2015-04-01 09:09:06 -07:00
Philip Rosedale
9709724cc2 Merge pull request #4542 from stojce/20429
CR for Job #20429 - Add "Create account" link to Qt login dialog in Interface
2015-04-01 09:06:43 -07:00
Stephen Birarda
a1f1f7603d Merge pull request #4564 from PhilipRosedale/master
Buttons at bottom in dice, gun so not to conflict with edit.js
2015-04-01 09:06:34 -07:00
Stojce Slavkovski
8514a39812 Use constants for URLs 2015-04-01 07:24:16 +02:00
Philip Rosedale
9642bd199d Buttons at bottom 2015-03-31 22:12:06 -07:00
Philip Rosedale
8114fdd1e2 move button locations, names some constants in avatar controller 2015-03-31 21:51:50 -07:00
Stojce Slavkovski
7b3d33c2a4 Merge branch 'master' of https://github.com/highfidelity/hifi into 20429 2015-04-01 06:48:09 +02:00
Philip Rosedale
647ad18812 Merge pull request #4563 from ericrius1/master
added unload function to lightController.js so light is deleted when it'...
2015-03-31 19:31:38 -07:00
Eric Levin
fd3fc0acdd added unload function to lightController.js so light is deleted when it's parent entity is 2015-03-31 19:08:30 -07:00
Stephen Birarda
1d5f1807f7 Merge pull request #4562 from sethalves/editors-are-rezzers
add a bool value to Node which indicates if it is allowed to rez new ent...
2015-03-31 18:53:29 -07:00
Seth Alves
04901e99fc fix error message 2015-03-31 18:41:29 -07:00
Seth Alves
8bca8ad4ef bump protocol versions for PacketTypeDomainList and PacketTypeDomainListRequest 2015-03-31 18:37:42 -07:00
Seth Alves
4e83301c65 add a bool value to Node which indicates if it is allowed to rez new entities 2015-03-31 18:27:46 -07:00
Bradley Austin Davis
db9ab3e699 Merge branch 'master' into oculus_old_renderer 2015-03-31 18:25:34 -07:00
Bradley Austin Davis
eb816f7f6a Adding support for eye per frame mode and offscreen render scaling 2015-03-31 18:24:58 -07:00
Philip Rosedale
d57959503b Merge pull request #4560 from AndrewMeadows/bispinor
improved bounding shape calculation for Mery model
2015-03-31 18:19:34 -07:00
Philip Rosedale
6a171c2f22 Merge pull request #4559 from birarda/constant-metaverse-url
add a networking constants class with the metaverse server URL
2015-03-31 18:13:41 -07:00
Seth Alves
d17289f566 Merge pull request #4556 from birarda/damaged-xcode
handle a domain-server port change once connection initiated
2015-03-31 17:12:01 -07:00
Andrew Meadows
7fb9427f29 Merge pull request #4549 from jherico/dbg_macro
Enabling the use of #ifdef DEBUG as a platform neutral idiom
2015-03-31 17:08:12 -07:00
Brad Hefta-Gaub
90498969e2 Merge pull request #4558 from birarda/master
fix deadlock opportunity in killNodeWithUUID
2015-03-31 17:00:50 -07:00
Stephen Birarda
e22b33e96d fix QUrl include for ubuntu 2015-03-31 17:00:04 -07:00
Andrew Meadows
ef10e5734d bounding box for skeleton with bad mesh weights 2015-03-31 16:53:33 -07:00
Stephen Birarda
61806935bb add a networking constants class with metaverse URL 2015-03-31 16:40:21 -07:00
Philip Rosedale
9635c6d248 Merge branch 'master' of https://github.com/worklist/hifi 2015-03-31 16:29:55 -07:00
Stephen Birarda
86174d6a29 Merge pull request #4551 from ZappoMan/neverCullAvatarParts
never cull mesh parts for avatars
2015-03-31 16:29:01 -07:00
Philip Rosedale
b7f0be761c gun buildings fall on creation, dice stops correctly 2015-03-31 16:27:09 -07:00
Stephen Birarda
64921c38b6 don't overlock in killNodeWithUUID 2015-03-31 16:25:22 -07:00
Stephen Birarda
cf7a6dda74 Merge branch 'master' of https://github.com/highfidelity/hifi into damaged-xcode 2015-03-31 16:14:59 -07:00
Stephen Birarda
740438d08d handle domain-server local port changes once connected 2015-03-31 16:11:41 -07:00
Philip Rosedale
c336d235bf Merge pull request #4538 from birarda/damaged-xcode
potential fix for damaged xcode thanks to TBB
2015-03-31 16:04:26 -07:00
Brad Hefta-Gaub
b6f670a8d8 Merge pull request #4554 from samcake/yellow
Better support for Nvidia Optimus Laptop
2015-03-31 15:56:01 -07:00
Brad Hefta-Gaub
867c8078bd Merge pull request #4553 from PhilipRosedale/master
Blocks fall when made, better edge colors
2015-03-31 15:53:44 -07:00
Brad Hefta-Gaub
b43761a6c1 Merge pull request #4545 from samcake/orange
No more FLat global lighting, always use one of the SPherical harmonics presets
2015-03-31 15:52:49 -07:00
Brad Hefta-Gaub
d77333953e Merge pull request #4552 from sethalves/island
Fix various collision-model related bugs
2015-03-31 15:47:53 -07:00
Stephen Birarda
e73e74336e Merge branch 'master' of https://github.com/highfidelity/hifi into damaged-xcode 2015-03-31 15:42:16 -07:00
Bradley Austin Davis
a7eebfd002 Merge remote-tracking branch 'upstream/master' into oculus_old_renderer 2015-03-31 15:42:01 -07:00
Philip Rosedale
63fe49c60e Merge pull request #4534 from birarda/master
don't use DX11 for bullet even if found
2015-03-31 15:21:29 -07:00
Sam Gateau
b4d11e2eb5 Add the needed global variable exported to enable the nvidia gpu on optimus platform (laptops with intel integrated) also log the opengl version and gpu and driver used 2015-03-31 15:18:59 -07:00
Sam Gateau
74f04c0c84 remove useless comment 2015-03-31 14:57:51 -07:00
Bradley Austin Davis
6757dfcc0c Working on 0.5.0.1 port and addressing the direct HMD/v-sync conflict 2015-03-31 14:52:21 -07:00
Seth Alves
07493432da Merge pull request #4550 from ctrlaltdavid/fix-typo
Fix typo
2015-03-31 14:51:28 -07:00
Sam Gateau
07a36158e6 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-03-31 14:46:56 -07:00
Seth Alves
af6ce8fb07 HERE COMES AN S 2015-03-31 14:37:41 -07:00
Seth Alves
48144a46b1 don't keep empty mesh-parts. take units hint from a common first-line comment, if it's there. 2015-03-31 14:34:35 -07:00
Seth Alves
95cc8672c0 remove unneeded assert 2015-03-31 14:32:43 -07:00
ZappoMan
a889191916 never cull mesh parts for avatars 2015-03-31 14:27:34 -07:00
David Rowe
154dacf791 Fix typo 2015-03-31 14:21:56 -07:00
Philip Rosedale
f4695643e3 Blocks fall when made, better edge colors 2015-03-31 14:13:19 -07:00