Commit graph

10 commits

Author SHA1 Message Date
Eric Levin
d930c942ff changed dice script to only play sound locally on collision, to avoid every client which sees collision injecting audio and creating that overloud effect 2015-05-04 10:16:50 -07:00
Stephen Birarda
a1f1f7603d Merge pull request #4564 from PhilipRosedale/master
Buttons at bottom in dice, gun so not to conflict with edit.js
2015-04-01 09:06:34 -07:00
Philip Rosedale
8114fdd1e2 move button locations, names some constants in avatar controller 2015-03-31 21:51:50 -07:00
Seth Alves
04901e99fc fix error message 2015-03-31 18:41:29 -07:00
Seth Alves
4e83301c65 add a bool value to Node which indicates if it is allowed to rez new entities 2015-03-31 18:27:46 -07:00
Philip Rosedale
b7f0be761c gun buildings fall on creation, dice stops correctly 2015-03-31 16:27:09 -07:00
Philip Rosedale
63c1bdd0a8 Fix error with angular speed 2015-03-30 17:03:09 -07:00
Andrew Meadows
5b854857c1 fix JS scripts to use radians per second
in entity properties
2015-03-07 18:02:41 -08:00
Philip Rosedale
573390b429 fix dice for collision shapes, add angular velocity 2015-02-24 11:55:41 -08:00
Philip Rosedale
35aeb86acc First version, dice script 2015-02-02 23:15:18 -08:00