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First version, dice script
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examples/dice.js
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examples/dice.js
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//
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// dice.js
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// examples
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//
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// Created by Philip Rosedale on February 2, 2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Press the dice button to throw some dice from the center of the screen.
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// Change NUMBER_OF_DICE to change the number thrown (Yahtzee, anyone?)
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var isDice = false;
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var NUMBER_OF_DICE = 2;
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var dice = [];
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var DIE_SIZE = 0.20;
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var madeSound = true; // Set false at start of throw to look for collision
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var rollSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/dice/diceRoll.wav");
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var screenSize = Controller.getViewportDimensions();
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var offButton = Overlays.addOverlay("image", {
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x: screenSize.x - 48,
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y: 96,
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width: 32,
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height: 32,
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imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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var diceButton = Overlays.addOverlay("image", {
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x: screenSize.x - 48,
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y: 130,
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width: 32,
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height: 32,
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imageURL: HIFI_PUBLIC_BUCKET + "images/die.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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var GRAVITY = -3.5;
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var LIFETIME = 300;
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function shootDice(position, velocity) {
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for (var i = 0; i < NUMBER_OF_DICE; i++) {
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dice.push(Entities.addEntity(
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{ type: "Model",
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modelURL: HIFI_PUBLIC_BUCKET + "models/props/Dice/goldDie.fbx",
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position: position,
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velocity: velocity,
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rotation: Quat.fromPitchYawRollDegrees(Math.random() * 360, Math.random() * 360, Math.random() * 360),
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lifetime: LIFETIME,
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gravity: { x: 0, y: GRAVITY, z: 0 },
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collisionsWillMove: true
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}));
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position = Vec3.sum(position, Vec3.multiply(DIE_SIZE, Vec3.normalize(Quat.getRight(Camera.getOrientation()))));
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}
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}
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function deleteDice() {
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while(dice.length > 0) {
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Entities.deleteEntity(dice.pop());
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}
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}
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function entityCollisionWithEntity(entity1, entity2, collision) {
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if (!madeSound) {
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// Is it one of our dice?
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for (var i = 0; i < dice.length; i++) {
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if (!dice[i].isKnownID) {
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dice[i] = Entities.identifyEntity(dice[i]);
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}
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if ((entity1.id == dice[i].id) || (entity2.id == dice[i].id)) {
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madeSound = true;
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Audio.playSound(rollSound, { position: collision.contactPoint });
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}
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}
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}
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}
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function mousePressEvent(event) {
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var clickedText = false;
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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if (clickedOverlay == offButton) {
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deleteDice();
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} else if (clickedOverlay == diceButton) {
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var HOW_HARD = 2.0;
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var position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
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var velocity = Vec3.multiply(HOW_HARD, Quat.getFront(Camera.getOrientation()));
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shootDice(position, velocity);
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madeSound = false;
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}
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}
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function scriptEnding() {
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deleteDice();
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Overlays.deleteOverlay(offButton);
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Overlays.deleteOverlay(diceButton);
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}
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Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
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Controller.mousePressEvent.connect(mousePressEvent);
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Script.scriptEnding.connect(scriptEnding);
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