howard-stearns
67f76db7e4
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-22 15:58:53 -07:00
Ryan Huffman
70be7b3273
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/user-actions
2016-06-21 16:39:25 -07:00
Ryan Huffman
da71fcb57f
Update connected device detection implementation
2016-06-21 16:37:58 -07:00
howard-stearns
8421931c56
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-21 14:47:45 -07:00
Brad Hefta-Gaub
c322317878
rework plugins to not depend on PluginContainer unless they want to
2016-06-21 12:07:05 -07:00
Bradley Austin Davis
6ad1008a56
Allow explicit overlay alpha from scripts
2016-06-15 17:24:32 -07:00
Bradley Austin Davis
0b0977f362
Support keyboard suppresion, control suppresion while in keyboard mode
2016-06-15 10:48:48 -07:00
Bradley Austin Davis
f3c47acbb2
Fix offset when UI transform is not identity
2016-06-14 09:49:25 -07:00
Bradley Austin Davis
6707f889b8
Fixing laser offset, support laser in Oculus
2016-06-13 17:33:18 -07:00
Bradley Austin Davis
62051ad297
Working on touch
2016-06-13 14:40:15 -07:00
Brad Davis
9640727f51
Hand laser rendering support in HMD plugins.
2016-06-13 13:04:11 -07:00
Brad Hefta-Gaub
8434aa9416
Merge pull request #8027 from SamGondelman/exposeHaptics
...
Expose haptics to JS
2016-06-08 16:17:04 -07:00
Brad Hefta-Gaub
69ae33ad9a
Merge pull request #7997 from SamGondelman/touchFixes
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Corrected Oculus Touch coordinate system so that hands track properly
2016-06-08 15:39:17 -07:00
SamGondelman
ff2405437b
can set strength to 0
2016-06-07 12:19:38 -07:00
SamGondelman
b59d597780
if overlapping calls, haptics take on strength and duration of call that will finish last
2016-06-06 15:35:12 -07:00
SamGondelman
cea0d74c35
fix spaces and touch duration
2016-06-06 15:20:10 -07:00
SamGondelman
e7743cd8e2
added options for both hands (default), all devices, short pulse, and fixed touch timing mechanism
2016-06-06 15:03:08 -07:00
Atlante45
3dadb515f3
Add plugins name to their metadata file
2016-06-06 13:28:36 -07:00
SamGondelman
f51cb7ce0c
trying to add duration support for vive
2016-06-06 10:34:32 -07:00
SamGondelman
2367cb1995
fixing input mapping for vive/touch grip button/trigger, script needs fixing
2016-06-03 15:07:21 -07:00
SamGondelman
e2c4b4d306
added haptic support to sdl and touch (needs testing)
2016-06-03 10:17:08 -07:00
SamGondelman
8b76af531b
made touch hand orientation more comfortable, fixed all the touch key mappings, exposed capacitive touch keys for use later
2016-06-02 16:52:17 -07:00
SamGondelman
c9ea85e659
fixed left hand rotation
2016-06-02 10:50:22 -07:00
SamGondelman
9984667742
touch properly sets pose.valid and further corrected hand rotation
2016-06-02 10:09:41 -07:00
SamGondelman
7bd29c13b0
corrected oculus touch rotation and converted hand pose to avatar coordinate system
2016-06-02 09:09:25 -07:00
Brad Davis
ac5912df01
Fix crash on shutdown of SteamVR
2016-05-27 13:40:47 -07:00
howard-stearns
2accccef9e
Merge branch 'reset-hud-on-driving' of https://github.com/howard-stearns/hifi into reset-hud-on-driving
2016-05-25 11:32:01 -07:00
Anthony J. Thibault
097b16aadc
Fix for sensor reset on oculus.
2016-05-23 15:40:29 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
Brad Davis
888758fc21
Fix test for specific Oculus version
2016-04-19 18:13:12 -07:00
Brad Davis
3325c58ceb
Vive timewarp implementation
2016-04-12 16:44:15 -07:00
Brad Davis
df8ad57185
Fix FPS counter
2016-04-11 00:25:16 -07:00
Brad Davis
2f28c64edb
Fixing menu navigation in oculus remote
2016-04-07 13:21:00 -07:00
Brad Davis
a58a627fdf
Support oculus remote input
2016-04-07 13:20:59 -07:00
Brad Davis
fd4a374e08
Add comment
2016-04-05 13:04:17 -07:00
Brad Davis
71e6f9bdd6
Display a blank frame before switching away from oculus
2016-04-05 13:03:14 -07:00
Brad Davis
ffc2c75534
Don't release the Oculus plugin when disabling the plugin
2016-04-05 09:59:12 -07:00
Brad Davis
97e96f7b67
PR comments
2016-03-31 13:19:26 -07:00
Brad Davis
b53968fd64
Add automatic switching the Oculus headphones and mic when activating the plugin
2016-03-31 10:33:11 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Davis
8123617fe1
Improve failure detection logging
2016-03-30 10:40:31 -07:00
Brad Davis
80d397555d
Fixing input API, DLL path for Oculus
2016-03-30 10:40:30 -07:00
Brad Davis
78626f7938
Add warning logging if we can't find a 1.x Oculus dll
2016-03-30 10:40:29 -07:00
Brad Davis
bd9813bbf5
Only enable the Oculus plugin in the presence of the 1.x runtime
2016-03-30 10:40:29 -07:00
Brad Davis
d056c41e25
Update to latest Oculus SDK, add input device support
2016-03-30 10:40:28 -07:00
Zach Pomerantz
931cad34d1
Check plugin activation success
2016-03-28 12:05:58 -07:00
Zach Pomerantz
776893a5ab
Improve logging for oculus errors
2016-03-28 11:22:56 -07:00
Anthony J. Thibault
0d37515784
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 15:59:59 -07:00
Zach Pomerantz
64ced6ee04
Add comment explaining bare glGetError
2016-03-22 12:04:24 -07:00
Anthony Thibault
225c462685
Improved NSIGHT instrumentation
...
* Application::idle, physics and avatar processing are tracked
* Application::paintGL frameNumber payload is tracked
* OpenGLDisplayPlugin::present is profiled with corresponding frameNumber payload
* Added color and payload support to Nsight ProfileRange class.
2016-03-21 21:47:59 -07:00