HifiExperiments
fe61d92a09
model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering
2024-08-18 20:55:22 -07:00
Anthony J. Thibault
29de8a8d9f
remove ajt comment
2019-09-05 11:11:10 -07:00
Anthony J. Thibault
92df5cccdc
AnimBlendDirectional node
2019-09-05 11:09:02 -07:00
Anthony J. Thibault
6274ab4aa7
3x3 blend wip
2019-09-05 11:09:00 -07:00
Anthony J. Thibault
16a20a5ead
AddAbsolute now works! added blendType to AnimClip
2019-08-28 18:19:35 -07:00
Anthony J. Thibault
ed3ba876a8
AddRelative blending support (Absolute is still not working)
2019-08-26 17:02:15 -07:00
Anthony J. Thibault
f1afc9e873
Bug fix & rename isRelative to relativeFlag
2019-08-23 08:46:14 -07:00
Anthony Thibault
001e4bc952
AnimClip now supports relative animations.
...
Relative animations are animations that are rotation deltas from some base reference pose.
They are calculated by multiplying each frame of each joint the inverse of that joints in the base reference pose.
It is intended for use with additive blending.
Added the following fields to AnimClip node.
* isRelative (boolean)
* baseURL (string)
* baseFrame (int)
2019-08-21 16:11:10 -07:00
luiscuenca
74eacf2346
Make sure random switch does not repeat previous state
2019-08-07 15:08:44 -07:00
Anthony J. Thibault
727c04791c
Added linear to stringToEasingType()
2019-07-31 15:18:59 -07:00
Anthony J. Thibault
ec08139a46
Support for EvaluteBoth interpType and easing
2019-07-31 15:00:38 -07:00
Angus Antley
93b49a86db
fixed build error
2019-04-24 15:50:00 -07:00
Angus Antley
45f4cb2018
added animation files and updated ease in function in rig
2019-04-24 14:56:38 -07:00
amantley
7f3101eefb
working on the ease in function for the talk idle
2019-04-23 18:13:15 -07:00
Angus Antley
6d9e4188eb
added AnimRandomSwitch class and got it integrated with a new avatar-animation.json that includes random idles and random fidgets and random talk
2019-04-22 14:14:17 -07:00
Angus Antley
e1dfd7d288
cleanup white space
2019-02-16 23:40:16 -08:00
amantley
95530e6ba5
removed the unnecessary animArmIK.h and .cpp
2019-02-15 15:41:23 -08:00
amantley
07a4f49c58
adding the armik nodes into the json
2019-02-05 17:21:39 -08:00
amantley
d547d5b854
changed the json reader to take an array not a string for the flex targets
2019-01-30 18:16:02 -08:00
amantley
ffd3a24bf2
further cleaning, broke the arms
2019-01-28 13:53:30 -08:00
amantley
f8bfef6dbd
cleaning up the _hipsIndex references, cleaning in general
2019-01-28 11:50:23 -08:00
Angus Antley
2679a3a30d
changed the naming of the middle joint from secondary target to midJoint, also generalized the handling of the neck head rotation after the middle spline is updated
2019-01-27 16:30:13 -08:00
amantley
f2a7f37950
got rid of the lag in the spline code by setting the flex coeffs to 1.0
2019-01-25 17:11:07 -08:00
amantley
446d7b9514
added the flex coeff for the primary and secondary spline targets to the json
2019-01-25 14:41:18 -08:00
amantley
37f92d2319
added code to read tip and base var info from the json
2019-01-24 17:02:30 -08:00
amantley
3b5d8db650
updated the json to have a spline node at the root
2019-01-08 17:33:14 -08:00
amantley
4fd80ff6bc
implementing the spline ik for the spline as an anim node
2019-01-08 15:26:46 -08:00
Roxanne Skelly
cef7000a72
Case 19754 - Remove logging URLs and related file locations.
...
The goal is to strip out data that can be used by untoward users in
copying models, avatars, etc.
2018-11-06 16:24:32 -08:00
amantley
375d726535
added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file
2018-08-03 16:48:43 -07:00
amantley
bd88d5f15b
merging with ik leg fix code in master
2018-08-02 09:48:04 -07:00
Anthony J. Thibault
401995fb06
Leg IK fixes
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Fixes for raising legs and sometimes squatting while in HMD mode.
2018-07-30 10:55:52 -07:00
amantley
b28ce40f09
adding the anim stack print out feature half way done
2018-07-27 08:46:40 -07:00
amantley
b91df1b2d4
cleaned up stray files and old hud code
2018-07-24 17:25:27 -07:00
amantley
aa92865b21
added the code to display the alphas for the motion blends
2018-07-23 17:45:24 -07:00
Clement
da9fb9c751
Fix non self-sufficient headers
2018-05-04 16:26:41 -07:00
Dante Ruiz
b7ba7862aa
give animGrapgh loader a high priority
2018-01-24 11:18:42 -08:00
Anthony J. Thibault
8602d57a57
Eliminated to wiggle while pucks are enabled.
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* Added new anim node AnimDefaultPose
* AnimNodeLoader was changed to support the addition of the AnimDefaultPose node
* Edited default avatar-animation.json to insert an AnimOverlay and AnimDefaultPose between the IK node and the rest of the "underPose".
* Rig uses this to fade in default pose for the toes when the hip/feet puck are active.
This effectively deadens the toe animations, without effecting the hand animations.
* Also, the rig was changed to use the LimitCenter solution when the feet are enabled but the hips are not.
2017-06-26 14:09:10 -07:00
Anthony J. Thibault
10f94c2d60
Fixed pole vectors on straight limbs by using reference vector
2017-06-14 11:35:53 -07:00
Anthony J. Thibault
f20c03fa6e
Pole vectors can be controlled via anim vars.
2017-06-13 15:36:05 -07:00
Anthony J. Thibault
1e276d113c
Added support for weights per target
2017-05-15 09:26:24 -07:00
Anthony J. Thibault
67fbb15faa
WIP: initial implementation of flexCoefficients
2017-05-15 09:26:23 -07:00
Anthony J. Thibault
d7f195bc42
warning fix
2017-05-09 13:17:06 -07:00
Anthony J. Thibault
5a4b21c0a9
Removed debug code
2017-05-08 18:10:56 -07:00
Anthony J. Thibault
84aa86b464
Added animVar support for IK solutionSource.
2017-05-08 18:07:45 -07:00
Anthony J. Thibault
a10b157aff
First pass at having an explicit Hips IK target.
...
Also, AnimManipulator nodes support setting position and rotation on a single joint.
2017-04-14 17:00:44 -07:00
Anthony J. Thibault
8e5785cdf8
Avatar animations are now stored locally
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Improves FTUE, by no longer going over the network to download default avatar animations.
This also includes support for relative animation urls within the animation.json
2016-04-19 16:11:14 -07:00
Atlante45
05895f628a
Revert to using a Resource
2016-04-12 13:51:11 -07:00
Atlante45
5eb4f63573
Use ResourceManager in anim loader
2016-04-12 13:51:11 -07:00
Atlante45
afdfef1482
Make sure we don't use raw resource ptr
2016-04-12 13:51:11 -07:00
Zach Pomerantz
aad40f5de0
Drop network data after processing
2016-03-25 09:58:34 -07:00