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3x3 blend wip
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5 changed files with 274 additions and 0 deletions
160
libraries/animation/src/AnimBlendDirectional.cpp
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160
libraries/animation/src/AnimBlendDirectional.cpp
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//
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// AnimBlendDirectional.cpp
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//
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// Created by Anthony J. Thibault on Augest 30 2019.
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// Copyright (c) 2019 High Fidelity, Inc. All rights reserved.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "AnimBlendDirectional.h"
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#include "GLMHelpers.h"
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#include "AnimationLogging.h"
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#include "AnimUtil.h"
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AnimBlendDirectional::AnimBlendDirectional(const QString& id, float alpha, const QString& centerId,
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const QString& upId, const QString& downId, const QString& leftId, const QString& rightId,
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const QString& upLeftId, const QString& upRightId, const QString& downLeftId, const QString& downRightId) :
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AnimNode(AnimNode::Type::BlendDirectional, id),
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_alpha(alpha),
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_upId(upId),
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_downId(downId),
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_leftId(leftId),
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_rightId(rightId),
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_upLeftId(upLeftId),
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_upRightId(upRightId),
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_downLeftId(downLeftId),
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_downRightId(downRightId) {
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}
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AnimBlendDirectional::~AnimBlendDirectional() {
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}
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const AnimPoseVec& AnimBlendDirectional::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
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_alpha = animVars.lookup(_alphaVar, _alpha);
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float parentDebugAlpha = context.getDebugAlpha(_id);
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/*
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if (_children.size() == 0) {
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for (auto&& pose : _poses) {
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pose = AnimPose::identity;
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}
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} else if (_children.size() == 1) {
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_poses = _children[0]->evaluate(animVars, context, dt, triggersOut);
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context.setDebugAlpha(_children[0]->getID(), parentDebugAlpha, _children[0]->getType());
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} else if (_children.size() == 2 && _blendType != AnimBlendType_Normal) {
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// special case for additive blending
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float alpha = glm::clamp(_alpha, 0.0f, 1.0f);
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const size_t prevPoseIndex = 0;
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const size_t nextPoseIndex = 1;
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evaluateAndBlendChildren(animVars, context, triggersOut, alpha, prevPoseIndex, nextPoseIndex, dt);
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// for animation stack debugging
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float weight2 = alpha;
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float weight1 = 1.0f - weight2;
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context.setDebugAlpha(_children[prevPoseIndex]->getID(), weight1 * parentDebugAlpha, _children[prevPoseIndex]->getType());
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context.setDebugAlpha(_children[nextPoseIndex]->getID(), weight2 * parentDebugAlpha, _children[nextPoseIndex]->getType());
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} else {
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float clampedAlpha = glm::clamp(_alpha, 0.0f, (float)(_children.size() - 1));
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size_t prevPoseIndex = glm::floor(clampedAlpha);
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size_t nextPoseIndex = glm::ceil(clampedAlpha);
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auto alpha = glm::fract(clampedAlpha);
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evaluateAndBlendChildren(animVars, context, triggersOut, alpha, prevPoseIndex, nextPoseIndex, dt);
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// weights are for animation stack debug purposes only.
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float weight1 = 0.0f;
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float weight2 = 0.0f;
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if (prevPoseIndex == nextPoseIndex) {
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weight2 = 1.0f;
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context.setDebugAlpha(_children[nextPoseIndex]->getID(), weight2 * parentDebugAlpha, _children[nextPoseIndex]->getType());
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} else {
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weight2 = alpha;
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weight1 = 1.0f - weight2;
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context.setDebugAlpha(_children[prevPoseIndex]->getID(), weight1 * parentDebugAlpha, _children[prevPoseIndex]->getType());
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context.setDebugAlpha(_children[nextPoseIndex]->getID(), weight2 * parentDebugAlpha, _children[nextPoseIndex]->getType());
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}
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}
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processOutputJoints(triggersOut);
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*/
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return _poses;
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}
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// for AnimDebugDraw rendering
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const AnimPoseVec& AnimBlendDirectional::getPosesInternal() const {
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return _poses;
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}
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/*
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void AnimBlendDirectional::evaluateAndBlendChildren(const AnimVariantMap& animVars, const AnimContext& context, AnimVariantMap& triggersOut, float alpha,
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size_t prevPoseIndex, size_t nextPoseIndex, float dt) {
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if (prevPoseIndex == nextPoseIndex) {
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// this can happen if alpha is on an integer boundary
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_poses = _children[prevPoseIndex]->evaluate(animVars, context, dt, triggersOut);
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} else {
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// need to eval and blend between two children.
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auto prevPoses = _children[prevPoseIndex]->evaluate(animVars, context, dt, triggersOut);
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auto nextPoses = _children[nextPoseIndex]->evaluate(animVars, context, dt, triggersOut);
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if (prevPoses.size() > 0 && prevPoses.size() == nextPoses.size()) {
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_poses.resize(prevPoses.size());
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if (_blendType == AnimBlendType_Normal) {
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::blend(_poses.size(), &prevPoses[0], &nextPoses[0], alpha, &_poses[0]);
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} else if (_blendType == AnimBlendType_AddRelative) {
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::blendAdd(_poses.size(), &prevPoses[0], &nextPoses[0], alpha, &_poses[0]);
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} else if (_blendType == AnimBlendType_AddAbsolute) {
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// convert prev from relative to absolute
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AnimPoseVec absPrev = prevPoses;
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_skeleton->convertRelativePosesToAbsolute(absPrev);
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// rotate the offset rotations from next into the parent relative frame of each joint.
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AnimPoseVec relOffsetPoses;
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relOffsetPoses.reserve(nextPoses.size());
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for (size_t i = 0; i < nextPoses.size(); ++i) {
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// copy translation and scale from nextPoses
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AnimPose pose = nextPoses[i];
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int parentIndex = _skeleton->getParentIndex((int)i);
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if (parentIndex >= 0) {
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// but transform nextPoses rot into absPrev parent frame.
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pose.rot() = glm::inverse(absPrev[parentIndex].rot()) * pose.rot() * absPrev[parentIndex].rot();
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}
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relOffsetPoses.push_back(pose);
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}
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// then blend
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::blendAdd(_poses.size(), &prevPoses[0], &relOffsetPoses[0], alpha, &_poses[0]);
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}
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}
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}
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}
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*/
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bool AnimBlendDirectional::lookupChildIds() {
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_center = findChildIndexByName(_centerId);
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_up = findChildIndexByName(_upId);
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_down = findChildIndexByName(_downId);
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_left = findChildIndexByName(_leftId);
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_right = findChildIndexByName(_rightId);
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_upLeft = findChildIndexByName(_upLeftId);
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_upRight = findChildIndexByName(_upRightId);
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_downLeft = findChildIndexByName(_downLeftId);
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_downRight = findChildIndexByName(_downRightId);
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// manditory children
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// TODO: currently all are manditory.
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if (_center == -1 || _up == -1 || _down == -1 || _left == -1 || _right== -1 ||
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_upLeft == -1 || _upRight == -1 || _downLeft == -1 || _downRight == -1) {
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return false;
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} else {
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return true;
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}
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}
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67
libraries/animation/src/AnimBlendDirectional.h
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67
libraries/animation/src/AnimBlendDirectional.h
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//
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// AnimBlendDirectonal.h
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//
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// Created by Anthony J. Thibault on Augest 30 2019.
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// Copyright (c) 2019 High Fidelity, Inc. All rights reserved.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AnimBlendDirectional_h
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#define hifi_AnimBlendDirectional_h
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#include "AnimNode.h"
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// blend between up to nine AnimNodes.
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class AnimBlendDirectional : public AnimNode {
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public:
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friend class AnimTests;
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AnimBlendDirectional(const QString& id, float alpha, const QString& centerId,
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const QString& upId, const QString& downId, const QString& leftId, const QString& rightId,
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const QString& upLeftId, const QString& upRightId, const QString& downLeftId, const QString& downRightId);
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virtual ~AnimBlendDirectional() override;
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virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
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void setAlphaVar(const QString& alphaVar) { _alphaVar = alphaVar; }
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bool lookupChildIds();
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protected:
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// for AnimDebugDraw rendering
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virtual const AnimPoseVec& getPosesInternal() const override;
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AnimPoseVec _poses;
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float _alpha;
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QString _centerId;
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QString _upId;
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QString _downId;
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QString _leftId;
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QString _rightId;
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QString _upLeftId;
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QString _upRightId;
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QString _downLeftId;
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QString _downRightId;
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QString _alphaVar;
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int _center;
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int _up;
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int _down;
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int _left;
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int _right;
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int _upLeft;
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int _upRight;
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int _downLeft;
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int _downRight;
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// no copies
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AnimBlendDirectional(const AnimBlendDirectional&) = delete;
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AnimBlendDirectional& operator=(const AnimBlendDirectional&) = delete;
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};
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#endif // hifi_AnimBlendDirectional_h
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@ -31,6 +31,7 @@ enum class AnimNodeType {
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TwoBoneIK,
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SplineIK,
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PoleVectorConstraint,
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BlendDirectional,
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NumTypes
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};
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return result;
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}
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int findChildIndexByName(const QString& id) {
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for (int i = 0; i < _children.size(); ++i) {
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if (_children[i]->getID() == id) {
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return i;
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}
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}
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return -1;
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}
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const AnimPoseVec& getPoses() const { return getPosesInternal(); }
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protected:
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#include "AnimTwoBoneIK.h"
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#include "AnimSplineIK.h"
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#include "AnimPoleVectorConstraint.h"
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#include "AnimBlendDirectional.h"
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#include "AnimUtil.h"
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using NodeLoaderFunc = AnimNode::Pointer (*)(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static AnimNode::Pointer loadTwoBoneIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static AnimNode::Pointer loadSplineIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static AnimNode::Pointer loadPoleVectorConstraintNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static AnimNode::Pointer loadBlendDirectionalNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static const float ANIM_GRAPH_LOAD_PRIORITY = 10.0f;
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static bool processDoNothing(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) { return true; }
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bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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bool processRandomSwitchStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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bool processBlendDirectionalNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static const char* animNodeTypeToString(AnimNode::Type type) {
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switch (type) {
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case AnimNode::Type::TwoBoneIK: return "twoBoneIK";
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case AnimNode::Type::SplineIK: return "splineIK";
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case AnimNode::Type::PoleVectorConstraint: return "poleVectorConstraint";
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case AnimNode::Type::BlendDirectional: return "blendDirectional";
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case AnimNode::Type::NumTypes: return nullptr;
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};
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return nullptr;
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case AnimNode::Type::TwoBoneIK: return loadTwoBoneIKNode;
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case AnimNode::Type::SplineIK: return loadSplineIKNode;
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case AnimNode::Type::PoleVectorConstraint: return loadPoleVectorConstraintNode;
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case AnimNode::Type::BlendDirectional: return loadBlendDirectionalNode;
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case AnimNode::Type::NumTypes: return nullptr;
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};
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return nullptr;
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case AnimNode::Type::TwoBoneIK: return processDoNothing;
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case AnimNode::Type::SplineIK: return processDoNothing;
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case AnimNode::Type::PoleVectorConstraint: return processDoNothing;
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case AnimNode::Type::BlendDirectional: return processBlendDirectionalNode;
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case AnimNode::Type::NumTypes: return nullptr;
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};
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return nullptr;
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return node;
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}
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static AnimNode::Pointer loadBlendDirectionalNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
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READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
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READ_OPTIONAL_STRING(alphaVar, jsonObj);
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READ_OPTIONAL_STRING(centerId, jsonObj);
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READ_OPTIONAL_STRING(upId, jsonObj);
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READ_OPTIONAL_STRING(downId, jsonObj);
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READ_OPTIONAL_STRING(leftId, jsonObj);
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READ_OPTIONAL_STRING(rightId, jsonObj);
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READ_OPTIONAL_STRING(upLeftId, jsonObj);
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READ_OPTIONAL_STRING(upRightId, jsonObj);
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READ_OPTIONAL_STRING(downLeftId, jsonObj);
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READ_OPTIONAL_STRING(downRightId, jsonObj);
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auto node = std::make_shared<AnimBlendDirectional>(id, alpha, centerId,
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upId, downId, leftId, rightId,
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upLeftId, upRightId, downLeftId, downRightId);
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if (!alphaVar.isEmpty()) {
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node->setAlphaVar(alphaVar);
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}
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return node;
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}
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void buildChildMap(std::map<QString, int>& map, AnimNode::Pointer node) {
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for (int i = 0; i < (int)node->getChildCount(); ++i) {
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map.insert(std::pair<QString, int>(node->getChild(i)->getID(), i));
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return true;
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}
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bool processBlendDirectionalNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& nodeId, const QUrl& jsonUrl) {
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auto blendNode = std::static_pointer_cast<AnimBlendDirectional>(node);
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assert(blendNode);
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return blendNode->lookupChildIds();
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}
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AnimNodeLoader::AnimNodeLoader(const QUrl& url) :
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_url(url)
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