Commit graph

4840 commits

Author SHA1 Message Date
Brad Hefta-Gaub
cfce5af8d4 Merge pull request #7191 from samcake/orange
Better Shading Model and support fr Stingray material
2016-03-01 18:24:09 -08:00
samcake
16ac69315f Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture 2016-03-01 16:38:02 -08:00
Zach Pomerantz
5c64115b26 Use keyLight in DLE instead of _skyboxTexture 2016-03-01 14:44:34 -08:00
Stephen Birarda
f44cf3903c re-instate verified domain ownership for full automatic networking
This reverts commit 34408c8144.
2016-03-01 13:04:37 -08:00
Stephen Birarda
b0c11e6562 Merge pull request #7217 from huffman/udt-random-seq
Randomize initial send sequence number in UDT
2016-03-01 12:59:10 -08:00
Atlante45
4944d0a8d0 Handle threading inside AssetServer 2016-03-01 12:00:43 -08:00
Atlante45
6a4b93a4e7 Proper fix for DiskCacheInfo 2016-03-01 12:00:43 -08:00
Atlante45
40d307a37b Temporary fix to disk cache editor crash 2016-03-01 12:00:43 -08:00
Atlante45
2c1762526d Move all resource requests to the same thread 2016-03-01 12:00:43 -08:00
Ryan Huffman
cc9c87d281 Fix packet version mismatch not showing for domain packets 2016-03-01 11:36:49 -08:00
Brad Hefta-Gaub
2c3fdc995f Away improvements 2016-02-29 20:23:06 -08:00
Anthony J. Thibault
460582239a Avatar eye look at fixes for HMDs
There were three things that were causing issues with eye look at vectors while wearing an HMD.

1) The matrix returned by AvatarUpdate->getHeadPose() was in the wrong space, it should be in avatar space.
   it was actually returning a matrix in sensor/room space.
2) The lookAtPosition was incorrect while wearing an HMD and with no avatars to look at.
3) The eye rotation limits in Rig::updateEyeJoint were relative to the model's zero orientation, NOT relative to the head.
   this was causing the eyes to hit limits when the avatar head turned.
2016-02-29 18:02:50 -08:00
Zach Pomerantz
3c53078178 Merge pull request #7194 from ZappoMan/toggleOverlay
add toggleOverlays menu item and action
2016-02-26 10:17:24 -08:00
Philip Rosedale
783892ac2e Merge pull request #7206 from hyperlogic/tony/simrate-fix
Application: don't simulate until we are ready to render
2016-02-26 07:27:35 -08:00
Brad Hefta-Gaub
bf0fb7258a CR feedback 2016-02-25 22:01:10 -08:00
Anthony J. Thibault
e5c81f66a5 Application: removed threadID and milliseconds from logging. 2016-02-25 18:20:43 -08:00
Anthony J. Thibault
08c16beff2 Application: re-worded presentCount comments 2016-02-25 18:17:42 -08:00
Andrew Meadows
5d1e283508 namechange TouchesKeyhole to IntersectsKeyhole 2016-02-25 18:09:35 -08:00
Andrew Meadows
2591c5ee3e cleanup names that use "keyhole" 2016-02-25 18:09:35 -08:00
Andrew Meadows
9558258f64 use cubeInKeyhole() where appropriate 2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853 use shapeInFrustum() names again
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Anthony J. Thibault
11cd8e03b9 Merge branch 'master' into tony/simrate-fix 2016-02-25 17:50:23 -08:00
Anthony J. Thibault
1fdae13de1 Application: don't simulate until we are ready to render. 2016-02-25 17:48:55 -08:00
Stephen Birarda
34408c8144 Revert "verified domain ownership for full automatic networking" 2016-02-25 17:02:08 -08:00
Brad Hefta-Gaub
b0c286bc3b Merge branch 'master' of https://github.com/highfidelity/hifi into toggleOverlay
Conflicts:
	interface/src/Application.cpp
2016-02-25 16:21:38 -08:00
Brad Hefta-Gaub
202a456e1a Merge pull request #7126 from AndrewMeadows/cleanup
cleanup ViewFrustum method names
2016-02-25 16:12:25 -08:00
Brad Hefta-Gaub
519a90f2bd fix the overlays visible on startup case 2016-02-25 16:02:05 -08:00
Clément Brisset
2e7c7eace5 Merge pull request #7179 from birarda/domain-security
verified domain ownership for full automatic networking
2016-02-25 15:24:09 -08:00
Brad Hefta-Gaub
366aa39be8 handle startup overlay visibility correctly 2016-02-25 14:46:08 -08:00
Andrew Meadows
9c927ea36b ViewFrustum method renames and whitespace cleanup
fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
2016-02-25 09:11:28 -08:00
Brad Hefta-Gaub
91f6b7e80d Merge pull request #7186 from zzmp/feat/scene-ambient-tex
Wire up zone ambientURL
2016-02-25 09:05:25 -08:00
Brad Hefta-Gaub
5828c32041 add toggleOverlays menu item and action 2016-02-25 08:31:11 -08:00
Zach Pomerantz
1817b8ef2f Use only skyboxTexture in DeferredLightingEffect 2016-02-24 16:07:28 -08:00
Zach Pomerantz
95d98e3ed7 Wire up zone ambientURL 2016-02-24 16:07:04 -08:00
Brad Hefta-Gaub
568fd3e77f Merge pull request #7164 from ctrlaltdavid/20809
Restyle message box modal dialogs
2016-02-24 13:47:00 -08:00
Chris Collins
7f679af186 Merge pull request #7176 from zzmp/menu/graphics
Update graphics menus
2016-02-24 08:18:58 -08:00
Clément Brisset
8e8e23452f Merge pull request #7156 from ZappoMan/depthReticleWork
Depth reticle work
2016-02-23 17:54:35 -08:00
Andrew Meadows
8d91912d4b Merge pull request #7162 from hyperlogic/tony/controller-velocity
Improve hand controller move and throw velocity
2016-02-23 17:13:13 -08:00
Zach Pomerantz
7ae9752272 Remove Render > Ambient Light menu 2016-02-23 16:24:43 -08:00
David Rowe
7ee1edac3a Merge branch '20805' into 20809 2016-02-24 13:08:28 +13:00
Stephen Birarda
42582e5d0f remove old voxel cost model from application 2016-02-23 14:53:35 -08:00
Stephen Birarda
6cab831ea0 re-gen the interface keypair while being denied from domain 2016-02-23 14:52:12 -08:00
samcake
7e39cc7753 clean up a bit the 2 globals RenderItem in APplication.cpp 2016-02-23 10:53:33 -08:00
Brad Hefta-Gaub
8117d51324 Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork 2016-02-23 10:21:10 -08:00
Brad Hefta-Gaub
2db25690f1 detect when mouse is over QML overlays or 2D JS Overlays 2016-02-23 10:14:44 -08:00
David Rowe
fdb7a9cf75 Merge branch '20805' into 20809 2016-02-23 20:29:18 +13:00
David Rowe
49c229897f Give the "change avatar?" confirmation dialog a default action 2016-02-23 17:55:36 +13:00
Anthony J. Thibault
0fd260076b SixenseManager: fix velocity and angularVelocity computation
Copied the delta based computation of velocity and angularVelocity that was in
Application::setPalmData() and moved it into SixenseManager.  This will guarantee
that the velocity computation is the same as it was previously.  The goal here is
to NOT change the behavior of the hydra.

The moving average style calculation of velocities has been removed.

Removed dead code.
2016-02-22 20:05:41 -08:00
Brad Davis
160a107bbd Auto-unhide the desktop when showing or raising a window 2016-02-22 19:36:00 -08:00
Anthony Thibault
3b87cd0ea8 Improve hold action by using controller velocity
The AvatarHoldAction now derives the body velocity by using data from the controller::Pose.  Rather then trying to derive it based on previous positions.  This results in more acurate motion of the held object when the hold is released.

OpenVR input plugin: pass the velocity and angularVelocity directly from the controller pose to the controller::Pose.
2016-02-22 19:15:22 -08:00
Brad Hefta-Gaub
9f602a938d don't move mouse on reset sensors 2016-02-21 12:42:02 -08:00
Brad Hefta-Gaub
3e6cddede3 CR feedback 2016-02-21 10:03:51 -08:00
Brad Hefta-Gaub
32a7179c62 CR feedback 2016-02-21 09:59:19 -08:00
Brad Hefta-Gaub
1a4591db58 Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking 2016-02-21 09:30:41 -08:00
Brad Hefta-Gaub
9066fb0622 Merge pull request #7145 from howard-stearns/lod-pid-removal
Lod pid removal
2016-02-20 10:29:42 -08:00
Stephen Birarda
f553becabe data-server name tweak and isAgent behaviour change 2016-02-19 16:04:45 -08:00
Anthony Thibault
942f2c13ab Vive: smoother updates for IK driven by vive controllers
Before this PR the simulation rate was clamped to never exceed 60htz.
This had problems when waving the vive hand controllers in the world,
they would jitter.  The simulation rate is now clamped to never exceed
120 htz.  This has the effect of synchronizing the display and the
update rates to 90htz.

Also there are improvements to vive support if threaded present is
disabled.
2016-02-19 15:58:13 -08:00
Howard Stearns
13c602e2a3 Remove mumbleUnsynchronizedFPS, which is obsolete now that the update/render rate is not in power-of-two lockstep with present rate, and which had users other than the LOD PID. 2016-02-19 15:12:44 -08:00
Brad Hefta-Gaub
7219a925d2 remove getTrueMouse() 2016-02-19 14:17:28 -08:00
Brad Hefta-Gaub
7be5811f34 tweak to UI size, clean up screen to overlay 2016-02-19 13:22:37 -08:00
Howard Stearns
30b4eace95 Remove LOD PID-related preferences and the related toggling of preferences. 2016-02-19 11:52:07 -08:00
Brad Hefta-Gaub
adcadedc65 slight rework of handleRealMouseMoveEvent 2016-02-18 14:40:55 -08:00
Brad Hefta-Gaub
935af6d2cc clean up debug logs 2016-02-18 12:01:03 -08:00
Brad Hefta-Gaub
0467930c57 Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking
Conflicts:
	examples/controllers/handControllerGrab.js
2016-02-18 10:30:43 -08:00
Brad Hefta-Gaub
c4fc3e4057 more work on dragging in hmd 2016-02-18 10:07:37 -08:00
Brad Hefta-Gaub
279519b6d5 hmd mouse check point 2016-02-18 08:44:22 -08:00
Brad Hefta-Gaub
8b8b99c7e0 HMD mouse checkpoint 2016-02-17 21:19:01 -08:00
Anthony Thibault
e863da5a68 Merge pull request #7118 from jherico/hmd_mono
Remove distortion on HMD previews, both mono and stereo
2016-02-17 15:39:48 -08:00
Brad Hefta-Gaub
38430d8d2c Merge pull request #7112 from howard-stearns/snap-turn-preference
Snap turn preference
2016-02-17 09:19:38 -08:00
Brad Hefta-Gaub
a25581c656 clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor) 2016-02-16 12:11:58 -08:00
Brad Davis
56fc9ea301 Remove distortion on HMD previews, both mono and stereo 2016-02-15 21:46:29 -08:00
Brad Hefta-Gaub
0d873c7732 consolidate all calls to QCursor::pos() and QCursor.setPosition() to use common ControllerScriptingInterface 2016-02-15 16:11:25 -08:00
howard-stearns
4150d318d3 "Leave it on by default" (and change name of route variable to SnapTurn). 2016-02-15 13:39:53 -08:00
howard-stearns
20406a5a14 Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar. 2016-02-15 13:26:40 -08:00
samcake
545f276fdf Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-15 09:29:00 -08:00
Andrew Meadows
6baf181453 Merge pull request #7093 from hyperlogic/tony/input-poses-in-avatar-space
Controller Pose values are relative to Avatar.
2016-02-12 17:13:36 -08:00
Brad Hefta-Gaub
d85a8a4fb9 Merge pull request #7103 from jherico/render-rate
Don't drop to half the vsync rate when we can't keep up
2016-02-12 17:11:03 -08:00
Brad Davis
df225afd05 PR feedback 2016-02-12 16:25:46 -08:00
Brad Davis
908e153c36 Don't drop to half the vsync rate when we can't keep up 2016-02-12 15:57:27 -08:00
samcake
9bfeb4a1d5 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-12 11:31:47 -08:00
samcake
ef92a52777 Merge pull request #7051 from zzmp/feat/graphics-dialog
Move graphics settings to a new dialog
2016-02-12 10:46:00 -08:00
samcake
f12030c1a4 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-11 18:41:02 -08:00
Anthony J. Thibault
8bde897cee Application: removed unused myAvatar local variable. 2016-02-11 18:14:42 -08:00
Anthony J. Thibault
111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Zach Pomerantz
a7778daed2 Change graphics dialog to persisted dropdowns 2016-02-11 10:15:13 -08:00
samcake
31230e81bb Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-11 10:05:58 -08:00
samcake
355b8ee40d THursday morning the frustum culling seems broken in one particular angle 2016-02-11 10:05:39 -08:00
Zach Pomerantz
84197e5eb2 Add persistent render engine configuration file 2016-02-11 10:00:44 -08:00
Atlante45
913172b490 Fix extension checking 2016-02-10 18:17:13 -08:00
Chris Collins
b1c6d1d256 Merge pull request #7070 from sethalves/no-sink-upon-server-restart
don't sink through floor when server restarts
2016-02-10 14:42:28 -08:00
Seth Alves
11d296a477 if we are told to clear the octree, disable physics until we have (re)loaded entities 2016-02-10 14:08:35 -08:00
Andrew Meadows
132169395c use const reference for std:vector 2016-02-10 10:36:34 -08:00
Brad Davis
6a66d74e19 Limit the number of concurrent file parsing threads 2016-02-08 23:55:03 -08:00
samcake
07759bb5db Merge pull request #7034 from zzmp/feat/render-to-json
Add toJson methods to render config objects in JS
2016-02-08 18:00:25 -08:00
Zach Pomerantz
8bf6c66327 Add (de)serializer for QObject->JSON 2016-02-05 13:03:46 -08:00
Bradley Austin Davis
ebf0bf394a Fix native text rendering by forcing positions to integer values 2016-02-05 11:43:31 -08:00
Andrew Meadows
63df34541d Merge pull request #6802 from huffman/agent-simulation
Fix Agents bidding on simulation ownership
2016-02-03 13:45:12 -08:00
Bradley Austin Davis
f24f2749e1 Make users.js show QML window for edit friends 2016-02-02 15:19:12 -08:00
Bradley Austin Davis
5adf9adb0e Make mirror rectaqngle move with mirror controls 2016-02-02 12:00:17 -08:00
Ryan Huffman
eff02d3e3a Fix Agents bidding on simulation ownership 2016-02-02 10:47:51 -08:00