Andrew Meadows
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d5c0c200de
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optimization for when physics engine doesn't step
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2015-01-27 15:54:32 -08:00 |
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Andrew Meadows
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b34189115d
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Merge branch andrew/isentropic
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2015-01-23 13:21:45 -08:00 |
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Andrew Meadows
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f2bcdfa2b4
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update _lastSimulated for kinematic motion
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2015-01-23 13:10:41 -08:00 |
|
Andrew Meadows
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d173afaa70
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add support for non-physical kinematic movement
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2015-01-23 11:01:46 -08:00 |
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Andrew Meadows
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2751fab2c3
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don't send collision events for inactive pairs
also throttle collision events to 30/sec
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2015-01-21 18:02:13 -08:00 |
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Andrew Meadows
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e49c76656f
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merge upstream/master into andrew/isentropic
Conflicts:
libraries/physics/src/PhysicsEngine.cpp
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2015-01-21 11:35:36 -08:00 |
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Andrew Meadows
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86583f3f3f
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physics collisions emit script collision events
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2015-01-21 11:27:32 -08:00 |
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Andrew Meadows
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790d07d346
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track known contacts and generate collision events
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2015-01-20 14:18:10 -08:00 |
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Andrew Meadows
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5da38834e2
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introduce notion of NumSteps vs NumSubsteps
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2015-01-20 11:16:40 -08:00 |
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Andrew Meadows
|
0154c613d0
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change FrameCount to NumSubsteps for more accuracy
|
2015-01-20 11:02:48 -08:00 |
|
Andrew Meadows
|
e4f29412d5
|
cheaper failure adding entity to physics engine
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2015-01-19 18:11:14 -08:00 |
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Andrew Meadows
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d5119b3532
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/physics/src/EntityMotionState.h
libraries/physics/src/ObjectMotionState.cpp
libraries/physics/src/PhysicsEngine.cpp
libraries/physics/src/PhysicsEngine.h
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2015-01-16 14:36:27 -08:00 |
|
Andrew Meadows
|
7c9419aa4e
|
fix non-bullet build
|
2015-01-16 10:34:52 -08:00 |
|
Andrew Meadows
|
250fd98fee
|
support for simple kinematic motion
|
2015-01-15 17:51:01 -08:00 |
|
Andrew Meadows
|
9eb4d66327
|
remove warnings
|
2015-01-15 10:36:17 -08:00 |
|
Andrew Meadows
|
ff171a5782
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Bullet is now required dependency
|
2015-01-15 10:27:43 -08:00 |
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Andrew Meadows
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dcca5d532a
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fix for glitchy physics updates
The main problem was: ObjectMotionState::_sentPosition and friends
were not being updated when the EntityServer update arrives.
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2015-01-13 14:00:37 -08:00 |
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Andrew Meadows
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75a8faec86
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purge support for voxels from PhysicsEngine
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2015-01-05 15:02:18 -08:00 |
|
Andrew Meadows
|
fd8e3f6169
|
add moved entities to lists for sorting
and also for outgoing packet updates
|
2014-12-12 13:28:12 -08:00 |
|
Andrew Meadows
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c3f8f8ab98
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init PhysicsEngine with an EntityEditPacketSender
|
2014-12-11 13:29:29 -08:00 |
|
Andrew Meadows
|
572ceb75a4
|
clarification of what outgoing flags are about
|
2014-12-11 12:07:53 -08:00 |
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Andrew Meadows
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cc0e82b97f
|
incoming changes is now QSet<ObjectMotionState*>
|
2014-12-11 10:56:22 -08:00 |
|
Andrew Meadows
|
d9f183458a
|
_entityMotionStates is Qset of EntityMotionState*
|
2014-12-11 08:43:01 -08:00 |
|
Andrew Meadows
|
f9ba4d355c
|
implement EntitySimulation API in PhysicsEngine
|
2014-12-10 17:01:20 -08:00 |
|
Andrew Meadows
|
b0cc3a8509
|
add logic for when to update moving entity
|
2014-12-08 17:18:07 -08:00 |
|
Andrew Meadows
|
3c67400e13
|
namechange CustomMotionState to ObjectMotionState
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2014-12-03 11:12:04 -08:00 |
|
Andrew Meadows
|
29d0d10103
|
track entities added to PhysicsEngine
also fix for RigidBody's not going dynamic
and a fix for changed entities staying on changed list
|
2014-12-02 17:47:48 -08:00 |
|
Andrew Meadows
|
c9ea6885c1
|
PhysicsEngine is now an EntitySimulation
|
2014-12-02 15:29:41 -08:00 |
|
Andrew Meadows
|
1df6c32a4e
|
moving Shape* back into shared lib
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
|
2014-12-01 16:03:14 -08:00 |
|
Andrew Meadows
|
0e0eaea849
|
fix typo that broke the build
|
2014-11-24 11:36:17 -08:00 |
|
Andrew Meadows
|
ec1f11c1a8
|
route more entity updates into physics engine
|
2014-11-24 11:21:40 -08:00 |
|
Andrew Meadows
|
48164c9399
|
cleanup and moving things around
|
2014-11-19 15:31:17 -08:00 |
|
Andrew Meadows
|
388830c2a2
|
Merge branch 'bispinor' into inertia
Conflicts:
interface/src/entities/RenderableModelEntityItem.cpp
libraries/entities/src/BoxEntityItem.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityItem.h
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTree.h
libraries/entities/src/EntityTreeElement.cpp
|
2014-11-18 10:23:38 -08:00 |
|
Andrew Meadows
|
2d400e6ae0
|
rename PhysicsWorld to PhysicsEngine
|
2014-11-18 09:55:25 -08:00 |
|