Commit graph

24391 commits

Author SHA1 Message Date
Brad Davis
ac7b373231 Throttle rendering needs to ensure it's active context 2015-04-23 10:27:28 -07:00
Ryan Huffman
361bf7e441 Remove unnecessary print 2015-04-23 10:15:18 -07:00
Atlante45
b776ea8110 Make ::contains() back into a const 2015-04-23 19:15:06 +02:00
Atlante45
b340cd06bf Fix volume formula for capsules 2015-04-23 19:14:07 +02:00
Seth Alves
c21e06e7a7 don't pile things up at the origin during a load 2015-04-23 10:08:59 -07:00
Seth Alves
2ca592de8b fix logic with infectious simulation ownership 2015-04-23 10:02:29 -07:00
Ryan Huffman
78207f0d51 Make zones pickable in edit.js while control is down 2015-04-23 10:00:05 -07:00
Atlante45
83490051d9 Move shape related contains() to ShapeInfo 2015-04-23 18:55:20 +02:00
Ryan Huffman
30b9e16c1a Remove unused findRayIntersection from zoneOverlayManager 2015-04-23 09:52:21 -07:00
Ryan Huffman
d45e935b93 Add show zone overlay option to menu 2015-04-23 09:52:01 -07:00
Ryan Huffman
4a99c21e7b Add zoneOverlayManager.js 2015-04-23 09:36:53 -07:00
Ryan Huffman
e0d4a0b1e1 Add functionality to turn zone picking off 2015-04-23 09:36:41 -07:00
Ryan Huffman
b31f95a002 Fix cube rendering not working with transparency 2015-04-23 09:34:23 -07:00
Ryan Huffman
6612f9cb61 Fix key light properties in proeprties window 2015-04-23 09:33:58 -07:00
Ryan Huffman
ab261f4443 Update zone overlay to only be visible when edit is on 2015-04-23 09:33:33 -07:00
Ryan Huffman
af46ece9af Remove overlays.js include 2015-04-23 09:33:10 -07:00
Ryan Huffman
af93634fcb Merge branch 'master' of github.com:highfidelity/hifi into edit-zones 2015-04-23 09:32:37 -07:00
Ryan Huffman
5654e3abed Add zone overlay manager 2015-04-23 09:32:15 -07:00
Seth Alves
10e5378396 fix mangled if 2015-04-23 09:13:18 -07:00
Atlante45
51d99da29f Magic number 2015-04-23 17:50:26 +02:00
Atlante45
f494f86ee5 Handle registration point in transforms 2015-04-23 17:48:29 +02:00
Atlante45
bda72025af Check mesh extend before going through triangles 2015-04-23 16:40:40 +02:00
Brad Hefta-Gaub
82d3302d1b Merge pull request #4644 from jherico/offscreen
Working on new-UI implementations of address bar and login
2015-04-23 07:17:45 -07:00
Atlante45
99fd590a90 Update compound shape geometry when async get 2015-04-23 16:05:06 +02:00
Atlante45
d18229d52d Merge branch 'master' of https://github.com/highfidelity/hifi into zones 2015-04-23 15:58:57 +02:00
Atlante45
6be0910966 Fix contain for collision hulls 2015-04-23 15:58:18 +02:00
Atlante45
3a0b5f9d22 Register RenderableZoneEntityItem in EntityTreeRenderer 2015-04-23 15:34:03 +02:00
Atlante45
c91ca146d5 Add different shapes to zone example 2015-04-23 15:22:58 +02:00
Atlante45
15482d6a57 Don't compute shape for zones 2015-04-23 15:21:51 +02:00
Atlante45
fb4d1d3557 Fix compoundShapeURL reseting shapeType 2015-04-23 14:24:20 +02:00
Atlante45
f117941c8d Macro fixing 2015-04-23 13:25:14 +02:00
Atlante45
01f4f34911 Centralize contains standard cases 2015-04-23 13:04:59 +02:00
Atlante45
837a0d3ba8 rename collision model in edit.js 2015-04-23 12:13:52 +02:00
Atlante45
3ebe72f025 Fix read macro 2015-04-23 12:12:42 +02:00
Seth Alves
9e96026c52 move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState 2015-04-22 21:36:36 -07:00
Brad Davis
eaaada908a Merge pull request #4674 from ZappoMan/ZoneVolume
implement volume priority for zones
2015-04-22 20:21:30 -07:00
Brad Davis
de179256d3 Kill all the whitespace 2015-04-22 20:19:19 -07:00
Brad Davis
eab4ad9ea9 More coding standard stuff 2015-04-22 20:16:41 -07:00
Brad Davis
44efcdf82a More coding standard 2015-04-22 20:08:49 -07:00
Brad Hefta-Gaub
67a12d8272 Merge pull request #4665 from ctrlaltdavid/dde-miscellaneous
DDE miscellaneous
2015-04-22 19:57:49 -07:00
Brad Davis
732e9723cd Messed up rename 2015-04-22 19:24:43 -07:00
Brad Davis
930ec7a6d8 One more 2015-04-22 19:22:10 -07:00
Brad Davis
c4d2bd2cda More coding standard fixes 2015-04-22 19:18:09 -07:00
Brad Davis
8d8c4babba Coding standard fixes 2015-04-22 19:06:22 -07:00
Seth Alves
4ca076ed94 put PhysicsEngine::bump back in. some things get missed if we just set the one thing active 2015-04-22 18:53:49 -07:00
Seth Alves
d51f5a0ae8 remove commented out code 2015-04-22 17:22:37 -07:00
Seth Alves
5a7f8a2f5a git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table 2015-04-22 17:06:21 -07:00
Seth Alves
864f8cb3b3 fix comment 2015-04-22 16:10:25 -07:00
Seth Alves
96b4517e6e when removing something from bullet, attempt to wake up anything that was touching it 2015-04-22 16:05:31 -07:00
Seth Alves
07a848c9ce added bump call in physics engine for when an entity is deleted and may have something resting on top of it 2015-04-22 15:50:39 -07:00