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Fix cube rendering not working with transparency
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parent
6612f9cb61
commit
b31f95a002
1 changed files with 2 additions and 2 deletions
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@ -77,7 +77,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
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if (_drawOnHUD) {
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DependencyManager::get<GeometryCache>()->renderSolidCube(1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
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} else {
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DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
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DependencyManager::get<GeometryCache>()->renderSolidCube(1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
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}
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glPopMatrix();
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@ -89,7 +89,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
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if (_drawOnHUD) {
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DependencyManager::get<GeometryCache>()->renderSolidCube(1.0f, cubeColor);
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} else {
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DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(1.0f, cubeColor);
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DependencyManager::get<GeometryCache>()->renderSolidCube(1.0f, cubeColor);
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}
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glPopMatrix();
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} else {
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