From b31f95a002cc52a58b4b1e75440c180df43e1857 Mon Sep 17 00:00:00 2001 From: Ryan Huffman Date: Thu, 23 Apr 2015 09:34:23 -0700 Subject: [PATCH] Fix cube rendering not working with transparency --- interface/src/ui/overlays/Cube3DOverlay.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/ui/overlays/Cube3DOverlay.cpp b/interface/src/ui/overlays/Cube3DOverlay.cpp index a9bfbae8dd..60f985b083 100644 --- a/interface/src/ui/overlays/Cube3DOverlay.cpp +++ b/interface/src/ui/overlays/Cube3DOverlay.cpp @@ -77,7 +77,7 @@ void Cube3DOverlay::render(RenderArgs* args) { if (_drawOnHUD) { DependencyManager::get()->renderSolidCube(1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha)); } else { - DependencyManager::get()->renderSolidCube(1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha)); + DependencyManager::get()->renderSolidCube(1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha)); } glPopMatrix(); @@ -89,7 +89,7 @@ void Cube3DOverlay::render(RenderArgs* args) { if (_drawOnHUD) { DependencyManager::get()->renderSolidCube(1.0f, cubeColor); } else { - DependencyManager::get()->renderSolidCube(1.0f, cubeColor); + DependencyManager::get()->renderSolidCube(1.0f, cubeColor); } glPopMatrix(); } else {