Throttle rendering needs to ensure it's active context

This commit is contained in:
Brad Davis 2015-04-23 10:27:28 -07:00
parent 82d3302d1b
commit ac7b373231

View file

@ -115,6 +115,7 @@ void GLCanvas::throttleRender() {
OculusManager::beginFrameTiming();
}
makeCurrent();
Application::getInstance()->paintGL();
swapBuffers();