Zach Pomerantz
d0f3ad75b8
Nest Persistent in Config to compile on nix
2016-02-11 10:27:32 -08:00
Zach Pomerantz
a7778daed2
Change graphics dialog to persisted dropdowns
2016-02-11 10:15:13 -08:00
Zach Pomerantz
84197e5eb2
Add persistent render engine configuration file
2016-02-11 10:00:44 -08:00
Zach Pomerantz
66e1d9668c
Add ComboBox preference
2016-02-11 10:00:44 -08:00
samcake
99e9b3ecdd
Merge pull request #7043 from zzmp/fix/render-ui
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Revamp the render engine ui
2016-02-11 09:57:51 -08:00
Clément Brisset
c3218a3af9
Merge pull request #7069 from AndrewMeadows/another-crash-fix
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Fix crash when propagating simulation ownership on deleted objects
2016-02-11 09:29:08 -08:00
Zach Pomerantz
3bace3cdbb
Rework the qml for brevity
2016-02-11 08:48:01 -08:00
Zach Pomerantz
86412c1890
Fix default debug buffer size
2016-02-11 08:47:59 -08:00
Zach Pomerantz
991d6328ef
Fix JSON integration for JobConfig
2016-02-11 08:47:58 -08:00
Zach Pomerantz
5f395654f0
Integrate JobConfig with JSON/qml
2016-02-11 08:47:51 -08:00
Seth Alves
3a2b082a7f
remove incorrect assert
2016-02-10 20:47:22 -08:00
Andrew Meadows
ac60917b54
sigh... protect againt null MotionStates
2016-02-10 17:58:38 -08:00
Andrew Meadows
fed03edde3
manually removing contact manifolds was a bad idea
2016-02-10 17:58:38 -08:00
Andrew Meadows
532f0683e8
remove all contact info before removing objects
2016-02-10 17:58:38 -08:00
Stephen Birarda
97cd65cf80
don't use usecTimestampNow for per second actions
2016-02-10 15:07:58 -08:00
Andrew Meadows
d121dab937
Merge pull request #7057 from sethalves/grab-then-equip
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Grab then equip
2016-02-10 14:16:31 -08:00
Seth Alves
3b1db7a522
Merge pull request #7061 from AndrewMeadows/crash-fix
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Fix crash when deleting many moving dynamic objects.
2016-02-10 13:58:03 -08:00
Seth Alves
49f2724608
don't return void
2016-02-10 13:49:03 -08:00
Andrew Meadows
8ddbce1ee2
Merge pull request #7059 from sethalves/clamp-ik-dt
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avoid crazy ik-induced shaking / orbits
2016-02-10 13:32:53 -08:00
James B. Pollack
b07c32e116
Merge pull request #7062 from jherico/webentitiies
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Ensure the QML content gets destroyed on deletion of a QML surface
2016-02-10 13:27:59 -08:00
Seth Alves
af6bb50f74
fix warning
2016-02-10 12:09:28 -08:00
Seth Alves
9d21c3d549
Merge branch 'master' of github.com:highfidelity/hifi into grab-then-equip
2016-02-10 11:35:25 -08:00
Chris Collins
db06674f7e
Merge pull request #7058 from hyperlogic/tony/moving-platform-bugfixes
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SpatiallyNestable: bug fixes for kinematic entities
2016-02-10 11:34:32 -08:00
Brad Davis
a4f2fc58fd
Ensure the QML content gets destroyed on deletion of a QML surface
2016-02-10 11:27:18 -08:00
Seth Alves
6fea0b9396
also make sure tau is >= 1.0
2016-02-10 11:20:56 -08:00
Andrew Meadows
84fb983da7
don't forget to remove from _outgoingChanges
2016-02-10 10:36:35 -08:00
Andrew Meadows
4bcb7b1ba9
more correct profiling
2016-02-10 10:36:34 -08:00
Andrew Meadows
9b467e94da
constify and explicit override
2016-02-10 10:36:34 -08:00
Seth Alves
b3b053ce18
if delta-time is more than 1/30th of a second, clamp it to avoid crazy ik induced orbits when main thread is blocked
2016-02-10 09:52:29 -08:00
Ken Cooke
a875542142
Merge pull request #7053 from birarda/integrate-new-hrtf
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Integrate the new audio HRTF in AudioMixer
2016-02-10 07:34:50 -08:00
Anthony J. Thibault
727e289ecd
SpatiallyNestable: bug fixes for kinematic entities
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* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Stephen Birarda
ac0db04892
repair to wrapped memcpy from AudioRingBuffer
2016-02-09 16:39:22 -08:00
Stephen Birarda
cafcb6b109
remove degree conversion that is not used
2016-02-09 15:25:10 -08:00
Stephen Birarda
5c9f673e38
fix for missing M_PI
2016-02-09 15:05:19 -08:00
Seth Alves
251810edc5
only suppress location edits when they arrive over the network -- script can still update
2016-02-09 15:03:36 -08:00
Stephen Birarda
7b2726f89b
ensure that injectors are cleaned up once inactive
2016-02-09 14:30:59 -08:00
Stephen Birarda
1773233af4
cleanup management of HRTF objects across connected Nodes
2016-02-09 14:30:44 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
2b10fea006
SpatiallyNestable: warn on failure.
2016-02-09 14:03:39 -08:00
Brad Hefta-Gaub
a8ec4bb844
Merge pull request #7049 from jherico/antistutter
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Anti-stutter work
2016-02-09 12:16:15 -08:00
Stephen Birarda
a6a694c704
fix mixing bugs post HRTF integration
2016-02-09 11:58:55 -08:00
Chris Collins
cc576dd5e3
Merge pull request #7045 from sethalves/fix-query-cube
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fix queryAACube lastEdited bug
2016-02-09 11:23:56 -08:00
Brad Davis
7d99f9e72f
PR comments
2016-02-09 10:16:44 -08:00
Brad Davis
839b8d432e
Don't burn CPU cycles calculating an average color we don't use
2016-02-09 09:39:34 -08:00
Brad Davis
2b127720f8
Run the present thread at highest priority
2016-02-09 09:39:33 -08:00
Chris Collins
e61636e8a7
Merge pull request #7028 from zzmp/fix/overlay
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Add transparency and layering for overlays
sam is doing it
2016-02-09 09:18:32 -08:00
Brad Davis
421160eeb6
Make the file parsing threads run at lower priority
2016-02-08 23:55:02 -08:00
Anthony J. Thibault
6a82594a4f
SpatiallyNestable: more locks, less contention
2016-02-08 20:09:32 -08:00
Anthony J. Thibault
9a0e206843
SpatiallyNestable: made getParentPointer protected again.
2016-02-08 20:04:45 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
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Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00