Andrew Meadows
d032eab0de
merge upstream/master into andrew/inertia
2015-01-05 09:19:37 -08:00
Andrew Meadows
30200ef7eb
add damping to ObjectMotionState
2015-01-05 09:17:46 -08:00
Philip Rosedale
a01ab38f1b
Merge pull request #4029 from Atlante45/new_glm_fix
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Fix compile error with new glm version
2015-01-04 11:26:37 -08:00
ZappoMan
139f96c8b0
remove PerformanceTimer from recalculateMeshBoxes() because it's not thread safe
2015-01-02 14:41:09 -08:00
Philip Rosedale
384899e977
Merge pull request #4032 from Atlante45/uninitialized_entity_members
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Initialize entities' _locked and _script
2015-01-02 14:01:55 -08:00
Atlante45
022beff569
Initialize entities' _locked and _script
2015-01-02 12:37:00 -08:00
Sam Gateau
46ab4833be
applying the shadowing improvment to the cascaceded path shader and cleaning the code
2015-01-02 12:12:41 -08:00
Sam Gateau
24d39f4453
refining the shadowing
2015-01-02 11:29:54 -08:00
Sam Gateau
ef7c002237
Improving the shadow effect with lightmaps
2015-01-02 10:31:34 -08:00
Andrew Meadows
0d3e78fdb8
modify extrapolation behavior when bullet enabled
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Allows Bullet to specify an object as "at rest"
by setting velocity to zero.
Also, moved velocity damping above position integration
to get the same order of operations as Bullet.
2014-12-31 16:32:09 -08:00
Atlante45
b1f0ec8dfb
Fix compile error with new glm version
2014-12-31 15:49:56 -08:00
Sam Gateau
02949dbc5a
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2014-12-31 10:59:42 -08:00
Philip Rosedale
bd88e0f38d
Merge pull request #4026 from ZappoMan/entityScriptsAndEvents
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evaluate entity scripts in a sandbox before constructing
2014-12-31 10:44:55 -08:00
Brad Hefta-Gaub
eaa6d4455d
Merge pull request #4024 from samcake/temp1
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Moving deferred lighting shaders from the resource folder to embedded source in the executable
2014-12-31 10:33:30 -08:00
Brad Hefta-Gaub
43e6ba77fa
Merge pull request #4007 from AndrewMeadows/inertia
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Bullet physics part 1
2014-12-31 10:33:00 -08:00
ZappoMan
eb28efa648
evaluate entity scripts in a sandbox before constructing
2014-12-31 09:58:18 -08:00
Sam Gateau
e1a295fb37
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2014-12-31 08:40:15 -08:00
Andrew Meadows
ec1ef39a7f
Merge pull request #4023 from PhilipRosedale/master
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Torso twists to follow head, fix bug with head rotations
2014-12-31 08:01:39 -08:00
Sam Gateau
ae6ccf1a7d
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2014-12-30 17:56:08 -08:00
Sam Gateau
4fb9e9c775
cleaning the code
2014-12-30 17:55:49 -08:00
Sam Gateau
8d95639416
moving the deferrered shaders from the resource folder to built-in the executable
2014-12-30 17:43:52 -08:00
Sam Gateau
37017d0c16
moving the deferrered shaders from the resource folder to built-in the executable
2014-12-30 17:42:10 -08:00
Philip Rosedale
dc9937e11a
only twist own body, remove unused head functions
2014-12-30 17:02:53 -08:00
samcake
20d66d201e
Merge pull request #4020 from ZappoMan/gpuStreamizing
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Improvements to GeometryCache::renderQuad()
2014-12-30 16:49:16 -08:00
ZappoMan
86a9d5719b
fix one more case of animaiton stutter
2014-12-30 15:12:23 -08:00
Clément Brisset
860098585c
Merge pull request #4018 from samcake/temp0
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Moving the shaders used in Model.cpp from resources folder into the built-in executable
2014-12-30 13:36:13 -08:00
ZappoMan
eb4b8291d7
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2014-12-30 13:28:49 -08:00
ZappoMan
4e6ed4a449
fix comments
2014-12-30 13:26:13 -08:00
ZappoMan
28569836bb
rename parameters and reuse previously registered quad if geometry didn't change
2014-12-30 13:24:31 -08:00
Andrew Meadows
6f72d4ad81
easier to read Bullet to GLM conversions and back
2014-12-30 13:15:57 -08:00
Andrzej Kapolka
180bed4609
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-12-30 12:51:03 -08:00
Sam Gateau
a022e94814
Adding the shader files
2014-12-30 12:38:36 -08:00
ZappoMan
be137534b5
first cut at registered quads to reduce copies of constantly changing quads
2014-12-30 12:38:16 -08:00
Sam Gateau
e752edc44a
Moving the shaders used in Model.cpp from resources folder into the built-in executable
2014-12-30 12:35:00 -08:00
Andrzej Kapolka
c9b3b5ff7d
Scale back on first dropped packet, use Qt send/receive buffer size options
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rather than setsockopt/getsockopt.
2014-12-30 12:30:38 -08:00
Andrew Meadows
5e2246625b
fix layout to abide by the coding standard
2014-12-30 12:09:22 -08:00
Clément Brisset
9a1c521df2
Merge pull request #4014 from ZappoMan/animationFrameIndex
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Fix stuttering in animation caused when animation plays too long without lastFrame set
2014-12-30 12:07:26 -08:00
Andrew Meadows
e43d7b7369
fix indentation in ctor init
2014-12-30 12:05:28 -08:00
Andrew Meadows
da551a0a76
restore script change detection to what it was
2014-12-30 11:56:39 -08:00
Andrew Meadows
ba873deb49
ignore Entity updates that don't change anything
2014-12-30 11:38:24 -08:00
ZappoMan
53a7d83f35
CR feedback spacing
2014-12-30 10:33:22 -08:00
ZappoMan
cb951763fd
CR feedback spacing
2014-12-30 10:29:18 -08:00
ZappoMan
a4520f6a07
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2014-12-30 10:27:06 -08:00
ZappoMan
a0ec2ddfe9
clamp frame index between 0 and 100,000
2014-12-29 21:07:04 -08:00
Andrew Meadows
ce14c823a1
add comment about stubbed ObjectMotionState
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for when Bullet lib is not found
2014-12-29 16:41:27 -08:00
Andrew Meadows
a97b8b0ea9
fix memory leak of EntityMotionState's
2014-12-29 16:33:41 -08:00
Andrew Meadows
97f44b64fc
assert NULL EntityItem::_physicsInfo in dtor
2014-12-29 15:27:54 -08:00
Andrew Meadows
213133c705
restoring EntityTreeElement::cleanupEntities()
2014-12-29 15:19:25 -08:00
ZappoMan
49e350fab2
Merge branch 'master' of https://github.com/highfidelity/hifi into animationFrameIndex
2014-12-29 14:01:35 -08:00
Andrew Meadows
8cb8092310
remove unused code
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I forget what I was using UUIDHashKey for
2014-12-29 10:55:47 -08:00