howard-stearns
88c2c534ad
don't set bogus values
2017-01-11 17:01:46 -08:00
howard-stearns
9298bcf628
remove log spam
2017-01-11 16:32:15 -08:00
howard-stearns
5c06841732
use update signal instead of timer
2017-01-11 16:24:05 -08:00
howard-stearns
357b4db1db
fix mouse vs lasers, again
2017-01-11 14:24:24 -08:00
howard-stearns
a808a8c749
revert "fix competition between seek mouse and lasers"
2017-01-11 14:23:18 -08:00
Brad Hefta-Gaub
cb69e70781
fix competition between seek mouse and lasers
2017-01-05 11:31:50 -08:00
Anthony J. Thibault
7f840d3a08
Can use 'xboxLaser' in third person camera
2016-11-30 10:01:11 -08:00
howard-stearns
e2fded846f
make hand-controller ui work in third person
2016-11-11 11:10:42 -08:00
Dante Ruiz
e22c36b4b7
fixed menu pop up delay
2016-11-07 17:16:24 +00:00
Dante Ruiz
1a83cc2c3e
fixed deleted comment
2016-11-02 00:12:23 +01:00
Dante Ruiz
d29b1c34b1
fixed coding standard conflicts
2016-11-02 00:07:58 +01:00
Dante Ruiz
e9d10b609d
removed bad commit
2016-11-02 00:05:38 +01:00
Dante Ruiz
86abd9120e
Fixed menu out of view with HMD and Xbox controller
2016-11-01 14:30:48 -07:00
Brad Hefta-Gaub
ed4279783d
CR feedback
2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
76ca3aa546
fix residual head laser
2016-10-24 15:25:06 -07:00
Brad Hefta-Gaub
779f326452
cleanup
2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
a25d50387e
gak
2016-10-24 14:47:10 -07:00
Brad Hefta-Gaub
a282d83546
more work on extra lasers
2016-10-24 07:46:04 -07:00
Brad Hefta-Gaub
c082c74cc0
use head pose for controller in case there are no hand controllers available
2016-10-18 10:01:00 -07:00
howard-stearns
140caf84d8
never interact with hud elements while holding something
2016-10-14 18:30:52 -07:00
Brad Hefta-Gaub
ddce0ef74a
make laser pointers work even while content is loading
2016-10-13 17:50:20 -07:00
howard-stearns
0099a4e549
allow hand controller operations when Interface doesn't have focus, but
...
ONLY when in hmd.
2016-10-12 11:23:06 -07:00
Brad Hefta-Gaub
4ec9299930
fix reticle depth when not moving mouse, but moving head relative to HUD
2016-10-08 14:31:30 -07:00
Ryan Huffman
a4ffa7b23f
Add disabling of right click menu with vive
2016-10-07 10:30:18 -07:00
Seth Alves
746d0cd91c
get various hand lasers to all line up with grab-point sphere
2016-09-07 16:10:37 -07:00
Andrew Meadows
6f6a7bcc44
wrap default scripts with local scope
2016-08-25 08:57:06 -07:00
Anthony J. Thibault
b2dff8aa77
Easier to click buttons on web entities with shaky hand controllers
...
There is an angular and time dead spot on webEntity for scrolling vs clicking.
Currently, it's 150 ms and 3 degrees. See POINTER_PRESS_TO_MOVE_DELAY and POINTER_PRESS_TO_MOVE_DEADSPOT_ANGLE
* Fix for warnings when clicking on window.open() links in WebEntity
2016-08-23 10:19:49 -07:00
James B. Pollack
5ad5899140
revert pointer changes
2016-08-02 21:26:48 -07:00
James B. Pollack
88ebeaa4cb
start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck
2016-08-02 18:46:47 -07:00
James B. Pollack
d00c1f62fc
fixes
2016-08-02 15:40:19 -07:00
James B. Pollack
f6984aaff8
clear timeout one more place
2016-08-02 14:42:21 -07:00
Brad Davis
317dee1b23
Fix decoration inflation
2016-07-15 16:15:53 -07:00
Brad Davis
8685b23610
When using the hand controller as a mouse, disable the navigation focus state in QML
2016-07-14 12:11:12 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
Howard Stearns
5556bbb0a3
Merge branch 'master' of https://github.com/highfidelity/hifi into update-invisible-reticle-only-when-triggered
2016-06-30 11:25:44 -07:00
Brad Hefta-Gaub
7dd53d7757
Merge pull request #8149 from howard-stearns/limit-hand-controller-actions-to-recommended-area
...
limit hand controller actions to recommended area
2016-06-30 11:06:32 -07:00
Howard Stearns
b649b30777
Reduce margin.
2016-06-29 08:20:47 -07:00
Howard Stearns
b551bc3c1a
Use the whole area, less a margin.
2016-06-28 18:01:09 -07:00
Howard Stearns
d650c50a5b
Use normal Script.update (60hz) instead of a timer (@20hz).
2016-06-28 17:44:30 -07:00
howard-stearns
c492d125e0
limit hand controller actions to recommended area
2016-06-28 13:19:03 -07:00
howard-stearns
799686f29d
Only update the (invisible) cursor position from hand controllers when the
...
trigger is partially squeezed.
2016-06-28 11:36:08 -07:00
howard-stearns
f8391f0062
fix reticle bugs
2016-06-23 16:51:15 -07:00
howard-stearns
223f9bda2e
gratuitous change to force things.
2016-06-21 17:03:49 -07:00
howard-stearns
bfb697bc77
No hysteresis.
2016-06-20 17:04:23 -07:00
howard-stearns
cd1780efef
brush clearing
2016-06-20 13:21:06 -07:00
howard-stearns
74a3db4e1c
When setting Reticle.depth, don't assume that we're in the center of the
...
HUD.
2016-06-17 11:14:56 -07:00
Howard Stearns
faa2624ca7
Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
...
Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
howard-stearns
2c7642a367
Do not make ReticleClick when we enter an overlay with the trigger
...
pressed.
2016-06-15 12:28:42 -07:00
howard-stearns
6366ca7508
Go red for full trigger.
2016-06-15 11:08:59 -07:00
Howard Stearns
ae65790bf3
no laser (or mouse cursor) from hand controllers unless trigger squeezed
2016-06-14 18:07:08 -07:00