howard-stearns
|
b3fda55ea9
|
handedness
|
2016-04-29 11:39:36 -07:00 |
|
howard-stearns
|
37380556f6
|
checkpoint basic handedness (before the remapping part)
|
2016-04-29 11:32:29 -07:00 |
|
howard-stearns
|
e847948f9b
|
Handle away mode.
|
2016-04-29 11:01:07 -07:00 |
|
howard-stearns
|
9f5ee10374
|
Simplification, with just a fake projection ball shown where click will
occur in 3d.
|
2016-04-29 10:40:08 -07:00 |
|
howard-stearns
|
0362dd970e
|
checkpoint.
|
2016-04-28 17:04:04 -07:00 |
|
howard-stearns
|
0b2fffa5de
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hand-controller-pointer
|
2016-04-28 15:30:44 -07:00 |
|
howard-stearns
|
c68cae5dc0
|
stash some commented-out code before update
|
2016-04-28 15:28:50 -07:00 |
|
howard-stearns
|
89e4670361
|
checkpoint
|
2016-04-28 14:51:17 -07:00 |
|
howard-stearns
|
f3adfb7c50
|
disable controller-button to mouse click mapping when off-hud and no
visualization.
|
2016-04-28 10:49:45 -07:00 |
|
howard-stearns
|
5ac67119a1
|
Pretty solid except for in-world clicking via red ball instead of laser
end, and not turning off clicking when no visualization.
|
2016-04-28 10:28:04 -07:00 |
|
howard-stearns
|
d2a92acc73
|
checkpoint demo2
|
2016-04-27 15:38:25 -07:00 |
|
Howard Stearns
|
e2101a8996
|
checkpoint
|
2016-04-27 10:32:18 -07:00 |
|
howard-stearns
|
53d7b57d49
|
checkpoint
|
2016-04-26 14:30:20 -07:00 |
|
Andrew Meadows
|
c0b446ca4b
|
archive remaining JS scripts
|
2016-04-26 11:18:22 -07:00 |
|
Howard Stearns
|
58b4187f22
|
Cleanup of non-hydra code.
|
2016-04-26 09:21:40 -07:00 |
|
Andrew Meadows
|
582b20227a
|
move from examples/ to scripts/default/
|
2016-04-25 17:35:27 -07:00 |
|
howard-stearns
|
33c491bc5d
|
checkpoint
|
2016-04-25 17:05:03 -07:00 |
|
howard-stearns
|
570d4a4a16
|
checkpoint "demo"
|
2016-04-25 15:13:23 -07:00 |
|
Howard Stearns
|
24f78eafa4
|
checkpoint
|
2016-04-25 09:15:53 -07:00 |
|
Howard Stearns
|
11e2e209e2
|
Can use mouse for debugging/development when you don't have a working hydra.
|
2016-04-24 20:32:21 -07:00 |
|
howard-stearns
|
b88f478dc4
|
Checkpoint
|
2016-04-23 18:01:04 -07:00 |
|
Seth Alves
|
45733478da
|
make auto-unequip code smarter -- equipping a long thing by the end is now possible
|
2016-04-07 13:15:39 -07:00 |
|
Brad Hefta-Gaub
|
52497b1dfc
|
Merge pull request #7560 from sethalves/remove-handcontroller-touch
remove code that sends entity 'touch' events
|
2016-04-05 17:50:07 -07:00 |
|
Seth Alves
|
ace4546dec
|
make handGrabController search ray follow controller rather than IK driven hand
|
2016-04-04 12:49:03 -07:00 |
|
Seth Alves
|
0bd747fa06
|
remove code that sends entity 'touch' events
|
2016-04-04 11:00:27 -07:00 |
|
Seth Alves
|
3f3efc4250
|
remove debug prints
|
2016-04-01 17:55:12 -07:00 |
|
Seth Alves
|
9942a5edd4
|
don't reset local offset during a hold
|
2016-04-01 17:22:20 -07:00 |
|
Seth Alves
|
d9f5a0ccaf
|
experiment
|
2016-04-01 17:17:21 -07:00 |
|
Seth Alves
|
f05f283b04
|
disable setting of angular velocity upon release of a parenting grab
|
2016-04-01 16:58:17 -07:00 |
|
Seth Alves
|
bfa2d8f405
|
set angular velocity on parenting-grab release
|
2016-04-01 15:11:01 -07:00 |
|
Seth Alves
|
eb22b5e4a7
|
velocity is now set when a parenting grab ends, though not angular velocity
|
2016-04-01 14:50:42 -07:00 |
|
Seth Alves
|
7c8050790b
|
set velocity when something is un-parent-grabbed
|
2016-04-01 14:20:36 -07:00 |
|
Seth Alves
|
e8d58483aa
|
fix typo
|
2016-03-31 16:37:08 -07:00 |
|
Seth Alves
|
0e643a1555
|
debugging prints
|
2016-03-31 16:26:54 -07:00 |
|
Seth Alves
|
a8b4d1a379
|
ray follows controller
|
2016-03-31 13:46:00 -07:00 |
|
Seth Alves
|
a89735cb76
|
integrate Philip's changes to distance grabbing
|
2016-03-31 13:29:31 -07:00 |
|
Seth Alves
|
40f30b9141
|
get rid of distance equip
|
2016-03-30 17:25:53 -07:00 |
|
Seth Alves
|
2b73b2c6d8
|
debugging
|
2016-03-15 13:50:23 -07:00 |
|
Seth Alves
|
9df8c4e969
|
add velocity argument to release
|
2016-03-15 09:00:01 -07:00 |
|
Seth Alves
|
8b5b6f5a20
|
added HOLD state which uses presets but isn't persistent when button is released
|
2016-03-14 16:39:09 -07:00 |
|
Seth Alves
|
7e5a1e73e5
|
equip/de-equip with thumb button rather than bumper. trigger and bumper do the same thing
|
2016-03-14 15:25:59 -07:00 |
|
Seth Alves
|
f1992af38e
|
started to add grabbable psuedo properties to edit.js
|
2016-03-12 13:20:00 -08:00 |
|
Anthony J. Thibault
|
e1a3c5b618
|
Fix for vertical pitch offset.
Also, added hysteresis to the controller selection, to prevent flapping back and forth between controllers when they are at rest.
|
2016-03-09 10:31:58 -08:00 |
|
Anthony J. Thibault
|
f82dc4569e
|
handControllerMouse.js: removed non-uniform scaling.
If your controller moves in a circle, the mouse pointer should as well.
|
2016-03-08 15:59:17 -08:00 |
|
Anthony J. Thibault
|
ce5d83d551
|
handConttollerMouse.js: improved comments
|
2016-03-08 15:32:12 -08:00 |
|
Anthony J. Thibault
|
27fb7a3143
|
handControllerMouse: improve determination of which controller is moving the most
That controller will have exclusive control of the mouse reticle.
|
2016-03-08 15:14:37 -08:00 |
|
Anthony J. Thibault
|
26b4c904f3
|
handControllerMouse.js: transform hand controllers into sensor frame
|
2016-03-07 18:42:52 -08:00 |
|
James B. Pollack
|
247ebb380b
|
Merge pull request #7253 from hyperlogic/tony/distance-holding-fixes
HandControllerGrab: fixes for distance holding
|
2016-03-07 12:12:58 -08:00 |
|
Brad Hefta-Gaub
|
78b608b970
|
Merge pull request #7225 from PhilipRosedale/hydraReticle
Hand controller drives mouse, does not take over if set down
|
2016-03-06 13:33:02 -08:00 |
|
Anthony J. Thibault
|
076b0b42d7
|
HandControllerGrab: fixes for distance holding
Because controller poses are in avatar space, there is no need
to apply delta avatar position changes and rotation changes.
|
2016-03-04 20:36:32 -08:00 |
|