Philip Rosedale
a98efbc660
Merge pull request #6997 from jagwire/WorkingEnergy
...
Working energy usage for entity manipulation.
2016-02-05 17:17:45 -08:00
samcake
502abd3e93
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-05 16:50:18 -08:00
samcake
e5f3805d0e
Fixing the item insert in cell criteria for subcell and adding debgging tool
2016-02-05 16:49:43 -08:00
Ken Cooke
ad0383114b
Compiler fixes
2016-02-05 16:34:04 -08:00
Ken Cooke
1a1b34296c
Compiler fixes
2016-02-05 15:44:31 -08:00
Ken Cooke
721fa9d43a
HRTF-based audio spatialization engine
2016-02-05 15:24:09 -08:00
Andrew Meadows
09bdccb18c
Merge pull request #7032 from hyperlogic/tony/standing-jump
...
MyAvatar: Standing Takeoff and In-Air Animations
2016-02-05 13:45:52 -08:00
Zach Pomerantz
c334e4ebcb
Add JSON interface to render::Job::Config
2016-02-05 13:03:47 -08:00
Zach Pomerantz
8bf6c66327
Add (de)serializer for QObject->JSON
2016-02-05 13:03:46 -08:00
Bradley Austin Davis
ebf0bf394a
Fix native text rendering by forcing positions to integer values
2016-02-05 11:43:31 -08:00
Zach Pomerantz
d9132f3973
Clean up geometry instanced calls
2016-02-05 11:22:45 -08:00
Zach Pomerantz
b0a9c299ed
Add tone mapping to overlay shaders
2016-02-05 11:18:42 -08:00
Anthony J. Thibault
f13e31c7fc
CharacterController: removed unnecessary code.
2016-02-05 10:53:58 -08:00
Zach Pomerantz
a1ed29e6f8
Rename setupTransparent->setupBatch
2016-02-05 10:53:01 -08:00
Babiuch, Ryan Nicholas
aab98db812
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-05 12:49:38 -06:00
Zach Pomerantz
aa50d1e98e
Add factor and shading to overlay/translucent light shaders
2016-02-05 10:27:07 -08:00
samcake
57b6ad3c54
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-05 09:23:31 -08:00
Anthony J. Thibault
bfeace78f7
AnimInverseKinematics: warning fixes
2016-02-04 18:51:48 -08:00
samcake
a999e046b5
Showing the LOD angle
2016-02-04 17:59:35 -08:00
Anthony J. Thibault
51189cfc50
AnimInverseKinematics: opened up UpLeg and Leg constraints
...
This improves the quality of the jump animations, while IK is enabled.
2016-02-04 17:56:41 -08:00
Anthony J. Thibault
8ca8550f26
MyAvatar: Standing Takeoff and In-Air Animations
...
Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.
CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Zach Pomerantz
a4cea0a307
Conform model/overlay shaders
2016-02-04 16:21:56 -08:00
Brad Hefta-Gaub
817245accc
Merge pull request #7025 from jherico/qml
...
QML Work
2016-02-04 16:03:39 -08:00
Zach Pomerantz
44d297e7e2
Differentiate named calls by pipeline
2016-02-04 15:32:47 -08:00
Zach Pomerantz
f0797d8ea0
Move instanced pipeline setup to lambda from batch
2016-02-04 15:32:28 -08:00
Babiuch, Ryan Nicholas
fb5236e9b2
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-04 16:50:43 -06:00
Bradley Austin Davis
dc0e038535
Add drive selection to the file dialog
2016-02-04 13:51:43 -08:00
Stephen Birarda
42e9a4ebf0
fix ATP SendQueue failure to receive after re-activity
2016-02-04 13:43:50 -08:00
Bradley Austin Davis
64597f9d9f
Fixing save dialog issues saving new files
2016-02-04 13:32:52 -08:00
Andrew Meadows
2da46ff26a
server-side release ownership
2016-02-04 13:26:07 -08:00
Andrew Meadows
af57f5d120
add simple and fast DirtyOctreeElementOperator
2016-02-04 13:26:07 -08:00
Andrew Meadows
959f924b1d
flag entity as changed when changing simulatorID
2016-02-04 13:26:07 -08:00
Andrew Meadows
91a2f86482
update some comments
2016-02-04 13:26:06 -08:00
Andrew Meadows
e51edaa117
update some comments
2016-02-04 13:26:06 -08:00
Andrew Meadows
381049acb3
clear simulation ownership when owners vanish
2016-02-04 13:26:06 -08:00
Andrew Meadows
05fb866bb5
fix spelling typo in comment
2016-02-04 13:26:06 -08:00
Andrew Meadows
e3351c05a2
make some methods const
2016-02-04 13:26:06 -08:00
Anthony J. Thibault
a8e092272c
AnimStateMachine: added new State parameter interpType
...
interpType defines how the interpolation between two states is performed.
* SnapshotBoth: Stores two snapshots, the previous animation before interpolation begins and the target state at the
interTarget frame. Then during the interpolation period the two snapshots are interpolated to produce smooth motion between them.
* SnapshotPrev: Stores a snapshot of the previous animation before interpolation begins. However the target state is
evaluated dynamically. During the interpolation period the previous snapshot is interpolated with the target pose
to produce smooth motion between them. This mode is useful for interping into a blended animation where the actual
blend factor is not known at the start of the interp or is might change dramatically during the interp.
2016-02-04 10:32:58 -08:00
samcake
cc7f03e7e4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-04 10:29:41 -08:00
Zach Pomerantz
cb06d4a9e4
Fix -Wunused-variable for geometry solid stream formats
2016-02-04 10:13:35 -08:00
Zach Pomerantz
9e7e6be549
Fix -Wunused-variable for MeshPart ShapeKeys
2016-02-04 10:06:07 -08:00
Zach Pomerantz
0c31c072a3
Fix -Wreorder for DrawOverlay3D ctor
2016-02-04 10:03:35 -08:00
samcake
513561ba2d
Using an angle for the LOD test
2016-02-04 09:31:21 -08:00
Babiuch, Ryan Nicholas
0069849da3
Consider existing velocity in calculating energy costs when editing entities.
2016-02-04 08:55:23 -06:00
Babiuch, Ryan Nicholas
dca7ff967c
Conform to coding standard.
2016-02-04 08:26:56 -06:00
Babiuch, Ryan Nicholas
142ec76600
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-04 08:18:47 -06:00
Zach Pomerantz
65ddb944d2
Add defaults/light/shaders to plumber
2016-02-03 19:18:56 -08:00
Zach Pomerantz
666213b7a8
Add CULL, DEPTH_BIAS to ShapeKey
2016-02-03 19:18:56 -08:00
Zach Pomerantz
8d0f82fa6a
Split DrawOverlay3D to Transparent/Opaque
2016-02-03 19:18:56 -08:00
Zach Pomerantz
399fe95dc9
Update overlay/emissive shaders
2016-02-03 19:18:56 -08:00
Zach Pomerantz
9af7dc9c3e
Add layering to text renderer
2016-02-03 19:18:56 -08:00
Zach Pomerantz
127f9694f6
Fix ordering of batchSetter in pickPipeline
2016-02-03 19:18:56 -08:00
Zach Pomerantz
a790b09892
Supply normals to GeometryCache draw calls
2016-02-03 19:18:56 -08:00
Zach Pomerantz
d14ce8a9fe
Pass an explicit pipeline to render.*Instance calls
2016-02-03 19:18:56 -08:00
samcake
78b21c3f4d
Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
2016-02-03 18:39:40 -08:00
samcake
0478450205
Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
2016-02-03 18:38:57 -08:00
Stephen Birarda
816fe52c5b
mark getAvatarBySessionID as virtual
2016-02-03 17:31:38 -08:00
Stephen Birarda
058bba7b55
move avatar invokables from AvatarManager to AvatarHashMap
2016-02-03 17:13:35 -08:00
Bradley Austin Davis
60d97c45af
Support save file dialog
2016-02-03 14:51:10 -08:00
Bradley Austin Davis
0a99086617
Moving to QML based dialogs
2016-02-03 14:51:02 -08:00
Andrew Meadows
63df34541d
Merge pull request #6802 from huffman/agent-simulation
...
Fix Agents bidding on simulation ownership
2016-02-03 13:45:12 -08:00
Babiuch, Ryan Nicholas
786400eb53
Merge branch 'WorkingEnergy'
2016-02-03 14:53:28 -06:00
Babiuch, Ryan Nicholas
d7951f4300
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-03 14:52:08 -06:00
Andrew Meadows
861082964e
Merge pull request #7017 from hyperlogic/tony/fly
...
MyAvatar: Improved Jump / InAir / Fly behavior
2016-02-03 12:22:30 -08:00
Brad Hefta-Gaub
839ce50bde
Merge pull request #7018 from jherico/qml
...
QML fixes
2016-02-03 11:59:27 -08:00
Babiuch, Ryan Nicholas
3d727d76c2
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-03 13:39:13 -06:00
Babiuch, Ryan Nicholas
3cb2f9c4b7
Exposed energy cost multiplier to scripting.
...
- field: costMultiplier
2016-02-03 13:29:42 -06:00
Stephen Birarda
93530fca72
fix the last of the current override warnings for OS X
2016-02-03 11:08:41 -08:00
Anthony J. Thibault
fff603e4e2
Removed comment
2016-02-03 10:21:27 -08:00
samcake
edbcef20d4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-03 09:44:05 -08:00
Ryan Huffman
963c71a476
Fix ES rejecting unowned entity physics updates
2016-02-03 09:28:49 -08:00
Babiuch, Ryan Nicholas
7dd5bca17f
Bug fixes and debt reductions on energy calculations.
...
- removed superfluous code interfacing with scripts
- favor floats over doubles in cost calculations
- default avatar energy is maximum float value for cases where energy script is not loaded in order to still manipulate entities.
2016-02-03 10:46:28 -06:00
samcake
cb59cccc0c
Adding 2 lists per brick now, the subcelItems and the regular items, trying to use it, probably buggy
2016-02-02 18:10:56 -08:00
samcake
4d62df2996
Merge pull request #7011 from zzmp/fix/render-connect-warnings
...
Only connect render config if dirty signal present
2016-02-02 17:46:22 -08:00
samcake
940ef40b69
Merge pull request #6999 from zzmp/refactor/render-init-file
...
Migrate stencil and overlay jobs to use plumbers
2016-02-02 17:45:17 -08:00
Zach Pomerantz
aa10af2851
Revert "Move DrawStencil to use ShapePlumber"
...
This reverts commit 671f27e5bc
.
2016-02-02 17:10:21 -08:00
Anthony J. Thibault
03d5bc885b
AnimClip: added mirrorFlag anim var
2016-02-02 17:10:15 -08:00
Anthony J. Thibault
e6abc026c8
AnimClip: mirror animation support
2016-02-02 17:02:29 -08:00
Bradley Austin Davis
f24f2749e1
Make users.js show QML window for edit friends
2016-02-02 15:19:12 -08:00
Anthony J. Thibault
6cc3b2b47f
Fixed unused variable warnings on OSX and Linux
2016-02-02 15:04:28 -08:00
Brad Hefta-Gaub
a025fab5c8
Merge pull request #7016 from jherico/qml
...
QML Fixes
2016-02-02 14:08:45 -08:00
Ryan Huffman
759b1a347c
Merge pull request #7015 from birarda/audio-mute-crash
...
rename canAdjustLocks to isAllowedEditor, add debug for crash
2016-02-02 13:12:06 -08:00
Ryan Huffman
25632b63b7
Adjust Entities.addEntity to not bid on simulation from AC Script
2016-02-02 13:00:35 -08:00
Anthony J. Thibault
656608e2ff
Fixes for away.js
2016-02-02 12:08:52 -08:00
Bradley Austin Davis
2c26b32341
Make QML based tool-windows close properly
2016-02-02 12:00:58 -08:00
Anthony J. Thibault
c4e1509aa2
CharacterController: better debug support of internal state machine
...
Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
8b5cf3e49a
CharacterController: refined state machine.
2016-02-02 11:26:17 -08:00
Anthony J. Thibault
47f3ce3786
CharacterController jump is more reliable.
2016-02-02 11:26:16 -08:00
Anthony J. Thibault
2936811484
Added takeoff animation, WIP
...
Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
61c55ebf6c
Updated character controller with a state enumeration
...
Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
e9fd439ffd
Added inAir animations
2016-02-02 11:23:46 -08:00
Ryan Huffman
eff02d3e3a
Fix Agents bidding on simulation ownership
2016-02-02 10:47:51 -08:00
samcake
19b69f370d
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-02 09:29:50 -08:00
Bradley Austin Davis
aecf582593
Don't crash on GL error in present thread
2016-02-01 18:26:32 -08:00
samcake
a29831bdf4
Fancy selection of the brick and cells
2016-02-01 18:16:23 -08:00
Zach Pomerantz
0b6cfbe50a
Only connect render config if dirty signal present
2016-02-01 17:48:31 -08:00
samcake
ee7ca35c0c
Adding the selectBranch
2016-02-01 16:48:23 -08:00
Stephen Birarda
095f0b9349
rename canAdjustLocks to isAllowedEditor for multi-purpose
2016-02-01 16:46:11 -08:00
samcake
7cb0108457
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-01 15:17:58 -08:00
samcake
6d4744ed47
Trying to see what s going on
2016-02-01 15:17:32 -08:00
samcake
1b52d700a0
Merge pull request #6871 from Atlante45/feat/draw-call-info
...
Unify normal and named draw paths
2016-02-01 14:19:15 -08:00
Brad Hefta-Gaub
711787a997
Merge pull request #6981 from howard-stearns/animate-iff-visible-with-step2-billboard-removal
...
Animate iff visible with step2 billboard removal
2016-02-01 13:54:25 -08:00
samcake
668378481b
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-01 13:48:20 -08:00
samcake
18d8a2fb42
Implementing the octree selection from frustum
2016-02-01 13:47:38 -08:00
Atlante45
ad215f23c6
Deactivate SSBOs for now
2016-02-01 22:41:01 +01:00
James B. Pollack
8e75ce8232
Merge pull request #6967 from zzmp/fix/render-count
...
Render the correct maxDrawnItems
2016-02-01 13:34:33 -08:00
Zach Pomerantz
5d49eacf83
Move pipeline init to separate file
2016-02-01 11:12:11 -08:00
Anthony Thibault
b345df8002
Merge pull request #6987 from AndrewMeadows/better-ik
...
reduce hand-IK coupling to hip offset
2016-02-01 10:36:21 -08:00
Zach Pomerantz
df894d364a
Move DrawOverlay3D to use ShapePlumber
2016-02-01 10:30:14 -08:00
Zach Pomerantz
671f27e5bc
Move DrawStencil to use ShapePlumber
2016-02-01 10:30:08 -08:00
Atlante45
5ac0350993
Don't fall through in switch case
2016-02-01 18:50:01 +01:00
Andrew Meadows
71664dffae
change string comparisons to be CaseSensitive
2016-02-01 09:50:01 -08:00
Atlante45
52885545ea
Use feature name for ifdef
2016-02-01 18:50:01 +01:00
Atlante45
838b637591
Don't capture raw draw calls during named calls processing
2016-02-01 18:50:01 +01:00
Atlante45
a5603140de
Fix for mac
2016-02-01 18:50:01 +01:00
Atlante45
8cf393bb59
Mac compatibility
2016-02-01 18:50:01 +01:00
Atlante45
8d4dab19c7
Only bind once per render batch
2016-02-01 18:50:01 +01:00
Atlante45
9e8a3f19e9
Revert max input slot changes
2016-02-01 18:50:01 +01:00
Atlante45
38a223b270
Split declareStandardTransform
2016-02-01 18:50:01 +01:00
Atlante45
71ecd1662c
Add correct vertex attrib divisor
2016-02-01 18:50:01 +01:00
Atlante45
6ee88c15ec
Use vbo for draw call infos
2016-02-01 18:50:01 +01:00
Atlante45
7471646569
Disable attrib vertex on normal passes
2016-02-01 18:50:01 +01:00
Atlante45
d639a838ad
set currentNamedCall during setupNamedCalls
2016-02-01 18:50:01 +01:00
Atlante45
670cfc263b
Capture draw call info and model xfm in batch
2016-02-01 18:50:01 +01:00
Atlante45
7e8ea4dc77
Update primitive instance rendering calls
2016-02-01 18:50:01 +01:00
Atlante45
1658c15cca
Reserve last input slot for draw call info
2016-02-01 18:50:01 +01:00
Atlante45
78cd4407db
Don't pass binding manually, link named call correctly
2016-02-01 18:50:01 +01:00
Atlante45
eb55e55367
Clear buffers between each batch render
2016-02-01 18:50:01 +01:00
Atlante45
6ff38bc32f
Make sure _currentDraw has correct value
2016-02-01 18:50:01 +01:00
Atlante45
3e027fc5c5
Use ssbo for model transforms
2016-02-01 18:50:01 +01:00
Atlante45
23cf72bd6c
Add multi draw to factored setup
2016-02-01 18:50:01 +01:00
Atlante45
6464fabd71
Update current draw call
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
Atlante45
9e0af63441
Bind model transform as single buffer
2016-02-01 18:50:01 +01:00
Atlante45
bff2a2a8e5
Factor draw call updates
2016-02-01 18:50:01 +01:00
Atlante45
6463136240
start/stopNamedCall run in renderPassTransfer too
2016-02-01 18:50:01 +01:00
Atlante45
bd8f62504d
Capture DrawCallInfo during renderPassTransfer
2016-02-01 18:50:01 +01:00
Atlante45
4d6931c5a8
Add private start/stopNamedCall batch commands
2016-02-01 18:50:01 +01:00
Babiuch, Ryan Nicholas
47f7d55e2c
Working energy usage for entity manipulation.
...
- Working example in examples/example/ui/MyEnergyBar.js
2016-02-01 08:32:52 -06:00
samcake
f551ea9f76
fixing compilation on mac and a glsl error on mac
2016-01-31 17:19:47 -08:00
samcake
b2f6360020
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-29 20:57:21 -08:00
samcake
59434e1ea9
DDisplay of the octree cells is working, added the Brick empty / full per cell
2016-01-29 18:16:45 -08:00
Ryan Huffman
4ed38c4104
Merge pull request #6986 from birarda/injector-restart
...
fix for injector restart not restarting
2016-01-29 16:27:34 -08:00
Stephen Birarda
d7990bf88a
reset hasSentFirstFrame to false for double frame on first send
2016-01-29 14:55:08 -08:00
Andrew Meadows
de54a0ac4b
remove cruft
2016-01-29 14:51:24 -08:00
Stephen Birarda
d3028606c5
retart the nextFrame and frameTimer on injector restart
2016-01-29 14:47:27 -08:00
samcake
7b50a4d05f
clening up the BRick insert item interface and the shaders
2016-01-29 14:30:53 -08:00
Andrew Meadows
14ec1b6295
reduce hand IK coupling to hip position
2016-01-29 14:28:56 -08:00
Andrew Meadows
a98459dfa8
minor IK optimization: changed accumulators only
2016-01-29 14:28:56 -08:00
Andrew Meadows
449d566d2a
properly track lowestMovedIndex
2016-01-29 14:28:56 -08:00
Andrew Meadows
48f6a9c05f
fix IK looping error after minor refactor
2016-01-29 14:28:56 -08:00
Andrew Meadows
7b3f688a17
pull CCD IK solution pass into protected method
2016-01-29 14:28:56 -08:00
Stephen Birarda
20cfe80036
use a vector instead of priority queue to avoid double sort
2016-01-29 14:04:45 -08:00
Stephen Birarda
8d17df338b
allow AIM event processing during repeated injection
2016-01-29 14:04:45 -08:00
Stephen Birarda
c91f8c7685
add debug for DDOS AC drop
2016-01-29 14:04:45 -08:00
Stephen Birarda
5551a05261
removed debug for queued check-ins
2016-01-29 14:04:45 -08:00
Stephen Birarda
e50e75cba7
drop assignment even if DDOS locks NL thread
2016-01-29 14:04:45 -08:00
howard-stearns
9601b65269
Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
2016-01-29 11:40:13 -08:00
samcake
2a5aab6dc8
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-29 10:11:16 -08:00
Brad Hefta-Gaub
721a911cf1
Merge pull request #6972 from jherico/qml
...
Small QML Fixes
2016-01-29 09:57:15 -08:00
Brad Davis
c80193635b
Update input dialog to support choice selection
2016-01-28 21:19:21 -08:00
samcake
71e6c6e443
Starting to add the Items on the Octree
2016-01-28 17:57:21 -08:00
Brad Davis
e97850dd26
Merge pull request #6965 from ctrlaltdavid/20793
...
Warn user if OpenGL version is too low (< 4.1)
2016-01-28 20:39:56 -05:00
Ryan Huffman
c67f39a6c0
Merge pull request #6976 from birarda/injector-dos
...
fix for overflow on injector playNextFrameAt
2016-01-28 16:37:12 -08:00
David Rowe
6232a83f43
Specify minimum OpenGL version in gl library's config
...
Note: Defines minimum OpenGL version as 4.1 in anticipation of Interface
soon properly supporting both 4.1 and 4.3 on Windows.
2016-01-29 13:03:54 +13:00
Brad Davis
aa03241dd9
Make all load script dialogs QML and respect previous script location
2016-01-28 15:53:04 -08:00
Brad Davis
1324525ecc
Make file dialog compatible with QFileDialog::getOpenFile
2016-01-28 15:50:57 -08:00
Stephen Birarda
0c2805db7e
remove debug added to catch injector DOS
2016-01-28 15:50:04 -08:00
Stephen Birarda
311f1ac0e3
fix for overflow on time of next frame
2016-01-28 15:38:33 -08:00
samcake
9c5670fc0f
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-28 15:31:56 -08:00
samcake
972d4cda77
Adding better octree visualization
2016-01-28 15:31:24 -08:00
David Rowe
2020514974
Move OpenGLVersionChecker to gl library
2016-01-29 12:29:21 +13:00
Zach Pomerantz
02d530ccc8
Merge pull request #6971 from samcake/hdr
...
Fixing the default value for the TOneMapping curve
2016-01-28 14:09:41 -08:00
Ryan Huffman
15db8040d8
Merge pull request #6961 from birarda/resampling-error
...
fix a couple of resampling errors in Sound downSample
2016-01-28 13:22:00 -08:00
Ryan Huffman
d39ab952f7
Merge pull request #6973 from birarda/injector-dos
...
add some debug for AudioInjector DOS case
2016-01-28 13:14:54 -08:00
samcake
5863e340af
Cleaner...
2016-01-28 12:46:18 -08:00
samcake
ef451d40df
Cleaner...
2016-01-28 12:39:52 -08:00
Brad Hefta-Gaub
49bbf42995
Merge pull request #6960 from sethalves/fix-adjust-edit-packet-for-clock-skew
...
don't adjust a time of '0 usecs since epoch' with clock skew in edit packets
2016-01-28 12:31:27 -08:00
Howard Stearns
33226796ff
Merge pull request #6964 from ericrius1/editHref
...
Validate href entity property (hifi:// only)
2016-01-28 12:29:18 -08:00
Stephen Birarda
79c6ed9739
add some debug for AudioInjector DOS case
2016-01-28 12:22:36 -08:00
samcake
62d5a45829
Cleaner init
2016-01-28 12:20:09 -08:00
samcake
bf3a09cd00
Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file
2016-01-28 12:14:20 -08:00
Andrew Meadows
3e35a5fc2d
Merge pull request #6937 from ctrlaltdavid/20790
...
Make entity properties be undefined after entity is unloaded
2016-01-28 11:59:01 -08:00
Zach Pomerantz
5cbb5000d2
Render the correct maxDrawnItems
2016-01-28 11:42:54 -08:00
samcake
a2a9227d28
Merging with master
2016-01-28 11:37:24 -08:00
samcake
0c50903030
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-28 11:19:37 -08:00
Anthony Thibault
85843cff39
Merge pull request #6955 from AndrewMeadows/stable-judasboots
...
apply "hips offset" to root of state graph
2016-01-28 11:13:11 -08:00
samcake
54b9c1ac0d
Merge pull request #6962 from zzmp/feat/task-io
...
Reduce code duplication for render::Job::Model
2016-01-28 09:31:26 -08:00
samcake
23f2c98834
fixing the addressing issue
2016-01-28 09:23:45 -08:00
samcake
6d8c33b996
Merging with upstream and still debugging the cell navigation math
2016-01-27 18:59:45 -08:00
samcake
20e1270e92
Merging with upstream and still debugging the cell navigation math
2016-01-27 18:59:18 -08:00
Stephen Birarda
0a386cdde8
remove trimFrames call from Sound
2016-01-27 16:10:18 -08:00
ericrius1
cd5e81de36
Validating href for edit.js
2016-01-27 16:02:02 -08:00
Andrew Meadows
7b5c221ceb
Merge pull request #6956 from hyperlogic/tony/velocity-fix
...
MyAvatar: copy body velocity + hmd follow velocity onto avatar
2016-01-27 14:59:46 -08:00
Andrew Meadows
1b45f5cc0c
tweaks to neck and spine constraints
2016-01-27 14:45:09 -08:00
Andrew Meadows
f67a20ee68
apply _hipsOffset in hips local-frame
2016-01-27 14:45:08 -08:00
Andrew Meadows
00715f1906
apply "hips offset" to root of state graph
...
(Somemtimes the hips are not the root.
I'm looking at YOU blender!)
2016-01-27 14:45:06 -08:00
Stephen Birarda
dc716461e3
fix for a couple of resampling edge cases
2016-01-27 14:33:03 -08:00
Anthony Thibault
3cdd88e06c
Merge pull request #6951 from ZappoMan/fixAnimationRestart
...
fix for animations stopping after domain restart
2016-01-27 14:31:27 -08:00
Stephen Birarda
f3903022f2
Merge pull request #6958 from huffman/injector-timing-fixes
...
Fix injector looping issues when using audio that isn't a multiple of the sample size
2016-01-27 14:29:30 -08:00
samcake
ce5c115787
Debugging some of the computations in the OCtree::Location
2016-01-27 14:26:17 -08:00
samcake
f4e0352f61
Merge pull request #6930 from zzmp/feat/bubble-render-settings
...
Bubble up render settings from CPP to JS/QML
2016-01-27 14:20:51 -08:00
Ryan Huffman
2ec201b85e
Fix conversion warning
2016-01-27 14:13:23 -08:00
Seth Alves
f2ea73d646
don't adjust a time of '0 usecs since epoch' with clock skew in edit packets
2016-01-27 14:12:03 -08:00
Ryan Huffman
7e5eec55da
Fix non-looped injected audio possibly looping
2016-01-27 13:47:32 -08:00
Ryan Huffman
4de8e7a3c8
Add audio resizing in injector
2016-01-27 13:47:09 -08:00
howard-stearns
fa40e347ee
Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
2016-01-27 13:35:02 -08:00
James B. Pollack
86b2a67f72
Merge pull request #6891 from sethalves/avatar-updates-query-cube
...
Avatar updates query cube
2016-01-27 13:04:03 -08:00
Anthony J. Thibault
c771c925c8
MyAvatar: copy body velocity + hmd follow velocity onto avatar
...
This was inadvertently removed in a previous PR.
https://github.com/highfidelity/hifi/pull/6895
Also, renamed Velocity stat to Speed.
2016-01-27 11:20:32 -08:00
Ryan Huffman
8764eda479
Merge branch 'master' of https://github.com/highfidelity/hifi into injector-timing-fixes
2016-01-27 11:03:52 -08:00
Howard Stearns
0d257b82fa
Merge pull request #6934 from hyperlogic/tony/anim-pre-post-rot-support
...
Avatar Developer Menu: added animation debug options
2016-01-27 10:39:25 -08:00
Ryan Huffman
607f23618d
Fix compiler warning for float->int conversion
2016-01-27 10:36:44 -08:00
Ryan Huffman
a3b2dd2295
Add proper loop handling in injector
2016-01-27 10:14:05 -08:00
samcake
6d2d7c565a
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-27 10:03:34 -08:00
samcake
b53f6b2e03
late night octree traversal
2016-01-27 10:03:31 -08:00
Brad Davis
664100b9b1
Attachment dialog
2016-01-26 21:55:40 -08:00
Brad Hefta-Gaub
881a94cd19
Merge pull request #6950 from jherico/qml
...
Small QML fixes
2016-01-26 21:30:46 -08:00
Zach Pomerantz
49c1285837
Add suffix Mode to DebugMode enum to avoid collision
2016-01-26 19:11:59 -08:00
Zach Pomerantz
e770d7b679
Add PhysicsShowOwned back to Menu
2016-01-26 18:56:52 -08:00
samcake
1b1ffa494b
Making the octree more useful and cleaning up the interaction with the Scene
2016-01-26 18:46:57 -08:00
Brad Hefta-Gaub
f178fc789c
fix for animations stopping after domain restart
2016-01-26 18:44:34 -08:00
Zach Pomerantz
4354eae129
Fix type, gaussion->gaussian
2016-01-26 18:09:18 -08:00
Zach Pomerantz
61f337b490
Hold Varying constant over task ctor
2016-01-26 17:43:41 -08:00
Zach Pomerantz
5d157b059f
Collapse all Job/Task Models to one, including TaskIO
2016-01-26 17:40:32 -08:00
Anthony Thibault
0fdfb69cae
Merge pull request #6938 from AndrewMeadows/reduce-hip-swing
...
reduce hips swing driven by head orientation when wearing HMD
2016-01-26 17:00:31 -08:00
Brad Davis
940b095013
Removing menu logspam
2016-01-26 16:59:37 -08:00
Brad Davis
5f38c5265c
Fixing potential crash in dialog popups
2016-01-26 16:59:19 -08:00
Brad Davis
cea57a111b
Desktop cleanup
2016-01-26 16:56:33 -08:00
Zach Pomerantz
5009e8702e
Cleanup new render settings
2016-01-26 15:58:50 -08:00
Anthony J. Thibault
33993b8c44
AnimClip: removed unused static member.
2016-01-26 13:34:21 -08:00
samcake
462758ebdd
Merge pull request #6863 from zzmp/feat/boom-shadow
...
Tie shadow frustum to boom offset
2016-01-26 13:33:57 -08:00
Seth Alves
1cc0aa18bb
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-26 13:31:07 -08:00
Stephen Birarda
b6f478e087
add some debug for audio injector wrap case
2016-01-26 13:10:02 -08:00
Zach Pomerantz
2d0d542765
Fix friend class typedef confusion in gcc
2016-01-26 12:44:56 -08:00
Zach Pomerantz
5b1834d7be
Fix Wreorder for Job::Models
2016-01-26 12:44:37 -08:00
Zach Pomerantz
2da2bc60db
Tie shadow frustum to boom offset
2016-01-26 12:26:16 -08:00
howard-stearns
1d49c8f368
Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
2016-01-26 12:00:31 -08:00
howard-stearns
2e7f1cbb3f
Align avatar animation with LOD visibility.
2016-01-26 11:59:18 -08:00
samcake
d1b29d561b
Merge branch 'red' of https://github.com/samcake/hifi into red
2016-01-26 11:30:31 -08:00
samcake
6224766a4a
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-26 11:30:19 -08:00
David Rowe
4e9fc02af5
Fix typos noticed in passing
2016-01-27 08:03:14 +13:00
David Rowe
1bfb941057
Fix Quat.equal()
2016-01-27 08:03:13 +13:00
Anthony J. Thibault
69d833a6c0
AnimClip: consistent application of translations
...
Apply animation translation the same way regardless of state of usePreAndPostPoseFromAnimation.
2016-01-26 10:53:21 -08:00
Ryan Huffman
b56668892e
Fix else style
2016-01-26 09:39:11 -08:00
U-GAPOS\andrew
2728290ffb
fix bug in IK and tune head/neck constraints
2016-01-26 09:37:33 -08:00
Ryan Huffman
3160aa3068
Change 0LL to INT64_C(0)
2016-01-26 09:36:52 -08:00
Ryan Huffman
5268ef8ac2
Fix else indentation
2016-01-26 09:36:40 -08:00
Ryan Huffman
0e1742588b
Fix indentation
2016-01-26 09:35:35 -08:00
Ryan Huffman
641a6e9c30
Fix injector handling for when it falls behind
2016-01-26 09:29:02 -08:00
samcake
903c7dde5a
Drafting the octree, allocating the first cells
2016-01-26 01:59:00 -08:00