tweaks to neck and spine constraints

This commit is contained in:
Andrew Meadows 2016-01-27 14:44:02 -08:00
parent f67a20ee68
commit 1b45f5cc0c

View file

@ -246,7 +246,7 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
// deltas up the hierarchy. Its target position is enforced later by shifting the hips.
deltaRotation = target.getRotation() * glm::inverse(tipOrientation);
float dotSign = copysignf(1.0f, deltaRotation.w);
const float ANGLE_DISTRIBUTION_FACTOR = 0.35f;
const float ANGLE_DISTRIBUTION_FACTOR = 0.45f;
deltaRotation = glm::normalize(glm::lerp(glm::quat(), dotSign * deltaRotation, ANGLE_DISTRIBUTION_FACTOR));
}
@ -634,7 +634,7 @@ void AnimInverseKinematics::initConstraints() {
} else if (baseName.startsWith("Spine", Qt::CaseInsensitive)) {
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot);
const float MAX_SPINE_TWIST = PI / 8.0f;
const float MAX_SPINE_TWIST = PI / 12.0f;
stConstraint->setTwistLimits(-MAX_SPINE_TWIST, MAX_SPINE_TWIST);
std::vector<float> minDots;
@ -658,11 +658,11 @@ void AnimInverseKinematics::initConstraints() {
} else if (0 == baseName.compare("Neck", Qt::CaseInsensitive)) {
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot);
const float MAX_NECK_TWIST = PI / 6.0f;
const float MAX_NECK_TWIST = PI / 9.0f;
stConstraint->setTwistLimits(-MAX_NECK_TWIST, MAX_NECK_TWIST);
std::vector<float> minDots;
const float MAX_NECK_SWING = PI / 4.0f;
const float MAX_NECK_SWING = PI / 8.0f;
minDots.push_back(cosf(MAX_NECK_SWING));
stConstraint->setSwingLimits(minDots);
@ -670,11 +670,11 @@ void AnimInverseKinematics::initConstraints() {
} else if (0 == baseName.compare("Head", Qt::CaseInsensitive)) {
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot);
const float MAX_HEAD_TWIST = PI / 8.0f;
const float MAX_HEAD_TWIST = PI / 9.0f;
stConstraint->setTwistLimits(-MAX_HEAD_TWIST, MAX_HEAD_TWIST);
std::vector<float> minDots;
const float MAX_HEAD_SWING = PI / 6.0f;
const float MAX_HEAD_SWING = PI / 10.0f;
minDots.push_back(cosf(MAX_HEAD_SWING));
stConstraint->setSwingLimits(minDots);