Commit graph

794 commits

Author SHA1 Message Date
Andrew Meadows
7b5c221ceb Merge pull request #6956 from hyperlogic/tony/velocity-fix
MyAvatar: copy body velocity + hmd follow velocity onto avatar
2016-01-27 14:59:46 -08:00
Anthony J. Thibault
c771c925c8 MyAvatar: copy body velocity + hmd follow velocity onto avatar
This was inadvertently removed in a previous PR.

https://github.com/highfidelity/hifi/pull/6895

Also, renamed Velocity stat to Speed.
2016-01-27 11:20:32 -08:00
Seth Alves
1cc0aa18bb Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube 2016-01-26 13:31:07 -08:00
Anthony J. Thibault
bc9621baab CharacterController: Improve ground support detection
In addition to the existing line probe ground check, also check if the bottom sphere of the capsule is contact with any geometry before going into hover mode.
This should prevent going into the fly animation when standing or walking on collision shapes with small gaps between elements.
2016-01-25 21:54:35 -08:00
Andrew Meadows
86162094c1 Merge pull request #6895 from hyperlogic/tony/hmd-recenter-on-rotation
MyAvatar: Recenter when the head turns away from the hips
2016-01-22 14:07:40 -08:00
Andrew Meadows
200676ac68 Merge pull request #6896 from AndrewMeadows/another-crash-fix
fix crash when deleting entities quickly
2016-01-22 14:04:46 -08:00
Anthony J. Thibault
8bfa80d5fc Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation 2016-01-22 13:37:43 -08:00
Anthony J. Thibault
61b760038a Address feedback from code review 2016-01-22 11:54:28 -08:00
Seth Alves
b6af8ee0cc Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube 2016-01-22 11:46:17 -08:00
Seth Alves
7a3401a8d7 Merge pull request #6867 from AndrewMeadows/collision-group-prep
cleanup in preparation for smarter collision grouping
2016-01-22 11:45:42 -08:00
Andrew Meadows
d8fb61e820 fix crash when deleting entities quickly 2016-01-22 10:25:10 -08:00
Anthony J. Thibault
ca8a832818 CharacterController: added hard limit to follow displacement
To prevent tunneling when the rigid body cannot reach it's target due to being blocked by a wall or some other obstacle.

Also, added unit tests for physics/BulletUtil rotateVector and clampLength functions.
2016-01-21 17:27:45 -08:00
Brad Hefta-Gaub
1a98ab3fba Merge pull request #6877 from AndrewMeadows/crash-fix
fix interface crash when deleting lots of objects at once
2016-01-21 16:49:21 -08:00
Anthony J. Thibault
a91c181a89 MyAvatar: Recenter when the head turns away from the hips
Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.

Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed.  The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix.  This centralizes the moving/homing code to one place, the CharacterContoller.

A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure.  This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Seth Alves
872a00d518 entities that are children shouldn't (at this point) be dynamic. 2016-01-21 15:53:47 -08:00
Leonardo Murillo
098b7a4ff3 Merge pull request #6870 from birarda/console
Your Stack Manager is now a Server Console
2016-01-21 14:31:34 -06:00
Andrew Meadows
e77189fb1b keep reference to removed entity until next frame 2016-01-20 17:09:37 -08:00
Andrew Meadows
a92c512c17 move collision group/mask calculus into EntityItem 2016-01-19 19:52:08 -08:00
Stephen Birarda
8bc063e758 Merge branch 'master' of https://github.com/highfidelity/hifi into console 2016-01-19 16:21:19 -08:00
Seth Alves
09dd3e2a56 merge from upstream, respond to code review 2016-01-19 14:38:22 -08:00
Andrew Meadows
7fb145e819 namechange ignoreForCollisions --> collisionless 2016-01-19 09:06:17 -08:00
Stephen Birarda
275fa1c5c7 fix for override warnings with clang on OS X 2016-01-15 15:41:34 -08:00
Andrew Meadows
952f5b23f6 namechange collisionsWillMove --> dynamic 2016-01-15 15:21:25 -08:00
Andrew Meadows
8b420adbc8 namechange MotionType to PhysicsMotionType 2016-01-15 15:21:25 -08:00
Andrew Meadows
b9352d3eaa prevent nan inside spring action 2016-01-15 08:44:52 -08:00
Andrew Meadows
72928fdbd6 fix problem where grab stops on slow movement 2016-01-14 10:42:27 -08:00
U-GAPOS\andrew
0126684a96 collisionMask shouldn't override ignoreForCollisions 2016-01-13 16:58:34 -08:00
Andrew Meadows
6a5a74700f activate sprung objects when action strong enough 2016-01-12 15:11:27 -08:00
Andrew Meadows
2288d96868 fix CharacterController ray cast for floor 2016-01-12 15:11:27 -08:00
Andrew Meadows
6c49d81475 collision mask bit reinterpretation
also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
502921e877 more consistency for collision group values 2016-01-12 15:08:52 -08:00
Andrew Meadows
c9b125612c fix bugs 2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8 add CollisionMask entity property 2016-01-12 15:08:52 -08:00
Seth Alves
bc538a0f7d Merge pull request #6756 from AndrewMeadows/physics-cleanup-003
more correct management of MotionState pointers
2016-01-07 11:04:28 -08:00
Seth Alves
cf9af462b5 replace some logging with an assert 2016-01-07 10:21:39 -08:00
Andrew Meadows
42711e5bad remove unused variable 2016-01-07 10:20:03 -08:00
Andrew Meadows
36e19b43c9 add some comments; specify const and overrides 2016-01-07 10:19:46 -08:00
Andrew Meadows
4f29156da1 fixing asserts for EntityItem delete pipeline 2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8 fix misusage of smart-pointers 2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b overhaul of MotionState cleanup
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
8886f48c78 minor cleanup 2016-01-07 10:19:46 -08:00
Andrew Meadows
f5d24a87ca remove entities from physics before we delete them 2016-01-07 10:19:46 -08:00
Andrew Meadows
b34df211df cleanup API for removal from EntitySimulation 2016-01-07 10:19:46 -08:00
Andrew Meadows
4208380d1c namechange 2016-01-07 10:19:46 -08:00
Seth Alves
b873d92469 try harder to ensure that a held object is active in bullet 2016-01-06 14:12:58 -08:00
Seth Alves
cd82383d33 Merge branch 'master' of github.com:highfidelity/hifi into improve-grab-action-reliability 2016-01-05 11:13:38 -08:00
Seth Alves
96f506a98d code review 2016-01-05 07:27:27 -08:00
Seth Alves
f5bc58f606 back out off-brand change 2016-01-03 08:00:31 -08:00
Seth Alves
2c21092808 be more careful about locking 2016-01-03 07:59:49 -08:00
Seth Alves
1d9f3097da trying to track down why equips fail after a few minutes 2015-12-21 15:16:55 -08:00