SamGondelman
3ce6f7f3d6
real image entities
2018-12-03 11:50:59 -08:00
luiscuenca
ad42f6a590
Add method to check entities joint hierarchy
2018-12-01 12:32:29 -07:00
sabrina-shanman
83cc90ace0
Re-name GLTFReader to GLTFSerializer and do the same for other model readers
2018-11-12 16:12:20 -08:00
Brad Davis
8c4237b520
Fix warnings
2018-11-08 12:27:56 -08:00
sabrina-shanman
cbca77b12f
Rename HFMGeometry to HFMModel and adjust related variables
2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010
Re-name FBXGeometry to HFMGeometry and do the same for related classes
2018-10-30 17:28:42 -07:00
Andrew Meadows
3b1b64b057
fix logic in readyToAnimate()
2018-10-17 11:45:39 -07:00
Andrew Meadows
da0d70af3f
don't use string comparison when polling for changed animation URL
2018-10-17 11:45:39 -07:00
Andrew Meadows
0c61779331
remove deprecated cruft; stub setAnimationURL() override
2018-10-17 11:45:39 -07:00
Andrew Meadows
148944814b
consolidate two bad string checks into one
2018-10-17 11:45:39 -07:00
John Conklin II
eb088772d0
Merge pull request #14156 from sabrina-shanman/bug_dynamic-hulls
...
Fix "Good" collision not honoring mesh groups in OBJ files
2018-10-17 11:12:21 -07:00
sabrina-shanman
57f67ffe91
Do not have additional compoundMeshes variable in computeShapeInfo
2018-10-08 11:46:46 -07:00
sabrina-shanman
e15a41c839
Fix model being loaded before dimensions are initialized
2018-10-08 09:26:35 -07:00
sabrina-shanman
c8cccc5ec7
Fix "good" collision not subdividing OBJ meshes by group
2018-10-08 09:24:33 -07:00
Wayne Chen
0a7102b4d3
Merge branch 'master' of https://github.com/highfidelity/hifi into interstitialMerged
2018-10-04 08:59:26 -07:00
John Conklin II
658c74a1c6
Merge pull request #14080 from huffman/fix/111-models-not-being-resized
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Fix models with 1^3 dimensions never being resized
2018-10-02 14:11:45 -07:00
Dante Ruiz
652ec2210d
fixing loading issues
2018-10-01 13:58:14 -07:00
Ryan Huffman
af897bdef2
Fix models with 1^3 dimensions never being resized
2018-09-25 09:13:59 -07:00
Thijs Wenker
06491ef12f
API function for retrieving multiple entity properties with better performance
2018-09-20 19:34:00 +02:00
Sam Gondelman
42ded53b5f
Merge branch 'master' into modelBugs
2018-09-12 14:35:46 -07:00
SamGondelman
3daaa0ce81
empty urls are invalid
2018-09-10 11:45:40 -07:00
SamGondelman
a4605289a2
animation on switch url
2018-09-10 10:03:05 -07:00
danteruiz
e2cd695dfb
PR code clean up
2018-08-27 11:01:29 -07:00
danteruiz
e4293d9ad5
fixing some entity visual problems
2018-08-26 21:50:01 -07:00
Dante Ruiz
92acaade2b
trying to fix problems
2018-08-24 17:13:57 -07:00
Dante Ruiz
3796675123
script update and visuallyReady entities
2018-08-24 15:46:39 -07:00
Sam Gondelman
8201997a16
Merge pull request #13660 from SamGondelman/parabolic
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Parabolic Picking + Pointers
2018-07-30 10:49:02 -07:00
Andrew Meadows
207aea8712
remove cruft from rendering collision shapes
2018-07-16 10:29:34 -07:00
SamGondelman
ca5ce888f4
parabola triangle intersection
2018-07-09 18:11:57 -07:00
SamGondelman
90091d11e4
parabola picks, started implementing math
2018-07-03 09:47:31 -07:00
Anthony J. Thibault
328a485ad1
Prevent ray-picks against ModelEntity bounding boxes when loading has not yet completed.
2018-06-25 10:38:53 -07:00
SamGondelman
0b79e9f6c7
whoops
2018-06-15 15:13:29 -07:00
Sam Gondelman
225a98129a
Merge branch 'master' into modelTextures
2018-06-15 15:09:32 -07:00
sabrina-shanman
b2ec7f78c1
Remove signaling and render code for collision models in RenderableModelEntityItem and EntityTreeRenderer
2018-06-14 15:49:40 -07:00
SamGondelman
5ac7ced306
cleanup renderable model entity item, fix crash on reload, fix different transparent bug
2018-06-13 17:14:52 -07:00
sabrina-shanman
4c39d08358
Remove "Draw Collision Shapes" option from developer physics menu
2018-06-11 11:03:57 -07:00
sabrina-shanman
440c77905a
Remove functionality for rendering collision meshes directly in the Model class
2018-06-11 11:03:57 -07:00
SamGondelman
86ee5c12d8
merge and update based on sam's changes
2018-05-31 17:53:36 -07:00
samcake
386c0f9ab2
Re review adjustments
2018-05-31 12:16:57 -07:00
Sam Gateau
513acc529e
INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine
2018-05-30 23:31:54 -07:00
samcake
2e9076c71e
Clean up and trying to get ready for merge
2018-05-30 11:14:49 -07:00
Sam Gateau
678effdb48
Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey
2018-05-26 23:28:59 -07:00
SamGondelman
e6741a363e
add local-only isVisibleInSecondaryCamera flag to entities
2018-05-23 16:35:21 -07:00
Andrew Meadows
2750f3ee71
remove unused cruft and avoid useless work
2018-03-09 08:35:18 -08:00
NissimHadar
fda32e4aa4
Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
2018-03-08 12:16:36 -08:00
NissimHadar
0f2cf8ea85
Re-implemented shadow controls.
2018-03-01 14:24:20 -08:00
SamGondelman
cc53b338db
Merge remote-tracking branch 'upstream/master' into scriptableMaterials
2018-02-27 13:30:03 -08:00
SamGondelman
0fca56eef0
Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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This reverts commit 3201d2ba21
, reversing
changes made to c0f20900a0
.
2018-02-27 11:33:05 -08:00
John Conklin II
48f0cded05
Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
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Leopoly_Phase1_010 Graphics Scripting
2018-02-27 07:53:25 -08:00
SamGondelman
6fe2d46d7c
merge
2018-02-26 12:40:14 -08:00
Anthony J. Thibault
f5fcaae283
Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
2018-02-26 10:55:44 -08:00
humbletim
f824edd04e
* remove Model_temporary_hack
...
* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
2018-02-26 04:58:22 -05:00
SamGondelman
b56f755034
material reflection
2018-02-23 17:58:46 -08:00
humbletim
6ea4b660b7
CR feedback; remove ok bool pointer and all metadata; cleanup
2018-02-23 07:47:39 -05:00
Anthony J. Thibault
0469eafbe4
Switch between dualQuats and matrix skinning based on model entity scale factor.
2018-02-22 18:35:16 -08:00
humbletim
ec4f9fdc11
fix displayName
2018-02-22 08:31:05 -05:00
humbletim
4fd3d9bf7b
cleanup; formalize data structures
2018-02-22 08:18:38 -05:00
humbletim
e4a2a589a5
CR fedback and cleanup
2018-02-22 07:56:09 -05:00
humbletim
72fca7e57e
Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge
2018-02-22 05:18:05 -05:00
humbletim
be8d79f53f
CR fedback and cleanup
2018-02-22 05:15:01 -05:00
Nissim Hadar
bf4ba07b72
Added parameters to canCastShadow - still sucks.
2018-02-21 12:36:34 -08:00
SamGondelman
4c6169ec78
merge and a little cleanup
2018-02-20 15:45:34 -08:00
humbletim
5791ca4c51
interim checkin
2018-02-20 12:22:04 -05:00
Nissim Hadar
b2a06cdb98
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
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# Conflicts:
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/ShapeEntityItem.h
# libraries/networking/src/udt/PacketHeaders.cpp
# libraries/networking/src/udt/PacketHeaders.h
2018-02-19 13:05:57 -08:00
Nissim Hadar
194c7f4101
WIP - for review.
2018-02-16 09:28:15 -08:00
SamGondelman
b189433855
merge
2018-02-15 15:50:36 -08:00
SamGondelman
2d754edf74
CR
2018-02-15 15:48:41 -08:00
humbletim
145a0df082
interim checkin
2018-02-15 14:14:07 -05:00
Sam Gondelman
15cdfef16a
Merge branch 'master' into decals
2018-02-14 17:33:01 -08:00
SamGondelman
324eefc914
remove fresnel, add unlit, fix overlays, cleanup
2018-02-14 17:02:07 -08:00
Bradley Austin Davis
33690e09b7
Merge pull request #12399 from samcake/blue
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Introducing group culling to avoid the avatar model to be partially culled
2018-02-14 15:38:52 -08:00
samcake
1d3ae1b187
Work in progress to get the render items beeing tagged correctly for groupCulled
2018-02-13 17:50:01 -08:00
SamGondelman
9e8aa1898c
warnings, load material from URL, shapeID -> parentMaterialID
2018-02-12 12:50:09 -08:00
SamGondelman
84cd0e1529
wip live material swapping on model entities, model overlays, avatars,
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and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
Seth Alves
31c2b8fea9
oops
2018-02-07 16:31:38 -08:00
Seth Alves
b6ac348428
get children of animated entity joints to follow along, again
2018-02-07 16:30:07 -08:00
humbletim
06afaa7470
BufferView <-> QVariant/QScriptValue conversion
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update MeshProxy/SimpleMeshProxy and ScriptableModel
ModelScriptingInterface / scriptable::ModelProvider
integration
update to RC-63
initial graphics-scripting refactoring
graphics-scripting baseline commit
wip commit
Geometry -> MeshPart
remove SimpleMeshProxy
collapse graphics-utils -> graphics-scripting
scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
Seth Alves
64a46bf5df
merge from upstream
2018-01-31 10:43:41 -08:00
MiladNazeri
3585bead96
Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
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Leopoly_Phase1_004_RayPick-Changes
2018-01-29 14:02:38 -08:00
Sam Gateau
e08e64b573
Merge branch 'master' of https://github.com/highfidelity/hifi into seth-branch
2018-01-26 19:43:07 -08:00
samcake
8dfa3aace3
cleaning en route
2018-01-26 17:34:37 -08:00
Sam Gateau
51dac04374
Introducing the tag in lieu of the vsisiblity mask
2018-01-26 02:59:43 -08:00
samcake
2f4e61888f
Making it work maybe
2018-01-25 16:57:35 -08:00
Seth Alves
1cbc2e31cf
merge from upstream
2018-01-23 15:21:03 -08:00
humbletim
65455e7b50
Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes
2018-01-23 14:57:33 -05:00
Dante Ruiz
2d70e76546
fix merge conflict
2018-01-22 15:15:11 -08:00
John Conklin II
4697c5f92c
Merge pull request #12225 from hyperlogic/bug-fix/sassy-avatar
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Fix for avatars with crooked spine/head when exiting HMD mode
2018-01-22 11:50:44 -08:00
Anthony J. Thibault
cd4d9255bd
Added defaultPoseFlags to avatar protocol
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Change rotationSet to rotationIsDefaultPose for JointData
Also for translation. Fixed all code to flip boolean value.
Created EntityJointData so that the ModelEntity stuff doesn't need to change.
2018-01-19 15:34:27 -08:00
Seth Alves
c622cd8293
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-01-19 13:39:16 -08:00
Seth Alves
31c007d167
more backwards logic, added withViewVisibilityMask call in ItemKey
2018-01-18 14:15:30 -08:00
Seth Alves
7c32d3c536
flip logic back around
2018-01-18 13:49:17 -08:00
Seth Alves
0ad4cdc41b
works now
2018-01-18 13:15:47 -08:00
amantley
961ed88fb0
fixed coding standards in RenderableModelEntityItem.cpp
2018-01-18 12:56:24 -08:00
amantley
1c97272767
Cleaned up the code a bit so that there is no need for a new class variable for properties to verify the change of url
2018-01-18 12:09:28 -08:00
Seth Alves
fb974b0b9c
attempt to straighten out use of view-visibility masks
2018-01-18 10:09:23 -08:00
amantley
9f484a7f57
Removed extraneous comments in RenderableItemEntity.cpp and .h
2018-01-18 08:54:05 -08:00
Seth Alves
76ef3d7c7d
pull from upstream
2018-01-18 07:01:50 -08:00
amantley
4eb2a5cf5e
added a property check in renderableModelEntity for the animation url this fixes the bug stopping you from changing animations on an entity
2018-01-17 19:25:20 -08:00
Seth Alves
69a33428c0
Merge pull request #12078 from druiz17/soft-entities
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Soft Entities
2018-01-17 08:02:37 -08:00
humbletim
b91d536dd0
rename model:: -> graphics::
2018-01-16 12:46:16 -05:00