Seth Alves
a31a5a1554
main actions interface is in EntityItem. changes in actions are queued up and applied before simulation step
2015-06-02 19:40:20 -07:00
Seth Alves
d6549948d0
first pass at entity interface to actions
2015-06-02 16:06:27 -07:00
Seth Alves
100248c4e8
beginnings of ObjectAction class
2015-06-02 13:19:07 -07:00
Seth Alves
b24cd82b80
beginnings of ObjectAction class
2015-06-02 13:18:49 -07:00
Andrew Meadows
4e073c77b3
Merge pull request #4978 from sethalves/fix-4973
...
recreate PR #4973 with some additional changes -- removed const keywo…
2015-05-27 21:11:28 -07:00
Andrew Meadows
aba539928d
fix grab glitches and failure to own simulation
2015-05-27 18:05:59 -07:00
Seth Alves
bfa0e9c234
recreate PR #4973 with some additional changes -- removed const keyword from qinvokables for avatar getter methods such as getVelocity
2015-05-27 14:44:23 -07:00
andrew
2a6955ce12
fix windows build
2015-05-27 09:14:11 -07:00
Andrew Meadows
39d8244255
use highfideltiy style for class data member names
2015-05-26 22:59:29 -07:00
Andrew Meadows
708203089c
replace tabs with spaces
2015-05-26 22:53:57 -07:00
Andrew Meadows
efbb9b0238
rewritten MassProperties with complete unit tests
2015-05-26 22:48:45 -07:00
Andrew Meadows
16e5710325
Merge pull request #4954 from ZappoMan/entitysmartpointers
...
EnitityItem smart pointers
2015-05-26 14:05:03 -07:00
ZappoMan
8b78fc4190
EnitityItem smart pointers
2015-05-22 17:57:50 -07:00
Andrew Meadows
461d08c0a9
merge upstream/master into andrew/bispinor
2015-05-22 11:35:02 -07:00
Andrew Meadows
bf225e4886
fix bug masking physics shape changes
2015-05-22 11:33:45 -07:00
Andrew Meadows
0431e8da36
put avatar body in right spot, and give it mass
2015-05-22 11:08:56 -07:00
Andrew Meadows
466af03fa9
support for ShapeInfo::offset
2015-05-21 16:25:05 -07:00
Andrew Meadows
f6721aa6eb
moved ShapeInfoUtil to be ShapeFactory
2015-05-21 15:53:16 -07:00
Andrew Meadows
2e3973dfdd
impl AvatarMotionState::set/getWorldTransform()
2015-05-21 15:34:30 -07:00
Andrew Meadows
67f5d0773d
some list management of AvatarMotionStates
2015-05-21 14:40:47 -07:00
Seth Alves
4a59dc24c5
split entity-add and entity-edit messages
2015-05-20 14:52:03 -07:00
Seth Alves
a769cfdaf2
client decides on new entity-ids, keep EntityItemID class
2015-05-20 10:42:19 -07:00
Seth Alves
f9d46b0cb5
interface decides on entityIDs rather than bouncing a temporary id through the entity server
2015-05-19 14:25:23 -07:00
Andrew Meadows
f86c419988
stubbery for collidable avatars
2015-05-19 14:15:26 -07:00
Andrew Meadows
7a47e04b9c
adjust margin for hulls with small dimensions
2015-05-14 14:57:18 -07:00
Andrew Meadows
81d06e0dc3
Merge upstream/master into andrew/nova
...
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityItemProperties.cpp
2015-05-14 10:09:55 -07:00
Andrew Meadows
c631f85bf9
cleanup of simulation ownership/update logic
2015-05-14 08:43:54 -07:00
Seth Alves
711752bff1
rather than call setMargin, clench in all the points of a collision-hull toward the center of the hull by the margin amount
2015-05-13 13:54:24 -07:00
Seth Alves
2ec660bd42
try out smaller collision margins
2015-05-13 13:00:57 -07:00
Andrew Meadows
fb34a5ba84
renaming and cleanup
2015-05-13 08:44:10 -07:00
Andrew Meadows
7e9e223b3e
merge upstream/master into andrew/nova
2015-05-12 21:48:55 -07:00
Andrew Meadows
4872a565c9
bid for simulation ownership
2015-05-12 21:46:52 -07:00
Andrew Meadows
e89471e7d6
enable non-moving update when obj is active
2015-05-08 15:41:00 -07:00
Andrew Meadows
a2ffc1029b
clear MotionState pointer in body on delete
2015-05-08 14:18:44 -07:00
Andrew Meadows
603afefaab
silence verbose no-very-helpful log message
2015-05-08 14:16:38 -07:00
Andrew Meadows
ada48bcb70
fix for glitchy physics updates
2015-05-08 09:06:31 -07:00
Andrew Meadows
e7e4d80be5
always remove from _pendingAdds just in case
2015-05-07 15:22:58 -07:00
Andrew Meadows
1879a67804
cleanup
2015-05-07 14:42:09 -07:00
Seth Alves
0347af9682
minor cleanup
2015-05-07 14:03:50 -07:00
Andrew Meadows
f0618501dd
fix non-physical kinematic motion
...
also can set objects collisionless again
2015-05-07 11:29:42 -07:00
Andrew Meadows
47f978b86e
merge
2015-05-07 10:31:27 -07:00
Andrew Meadows
070140440d
fix crash bug when invalid entity ptr accessed
2015-05-07 10:30:22 -07:00
Andrew Meadows
fe5cfdf495
fix crash bug
...
when obj deleted but dangling pointer still on _pendingAdd
which would not be removed during getObjectsToDelete()
because backpointers had been disconnected
2015-05-07 10:28:38 -07:00
Seth Alves
867fe18472
put some code back now that entity-server is doing simple simulation again. don't draw blue physics-enabled dot unless debug menu-item is checked
2015-05-07 10:11:36 -07:00
Seth Alves
fe14202f51
add getName passthrough to ObjecdtMotionState, don't compute model shapes until the model has been simulated
2015-05-07 09:53:39 -07:00
Seth Alves
5ac8558168
flash yellow box when transmitting an edit packet
2015-05-06 17:03:27 -07:00
Seth Alves
cc5f2ee451
in isMovingVsServer look at entity velocity only
2015-05-06 16:26:27 -07:00
Seth Alves
ba6f6d19cc
disable updateServerPhysicsVariables
2015-05-06 16:20:16 -07:00
Seth Alves
630f1ce9d9
isMovingVsServer function
2015-05-06 16:13:07 -07:00
Seth Alves
e73503a53d
Merge branch 'nova' of github.com:AndrewMeadows/hifi into dice-on-table-1
2015-05-06 16:05:13 -07:00