Commit graph

648 commits

Author SHA1 Message Date
Thijs Wenker
9d5c81bd67 Merge branch 'master' of https://github.com/worklist/hifi 2014-07-23 16:59:23 +02:00
Thijs Wenker
b6cb19c2f6 FEATURE: Allows detecting simulated cursors in JS, this allows JS-developers to track all cursors separately. By using the deviceID. (deviceID 0 = default mouse-cursor , 1500 and 1501 hydra cursors) 2014-07-23 16:55:59 +02:00
Philip Rosedale
4f52098da1 tuning tweaks to world and avatar lights 2014-07-22 20:23:23 -04:00
Andrzej Kapolka
7faf64c54a Tab fixes. 2014-07-22 14:24:25 -07:00
Andrzej Kapolka
be028c2b01 Fixes for local lights. 2014-07-22 14:13:51 -07:00
Brad Hefta-Gaub
50e9646f03 Merge pull request #3188 from palomapalmer97/master
new voxel scripts
2014-07-21 22:18:44 -07:00
palomapalmer97
9571098b8b voxel scripts
voxelwall is an 8x8 wall made of voxels that transitions from a bright
red to dark blue

voxelsoundwaves was an array of voxels that was manipulated to resemble
an audio scope that responds to loudness and changes its height
depending on the loudness of the audio that the microphone picks up
2014-07-21 14:10:09 -07:00
Atlante45
c07ba9fec5 Added browser as a tool 2014-07-17 17:50:56 -07:00
Atlante45
7ab8b5a843 Added S3 browser 2014-07-17 17:12:54 -07:00
Brad Hefta-Gaub
d8d6d08958 Merge pull request #3145 from samcake/19734
19734 - Leapmotion support
2014-07-17 08:45:55 -07:00
Brad Hefta-Gaub
cc7da35722 Merge pull request #3177 from Barnold1953/OculusSDK
Use deltaTIme to ensure sand updates are somewhat uniform
2014-07-16 12:36:52 -07:00
barnold1953
44cf662904 Use deltaTIme to ensure sand updates are somewhat uniform 2014-07-16 12:06:48 -07:00
Brad Hefta-Gaub
8a1484ce68 Merge pull request #3174 from wdings23/fix_new_avatar_light
Fix new avatar light
2014-07-16 12:03:21 -07:00
Brad Hefta-Gaub
3dfb5030c5 Merge pull request #3175 from Barnold1953/OculusSDK
Two new example scripts
2014-07-16 12:02:37 -07:00
Atlante45
60f242118e Code cleanup 2014-07-16 11:52:12 -07:00
barnold1953
77b2dd695d fixed header 2014-07-16 11:34:31 -07:00
Atlante45
f960b4fff3 new windows JS interface 2014-07-16 11:32:18 -07:00
barnold1953
4483c7dc6b Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK 2014-07-16 11:24:32 -07:00
barnold1953
8b911c3e2c Finished up basic falling sand example script 2014-07-16 11:21:58 -07:00
barnold1953
f6a184fc2b Bug fixes in fallingSand 2014-07-16 11:10:59 -07:00
TonyPeng
7aae85833b Take out getter for avatar's hash key. 2014-07-16 10:08:49 -07:00
TonyPeng
90d56bc108 Use the number of local lights to update new avatars instead of checking hashes. 2014-07-15 16:10:13 -07:00
barnold1953
b339e9c2af Added getVoxelEnclosingPointBlocking and improved sand script 2014-07-15 11:44:59 -07:00
TonyPeng
4cea4d2838 Resolve upstrem conflict 2014-07-15 10:33:22 -07:00
Brad Hefta-Gaub
12f8cfbb67 Merge pull request #3167 from Atlante45/typed_arrays
Typed arrays
2014-07-15 08:31:02 -07:00
barnold1953
4991bf37a2 Added a brush for the voxel sand script 2014-07-14 17:54:34 -07:00
barnold1953
13960cd645 Basic falling sand script 2014-07-14 16:16:07 -07:00
TonyPeng
afc573b248 Took out debug print 2014-07-14 15:08:29 -07:00
TonyPeng
1aa20dff60 Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager. 2014-07-14 13:59:57 -07:00
Atlante45
afa43a9d7e Fix win build fail 2014-07-14 11:06:10 -07:00
Andrew Meadows
8ffc3aa73d merge upstream/master into andrew/thermonuclear (AKA samcake/19734)
Conflicts:
	interface/src/Application.cpp
2014-07-14 09:10:27 -07:00
Philip Rosedale
2d4194cae5 fixes per review, clap animation requires double-tap to start 2014-07-13 23:33:02 -07:00
Atlante45
6d4bb0f4fd Added Uint8ClampedArray 2014-07-11 18:27:26 -07:00
Atlante45
5a8569fcd5 Handling NaN values for floats 2014-07-11 17:46:07 -07:00
barnold1953
829918e6c0 Added grenadeLauncher.js to examples. Sorry in advance for any damage 2014-07-11 17:23:13 -07:00
Atlante45
75573a4c06 Added exception checking to unit tests 2014-07-11 16:23:50 -07:00
Atlante45
d456adff1d Merge branch 'master' of https://github.com/highfidelity/hifi into typed_arrays 2014-07-11 12:44:53 -07:00
Brad Hefta-Gaub
56a6cb9184 Merge pull request #3160 from Atlante45/sitting_improvments
Sitting improvments
2014-07-11 11:48:42 -07:00
Atlante45
e067a013a0 Made sitting point more consistant 2014-07-11 11:22:38 -07:00
Atlante45
a9ceec4627 Switched sit.js spheres to billboards 2014-07-11 10:50:46 -07:00
Atlante45
2347bd7eed Sitting position persists between sessions 2014-07-11 10:47:48 -07:00
Atlante45
02c951fba5 Added bunch of Typed arrays unit tests 2014-07-10 18:34:17 -07:00
Atlante45
ff378b60ac Added functionnalities to JS UnitTests 2014-07-10 18:33:24 -07:00
barnold1953
6e92beeb1c Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Conflicts:
	interface/src/Application.cpp
	interface/src/ui/ApplicationOverlay.h
2014-07-09 16:32:02 -07:00
Andrzej Kapolka
af6704a83c Merge pull request #3134 from wdings23/light_and_haze
Added local lights to avatar. Added haze to voxel.
2014-07-09 16:07:20 -07:00
Stephen Birarda
33e42ae272 Merge pull request #3149 from birarda/master
add two new concert cameras to examples
2014-07-09 15:51:56 -07:00
Stephen Birarda
d412e21008 add two new concert cameras to examples 2014-07-09 15:51:37 -07:00
TonyPeng
ef4b95c6e0 Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays. 2014-07-09 12:05:34 -07:00
Atlante45
a76ebae771 Added typed array unit test 2014-07-09 10:28:50 -07:00