Thijs Wenker
9d5c81bd67
Merge branch 'master' of https://github.com/worklist/hifi
2014-07-23 16:59:23 +02:00
Thijs Wenker
b6cb19c2f6
FEATURE: Allows detecting simulated cursors in JS, this allows JS-developers to track all cursors separately. By using the deviceID. (deviceID 0 = default mouse-cursor , 1500 and 1501 hydra cursors)
2014-07-23 16:55:59 +02:00
Philip Rosedale
4f52098da1
tuning tweaks to world and avatar lights
2014-07-22 20:23:23 -04:00
Andrzej Kapolka
7faf64c54a
Tab fixes.
2014-07-22 14:24:25 -07:00
Andrzej Kapolka
be028c2b01
Fixes for local lights.
2014-07-22 14:13:51 -07:00
Brad Hefta-Gaub
50e9646f03
Merge pull request #3188 from palomapalmer97/master
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new voxel scripts
2014-07-21 22:18:44 -07:00
palomapalmer97
9571098b8b
voxel scripts
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voxelwall is an 8x8 wall made of voxels that transitions from a bright
red to dark blue
voxelsoundwaves was an array of voxels that was manipulated to resemble
an audio scope that responds to loudness and changes its height
depending on the loudness of the audio that the microphone picks up
2014-07-21 14:10:09 -07:00
Atlante45
c07ba9fec5
Added browser as a tool
2014-07-17 17:50:56 -07:00
Atlante45
7ab8b5a843
Added S3 browser
2014-07-17 17:12:54 -07:00
Brad Hefta-Gaub
d8d6d08958
Merge pull request #3145 from samcake/19734
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19734 - Leapmotion support
2014-07-17 08:45:55 -07:00
Brad Hefta-Gaub
cc7da35722
Merge pull request #3177 from Barnold1953/OculusSDK
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Use deltaTIme to ensure sand updates are somewhat uniform
2014-07-16 12:36:52 -07:00
barnold1953
44cf662904
Use deltaTIme to ensure sand updates are somewhat uniform
2014-07-16 12:06:48 -07:00
Brad Hefta-Gaub
8a1484ce68
Merge pull request #3174 from wdings23/fix_new_avatar_light
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Fix new avatar light
2014-07-16 12:03:21 -07:00
Brad Hefta-Gaub
3dfb5030c5
Merge pull request #3175 from Barnold1953/OculusSDK
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Two new example scripts
2014-07-16 12:02:37 -07:00
Atlante45
60f242118e
Code cleanup
2014-07-16 11:52:12 -07:00
barnold1953
77b2dd695d
fixed header
2014-07-16 11:34:31 -07:00
Atlante45
f960b4fff3
new windows JS interface
2014-07-16 11:32:18 -07:00
barnold1953
4483c7dc6b
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
2014-07-16 11:24:32 -07:00
barnold1953
8b911c3e2c
Finished up basic falling sand example script
2014-07-16 11:21:58 -07:00
barnold1953
f6a184fc2b
Bug fixes in fallingSand
2014-07-16 11:10:59 -07:00
TonyPeng
7aae85833b
Take out getter for avatar's hash key.
2014-07-16 10:08:49 -07:00
TonyPeng
90d56bc108
Use the number of local lights to update new avatars instead of checking hashes.
2014-07-15 16:10:13 -07:00
barnold1953
b339e9c2af
Added getVoxelEnclosingPointBlocking and improved sand script
2014-07-15 11:44:59 -07:00
TonyPeng
4cea4d2838
Resolve upstrem conflict
2014-07-15 10:33:22 -07:00
Brad Hefta-Gaub
12f8cfbb67
Merge pull request #3167 from Atlante45/typed_arrays
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Typed arrays
2014-07-15 08:31:02 -07:00
barnold1953
4991bf37a2
Added a brush for the voxel sand script
2014-07-14 17:54:34 -07:00
barnold1953
13960cd645
Basic falling sand script
2014-07-14 16:16:07 -07:00
TonyPeng
afc573b248
Took out debug print
2014-07-14 15:08:29 -07:00
TonyPeng
1aa20dff60
Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager.
2014-07-14 13:59:57 -07:00
Atlante45
afa43a9d7e
Fix win build fail
2014-07-14 11:06:10 -07:00
Andrew Meadows
8ffc3aa73d
merge upstream/master into andrew/thermonuclear (AKA samcake/19734)
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Conflicts:
interface/src/Application.cpp
2014-07-14 09:10:27 -07:00
Philip Rosedale
2d4194cae5
fixes per review, clap animation requires double-tap to start
2014-07-13 23:33:02 -07:00
Atlante45
6d4bb0f4fd
Added Uint8ClampedArray
2014-07-11 18:27:26 -07:00
Atlante45
5a8569fcd5
Handling NaN values for floats
2014-07-11 17:46:07 -07:00
barnold1953
829918e6c0
Added grenadeLauncher.js to examples. Sorry in advance for any damage
2014-07-11 17:23:13 -07:00
Atlante45
75573a4c06
Added exception checking to unit tests
2014-07-11 16:23:50 -07:00
Atlante45
d456adff1d
Merge branch 'master' of https://github.com/highfidelity/hifi into typed_arrays
2014-07-11 12:44:53 -07:00
Brad Hefta-Gaub
56a6cb9184
Merge pull request #3160 from Atlante45/sitting_improvments
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Sitting improvments
2014-07-11 11:48:42 -07:00
Atlante45
e067a013a0
Made sitting point more consistant
2014-07-11 11:22:38 -07:00
Atlante45
a9ceec4627
Switched sit.js spheres to billboards
2014-07-11 10:50:46 -07:00
Atlante45
2347bd7eed
Sitting position persists between sessions
2014-07-11 10:47:48 -07:00
Atlante45
02c951fba5
Added bunch of Typed arrays unit tests
2014-07-10 18:34:17 -07:00
Atlante45
ff378b60ac
Added functionnalities to JS UnitTests
2014-07-10 18:33:24 -07:00
barnold1953
6e92beeb1c
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
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Conflicts:
interface/src/Application.cpp
interface/src/ui/ApplicationOverlay.h
2014-07-09 16:32:02 -07:00
Andrzej Kapolka
af6704a83c
Merge pull request #3134 from wdings23/light_and_haze
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Added local lights to avatar. Added haze to voxel.
2014-07-09 16:07:20 -07:00
Stephen Birarda
33e42ae272
Merge pull request #3149 from birarda/master
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add two new concert cameras to examples
2014-07-09 15:51:56 -07:00
Stephen Birarda
d412e21008
add two new concert cameras to examples
2014-07-09 15:51:37 -07:00
TonyPeng
ef4b95c6e0
Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc
Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
2014-07-09 12:05:34 -07:00
Atlante45
a76ebae771
Added typed array unit test
2014-07-09 10:28:50 -07:00