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synced 2025-04-20 01:24:03 +02:00
Tab fixes.
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parent
be028c2b01
commit
7faf64c54a
1 changed files with 75 additions and 75 deletions
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@ -25,110 +25,110 @@ function keyPressEvent(event) {
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var choice = parseInt(event.text);
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if (event.text == "1") {
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currentSelection = 0;
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print("light election = " + currentSelection);
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currentSelection = 0;
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print("light election = " + currentSelection);
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}
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else if (event.text == "2" ) {
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currentSelection = 1;
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print("light selection = " + currentSelection);
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currentSelection = 1;
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print("light selection = " + currentSelection);
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}
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else if (event.text == "3" ) {
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currentSelection = 2;
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print("light selection = " + currentSelection);
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currentSelection = 2;
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print("light selection = " + currentSelection);
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}
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else if (event.text == "4" ) {
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currentSelection = 3;
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print("light selection = " + currentSelection);
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currentSelection = 3;
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print("light selection = " + currentSelection);
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}
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else if (event.text == "5" ) {
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localLightColors[currentSelection].x += changeDelta;
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if ( localLightColors[currentSelection].x > 1.0) {
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localLightColors[currentSelection].x = 0.0;
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}
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lightsDirty = true;
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print("CHANGE RED light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
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localLightColors[currentSelection].x += changeDelta;
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if ( localLightColors[currentSelection].x > 1.0) {
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localLightColors[currentSelection].x = 0.0;
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}
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lightsDirty = true;
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print("CHANGE RED light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
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}
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else if (event.text == "6" ) {
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localLightColors[currentSelection].y += changeDelta;
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if ( localLightColors[currentSelection].y > 1.0) {
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localLightColors[currentSelection].y = 0.0;
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}
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lightsDirty = true;
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print("CHANGE GREEN light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
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localLightColors[currentSelection].y += changeDelta;
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if ( localLightColors[currentSelection].y > 1.0) {
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localLightColors[currentSelection].y = 0.0;
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}
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lightsDirty = true;
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print("CHANGE GREEN light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
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}
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else if (event.text == "7" ) {
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localLightColors[currentSelection].z += changeDelta;
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if ( localLightColors[currentSelection].z > 1.0) {
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localLightColors[currentSelection].z = 0.0;
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}
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lightsDirty = true;
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print("CHANGE BLUE light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
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localLightColors[currentSelection].z += changeDelta;
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if ( localLightColors[currentSelection].z > 1.0) {
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localLightColors[currentSelection].z = 0.0;
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}
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lightsDirty = true;
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print("CHANGE BLUE light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
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}
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else if (event.text == "8" ) {
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localLightDirections[currentSelection].x += changeDelta;
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if (localLightDirections[currentSelection].x > 1.0) {
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localLightDirections[currentSelection].x = -1.0;
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}
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lightsDirty = true;
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print("PLUS X light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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localLightDirections[currentSelection].x += changeDelta;
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if (localLightDirections[currentSelection].x > 1.0) {
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localLightDirections[currentSelection].x = -1.0;
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}
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lightsDirty = true;
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print("PLUS X light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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}
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else if (event.text == "9" ) {
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localLightDirections[currentSelection].x -= changeDelta;
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if (localLightDirections[currentSelection].x < -1.0) {
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localLightDirections[currentSelection].x = 1.0;
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}
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lightsDirty = true;
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print("MINUS X light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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localLightDirections[currentSelection].x -= changeDelta;
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if (localLightDirections[currentSelection].x < -1.0) {
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localLightDirections[currentSelection].x = 1.0;
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}
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lightsDirty = true;
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print("MINUS X light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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}
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else if (event.text == "0" ) {
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localLightDirections[currentSelection].y += changeDelta;
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if (localLightDirections[currentSelection].y > 1.0) {
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localLightDirections[currentSelection].y = -1.0;
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}
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lightsDirty = true;
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print("PLUS Y light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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localLightDirections[currentSelection].y += changeDelta;
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if (localLightDirections[currentSelection].y > 1.0) {
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localLightDirections[currentSelection].y = -1.0;
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}
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lightsDirty = true;
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print("PLUS Y light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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}
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else if (event.text == "-" ) {
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localLightDirections[currentSelection].y -= changeDelta;
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if (localLightDirections[currentSelection].y < -1.0) {
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localLightDirections[currentSelection].y = 1.0;
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}
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lightsDirty = true;
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print("MINUS Y light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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localLightDirections[currentSelection].y -= changeDelta;
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if (localLightDirections[currentSelection].y < -1.0) {
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localLightDirections[currentSelection].y = 1.0;
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}
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lightsDirty = true;
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print("MINUS Y light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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}
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else if (event.text == "," ) {
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if (currentNumLights + 1 <= maxNumLights) {
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++currentNumLights;
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lightsDirty = true;
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}
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print("ADD LIGHT, number of lights " + currentNumLights);
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if (currentNumLights + 1 <= maxNumLights) {
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++currentNumLights;
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lightsDirty = true;
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}
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print("ADD LIGHT, number of lights " + currentNumLights);
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}
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else if (event.text == "." ) {
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if (currentNumLights - 1 >= 0 ) {
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--currentNumLights;
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lightsDirty = true;
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}
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print("REMOVE LIGHT, number of lights " + currentNumLights);
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if (currentNumLights - 1 >= 0 ) {
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--currentNumLights;
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lightsDirty = true;
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}
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print("REMOVE LIGHT, number of lights " + currentNumLights);
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}
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}
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function updateLocalLights()
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{
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if (lightsDirty) {
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var localLights = [];
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for (var i = 0; i < currentNumLights; i++) {
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localLights.push({ direction: localLightDirections[i], color: localLightColors[i] });
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}
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AvatarManager.setLocalLights(localLights);
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if (lightsDirty) {
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var localLights = [];
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for (var i = 0; i < currentNumLights; i++) {
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localLights.push({ direction: localLightDirections[i], color: localLightColors[i] });
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}
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AvatarManager.setLocalLights(localLights);
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lightsDirty = false;
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}
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}
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