mirror of
https://github.com/overte-org/overte.git
synced 2025-04-23 15:13:41 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into typed_arrays
This commit is contained in:
commit
d456adff1d
81 changed files with 2349 additions and 696 deletions
|
@ -405,7 +405,8 @@ void AudioMixer::readPendingDatagrams() {
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if (mixerPacketType == PacketTypeMicrophoneAudioNoEcho
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|| mixerPacketType == PacketTypeMicrophoneAudioWithEcho
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|| mixerPacketType == PacketTypeInjectAudio
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|| mixerPacketType == PacketTypeSilentAudioFrame) {
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|| mixerPacketType == PacketTypeSilentAudioFrame
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|| mixerPacketType == PacketTypeAudioStreamStats) {
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nodeList->findNodeAndUpdateWithDataFromPacket(receivedPacket);
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} else if (mixerPacketType == PacketTypeMuteEnvironment) {
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@ -640,9 +641,6 @@ void AudioMixer::run() {
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++framesSinceCutoffEvent;
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}
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const quint64 TOO_LONG_SINCE_LAST_SEND_AUDIO_STREAM_STATS = 1 * USECS_PER_SECOND;
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bool sendAudioStreamStats = false;
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quint64 now = usecTimestampNow();
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if (now - _lastSendAudioStreamStatsTime > TOO_LONG_SINCE_LAST_SEND_AUDIO_STREAM_STATS) {
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@ -21,6 +21,8 @@ class AvatarAudioRingBuffer;
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const int SAMPLE_PHASE_DELAY_AT_90 = 20;
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const quint64 TOO_LONG_SINCE_LAST_SEND_AUDIO_STREAM_STATS = 1 * USECS_PER_SECOND;
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/// Handles assignments of type AudioMixer - mixing streams of audio and re-distributing to various clients.
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class AudioMixer : public ThreadedAssignment {
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Q_OBJECT
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@ -18,11 +18,15 @@
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#include "AudioMixer.h"
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#include "AudioMixerClientData.h"
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#include "MovingMinMaxAvg.h"
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const int INCOMING_SEQ_STATS_HISTORY_LENGTH = INCOMING_SEQ_STATS_HISTORY_LENGTH_SECONDS /
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(TOO_LONG_SINCE_LAST_SEND_AUDIO_STREAM_STATS / USECS_PER_SECOND);
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AudioMixerClientData::AudioMixerClientData() :
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_ringBuffers(),
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_outgoingMixedAudioSequenceNumber(0),
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_incomingAvatarAudioSequenceNumberStats()
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_incomingAvatarAudioSequenceNumberStats(INCOMING_SEQ_STATS_HISTORY_LENGTH)
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{
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}
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@ -82,12 +86,15 @@ int AudioMixerClientData::parseData(const QByteArray& packet) {
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// ask the AvatarAudioRingBuffer instance to parse the data
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avatarRingBuffer->parseData(packet);
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} else {
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} else if (packetType == PacketTypeInjectAudio) {
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// this is injected audio
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// grab the stream identifier for this injected audio
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QUuid streamIdentifier = QUuid::fromRfc4122(packet.mid(numBytesForPacketHeader(packet) + sizeof(quint16), NUM_BYTES_RFC4122_UUID));
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if (!_incomingInjectedAudioSequenceNumberStatsMap.contains(streamIdentifier)) {
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_incomingInjectedAudioSequenceNumberStatsMap.insert(streamIdentifier, SequenceNumberStats(INCOMING_SEQ_STATS_HISTORY_LENGTH));
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}
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_incomingInjectedAudioSequenceNumberStatsMap[streamIdentifier].sequenceNumberReceived(sequence);
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InjectedAudioRingBuffer* matchingInjectedRingBuffer = NULL;
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@ -106,6 +113,15 @@ int AudioMixerClientData::parseData(const QByteArray& packet) {
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}
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matchingInjectedRingBuffer->parseData(packet);
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} else if (packetType == PacketTypeAudioStreamStats) {
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const char* dataAt = packet.data();
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// skip over header, appendFlag, and num stats packed
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dataAt += (numBytesPacketHeader + sizeof(quint8) + sizeof(quint16));
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// read the downstream audio stream stats
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memcpy(&_downstreamAudioStreamStats, dataAt, sizeof(AudioStreamStats));
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}
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return 0;
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@ -159,31 +175,51 @@ void AudioMixerClientData::pushBuffersAfterFrameSend() {
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}
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AudioStreamStats AudioMixerClientData::getAudioStreamStatsOfStream(const PositionalAudioRingBuffer* ringBuffer) const {
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AudioStreamStats streamStats;
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SequenceNumberStats streamSequenceNumberStats;
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streamStats._streamType = ringBuffer->getType();
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if (streamStats._streamType == PositionalAudioRingBuffer::Injector) {
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streamStats._streamIdentifier = ((InjectedAudioRingBuffer*)ringBuffer)->getStreamIdentifier();
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streamSequenceNumberStats = _incomingInjectedAudioSequenceNumberStatsMap.value(streamStats._streamIdentifier);
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const SequenceNumberStats& sequenceNumberStats = _incomingInjectedAudioSequenceNumberStatsMap[streamStats._streamIdentifier];
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streamStats._packetStreamStats = sequenceNumberStats.getStats();
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streamStats._packetStreamWindowStats = sequenceNumberStats.getStatsForHistoryWindow();
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} else {
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streamSequenceNumberStats = _incomingAvatarAudioSequenceNumberStats;
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streamStats._packetStreamStats = _incomingAvatarAudioSequenceNumberStats.getStats();
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streamStats._packetStreamWindowStats = _incomingAvatarAudioSequenceNumberStats.getStatsForHistoryWindow();
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}
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streamStats._jitterBufferFrames = ringBuffer->getCurrentJitterBufferFrames();
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streamStats._packetsReceived = streamSequenceNumberStats.getNumReceived();
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streamStats._packetsUnreasonable = streamSequenceNumberStats.getNumUnreasonable();
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streamStats._packetsEarly = streamSequenceNumberStats.getNumEarly();
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streamStats._packetsLate = streamSequenceNumberStats.getNumLate();
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streamStats._packetsLost = streamSequenceNumberStats.getNumLost();
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streamStats._packetsRecovered = streamSequenceNumberStats.getNumRecovered();
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streamStats._packetsDuplicate = streamSequenceNumberStats.getNumDuplicate();
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const MovingMinMaxAvg<quint64>& timeGapStats = ringBuffer->getInterframeTimeGapStatsForStatsPacket();
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streamStats._timeGapMin = timeGapStats.getMin();
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streamStats._timeGapMax = timeGapStats.getMax();
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streamStats._timeGapAverage = timeGapStats.getAverage();
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streamStats._timeGapWindowMin = timeGapStats.getWindowMin();
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streamStats._timeGapWindowMax = timeGapStats.getWindowMax();
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streamStats._timeGapWindowAverage = timeGapStats.getWindowAverage();
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streamStats._ringBufferFramesAvailable = ringBuffer->framesAvailable();
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streamStats._ringBufferCurrentJitterBufferFrames = ringBuffer->getCurrentJitterBufferFrames();
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streamStats._ringBufferDesiredJitterBufferFrames = ringBuffer->getDesiredJitterBufferFrames();
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streamStats._ringBufferStarveCount = ringBuffer->getStarveCount();
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streamStats._ringBufferConsecutiveNotMixedCount = ringBuffer->getConsecutiveNotMixedCount();
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streamStats._ringBufferOverflowCount = ringBuffer->getOverflowCount();
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streamStats._ringBufferSilentFramesDropped = ringBuffer->getSilentFramesDropped();
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return streamStats;
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}
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void AudioMixerClientData::sendAudioStreamStatsPackets(const SharedNodePointer& destinationNode) const {
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void AudioMixerClientData::sendAudioStreamStatsPackets(const SharedNodePointer& destinationNode) {
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// have all the seq number stats of each audio stream push their current stats into their history,
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// which moves that history window 1 second forward (since that's how long since the last stats were pushed into history)
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_incomingAvatarAudioSequenceNumberStats.pushStatsToHistory();
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QHash<QUuid, SequenceNumberStats>::Iterator i = _incomingInjectedAudioSequenceNumberStatsMap.begin();
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QHash<QUuid, SequenceNumberStats>::Iterator end = _incomingInjectedAudioSequenceNumberStatsMap.end();
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while (i != end) {
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i.value().pushStatsToHistory();
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i++;
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}
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char packet[MAX_PACKET_SIZE];
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NodeList* nodeList = NodeList::getInstance();
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@ -234,46 +270,63 @@ void AudioMixerClientData::sendAudioStreamStatsPackets(const SharedNodePointer&
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QString AudioMixerClientData::getAudioStreamStatsString() const {
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QString result;
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AudioStreamStats streamStats = _downstreamAudioStreamStats;
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result += "DOWNSTREAM.desired:" + QString::number(streamStats._ringBufferDesiredJitterBufferFrames)
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+ " current: ?"
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+ " available:" + QString::number(streamStats._ringBufferFramesAvailable)
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+ " starves:" + QString::number(streamStats._ringBufferStarveCount)
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+ " not_mixed:" + QString::number(streamStats._ringBufferConsecutiveNotMixedCount)
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+ " overflows:" + QString::number(streamStats._ringBufferOverflowCount)
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+ " silents_dropped: ?"
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+ " lost%:" + QString::number(streamStats._packetStreamStats.getLostRate() * 100.0f, 'f', 2)
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+ " lost%_30s:" + QString::number(streamStats._packetStreamWindowStats.getLostRate() * 100.0f, 'f', 2)
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+ " min_gap:" + QString::number(streamStats._timeGapMin)
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+ " max_gap:" + QString::number(streamStats._timeGapMax)
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+ " avg_gap:" + QString::number(streamStats._timeGapAverage, 'f', 2)
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+ " min_gap_30s:" + QString::number(streamStats._timeGapWindowMin)
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+ " max_gap_30s:" + QString::number(streamStats._timeGapWindowMax)
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+ " avg_gap_30s:" + QString::number(streamStats._timeGapWindowAverage, 'f', 2);
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AvatarAudioRingBuffer* avatarRingBuffer = getAvatarAudioRingBuffer();
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if (avatarRingBuffer) {
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int desiredJitterBuffer = avatarRingBuffer->getDesiredJitterBufferFrames();
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int calculatedJitterBuffer = avatarRingBuffer->getCalculatedDesiredJitterBufferFrames();
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int currentJitterBuffer = avatarRingBuffer->getCurrentJitterBufferFrames();
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int overflowCount = avatarRingBuffer->getOverflowCount();
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int samplesAvailable = avatarRingBuffer->samplesAvailable();
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int framesAvailable = (samplesAvailable / avatarRingBuffer->getSamplesPerFrame());
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AudioStreamStats streamStats = getAudioStreamStatsOfStream(avatarRingBuffer);
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result += "mic.desired:" + QString::number(desiredJitterBuffer)
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+ " calculated:" + QString::number(calculatedJitterBuffer)
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+ " current:" + QString::number(currentJitterBuffer)
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+ " available:" + QString::number(framesAvailable)
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+ " samples:" + QString::number(samplesAvailable)
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+ " overflows:" + QString::number(overflowCount)
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+ " early:" + QString::number(streamStats._packetsEarly)
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+ " late:" + QString::number(streamStats._packetsLate)
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+ " lost:" + QString::number(streamStats._packetsLost);
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result += " UPSTREAM.mic.desired:" + QString::number(streamStats._ringBufferDesiredJitterBufferFrames)
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+ " current:" + QString::number(streamStats._ringBufferCurrentJitterBufferFrames)
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+ " available:" + QString::number(streamStats._ringBufferFramesAvailable)
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+ " starves:" + QString::number(streamStats._ringBufferStarveCount)
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+ " not_mixed:" + QString::number(streamStats._ringBufferConsecutiveNotMixedCount)
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+ " overflows:" + QString::number(streamStats._ringBufferOverflowCount)
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+ " silents_dropped:" + QString::number(streamStats._ringBufferSilentFramesDropped)
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+ " lost%:" + QString::number(streamStats._packetStreamStats.getLostRate() * 100.0f, 'f', 2)
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+ " lost%_30s:" + QString::number(streamStats._packetStreamWindowStats.getLostRate() * 100.0f, 'f', 2)
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+ " min_gap:" + QString::number(streamStats._timeGapMin)
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+ " max_gap:" + QString::number(streamStats._timeGapMax)
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+ " avg_gap:" + QString::number(streamStats._timeGapAverage, 'f', 2)
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+ " min_gap_30s:" + QString::number(streamStats._timeGapWindowMin)
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+ " max_gap_30s:" + QString::number(streamStats._timeGapWindowMax)
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+ " avg_gap_30s:" + QString::number(streamStats._timeGapWindowAverage, 'f', 2);
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} else {
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result = "mic unknown";
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}
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for (int i = 0; i < _ringBuffers.size(); i++) {
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if (_ringBuffers[i]->getType() == PositionalAudioRingBuffer::Injector) {
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int desiredJitterBuffer = _ringBuffers[i]->getDesiredJitterBufferFrames();
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int calculatedJitterBuffer = _ringBuffers[i]->getCalculatedDesiredJitterBufferFrames();
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int currentJitterBuffer = _ringBuffers[i]->getCurrentJitterBufferFrames();
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int overflowCount = _ringBuffers[i]->getOverflowCount();
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int samplesAvailable = _ringBuffers[i]->samplesAvailable();
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int framesAvailable = (samplesAvailable / _ringBuffers[i]->getSamplesPerFrame());
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AudioStreamStats streamStats = getAudioStreamStatsOfStream(_ringBuffers[i]);
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result += "| injected[" + QString::number(i) + "].desired:" + QString::number(desiredJitterBuffer)
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+ " calculated:" + QString::number(calculatedJitterBuffer)
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+ " current:" + QString::number(currentJitterBuffer)
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+ " available:" + QString::number(framesAvailable)
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+ " samples:" + QString::number(samplesAvailable)
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+ " overflows:" + QString::number(overflowCount)
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+ " early:" + QString::number(streamStats._packetsEarly)
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+ " late:" + QString::number(streamStats._packetsLate)
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+ " lost:" + QString::number(streamStats._packetsLost);
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result += " UPSTREAM.inj.desired:" + QString::number(streamStats._ringBufferDesiredJitterBufferFrames)
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+ " current:" + QString::number(streamStats._ringBufferCurrentJitterBufferFrames)
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+ " available:" + QString::number(streamStats._ringBufferFramesAvailable)
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+ " starves:" + QString::number(streamStats._ringBufferStarveCount)
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+ " not_mixed:" + QString::number(streamStats._ringBufferConsecutiveNotMixedCount)
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+ " overflows:" + QString::number(streamStats._ringBufferOverflowCount)
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+ " silents_dropped:" + QString::number(streamStats._ringBufferSilentFramesDropped)
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+ " lost%:" + QString::number(streamStats._packetStreamStats.getLostRate() * 100.0f, 'f', 2)
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+ " lost%_30s:" + QString::number(streamStats._packetStreamWindowStats.getLostRate() * 100.0f, 'f', 2)
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+ " min_gap:" + QString::number(streamStats._timeGapMin)
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+ " max_gap:" + QString::number(streamStats._timeGapMax)
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+ " avg_gap:" + QString::number(streamStats._timeGapAverage, 'f', 2)
|
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+ " min_gap_30s:" + QString::number(streamStats._timeGapWindowMin)
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+ " max_gap_30s:" + QString::number(streamStats._timeGapWindowMax)
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+ " avg_gap_30s:" + QString::number(streamStats._timeGapWindowAverage, 'f', 2);
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}
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}
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return result;
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|
|
|
@ -20,6 +20,9 @@
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#include "AudioStreamStats.h"
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#include "SequenceNumberStats.h"
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|
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|
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const int INCOMING_SEQ_STATS_HISTORY_LENGTH_SECONDS = 30;
|
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|
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class AudioMixerClientData : public NodeData {
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public:
|
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AudioMixerClientData();
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|
@ -35,7 +38,7 @@ public:
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AudioStreamStats getAudioStreamStatsOfStream(const PositionalAudioRingBuffer* ringBuffer) const;
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QString getAudioStreamStatsString() const;
|
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|
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void sendAudioStreamStatsPackets(const SharedNodePointer& destinationNode) const;
|
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void sendAudioStreamStatsPackets(const SharedNodePointer& destinationNode);
|
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|
||||
void incrementOutgoingMixedAudioSequenceNumber() { _outgoingMixedAudioSequenceNumber++; }
|
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quint16 getOutgoingSequenceNumber() const { return _outgoingMixedAudioSequenceNumber; }
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|
@ -46,6 +49,8 @@ private:
|
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quint16 _outgoingMixedAudioSequenceNumber;
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SequenceNumberStats _incomingAvatarAudioSequenceNumberStats;
|
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QHash<QUuid, SequenceNumberStats> _incomingInjectedAudioSequenceNumberStatsMap;
|
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|
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AudioStreamStats _downstreamAudioStreamStats;
|
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};
|
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|
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#endif // hifi_AudioMixerClientData_h
|
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|
|
|
@ -19,7 +19,7 @@ AvatarAudioRingBuffer::AvatarAudioRingBuffer(bool isStereo, bool dynamicJitterBu
|
|||
}
|
||||
|
||||
int AvatarAudioRingBuffer::parseData(const QByteArray& packet) {
|
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_interframeTimeGapStats.frameReceived();
|
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timeGapStatsFrameReceived();
|
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updateDesiredJitterBufferFrames();
|
||||
|
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_shouldLoopbackForNode = (packetTypeForPacket(packet) == PacketTypeMicrophoneAudioWithEcho);
|
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|
|
126
examples/avatarLocalLight.js
Normal file
126
examples/avatarLocalLight.js
Normal file
|
@ -0,0 +1,126 @@
|
|||
//
|
||||
// avatarLocalLight.js
|
||||
//
|
||||
// Created by Tony Peng on July 2nd, 2014
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Set the local light direction and color on the avatar
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var localLightDirections = [ {x: 1.0, y:0.0, z: 0.0}, {x: 0.0, y:1.0, z: 1.0}, {x: 0.0, y:0.0, z: 1.0}, {x: 1.0, y:1.0, z: 1.0} ];
|
||||
var localLightColors = [ {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0} ];
|
||||
|
||||
var currentSelection = 0;
|
||||
var currentNumLights = 1;
|
||||
var maxNumLights = 2;
|
||||
|
||||
function keyPressEvent(event) {
|
||||
|
||||
var choice = parseInt(event.text);
|
||||
|
||||
if (event.text == "1") {
|
||||
currentSelection = 0;
|
||||
print("light election = " + currentSelection);
|
||||
}
|
||||
else if (event.text == "2" ) {
|
||||
currentSelection = 1;
|
||||
print("light selection = " + currentSelection);
|
||||
}
|
||||
else if (event.text == "3" ) {
|
||||
currentSelection = 2;
|
||||
print("light selection = " + currentSelection);
|
||||
}
|
||||
else if (event.text == "4" ) {
|
||||
currentSelection = 3;
|
||||
print("light selection = " + currentSelection);
|
||||
}
|
||||
else if (event.text == "5" ) {
|
||||
localLightColors[currentSelection].x += 0.01;
|
||||
if ( localLightColors[currentSelection].x > 1.0) {
|
||||
localLightColors[currentSelection].x = 0.0;
|
||||
}
|
||||
|
||||
MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
|
||||
}
|
||||
else if (event.text == "6" ) {
|
||||
localLightColors[currentSelection].y += 0.01;
|
||||
if ( localLightColors[currentSelection].y > 1.0) {
|
||||
localLightColors[currentSelection].y = 0.0;
|
||||
}
|
||||
|
||||
MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
|
||||
}
|
||||
else if (event.text == "7" ) {
|
||||
localLightColors[currentSelection].z += 0.01;
|
||||
if ( localLightColors[currentSelection].z > 1.0) {
|
||||
localLightColors[currentSelection].z = 0.0;
|
||||
}
|
||||
|
||||
MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
|
||||
}
|
||||
else if (event.text == "8" ) {
|
||||
localLightDirections[currentSelection].x += 0.01;
|
||||
if (localLightDirections[currentSelection].x > 1.0) {
|
||||
localLightDirections[currentSelection].x = -1.0;
|
||||
}
|
||||
|
||||
MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
|
||||
}
|
||||
else if (event.text == "9" ) {
|
||||
localLightDirections[currentSelection].x -= 0.01;
|
||||
if (localLightDirections[currentSelection].x < -1.0) {
|
||||
localLightDirections[currentSelection].x = 1.0;
|
||||
}
|
||||
|
||||
MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
|
||||
}
|
||||
else if (event.text == "[" ) {
|
||||
localLightDirections[currentSelection].y += 0.01;
|
||||
if (localLightDirections[currentSelection].y > 1.0) {
|
||||
localLightDirections[currentSelection].y = -1.0;
|
||||
}
|
||||
|
||||
MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
|
||||
}
|
||||
else if (event.text == "]" ) {
|
||||
localLightDirections[currentSelection].y -= 0.01;
|
||||
if (localLightDirections[currentSelection].y < -1.0) {
|
||||
localLightDirections[currentSelection].y = 1.0;
|
||||
}
|
||||
|
||||
MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
|
||||
}
|
||||
else if (event.text == "," ) {
|
||||
if (currentNumLights + 1 <= maxNumLights) {
|
||||
var darkGrayColor = {x:0.3, y:0.3, z:0.3};
|
||||
|
||||
// default light
|
||||
localLightColors[currentNumLights].x = darkGrayColor.x;
|
||||
localLightColors[currentNumLights].y = darkGrayColor.y;
|
||||
localLightColors[currentNumLights].z = darkGrayColor.z;
|
||||
|
||||
MyAvatar.addLocalLight();
|
||||
MyAvatar.setLocalLightColor(localLightColors[currentNumLights], currentNumLights);
|
||||
MyAvatar.setLocalLightDirection(localLightDirections[currentNumLights], currentNumLights);
|
||||
|
||||
++currentNumLights;
|
||||
}
|
||||
}
|
||||
else if (event.text == "." ) {
|
||||
if (currentNumLights - 1 >= 0 ) {
|
||||
|
||||
// no light contribution
|
||||
localLightColors[currentNumLights - 1].x = 0.0;
|
||||
localLightColors[currentNumLights - 1].y = 0.0;
|
||||
localLightColors[currentNumLights - 1].z = 0.0;
|
||||
|
||||
MyAvatar.removeLocalLight();
|
||||
--currentNumLights;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Controller.keyPressEvent.connect(keyPressEvent);
|
72
examples/concertCamera_kims.js
Normal file
72
examples/concertCamera_kims.js
Normal file
|
@ -0,0 +1,72 @@
|
|||
//
|
||||
// concertCamera.js
|
||||
//
|
||||
// Created by Philip Rosedale on June 24, 2014
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Move a camera through a series of pre-set locations by pressing number keys
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var oldMode;
|
||||
var avatarPosition;
|
||||
|
||||
var cameraNumber = 0;
|
||||
var freeCamera = false;
|
||||
|
||||
var cameraLocations = [ {x: 8027.5, y: 237.5, z: 7305.7}, {x: 8027.5, y: 237.5, z: 7306.6}, {x: 8027.5, y: 237.5, z: 7308.0}, {x: 8027.5, y: 237.5, z: 7303.0}, {x: 8030.8, y: 238.6, z: 7311.4}, {x: 8030.9, y: 237.1, z: 7308.0} ];
|
||||
var cameraLookAts = [ {x: 8027.5, y: 237.5, z: 7304.0}, {x: 8027.5, y: 237.5, z: 7305.7}, {x: 8027.5, y: 237.5, z: 7304.0}, {x: 8027.5, y: 237.5, z: 7304.0}, {x: 8027.5, y: 237.5, z: 7304.0}, {x: 8027.5, y: 237.5, z: 7304.0} ];
|
||||
|
||||
function saveCameraState() {
|
||||
oldMode = Camera.getMode();
|
||||
avatarPosition = MyAvatar.position;
|
||||
Camera.setModeShiftPeriod(0.0);
|
||||
Camera.setMode("independent");
|
||||
}
|
||||
|
||||
function restoreCameraState() {
|
||||
Camera.stopLooking();
|
||||
Camera.setMode(oldMode);
|
||||
}
|
||||
|
||||
function update(deltaTime) {
|
||||
if (freeCamera) {
|
||||
var delta = Vec3.subtract(MyAvatar.position, avatarPosition);
|
||||
if (Vec3.length(delta) > 0.05) {
|
||||
cameraNumber = 0;
|
||||
freeCamera = false;
|
||||
restoreCameraState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function keyPressEvent(event) {
|
||||
|
||||
var choice = parseInt(event.text);
|
||||
|
||||
if ((choice > 0) && (choice <= cameraLocations.length)) {
|
||||
print("camera " + choice);
|
||||
if (!freeCamera) {
|
||||
saveCameraState();
|
||||
freeCamera = true;
|
||||
}
|
||||
Camera.setMode("independent");
|
||||
Camera.setPosition(cameraLocations[choice - 1]);
|
||||
Camera.keepLookingAt(cameraLookAts[choice - 1]);
|
||||
}
|
||||
if (event.text == "ESC") {
|
||||
cameraNumber = 0;
|
||||
freeCamera = false;
|
||||
restoreCameraState();
|
||||
}
|
||||
if (event.text == "0") {
|
||||
// Show camera location in log
|
||||
var cameraLocation = Camera.getPosition();
|
||||
print(cameraLocation.x + ", " + cameraLocation.y + ", " + cameraLocation.z);
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(update);
|
||||
Controller.keyPressEvent.connect(keyPressEvent);
|
72
examples/concertCamera_kyrs.js
Normal file
72
examples/concertCamera_kyrs.js
Normal file
|
@ -0,0 +1,72 @@
|
|||
//
|
||||
// concertCamera.js
|
||||
//
|
||||
// Created by Philip Rosedale on June 24, 2014
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Move a camera through a series of pre-set locations by pressing number keys
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var oldMode;
|
||||
var avatarPosition;
|
||||
|
||||
var cameraNumber = 0;
|
||||
var freeCamera = false;
|
||||
|
||||
var cameraLocations = [ {x: 2921.5, y: 251.3, z: 8254.8}, {x: 2921.5, y: 251.3, z: 8254.4}, {x: 2921.5, y: 251.3, z: 8252.2}, {x: 2921.5, y: 251.3, z: 8247.2}, {x: 2921.4, y: 251.3, z: 8255.7} ];
|
||||
var cameraLookAts = [ {x: 2921.5, y: 251.3, z: 8255.7}, {x: 2921.5, y: 251.3, z: 8255.7}, {x: 2921.5, y: 251.3, z: 8255.7}, {x: 2921.5, y: 251.3, z: 8255.7}, {x: 2921.4 , y: 251.3, z: 8255.1} ];
|
||||
|
||||
function saveCameraState() {
|
||||
oldMode = Camera.getMode();
|
||||
avatarPosition = MyAvatar.position;
|
||||
Camera.setModeShiftPeriod(0.0);
|
||||
Camera.setMode("independent");
|
||||
}
|
||||
|
||||
function restoreCameraState() {
|
||||
Camera.stopLooking();
|
||||
Camera.setMode(oldMode);
|
||||
}
|
||||
|
||||
function update(deltaTime) {
|
||||
if (freeCamera) {
|
||||
var delta = Vec3.subtract(MyAvatar.position, avatarPosition);
|
||||
if (Vec3.length(delta) > 0.05) {
|
||||
cameraNumber = 0;
|
||||
freeCamera = false;
|
||||
restoreCameraState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function keyPressEvent(event) {
|
||||
|
||||
var choice = parseInt(event.text);
|
||||
|
||||
if ((choice > 0) && (choice <= cameraLocations.length)) {
|
||||
print("camera " + choice);
|
||||
if (!freeCamera) {
|
||||
saveCameraState();
|
||||
freeCamera = true;
|
||||
}
|
||||
Camera.setMode("independent");
|
||||
Camera.setPosition(cameraLocations[choice - 1]);
|
||||
Camera.keepLookingAt(cameraLookAts[choice - 1]);
|
||||
}
|
||||
if (event.text == "ESC") {
|
||||
cameraNumber = 0;
|
||||
freeCamera = false;
|
||||
restoreCameraState();
|
||||
}
|
||||
if (event.text == "0") {
|
||||
// Show camera location in log
|
||||
var cameraLocation = Camera.getPosition();
|
||||
print(cameraLocation.x + ", " + cameraLocation.y + ", " + cameraLocation.z);
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(update);
|
||||
Controller.keyPressEvent.connect(keyPressEvent);
|
|
@ -31,8 +31,7 @@ var toolWidth = 50;
|
|||
|
||||
var LASER_WIDTH = 4;
|
||||
var LASER_COLOR = { red: 255, green: 0, blue: 0 };
|
||||
var LASER_LENGTH_FACTOR = 500
|
||||
;
|
||||
var LASER_LENGTH_FACTOR = 500;
|
||||
|
||||
var MIN_ANGULAR_SIZE = 2;
|
||||
var MAX_ANGULAR_SIZE = 45;
|
||||
|
|
|
@ -31,7 +31,7 @@ var count=0; // iterations
|
|||
|
||||
var enableFlyTowardPoints = true; // some birds have a point they want to fly to
|
||||
var enabledClustedFlyTowardPoints = true; // the flyToward points will be generally near each other
|
||||
var flyToFrames = 10; // number of frames the bird would like to attempt to fly to it's flyTo point
|
||||
var flyToFrames = 100; // number of frames the bird would like to attempt to fly to it's flyTo point
|
||||
var PROBABILITY_OF_FLY_TOWARD_CHANGE = 0.01; // chance the bird will decide to change its flyTo point
|
||||
var PROBABILITY_EACH_BIRD_WILL_FLY_TOWARD = 0.2; // chance the bird will decide to flyTo, otherwise it follows
|
||||
var flyingToCount = 0; // count of birds currently flying to someplace
|
||||
|
@ -56,11 +56,11 @@ var PROBABILITY_TO_LEAD = 0.1; // probability a bird will choose to lead
|
|||
var birds = new Array(); // array of bird state data
|
||||
|
||||
|
||||
var flockStartPosition = { x: 100, y: 10, z: 100};
|
||||
var flockStartPosition = MyAvatar.position;
|
||||
var flockStartVelocity = { x: 0, y: 0, z: 0};
|
||||
var flockStartThrust = { x: 0, y: 0, z: 0}; // slightly upward against gravity
|
||||
var INITIAL_XY_VELOCITY_SCALE = 2;
|
||||
var birdRadius = 0.0625;
|
||||
var birdRadius = 0.0925;
|
||||
var baseBirdColor = { red: 0, green: 255, blue: 255 };
|
||||
var glidingColor = { red: 255, green: 0, blue: 0 };
|
||||
var thrustUpwardColor = { red: 0, green: 255, blue: 0 };
|
||||
|
|
|
@ -43,7 +43,10 @@ var animationLenght = 2.0;
|
|||
|
||||
var avatarOldPosition = { x: 0, y: 0, z: 0 };
|
||||
|
||||
var sitting = false;
|
||||
var sittingSettingsHandle = "SitJsSittingPosition";
|
||||
var sitting = Settings.getValue(sittingSettingsHandle, false) == "true";
|
||||
print("Original sitting status: " + sitting);
|
||||
var frame = 0;
|
||||
|
||||
var seat = new Object();
|
||||
var hiddingSeats = false;
|
||||
|
@ -123,10 +126,12 @@ var goToSeatAnimation = function(deltaTime) {
|
|||
|
||||
function sitDown() {
|
||||
sitting = true;
|
||||
Settings.setValue(sittingSettingsHandle, sitting);
|
||||
print("sitDown sitting status: " + Settings.getValue(sittingSettingsHandle, false));
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
storeStartPoseAndTransition();
|
||||
try{
|
||||
try {
|
||||
Script.update.disconnect(standingUpAnimation);
|
||||
} catch(e){
|
||||
// no need to handle. if it wasn't connected no harm done
|
||||
|
@ -138,6 +143,8 @@ function sitDown() {
|
|||
|
||||
function standUp() {
|
||||
sitting = false;
|
||||
Settings.setValue(sittingSettingsHandle, sitting);
|
||||
print("standUp sitting status: " + Settings.getValue(sittingSettingsHandle, false));
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
try{
|
||||
|
@ -159,14 +166,16 @@ function SeatIndicator(modelProperties, seatIndex) {
|
|||
modelProperties.sittingPoints[seatIndex].rotation);
|
||||
this.scale = MyAvatar.scale / 12;
|
||||
|
||||
this.sphere = Overlays.addOverlay("sphere", {
|
||||
position: this.position,
|
||||
size: this.scale,
|
||||
solid: true,
|
||||
color: { red: 0, green: 0, blue: 255 },
|
||||
alpha: 0.3,
|
||||
visible: true
|
||||
});
|
||||
this.sphere = Overlays.addOverlay("billboard", {
|
||||
subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight},
|
||||
url: buttonImageUrl,
|
||||
position: this.position,
|
||||
scale: this.scale * 4,
|
||||
solid: true,
|
||||
color: { red: 0, green: 0, blue: 255 },
|
||||
alpha: 0.3,
|
||||
visible: true
|
||||
});
|
||||
|
||||
this.show = function(doShow) {
|
||||
Overlays.editOverlay(this.sphere, { visible: doShow });
|
||||
|
@ -218,33 +227,6 @@ Controller.mousePressEvent.connect(function(event) {
|
|||
try{ Script.update.disconnect(sittingDownAnimation); } catch(e){}
|
||||
Script.update.connect(goToSeatAnimation);
|
||||
}
|
||||
|
||||
|
||||
|
||||
return;
|
||||
var intersection = Models.findRayIntersection(pickRay);
|
||||
|
||||
if (intersection.accurate && intersection.intersects && false) {
|
||||
var properties = intersection.modelProperties;
|
||||
print("Intersecting with model, let's check for seats.");
|
||||
|
||||
if (properties.sittingPoints.length > 0) {
|
||||
print("Available seats, going to the first one: " + properties.sittingPoints[0].name);
|
||||
seat.position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.modelRotation, properties.sittingPoints[0].position));
|
||||
Vec3.print("Seat position: ", seat.position);
|
||||
seat.rotation = Quat.multiply(properties.modelRotation, properties.sittingPoints[0].rotation);
|
||||
Quat.print("Seat rotation: ", seat.rotation);
|
||||
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
startRotation = MyAvatar.orientation;
|
||||
try{ Script.update.disconnect(standingUpAnimation); } catch(e){}
|
||||
try{ Script.update.disconnect(sittingDownAnimation); } catch(e){}
|
||||
Script.update.connect(goToSeatAnimation);
|
||||
} else {
|
||||
print ("Sorry, no seats here.");
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -257,13 +239,29 @@ function update(deltaTime){
|
|||
Overlays.editOverlay( standUpButton, {x: newX, y: newY} );
|
||||
Overlays.editOverlay( sitDownButton, {x: newX, y: newY} );
|
||||
}
|
||||
|
||||
// For a weird reason avatar joint don't update till the 10th frame
|
||||
// Set the update frame to 20 to be safe
|
||||
var UPDATE_FRAME = 20;
|
||||
if (frame <= UPDATE_FRAME) {
|
||||
if (frame == UPDATE_FRAME) {
|
||||
if (sitting == true) {
|
||||
print("Was seated: " + sitting);
|
||||
storeStartPoseAndTransition();
|
||||
updateJoints(1.0);
|
||||
Overlays.editOverlay(sitDownButton, { visible: false });
|
||||
Overlays.editOverlay(standUpButton, { visible: true });
|
||||
}
|
||||
}
|
||||
frame++;
|
||||
}
|
||||
|
||||
if (MyAvatar.position.x != avatarOldPosition.x &&
|
||||
MyAvatar.position.y != avatarOldPosition.y &&
|
||||
MyAvatar.position.z != avatarOldPosition.z) {
|
||||
avatarOldPosition = MyAvatar.position;
|
||||
|
||||
var SEARCH_RADIUS = 5;
|
||||
var SEARCH_RADIUS = 10;
|
||||
var foundModels = Models.findModels(MyAvatar.position, SEARCH_RADIUS);
|
||||
// Let's remove indicator that got out of radius
|
||||
for (model in models) {
|
||||
|
|
|
@ -11,9 +11,16 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
// the diffuse texture
|
||||
uniform sampler2D diffuseMap;
|
||||
|
||||
// local lights
|
||||
const int MAX_LOCAL_LIGHTS = 2; // 2 lights for now, will probably need more later on
|
||||
uniform int numLocalLights;
|
||||
uniform vec3 localLightDirections[MAX_LOCAL_LIGHTS];
|
||||
uniform vec3 localLightColors[MAX_LOCAL_LIGHTS];
|
||||
|
||||
// the interpolated position
|
||||
varying vec4 position;
|
||||
|
||||
|
@ -25,8 +32,19 @@ void main(void) {
|
|||
vec4 normalizedNormal = normalize(normal);
|
||||
float diffuse = dot(normalizedNormal, gl_LightSource[0].position);
|
||||
float facingLight = step(0.0, diffuse);
|
||||
|
||||
// the local light that is always present
|
||||
vec4 totalLocalLight = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
for (int i = 0; i < numLocalLights; i++) {
|
||||
float localDiffuse = dot(normalizedNormal, vec4(localLightDirections[i], 1.0));
|
||||
float localLight = step(0.0, localDiffuse);
|
||||
float localLightVal = localDiffuse * localLight;
|
||||
|
||||
totalLocalLight += (localLightVal * vec4( localLightColors[i], 0.0));
|
||||
}
|
||||
|
||||
vec4 base = gl_Color * (gl_FrontLightModelProduct.sceneColor + gl_FrontLightProduct[0].ambient +
|
||||
gl_FrontLightProduct[0].diffuse * (diffuse * facingLight));
|
||||
gl_FrontLightProduct[0].diffuse * (diffuse * facingLight) + totalLocalLight);
|
||||
|
||||
// compute the specular component (sans exponent)
|
||||
float specular = facingLight * max(0.0, dot(normalize(gl_LightSource[0].position - normalize(vec4(position.xyz, 0.0))),
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
const int MAX_LOCAL_LIGHTS = 4;
|
||||
|
||||
// the interpolated position
|
||||
varying vec4 position;
|
||||
|
||||
|
@ -37,3 +39,4 @@ void main(void) {
|
|||
// use standard pipeline transform
|
||||
gl_Position = ftransform();
|
||||
}
|
||||
|
||||
|
|
|
@ -37,9 +37,14 @@ void main(void) {
|
|||
normalizedBitangent * localNormal.y + normalizedNormal * localNormal.z, 0.0);
|
||||
float diffuse = dot(viewNormal, gl_LightSource[0].position);
|
||||
float facingLight = step(0.0, diffuse);
|
||||
float localDiffuse = dot(viewNormal, gl_LightSource[1].position);
|
||||
float localLight = step(0.0, localDiffuse);
|
||||
vec4 base = gl_Color * (gl_FrontLightModelProduct.sceneColor + gl_FrontLightProduct[0].ambient +
|
||||
gl_FrontLightProduct[0].diffuse * (diffuse * facingLight));
|
||||
gl_FrontLightProduct[0].diffuse * (diffuse * facingLight) + gl_FrontLightProduct[1].diffuse * (localDiffuse * localLight));
|
||||
|
||||
|
||||
|
||||
|
||||
// compute the specular component (sans exponent)
|
||||
float specular = facingLight * max(0.0, dot(normalize(gl_LightSource[0].position -
|
||||
normalize(vec4(vec3(interpolatedPosition), 0.0))), viewNormal));
|
||||
|
|
|
@ -10,6 +10,11 @@
|
|||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
const int MAX_LOCAL_LIGHTS = 2;
|
||||
|
||||
uniform int numLocalLights;
|
||||
uniform vec3 localLightDirections[MAX_LOCAL_LIGHTS];
|
||||
uniform vec3 localLightColors[MAX_LOCAL_LIGHTS];
|
||||
|
||||
// the diffuse texture
|
||||
uniform sampler2D diffuseMap;
|
||||
|
@ -28,8 +33,19 @@ void main(void) {
|
|||
vec4 normalizedNormal = normalize(normal);
|
||||
float diffuse = dot(normalizedNormal, gl_LightSource[0].position);
|
||||
float facingLight = step(0.0, diffuse);
|
||||
|
||||
// the local light that is always present
|
||||
vec4 totalLocalLight = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
for (int i = 0; i < numLocalLights; i++) {
|
||||
float localDiffuse = dot(normalizedNormal, vec4(localLightDirections[i], 1.0));
|
||||
float localLight = step(0.0, localDiffuse);
|
||||
float localLightVal = localDiffuse * localLight;
|
||||
|
||||
totalLocalLight += (localLightVal * vec4( localLightColors[i], 0.0));
|
||||
}
|
||||
|
||||
vec4 base = gl_Color * (gl_FrontLightModelProduct.sceneColor + gl_FrontLightProduct[0].ambient +
|
||||
gl_FrontLightProduct[0].diffuse * (diffuse * facingLight));
|
||||
gl_FrontLightProduct[0].diffuse * (diffuse * facingLight) + totalLocalLight);
|
||||
|
||||
// compute the specular component (sans exponent)
|
||||
float specular = facingLight * max(0.0, dot(normalize(gl_LightSource[0].position - normalize(vec4(position.xyz, 0.0))),
|
||||
|
@ -38,4 +54,5 @@ void main(void) {
|
|||
// modulate texture by base color and add specular contribution
|
||||
gl_FragColor = base * texture2D(diffuseMap, gl_TexCoord[0].st) + vec4(pow(specular, gl_FrontMaterial.shininess) *
|
||||
gl_FrontLightProduct[0].specular.rgb * texture2D(specularMap, gl_TexCoord[0].st).rgb, 0.0);
|
||||
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@ void main(void) {
|
|||
position += clusterMatrix * gl_Vertex * clusterWeight;
|
||||
normal += clusterMatrix * vec4(gl_Normal, 0.0) * clusterWeight;
|
||||
}
|
||||
|
||||
position = gl_ModelViewMatrix * position;
|
||||
normal = normalize(gl_ModelViewMatrix * normal);
|
||||
|
||||
|
|
|
@ -172,7 +172,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
_runningScriptsWidget(NULL),
|
||||
_runningScriptsWidgetWasVisible(false),
|
||||
_trayIcon(new QSystemTrayIcon(_window)),
|
||||
_lastNackTime(usecTimestampNow())
|
||||
_lastNackTime(usecTimestampNow()),
|
||||
_lastSendDownstreamAudioStats(usecTimestampNow())
|
||||
{
|
||||
// read the ApplicationInfo.ini file for Name/Version/Domain information
|
||||
QSettings applicationInfo(Application::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
|
||||
|
@ -604,9 +605,19 @@ void Application::paintGL() {
|
|||
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
_myCamera.setTightness(0.0f);
|
||||
_myCamera.setDistance(MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
|
||||
_myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
|
||||
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition() + glm::vec3(0, _raiseMirror * _myAvatar->getScale(), 0));
|
||||
//Only behave like a true mirror when in the OR
|
||||
if (OculusManager::isConnected()) {
|
||||
_myCamera.setDistance(MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
|
||||
_myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
|
||||
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition() + glm::vec3(0, _raiseMirror * _myAvatar->getScale(), 0));
|
||||
} else {
|
||||
_myCamera.setTightness(0.0f);
|
||||
glm::vec3 eyePosition = _myAvatar->getHead()->calculateAverageEyePosition();
|
||||
float headHeight = eyePosition.y - _myAvatar->getPosition().y;
|
||||
_myCamera.setDistance(MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
|
||||
_myCamera.setTargetPosition(_myAvatar->getPosition() + glm::vec3(0, headHeight + (_raiseMirror * _myAvatar->getScale()), 0));
|
||||
_myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
|
||||
}
|
||||
}
|
||||
|
||||
// Update camera position
|
||||
|
@ -685,7 +696,7 @@ void Application::paintGL() {
|
|||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("paintGL/renderOverlay");
|
||||
PerformanceTimer perfTimer("renderOverlay");
|
||||
// PrioVR will only work if renderOverlay is called, calibration is connected to Application::renderingOverlay()
|
||||
_applicationOverlay.renderOverlay(true);
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::UserInterface)) {
|
||||
|
@ -713,7 +724,6 @@ void Application::resizeGL(int width, int height) {
|
|||
resetCamerasOnResizeGL(_myCamera, width, height);
|
||||
|
||||
glViewport(0, 0, width, height); // shouldn't this account for the menu???
|
||||
_applicationOverlay.resize();
|
||||
|
||||
updateProjectionMatrix();
|
||||
glLoadIdentity();
|
||||
|
@ -1359,18 +1369,18 @@ void Application::idle() {
|
|||
if (timeSinceLastUpdate > IDLE_SIMULATE_MSECS) {
|
||||
_lastTimeUpdated.start();
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/update");
|
||||
PerformanceTimer perfTimer("update");
|
||||
PerformanceWarning warn(showWarnings, "Application::idle()... update()");
|
||||
const float BIGGEST_DELTA_TIME_SECS = 0.25f;
|
||||
update(glm::clamp((float)timeSinceLastUpdate / 1000.f, 0.f, BIGGEST_DELTA_TIME_SECS));
|
||||
}
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/updateGL");
|
||||
PerformanceTimer perfTimer("updateGL");
|
||||
PerformanceWarning warn(showWarnings, "Application::idle()... updateGL()");
|
||||
_glWidget->updateGL();
|
||||
}
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/rest");
|
||||
PerformanceTimer perfTimer("rest");
|
||||
PerformanceWarning warn(showWarnings, "Application::idle()... rest of it");
|
||||
_idleLoopStdev.addValue(timeSinceLastUpdate);
|
||||
|
||||
|
@ -1382,7 +1392,7 @@ void Application::idle() {
|
|||
}
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::BuckyBalls)) {
|
||||
PerformanceTimer perfTimer("idle/rest/_buckyBalls");
|
||||
PerformanceTimer perfTimer("buckyBalls");
|
||||
_buckyBalls.simulate(timeSinceLastUpdate / 1000.f, Application::getInstance()->getAvatar()->getHandData());
|
||||
}
|
||||
|
||||
|
@ -1800,7 +1810,7 @@ bool Application::isLookingAtMyAvatar(Avatar* avatar) {
|
|||
}
|
||||
|
||||
void Application::updateLOD() {
|
||||
PerformanceTimer perfTimer("idle/update/updateLOD");
|
||||
PerformanceTimer perfTimer("LOD");
|
||||
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableAutoAdjustLOD) && !isThrottleRendering()) {
|
||||
Menu::getInstance()->autoAdjustLOD(_fps);
|
||||
|
@ -1810,7 +1820,7 @@ void Application::updateLOD() {
|
|||
}
|
||||
|
||||
void Application::updateMouseRay() {
|
||||
PerformanceTimer perfTimer("idle/update/updateMouseRay");
|
||||
PerformanceTimer perfTimer("mouseRay");
|
||||
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateMouseRay()");
|
||||
|
@ -1843,8 +1853,6 @@ void Application::updateMouseRay() {
|
|||
}
|
||||
|
||||
void Application::updateFaceshift() {
|
||||
PerformanceTimer perfTimer("idle/update/updateFaceshift");
|
||||
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateFaceshift()");
|
||||
|
||||
|
@ -1858,8 +1866,6 @@ void Application::updateFaceshift() {
|
|||
}
|
||||
|
||||
void Application::updateVisage() {
|
||||
PerformanceTimer perfTimer("idle/update/updateVisage");
|
||||
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateVisage()");
|
||||
|
||||
|
@ -1868,11 +1874,11 @@ void Application::updateVisage() {
|
|||
}
|
||||
|
||||
void Application::updateMyAvatarLookAtPosition() {
|
||||
PerformanceTimer perfTimer("idle/update/updateMyAvatarLookAtPosition");
|
||||
|
||||
PerformanceTimer perfTimer("lookAt");
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateMyAvatarLookAtPosition()");
|
||||
|
||||
_myAvatar->updateLookAtTargetAvatar();
|
||||
FaceTracker* tracker = getActiveFaceTracker();
|
||||
|
||||
bool isLookingAtSomeone = false;
|
||||
|
@ -1935,7 +1941,7 @@ void Application::updateMyAvatarLookAtPosition() {
|
|||
}
|
||||
|
||||
void Application::updateThreads(float deltaTime) {
|
||||
PerformanceTimer perfTimer("idle/update/updateThreads");
|
||||
PerformanceTimer perfTimer("updateThreads");
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateThreads()");
|
||||
|
||||
|
@ -1950,7 +1956,7 @@ void Application::updateThreads(float deltaTime) {
|
|||
}
|
||||
|
||||
void Application::updateMetavoxels(float deltaTime) {
|
||||
PerformanceTimer perfTimer("idle/update/updateMetavoxels");
|
||||
PerformanceTimer perfTimer("updateMetavoxels");
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateMetavoxels()");
|
||||
|
||||
|
@ -1980,7 +1986,7 @@ void Application::cameraMenuChanged() {
|
|||
}
|
||||
|
||||
void Application::updateCamera(float deltaTime) {
|
||||
PerformanceTimer perfTimer("idle/update/updateCamera");
|
||||
PerformanceTimer perfTimer("updateCamera");
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateCamera()");
|
||||
|
||||
|
@ -1998,7 +2004,7 @@ void Application::updateCamera(float deltaTime) {
|
|||
}
|
||||
|
||||
void Application::updateDialogs(float deltaTime) {
|
||||
PerformanceTimer perfTimer("idle/update/updateDialogs");
|
||||
PerformanceTimer perfTimer("updateDialogs");
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateDialogs()");
|
||||
|
||||
|
@ -2015,7 +2021,7 @@ void Application::updateDialogs(float deltaTime) {
|
|||
}
|
||||
|
||||
void Application::updateCursor(float deltaTime) {
|
||||
PerformanceTimer perfTimer("idle/update/updateCursor");
|
||||
PerformanceTimer perfTimer("updateCursor");
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateCursor()");
|
||||
|
||||
|
@ -2040,83 +2046,69 @@ void Application::updateCursor(float deltaTime) {
|
|||
}
|
||||
|
||||
void Application::update(float deltaTime) {
|
||||
//PerformanceTimer perfTimer("idle/update"); // NOTE: we track this above in Application::idle()
|
||||
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::update()");
|
||||
|
||||
updateLOD();
|
||||
updateMouseRay(); // check what's under the mouse and update the mouse voxel
|
||||
updateFaceshift();
|
||||
updateVisage();
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/update/updateLookAtTargetAvatar");
|
||||
_myAvatar->updateLookAtTargetAvatar();
|
||||
}
|
||||
updateMyAvatarLookAtPosition();
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/update/sixense,joystick,prioVR");
|
||||
PerformanceTimer perfTimer("devices");
|
||||
updateFaceshift();
|
||||
updateVisage();
|
||||
_sixenseManager.update(deltaTime);
|
||||
_joystickManager.update();
|
||||
_prioVR.update(deltaTime);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/update/updateMyAvatar");
|
||||
PerformanceTimer perfTimer("myAvatar");
|
||||
updateMyAvatarLookAtPosition();
|
||||
updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
|
||||
}
|
||||
|
||||
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/update/_avatarManager");
|
||||
_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
|
||||
}
|
||||
_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
|
||||
|
||||
updateMetavoxels(deltaTime); // update metavoxels
|
||||
updateCamera(deltaTime); // handle various camera tweaks like off axis projection
|
||||
updateDialogs(deltaTime); // update various stats dialogs if present
|
||||
updateCursor(deltaTime); // Handle cursor updates
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/update/_particles");
|
||||
PerformanceTimer perfTimer("particles");
|
||||
_particles.update(); // update the particles...
|
||||
}
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/update/_particleCollisionSystem");
|
||||
_particleCollisionSystem.update(); // collide the particles...
|
||||
{
|
||||
PerformanceTimer perfTimer("collisions");
|
||||
_particleCollisionSystem.update(); // collide the particles...
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/update/_models");
|
||||
PerformanceTimer perfTimer("models");
|
||||
_models.update(); // update the models...
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/update/_overlays");
|
||||
PerformanceTimer perfTimer("overlays");
|
||||
_overlays.update(deltaTime);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("idle/update/emit simulating");
|
||||
PerformanceTimer perfTimer("emitSimulating");
|
||||
// let external parties know we're updating
|
||||
emit simulating(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
void Application::updateMyAvatar(float deltaTime) {
|
||||
PerformanceTimer perfTimer("updateMyAvatar");
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateMyAvatar()");
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("updateMyAvatar/_myAvatar->update()");
|
||||
_myAvatar->update(deltaTime);
|
||||
}
|
||||
_myAvatar->update(deltaTime);
|
||||
|
||||
{
|
||||
// send head/hand data to the avatar mixer and voxel server
|
||||
PerformanceTimer perfTimer("updateMyAvatar/sendToAvatarMixer");
|
||||
PerformanceTimer perfTimer("send");
|
||||
QByteArray packet = byteArrayWithPopulatedHeader(PacketTypeAvatarData);
|
||||
packet.append(_myAvatar->toByteArray());
|
||||
controlledBroadcastToNodes(packet, NodeSet() << NodeType::AvatarMixer);
|
||||
|
@ -2129,14 +2121,15 @@ void Application::updateMyAvatar(float deltaTime) {
|
|||
// actually need to calculate the view frustum planes to send these details
|
||||
// to the server.
|
||||
{
|
||||
PerformanceTimer perfTimer("updateMyAvatar/loadViewFrustum");
|
||||
PerformanceTimer perfTimer("loadViewFrustum");
|
||||
loadViewFrustum(_myCamera, _viewFrustum);
|
||||
}
|
||||
|
||||
quint64 now = usecTimestampNow();
|
||||
|
||||
// Update my voxel servers with my current voxel query...
|
||||
{
|
||||
PerformanceTimer perfTimer("updateMyAvatar/queryOctree");
|
||||
quint64 now = usecTimestampNow();
|
||||
PerformanceTimer perfTimer("queryOctree");
|
||||
quint64 sinceLastQuery = now - _lastQueriedTime;
|
||||
const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND;
|
||||
bool queryIsDue = sinceLastQuery > TOO_LONG_SINCE_LAST_QUERY;
|
||||
|
@ -2154,7 +2147,6 @@ void Application::updateMyAvatar(float deltaTime) {
|
|||
|
||||
// sent nack packets containing missing sequence numbers of received packets from nodes
|
||||
{
|
||||
quint64 now = usecTimestampNow();
|
||||
quint64 sinceLastNack = now - _lastNackTime;
|
||||
const quint64 TOO_LONG_SINCE_LAST_NACK = 1 * USECS_PER_SECOND;
|
||||
if (sinceLastNack > TOO_LONG_SINCE_LAST_NACK) {
|
||||
|
@ -2162,6 +2154,15 @@ void Application::updateMyAvatar(float deltaTime) {
|
|||
sendNackPackets();
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
quint64 sinceLastNack = now - _lastSendDownstreamAudioStats;
|
||||
if (sinceLastNack > TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS) {
|
||||
_lastSendDownstreamAudioStats = now;
|
||||
|
||||
QMetaObject::invokeMethod(&_audio, "sendDownstreamAudioStatsPacket", Qt::QueuedConnection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Application::sendNackPackets() {
|
||||
|
@ -2468,7 +2469,7 @@ glm::vec3 Application::getSunDirection() {
|
|||
}
|
||||
|
||||
void Application::updateShadowMap() {
|
||||
PerformanceTimer perfTimer("paintGL/updateShadowMap");
|
||||
PerformanceTimer perfTimer("shadowMap");
|
||||
QOpenGLFramebufferObject* fbo = _textureCache.getShadowFramebufferObject();
|
||||
fbo->bind();
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
@ -2630,7 +2631,7 @@ QImage Application::renderAvatarBillboard() {
|
|||
}
|
||||
|
||||
void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide");
|
||||
PerformanceTimer perfTimer("display");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
|
||||
// transform by eye offset
|
||||
|
||||
|
@ -2664,7 +2665,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
// Setup 3D lights (after the camera transform, so that they are positioned in world space)
|
||||
{
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/setupWorldLight");
|
||||
PerformanceTimer perfTimer("lights");
|
||||
setupWorldLight();
|
||||
}
|
||||
|
||||
|
@ -2683,7 +2684,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
}
|
||||
|
||||
if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/stars");
|
||||
PerformanceTimer perfTimer("stars");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... stars...");
|
||||
if (!_stars.isStarsLoaded()) {
|
||||
|
@ -2712,7 +2713,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
// draw the sky dome
|
||||
if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/atmosphere");
|
||||
PerformanceTimer perfTimer("atmosphere");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... atmosphere...");
|
||||
_environment.renderAtmospheres(whichCamera);
|
||||
|
@ -2733,13 +2734,13 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
// draw the audio reflector overlay
|
||||
{
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/audioReflector");
|
||||
PerformanceTimer perfTimer("audio");
|
||||
_audioReflector.render();
|
||||
}
|
||||
|
||||
// Draw voxels
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/voxels");
|
||||
PerformanceTimer perfTimer("voxels");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... voxels...");
|
||||
_voxels.render();
|
||||
|
@ -2747,14 +2748,14 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
// also, metavoxels
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Metavoxels)) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/metavoxels");
|
||||
PerformanceTimer perfTimer("metavoxels");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... metavoxels...");
|
||||
_metavoxels.render();
|
||||
}
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::BuckyBalls)) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/buckyBalls");
|
||||
PerformanceTimer perfTimer("buckyBalls");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... bucky balls...");
|
||||
_buckyBalls.render();
|
||||
|
@ -2762,7 +2763,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
// render particles...
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/particles");
|
||||
PerformanceTimer perfTimer("particles");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... particles...");
|
||||
_particles.render();
|
||||
|
@ -2770,7 +2771,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
// render models...
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Models)) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/models");
|
||||
PerformanceTimer perfTimer("models");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... models...");
|
||||
_models.render();
|
||||
|
@ -2778,7 +2779,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
// render the ambient occlusion effect if enabled
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::AmbientOcclusion)) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/AmbientOcclusion");
|
||||
PerformanceTimer perfTimer("ambientOcclusion");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... AmbientOcclusion...");
|
||||
_ambientOcclusionEffect.render();
|
||||
|
@ -2793,20 +2794,22 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
bool mirrorMode = (whichCamera.getInterpolatedMode() == CAMERA_MODE_MIRROR);
|
||||
{
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/renderAvatars");
|
||||
PerformanceTimer perfTimer("avatars");
|
||||
|
||||
_avatarManager.renderAvatars(mirrorMode ? Avatar::MIRROR_RENDER_MODE : Avatar::NORMAL_RENDER_MODE, selfAvatarOnly);
|
||||
}
|
||||
|
||||
if (!selfAvatarOnly) {
|
||||
// Render the world box
|
||||
if (whichCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats) && Menu::getInstance()->isOptionChecked(MenuOption::UserInterface)) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/renderWorldBox");
|
||||
if (whichCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats) &&
|
||||
Menu::getInstance()->isOptionChecked(MenuOption::UserInterface)) {
|
||||
PerformanceTimer perfTimer("worldBox");
|
||||
renderWorldBox();
|
||||
}
|
||||
|
||||
// view frustum for debugging
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayFrustum) && whichCamera.getMode() != CAMERA_MODE_MIRROR) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/ViewFrustum");
|
||||
PerformanceTimer perfTimer("viewFrustum");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... renderViewFrustum...");
|
||||
renderViewFrustum(_viewFrustum);
|
||||
|
@ -2814,7 +2817,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
// render voxel fades if they exist
|
||||
if (_voxelFades.size() > 0) {
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/voxel fades");
|
||||
PerformanceTimer perfTimer("voxelFades");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... voxel fades...");
|
||||
_voxelFadesLock.lockForWrite();
|
||||
|
@ -2831,13 +2834,13 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
// give external parties a change to hook in
|
||||
{
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/inWorldInterface");
|
||||
PerformanceTimer perfTimer("inWorldInterface");
|
||||
emit renderingInWorldInterface();
|
||||
}
|
||||
|
||||
// render JS/scriptable overlays
|
||||
{
|
||||
PerformanceTimer perfTimer("paintGL/displaySide/3dOverlays");
|
||||
PerformanceTimer perfTimer("3dOverlays");
|
||||
_overlays.render3D();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -125,6 +125,8 @@ static const float MIRROR_REARVIEW_DISTANCE = 0.65f;
|
|||
static const float MIRROR_REARVIEW_BODY_DISTANCE = 2.3f;
|
||||
static const float MIRROR_FIELD_OF_VIEW = 30.0f;
|
||||
|
||||
static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS_PER_SECOND;
|
||||
|
||||
class Application : public QApplication {
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -586,6 +588,7 @@ private:
|
|||
QSystemTrayIcon* _trayIcon;
|
||||
|
||||
quint64 _lastNackTime;
|
||||
quint64 _lastSendDownstreamAudioStats;
|
||||
};
|
||||
|
||||
#endif // hifi_Application_h
|
||||
|
|
|
@ -48,9 +48,18 @@ static const float AUDIO_CALLBACK_MSECS = (float) NETWORK_BUFFER_LENGTH_SAMPLES_
|
|||
|
||||
static const int NUMBER_OF_NOISE_SAMPLE_FRAMES = 300;
|
||||
|
||||
// audio frames time gap stats (min/max/avg) for last ~30 seconds are recalculated every ~1 second
|
||||
static const int TIME_GAPS_STATS_INTERVAL_SAMPLES = USECS_PER_SECOND / BUFFER_SEND_INTERVAL_USECS;
|
||||
static const int TIME_GAP_STATS_WINDOW_INTERVALS = 30;
|
||||
|
||||
// incoming sequence number stats history will cover last 30s
|
||||
static const int INCOMING_SEQ_STATS_HISTORY_LENGTH = INCOMING_SEQ_STATS_HISTORY_LENGTH_SECONDS /
|
||||
(TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS / USECS_PER_SECOND);
|
||||
|
||||
// Mute icon configration
|
||||
static const int MUTE_ICON_SIZE = 24;
|
||||
|
||||
|
||||
Audio::Audio(int16_t initialJitterBufferSamples, QObject* parent) :
|
||||
AbstractAudioInterface(parent),
|
||||
_audioInput(NULL),
|
||||
|
@ -103,8 +112,12 @@ Audio::Audio(int16_t initialJitterBufferSamples, QObject* parent) :
|
|||
_scopeInput(0),
|
||||
_scopeOutputLeft(0),
|
||||
_scopeOutputRight(0),
|
||||
_audioMixerAvatarStreamStats(),
|
||||
_outgoingAvatarAudioSequenceNumber(0)
|
||||
_audioMixerAvatarStreamAudioStats(),
|
||||
_outgoingAvatarAudioSequenceNumber(0),
|
||||
_incomingMixedAudioSequenceNumberStats(INCOMING_SEQ_STATS_HISTORY_LENGTH),
|
||||
_interframeTimeGapStats(TIME_GAPS_STATS_INTERVAL_SAMPLES, TIME_GAP_STATS_WINDOW_INTERVALS),
|
||||
_starveCount(0),
|
||||
_consecutiveNotMixedCount(0)
|
||||
{
|
||||
// clear the array of locally injected samples
|
||||
memset(_localProceduralSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
|
||||
|
@ -120,8 +133,14 @@ void Audio::init(QGLWidget *parent) {
|
|||
|
||||
void Audio::reset() {
|
||||
_ringBuffer.reset();
|
||||
|
||||
_starveCount = 0;
|
||||
_consecutiveNotMixedCount = 0;
|
||||
|
||||
_audioMixerAvatarStreamAudioStats = AudioStreamStats();
|
||||
_audioMixerInjectedStreamAudioStatsMap.clear();
|
||||
|
||||
_outgoingAvatarAudioSequenceNumber = 0;
|
||||
_audioMixerInjectedStreamStatsMap.clear();
|
||||
_incomingMixedAudioSequenceNumberStats.reset();
|
||||
}
|
||||
|
||||
|
@ -689,7 +708,9 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
|
|||
|
||||
_totalPacketsReceived++;
|
||||
|
||||
double timeDiff = (double)_timeSinceLastReceived.nsecsElapsed() / 1000000.0; // ns to ms
|
||||
double timeDiff = (double)_timeSinceLastReceived.nsecsElapsed() / 1000.0; // ns to us
|
||||
_interframeTimeGapStats.update((quint64)timeDiff);
|
||||
timeDiff /= USECS_PER_MSEC; // us to ms
|
||||
_timeSinceLastReceived.start();
|
||||
|
||||
// Discard first few received packets for computing jitter (often they pile up on start)
|
||||
|
@ -726,7 +747,7 @@ void Audio::parseAudioStreamStatsPacket(const QByteArray& packet) {
|
|||
quint8 appendFlag = *(reinterpret_cast<const quint16*>(dataAt));
|
||||
dataAt += sizeof(quint8);
|
||||
if (!appendFlag) {
|
||||
_audioMixerInjectedStreamStatsMap.clear();
|
||||
_audioMixerInjectedStreamAudioStatsMap.clear();
|
||||
}
|
||||
|
||||
// parse the number of stream stats structs to follow
|
||||
|
@ -740,13 +761,72 @@ void Audio::parseAudioStreamStatsPacket(const QByteArray& packet) {
|
|||
dataAt += sizeof(AudioStreamStats);
|
||||
|
||||
if (streamStats._streamType == PositionalAudioRingBuffer::Microphone) {
|
||||
_audioMixerAvatarStreamStats = streamStats;
|
||||
_audioMixerAvatarStreamAudioStats = streamStats;
|
||||
} else {
|
||||
_audioMixerInjectedStreamStatsMap[streamStats._streamIdentifier] = streamStats;
|
||||
_audioMixerInjectedStreamAudioStatsMap[streamStats._streamIdentifier] = streamStats;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AudioStreamStats Audio::getDownstreamAudioStreamStats() const {
|
||||
|
||||
AudioStreamStats stats;
|
||||
stats._streamType = PositionalAudioRingBuffer::Microphone;
|
||||
|
||||
stats._timeGapMin = _interframeTimeGapStats.getMin();
|
||||
stats._timeGapMax = _interframeTimeGapStats.getMax();
|
||||
stats._timeGapAverage = _interframeTimeGapStats.getAverage();
|
||||
stats._timeGapWindowMin = _interframeTimeGapStats.getWindowMin();
|
||||
stats._timeGapWindowMax = _interframeTimeGapStats.getWindowMax();
|
||||
stats._timeGapWindowAverage = _interframeTimeGapStats.getWindowAverage();
|
||||
|
||||
stats._ringBufferFramesAvailable = _ringBuffer.framesAvailable();
|
||||
stats._ringBufferCurrentJitterBufferFrames = 0;
|
||||
stats._ringBufferDesiredJitterBufferFrames = getDesiredJitterBufferFrames();
|
||||
stats._ringBufferStarveCount = _starveCount;
|
||||
stats._ringBufferConsecutiveNotMixedCount = _consecutiveNotMixedCount;
|
||||
stats._ringBufferOverflowCount = _ringBuffer.getOverflowCount();
|
||||
stats._ringBufferSilentFramesDropped = 0;
|
||||
|
||||
stats._packetStreamStats = _incomingMixedAudioSequenceNumberStats.getStats();
|
||||
stats._packetStreamWindowStats = _incomingMixedAudioSequenceNumberStats.getStatsForHistoryWindow();
|
||||
|
||||
return stats;
|
||||
}
|
||||
|
||||
void Audio::sendDownstreamAudioStatsPacket() {
|
||||
|
||||
// push the current seq number stats into history, which moves the history window forward 1s
|
||||
// (since that's how often pushStatsToHistory() is called)
|
||||
_incomingMixedAudioSequenceNumberStats.pushStatsToHistory();
|
||||
|
||||
char packet[MAX_PACKET_SIZE];
|
||||
|
||||
// pack header
|
||||
int numBytesPacketHeader = populatePacketHeader(packet, PacketTypeAudioStreamStats);
|
||||
char* dataAt = packet + numBytesPacketHeader;
|
||||
|
||||
// pack append flag
|
||||
quint8 appendFlag = 0;
|
||||
memcpy(dataAt, &appendFlag, sizeof(quint8));
|
||||
dataAt += sizeof(quint8);
|
||||
|
||||
// pack number of stats packed
|
||||
quint16 numStreamStatsToPack = 1;
|
||||
memcpy(dataAt, &numStreamStatsToPack, sizeof(quint16));
|
||||
dataAt += sizeof(quint16);
|
||||
|
||||
// pack downstream audio stream stats
|
||||
AudioStreamStats stats = getDownstreamAudioStreamStats();
|
||||
memcpy(dataAt, &stats, sizeof(AudioStreamStats));
|
||||
dataAt += sizeof(AudioStreamStats);
|
||||
|
||||
// send packet
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
|
||||
nodeList->writeDatagram(packet, dataAt - packet, audioMixer);
|
||||
}
|
||||
|
||||
// NOTE: numSamples is the total number of single channel samples, since callers will always call this with stereo
|
||||
// data we know that we will have 2x samples for each stereo time sample at the format's sample rate
|
||||
void Audio::addSpatialAudioToBuffer(unsigned int sampleTime, const QByteArray& spatialAudio, unsigned int numSamples) {
|
||||
|
@ -867,6 +947,9 @@ void Audio::processReceivedAudio(const QByteArray& audioByteArray) {
|
|||
//qDebug() << "Audio output just starved.";
|
||||
_ringBuffer.setIsStarved(true);
|
||||
_numFramesDisplayStarve = 10;
|
||||
|
||||
_starveCount++;
|
||||
_consecutiveNotMixedCount = 0;
|
||||
}
|
||||
|
||||
int numNetworkOutputSamples;
|
||||
|
@ -886,6 +969,7 @@ void Audio::processReceivedAudio(const QByteArray& audioByteArray) {
|
|||
if (!_ringBuffer.isNotStarvedOrHasMinimumSamples(numSamplesNeededToStartPlayback)) {
|
||||
// We are still waiting for enough samples to begin playback
|
||||
// qDebug() << numNetworkOutputSamples << " samples so far, waiting for " << numSamplesNeededToStartPlayback;
|
||||
_consecutiveNotMixedCount++;
|
||||
} else {
|
||||
int numDeviceOutputSamples = numNetworkOutputSamples / networkOutputToOutputRatio;
|
||||
|
||||
|
|
|
@ -17,6 +17,8 @@
|
|||
|
||||
#include "InterfaceConfig.h"
|
||||
#include "AudioStreamStats.h"
|
||||
#include "RingBufferHistory.h"
|
||||
#include "MovingMinMaxAvg.h"
|
||||
|
||||
#include <QAudio>
|
||||
#include <QAudioInput>
|
||||
|
@ -34,6 +36,8 @@
|
|||
|
||||
static const int NUM_AUDIO_CHANNELS = 2;
|
||||
|
||||
static const int INCOMING_SEQ_STATS_HISTORY_LENGTH_SECONDS = 30;
|
||||
|
||||
class QAudioInput;
|
||||
class QAudioOutput;
|
||||
class QIODevice;
|
||||
|
@ -97,6 +101,9 @@ public slots:
|
|||
|
||||
virtual void handleAudioByteArray(const QByteArray& audioByteArray);
|
||||
|
||||
AudioStreamStats getDownstreamAudioStreamStats() const;
|
||||
void sendDownstreamAudioStatsPacket();
|
||||
|
||||
bool switchInputToAudioDevice(const QString& inputDeviceName);
|
||||
bool switchOutputToAudioDevice(const QString& outputDeviceName);
|
||||
QString getDeviceName(QAudio::Mode mode) const { return (mode == QAudio::AudioInput) ?
|
||||
|
@ -107,8 +114,16 @@ public slots:
|
|||
float getInputVolume() const { return (_audioInput) ? _audioInput->volume() : 0.0f; }
|
||||
void setInputVolume(float volume) { if (_audioInput) _audioInput->setVolume(volume); }
|
||||
|
||||
const AudioStreamStats& getAudioMixerAvatarStreamStats() const { return _audioMixerAvatarStreamStats; }
|
||||
const QHash<QUuid, AudioStreamStats>& getAudioMixerInjectedStreamStatsMap() const { return _audioMixerInjectedStreamStatsMap; }
|
||||
const AudioRingBuffer& getDownstreamRingBuffer() const { return _ringBuffer; }
|
||||
|
||||
int getDesiredJitterBufferFrames() const { return _jitterBufferSamples / _ringBuffer.getNumFrameSamples(); }
|
||||
|
||||
int getStarveCount() const { return _starveCount; }
|
||||
int getConsecutiveNotMixedCount() const { return _consecutiveNotMixedCount; }
|
||||
|
||||
const AudioStreamStats& getAudioMixerAvatarStreamAudioStats() const { return _audioMixerAvatarStreamAudioStats; }
|
||||
const QHash<QUuid, AudioStreamStats>& getAudioMixerInjectedStreamAudioStatsMap() const { return _audioMixerInjectedStreamAudioStatsMap; }
|
||||
const MovingMinMaxAvg<quint64>& getInterframeTimeGapStats() const { return _interframeTimeGapStats; }
|
||||
|
||||
signals:
|
||||
bool muteToggled();
|
||||
|
@ -241,11 +256,16 @@ private:
|
|||
QByteArray* _scopeOutputLeft;
|
||||
QByteArray* _scopeOutputRight;
|
||||
|
||||
AudioStreamStats _audioMixerAvatarStreamStats;
|
||||
QHash<QUuid, AudioStreamStats> _audioMixerInjectedStreamStatsMap;
|
||||
int _starveCount;
|
||||
int _consecutiveNotMixedCount;
|
||||
|
||||
AudioStreamStats _audioMixerAvatarStreamAudioStats;
|
||||
QHash<QUuid, AudioStreamStats> _audioMixerInjectedStreamAudioStatsMap;
|
||||
|
||||
quint16 _outgoingAvatarAudioSequenceNumber;
|
||||
SequenceNumberStats _incomingMixedAudioSequenceNumberStats;
|
||||
|
||||
MovingMinMaxAvg<quint64> _interframeTimeGapStats;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ BuckyBalls::BuckyBalls() {
|
|||
|
||||
void BuckyBalls::grab(PalmData& palm, float deltaTime) {
|
||||
float penetration;
|
||||
glm::vec3 fingerTipPosition = palm.getFingerTipPosition();
|
||||
glm::vec3 fingerTipPosition = palm.getTipPosition();
|
||||
|
||||
if (palm.getControllerButtons() & BUTTON_FWD) {
|
||||
if (!_bballIsGrabbed[palm.getSixenseID()]) {
|
||||
|
|
|
@ -23,6 +23,11 @@ GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer)),
|
|||
_throttleRendering(false),
|
||||
_idleRenderInterval(MSECS_PER_FRAME_WHEN_THROTTLED)
|
||||
{
|
||||
#ifdef Q_OS_LINUX
|
||||
// Cause GLCanvas::eventFilter to be called.
|
||||
// It wouldn't hurt to do this on Mac and PC too; but apparently it's only needed on linux.
|
||||
qApp->installEventFilter(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GLCanvas::isThrottleRendering() const {
|
||||
|
@ -162,3 +167,35 @@ void GLCanvas::dragEnterEvent(QDragEnterEvent* event) {
|
|||
void GLCanvas::dropEvent(QDropEvent* event) {
|
||||
Application::getInstance()->dropEvent(event);
|
||||
}
|
||||
|
||||
// Pressing Alt (and Meta) key alone activates the menubar because its style inherits the
|
||||
// SHMenuBarAltKeyNavigation from QWindowsStyle. This makes it impossible for a scripts to
|
||||
// receive keyPress events for the Alt (and Meta) key in a reliable manner.
|
||||
//
|
||||
// This filter catches events before QMenuBar can steal the keyboard focus.
|
||||
// The idea was borrowed from
|
||||
// http://www.archivum.info/qt-interest@trolltech.com/2006-09/00053/Re-(Qt4)-Alt-key-focus-QMenuBar-(solved).html
|
||||
|
||||
bool GLCanvas::eventFilter(QObject*, QEvent* event) {
|
||||
switch (event->type()) {
|
||||
case QEvent::KeyPress:
|
||||
case QEvent::KeyRelease:
|
||||
case QEvent::ShortcutOverride:
|
||||
{
|
||||
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
||||
if (keyEvent->key() == Qt::Key_Alt || keyEvent->key() == Qt::Key_Meta) {
|
||||
if (event->type() == QEvent::KeyPress) {
|
||||
keyPressEvent(keyEvent);
|
||||
} else if (event->type() == QEvent::KeyRelease) {
|
||||
keyReleaseEvent(keyEvent);
|
||||
} else {
|
||||
QGLWidget::event(event);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -50,6 +50,7 @@ protected:
|
|||
private slots:
|
||||
void activeChanged(Qt::ApplicationState state);
|
||||
void throttleRender();
|
||||
bool eventFilter(QObject*, QEvent* event);
|
||||
};
|
||||
|
||||
#endif // hifi_GLCanvas_h
|
||||
|
|
|
@ -276,7 +276,7 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H, true);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H, false,
|
||||
appInstance, SLOT(cameraMenuChanged()));
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::UserInterface, Qt::Key_Slash);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::UserInterface, Qt::Key_Slash, true);
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::EnableVRMode, 0,
|
||||
false,
|
||||
|
@ -407,6 +407,7 @@ Menu::Menu() :
|
|||
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::GlowWhenSpeaking, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::FocusIndicators, 0, false);
|
||||
|
||||
QMenu* sixenseOptionsMenu = developerMenu->addMenu("Sixense Options");
|
||||
addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseMouseInput, 0, true);
|
||||
|
|
|
@ -369,6 +369,7 @@ namespace MenuOption {
|
|||
const QString FilterSixense = "Smooth Sixense Movement";
|
||||
const QString LowVelocityFilter = "Low Velocity Filter";
|
||||
const QString FirstPerson = "First Person";
|
||||
const QString FocusIndicators = "Focus Indicators";
|
||||
const QString FrameTimer = "Show Timer";
|
||||
const QString FrustumRenderMode = "Render Mode";
|
||||
const QString Fullscreen = "Fullscreen";
|
||||
|
@ -439,7 +440,7 @@ namespace MenuOption {
|
|||
const QString UploadAttachment = "Upload Attachment Model";
|
||||
const QString UploadHead = "Upload Head Model";
|
||||
const QString UploadSkeleton = "Upload Skeleton Model";
|
||||
const QString UserInterface = "UserInterface";
|
||||
const QString UserInterface = "User Interface";
|
||||
const QString Visage = "Visage";
|
||||
const QString VoxelMode = "Cycle Voxel Mode";
|
||||
const QString Voxels = "Voxels";
|
||||
|
|
|
@ -14,12 +14,13 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include <NodeList.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
#include <GeometryUtil.h>
|
||||
#include <NodeList.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <PerfStat.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "Avatar.h"
|
||||
|
@ -59,6 +60,7 @@ Avatar::Avatar() :
|
|||
_mouseRayDirection(0.0f, 0.0f, 0.0f),
|
||||
_moving(false),
|
||||
_collisionGroups(0),
|
||||
_numLocalLights(2),
|
||||
_initialized(false),
|
||||
_shouldRenderBillboard(true)
|
||||
{
|
||||
|
@ -81,6 +83,23 @@ void Avatar::init() {
|
|||
_initialized = true;
|
||||
_shouldRenderBillboard = (getLODDistance() >= BILLBOARD_LOD_DISTANCE);
|
||||
initializeHair();
|
||||
|
||||
for (int i = 0; i < MAX_LOCAL_LIGHTS; i++) {
|
||||
_localLightColors[i] = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
_localLightDirections[i] = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
glm::vec3 darkGrayColor(0.4f, 0.4f, 0.4f);
|
||||
glm::vec3 greenColor(0.0f, 1.0f, 0.0f);
|
||||
glm::vec3 directionX(1.0f, 0.0f, 0.0f);
|
||||
glm::vec3 directionY(0.0f, 1.0f, 0.0f);
|
||||
|
||||
// initialize local lights
|
||||
_localLightColors[0] = darkGrayColor;
|
||||
_localLightColors[1] = darkGrayColor;
|
||||
|
||||
_localLightDirections[0] = directionX;
|
||||
_localLightDirections[1] = directionY;
|
||||
}
|
||||
|
||||
glm::vec3 Avatar::getChestPosition() const {
|
||||
|
@ -99,6 +118,7 @@ float Avatar::getLODDistance() const {
|
|||
}
|
||||
|
||||
void Avatar::simulate(float deltaTime) {
|
||||
PerformanceTimer perfTimer("simulate");
|
||||
if (_scale != _targetScale) {
|
||||
setScale(_targetScale);
|
||||
}
|
||||
|
@ -118,29 +138,36 @@ void Avatar::simulate(float deltaTime) {
|
|||
bool inViewFrustum = Application::getInstance()->getViewFrustum()->sphereInFrustum(_position, boundingRadius) !=
|
||||
ViewFrustum::OUTSIDE;
|
||||
|
||||
getHand()->simulate(deltaTime, false);
|
||||
{
|
||||
PerformanceTimer perfTimer("hand");
|
||||
getHand()->simulate(deltaTime, false);
|
||||
}
|
||||
_skeletonModel.setLODDistance(getLODDistance());
|
||||
|
||||
if (!_shouldRenderBillboard && inViewFrustum) {
|
||||
if (_hasNewJointRotations) {
|
||||
for (int i = 0; i < _jointData.size(); i++) {
|
||||
const JointData& data = _jointData.at(i);
|
||||
_skeletonModel.setJointState(i, data.valid, data.rotation);
|
||||
{
|
||||
PerformanceTimer perfTimer("skeleton");
|
||||
if (_hasNewJointRotations) {
|
||||
for (int i = 0; i < _jointData.size(); i++) {
|
||||
const JointData& data = _jointData.at(i);
|
||||
_skeletonModel.setJointState(i, data.valid, data.rotation);
|
||||
}
|
||||
}
|
||||
_skeletonModel.simulate(deltaTime);
|
||||
_skeletonModel.simulate(deltaTime, _hasNewJointRotations);
|
||||
simulateAttachments(deltaTime);
|
||||
_hasNewJointRotations = false;
|
||||
}
|
||||
{
|
||||
PerformanceTimer perfTimer("head");
|
||||
glm::vec3 headPosition = _position;
|
||||
_skeletonModel.getHeadPosition(headPosition);
|
||||
Head* head = getHead();
|
||||
head->setPosition(headPosition);
|
||||
head->setScale(_scale);
|
||||
head->simulate(deltaTime, false, _shouldRenderBillboard);
|
||||
}
|
||||
_skeletonModel.simulate(deltaTime, _hasNewJointRotations);
|
||||
simulateAttachments(deltaTime);
|
||||
_hasNewJointRotations = false;
|
||||
|
||||
glm::vec3 headPosition = _position;
|
||||
_skeletonModel.getHeadPosition(headPosition);
|
||||
Head* head = getHead();
|
||||
head->setPosition(headPosition);
|
||||
head->setScale(_scale);
|
||||
head->simulate(deltaTime, false, _shouldRenderBillboard);
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::StringHair)) {
|
||||
PerformanceTimer perfTimer("hair");
|
||||
simulateHair(deltaTime);
|
||||
}
|
||||
|
||||
|
@ -224,7 +251,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
|
|||
const float GLOW_DISTANCE = 20.0f;
|
||||
const float GLOW_MAX_LOUDNESS = 2500.0f;
|
||||
const float MAX_GLOW = 0.5f;
|
||||
|
||||
|
||||
float GLOW_FROM_AVERAGE_LOUDNESS = ((this == Application::getInstance()->getAvatar())
|
||||
? 0.0f
|
||||
: MAX_GLOW * getHeadData()->getAudioLoudness() / GLOW_MAX_LOUDNESS);
|
||||
|
@ -235,7 +262,23 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
|
|||
float glowLevel = _moving && distanceToTarget > GLOW_DISTANCE && renderMode == NORMAL_RENDER_MODE
|
||||
? 1.0f
|
||||
: GLOW_FROM_AVERAGE_LOUDNESS;
|
||||
|
||||
|
||||
|
||||
// local lights directions and colors
|
||||
getSkeletonModel().setNumLocalLights(_numLocalLights);
|
||||
getHead()->getFaceModel().setNumLocalLights(_numLocalLights);
|
||||
for (int i = 0; i < MAX_LOCAL_LIGHTS; i++) {
|
||||
glm::vec3 normalized = glm::normalize(_localLightDirections[i]);
|
||||
|
||||
// body
|
||||
getSkeletonModel().setLocalLightColor(_localLightColors[i], i);
|
||||
getSkeletonModel().setLocalLightDirection(normalized, i);
|
||||
|
||||
// head
|
||||
getHead()->getFaceModel().setLocalLightColor(_localLightColors[i], i);
|
||||
getHead()->getFaceModel().setLocalLightDirection(_localLightDirections[i], i);
|
||||
}
|
||||
|
||||
// render body
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) {
|
||||
renderBody(renderMode, glowLevel);
|
||||
|
@ -257,7 +300,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
|
|||
}
|
||||
|
||||
// If this is the avatar being looked at, render a little ball above their head
|
||||
if (_isLookAtTarget) {
|
||||
if (_isLookAtTarget && Menu::getInstance()->isOptionChecked(MenuOption::FocusIndicators)) {
|
||||
const float LOOK_AT_INDICATOR_RADIUS = 0.03f;
|
||||
const float LOOK_AT_INDICATOR_OFFSET = 0.22f;
|
||||
const float LOOK_AT_INDICATOR_COLOR[] = { 0.8f, 0.0f, 0.0f, 0.75f };
|
||||
|
@ -927,6 +970,11 @@ glm::quat Avatar::getJointCombinedRotation(const QString& name) const {
|
|||
return rotation;
|
||||
}
|
||||
|
||||
void Avatar::scaleVectorRelativeToPosition(glm::vec3 &positionToScale) const {
|
||||
//Scale a world space vector as if it was relative to the position
|
||||
positionToScale = _position + _scale * (positionToScale - _position);
|
||||
}
|
||||
|
||||
void Avatar::setFaceModelURL(const QUrl& faceModelURL) {
|
||||
AvatarData::setFaceModelURL(faceModelURL);
|
||||
const QUrl DEFAULT_FACE_MODEL_URL = QUrl::fromLocalFile(Application::resourcesPath() + "meshes/defaultAvatar_head.fst");
|
||||
|
@ -1114,3 +1162,29 @@ void Avatar::setShowDisplayName(bool showDisplayName) {
|
|||
|
||||
}
|
||||
|
||||
void Avatar::setLocalLightDirection(const glm::vec3& direction, int lightIndex) {
|
||||
_localLightDirections[lightIndex] = direction;
|
||||
qDebug( "set light %d direction ( %f, %f, %f )\n", lightIndex, direction.x, direction.y, direction.z );
|
||||
}
|
||||
|
||||
void Avatar::setLocalLightColor(const glm::vec3& color, int lightIndex) {
|
||||
_localLightColors[lightIndex] = color;
|
||||
qDebug( "set light %d color ( %f, %f, %f )\n", lightIndex, color.x, color.y, color.z );
|
||||
}
|
||||
|
||||
void Avatar::addLocalLight() {
|
||||
if (_numLocalLights + 1 <= MAX_LOCAL_LIGHTS) {
|
||||
++_numLocalLights;
|
||||
}
|
||||
|
||||
qDebug("ADD LOCAL LIGHT (numLocalLights = %d)\n", _numLocalLights);
|
||||
}
|
||||
|
||||
void Avatar::removeLocalLight() {
|
||||
if (_numLocalLights - 1 >= 0) {
|
||||
--_numLocalLights;
|
||||
}
|
||||
|
||||
qDebug("REMOVE LOCAL LIGHT (numLocalLights = %d)\n", _numLocalLights);
|
||||
}
|
||||
|
||||
|
|
|
@ -152,10 +152,18 @@ public:
|
|||
|
||||
glm::vec3 getAcceleration() const { return _acceleration; }
|
||||
glm::vec3 getAngularVelocity() const { return _angularVelocity; }
|
||||
|
||||
/// Scales a world space position vector relative to the avatar position and scale
|
||||
/// \param vector position to be scaled. Will store the result
|
||||
void scaleVectorRelativeToPosition(glm::vec3 &positionToScale) const;
|
||||
|
||||
public slots:
|
||||
void updateCollisionGroups();
|
||||
|
||||
void setLocalLightDirection(const glm::vec3& direction, int lightIndex);
|
||||
void setLocalLightColor(const glm::vec3& color, int lightIndex);
|
||||
void addLocalLight();
|
||||
void removeLocalLight();
|
||||
|
||||
signals:
|
||||
void collisionWithAvatar(const QUuid& myUUID, const QUuid& theirUUID, const CollisionInfo& collision);
|
||||
|
||||
|
@ -176,9 +184,14 @@ protected:
|
|||
glm::vec3 _mouseRayDirection;
|
||||
float _stringLength;
|
||||
bool _moving; ///< set when position is changing
|
||||
|
||||
|
||||
quint32 _collisionGroups;
|
||||
|
||||
|
||||
// always-present local lighting for the avatar
|
||||
glm::vec3 _localLightDirections[MAX_LOCAL_LIGHTS];
|
||||
glm::vec3 _localLightColors[MAX_LOCAL_LIGHTS];
|
||||
int _numLocalLights;
|
||||
|
||||
// protected methods...
|
||||
glm::vec3 getBodyRightDirection() const { return getOrientation() * IDENTITY_RIGHT; }
|
||||
glm::vec3 getBodyUpDirection() const { return getOrientation() * IDENTITY_UP; }
|
||||
|
|
|
@ -41,9 +41,13 @@ void AvatarManager::init() {
|
|||
}
|
||||
|
||||
void AvatarManager::updateOtherAvatars(float deltaTime) {
|
||||
if (_avatarHash.size() < 2) {
|
||||
return;
|
||||
}
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateAvatars()");
|
||||
|
||||
PerformanceTimer perfTimer("otherAvatars");
|
||||
Application* applicationInstance = Application::getInstance();
|
||||
glm::vec3 mouseOrigin = applicationInstance->getMouseRayOrigin();
|
||||
glm::vec3 mouseDirection = applicationInstance->getMouseRayDirection();
|
||||
|
|
|
@ -49,9 +49,9 @@ void FaceModel::simulate(float deltaTime, bool fullUpdate) {
|
|||
void FaceModel::maybeUpdateNeckRotation(const JointState& parentState, const FBXJoint& joint, JointState& state) {
|
||||
// get the rotation axes in joint space and use them to adjust the rotation
|
||||
glm::mat3 axes = glm::mat3_cast(glm::quat());
|
||||
glm::mat3 inverse = glm::mat3(glm::inverse(parentState.getTransform() * glm::translate(state.getDefaultTranslationInParentFrame()) *
|
||||
glm::mat3 inverse = glm::mat3(glm::inverse(parentState.getTransform() * glm::translate(state.getDefaultTranslationInConstrainedFrame()) *
|
||||
joint.preTransform * glm::mat4_cast(joint.preRotation)));
|
||||
state.setRotationInParentFrame(glm::angleAxis(- RADIANS_PER_DEGREE * _owningHead->getFinalRoll(), glm::normalize(inverse * axes[2]))
|
||||
state.setRotationInConstrainedFrame(glm::angleAxis(- RADIANS_PER_DEGREE * _owningHead->getFinalRoll(), glm::normalize(inverse * axes[2]))
|
||||
* glm::angleAxis(RADIANS_PER_DEGREE * _owningHead->getFinalYaw(), glm::normalize(inverse * axes[1]))
|
||||
* glm::angleAxis(- RADIANS_PER_DEGREE * _owningHead->getFinalPitch(), glm::normalize(inverse * axes[0]))
|
||||
* joint.rotation);
|
||||
|
@ -61,14 +61,14 @@ void FaceModel::maybeUpdateEyeRotation(const JointState& parentState, const FBXJ
|
|||
// likewise with the eye joints
|
||||
// NOTE: at the moment we do the math in the world-frame, hence the inverse transform is more complex than usual.
|
||||
glm::mat4 inverse = glm::inverse(glm::mat4_cast(_rotation) * parentState.getTransform() *
|
||||
glm::translate(state.getDefaultTranslationInParentFrame()) *
|
||||
glm::translate(state.getDefaultTranslationInConstrainedFrame()) *
|
||||
joint.preTransform * glm::mat4_cast(joint.preRotation * joint.rotation));
|
||||
glm::vec3 front = glm::vec3(inverse * glm::vec4(_owningHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT, 0.0f));
|
||||
glm::vec3 lookAt = glm::vec3(inverse * glm::vec4(_owningHead->getLookAtPosition() +
|
||||
_owningHead->getSaccade() - _translation, 1.0f));
|
||||
glm::quat between = rotationBetween(front, lookAt);
|
||||
const float MAX_ANGLE = 30.0f * RADIANS_PER_DEGREE;
|
||||
state.setRotationInParentFrame(glm::angleAxis(glm::clamp(glm::angle(between), -MAX_ANGLE, MAX_ANGLE), glm::axis(between)) *
|
||||
state.setRotationInConstrainedFrame(glm::angleAxis(glm::clamp(glm::angle(between), -MAX_ANGLE, MAX_ANGLE), glm::axis(between)) *
|
||||
joint.rotation);
|
||||
}
|
||||
|
||||
|
|
|
@ -130,6 +130,9 @@ void Hand::render(bool isMine, Model::RenderMode renderMode) {
|
|||
void Hand::renderHandTargets(bool isMine) {
|
||||
glPushMatrix();
|
||||
|
||||
MyAvatar* myAvatar = Application::getInstance()->getAvatar();
|
||||
const float avatarScale = Application::getInstance()->getAvatar()->getScale();
|
||||
|
||||
const float alpha = 1.0f;
|
||||
const glm::vec3 handColor(1.0, 0.0, 0.0); // Color the hand targets red to be different than skin
|
||||
|
||||
|
@ -142,7 +145,7 @@ void Hand::renderHandTargets(bool isMine) {
|
|||
if (!palm.isActive()) {
|
||||
continue;
|
||||
}
|
||||
glm::vec3 targetPosition = palm.getFingerTipPosition();
|
||||
glm::vec3 targetPosition = palm.getTipPosition();
|
||||
glPushMatrix();
|
||||
glTranslatef(targetPosition.x, targetPosition.y, targetPosition.z);
|
||||
|
||||
|
@ -153,18 +156,23 @@ void Hand::renderHandTargets(bool isMine) {
|
|||
}
|
||||
}
|
||||
|
||||
const float PALM_BALL_RADIUS = 0.03f;
|
||||
const float PALM_DISK_RADIUS = 0.06f;
|
||||
const float PALM_DISK_THICKNESS = 0.01f;
|
||||
const float PALM_FINGER_ROD_RADIUS = 0.003f;
|
||||
const float PALM_BALL_RADIUS = 0.03f * avatarScale;
|
||||
const float PALM_DISK_RADIUS = 0.06f * avatarScale;
|
||||
const float PALM_DISK_THICKNESS = 0.01f * avatarScale;
|
||||
const float PALM_FINGER_ROD_RADIUS = 0.003f * avatarScale;
|
||||
|
||||
// Draw the palm ball and disk
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
if (palm.isActive()) {
|
||||
glColor4f(handColor.r, handColor.g, handColor.b, alpha);
|
||||
glm::vec3 tip = palm.getFingerTipPosition();
|
||||
glm::vec3 tip = palm.getTipPosition();
|
||||
glm::vec3 root = palm.getPosition();
|
||||
|
||||
//Scale the positions based on avatar scale
|
||||
myAvatar->scaleVectorRelativeToPosition(tip);
|
||||
myAvatar->scaleVectorRelativeToPosition(root);
|
||||
|
||||
Avatar::renderJointConnectingCone(root, tip, PALM_FINGER_ROD_RADIUS, PALM_FINGER_ROD_RADIUS);
|
||||
// Render sphere at palm/finger root
|
||||
glm::vec3 offsetFromPalm = root + palm.getNormal() * PALM_DISK_THICKNESS;
|
||||
|
|
|
@ -108,15 +108,10 @@ void MyAvatar::reset() {
|
|||
}
|
||||
|
||||
void MyAvatar::update(float deltaTime) {
|
||||
PerformanceTimer perfTimer("MyAvatar::update/");
|
||||
Head* head = getHead();
|
||||
head->relaxLean(deltaTime);
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::update/updateFromTrackers");
|
||||
updateFromTrackers(deltaTime);
|
||||
}
|
||||
updateFromTrackers(deltaTime);
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::MoveWithLean)) {
|
||||
PerformanceTimer perfTimer("MyAvatar::update/moveWithLean");
|
||||
// Faceshift drive is enabled, set the avatar drive based on the head position
|
||||
moveWithLean();
|
||||
}
|
||||
|
@ -127,19 +122,14 @@ void MyAvatar::update(float deltaTime) {
|
|||
head->setAudioAverageLoudness(audio->getAudioAverageInputLoudness());
|
||||
|
||||
if (_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY) {
|
||||
PerformanceTimer perfTimer("MyAvatar::update/gravityWork");
|
||||
setGravity(Application::getInstance()->getEnvironment()->getGravity(getPosition()));
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::update/simulate");
|
||||
simulate(deltaTime);
|
||||
}
|
||||
simulate(deltaTime);
|
||||
}
|
||||
|
||||
void MyAvatar::simulate(float deltaTime) {
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate");
|
||||
|
||||
PerformanceTimer perfTimer("simulate");
|
||||
if (_scale != _targetScale) {
|
||||
float scale = (1.0f - SMOOTHING_RATIO) * _scale + SMOOTHING_RATIO * _targetScale;
|
||||
setScale(scale);
|
||||
|
@ -150,31 +140,28 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
_handState = HAND_STATE_NULL;
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/updateOrientation");
|
||||
PerformanceTimer perfTimer("transform");
|
||||
updateOrientation(deltaTime);
|
||||
}
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/updatePosition");
|
||||
updatePosition(deltaTime);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/hand Collision,simulate");
|
||||
PerformanceTimer perfTimer("hand");
|
||||
// update avatar skeleton and simulate hand and head
|
||||
getHand()->simulate(deltaTime, true);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/_skeletonModel.simulate()");
|
||||
PerformanceTimer perfTimer("skeleton");
|
||||
_skeletonModel.simulate(deltaTime);
|
||||
}
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/simulateAttachments");
|
||||
PerformanceTimer perfTimer("attachments");
|
||||
simulateAttachments(deltaTime);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/copy joints");
|
||||
PerformanceTimer perfTimer("joints");
|
||||
// copy out the skeleton joints from the model
|
||||
_jointData.resize(_skeletonModel.getJointStateCount());
|
||||
for (int i = 0; i < _jointData.size(); i++) {
|
||||
|
@ -184,7 +171,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/head Simulate");
|
||||
PerformanceTimer perfTimer("head");
|
||||
Head* head = getHead();
|
||||
glm::vec3 headPosition;
|
||||
if (!_skeletonModel.getHeadPosition(headPosition)) {
|
||||
|
@ -196,7 +183,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/hair Simulate");
|
||||
PerformanceTimer perfTimer("hair");
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::StringHair)) {
|
||||
simulateHair(deltaTime);
|
||||
foreach (Hair* hair, _hairs) {
|
||||
|
@ -206,7 +193,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/ragdoll");
|
||||
PerformanceTimer perfTimer("ragdoll");
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
|
||||
const int minError = 0.01f;
|
||||
const float maxIterations = 10;
|
||||
|
@ -219,7 +206,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
|
||||
// now that we're done stepping the avatar forward in time, compute new collisions
|
||||
if (_collisionGroups != 0) {
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/_collisionGroups");
|
||||
PerformanceTimer perfTimer("collisions");
|
||||
Camera* myCamera = Application::getInstance()->getCamera();
|
||||
|
||||
float radius = getSkeletonHeight() * COLLISION_RADIUS_SCALE;
|
||||
|
@ -228,18 +215,18 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
radius *= COLLISION_RADIUS_SCALAR;
|
||||
}
|
||||
if (_collisionGroups & COLLISION_GROUP_ENVIRONMENT) {
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/updateCollisionWithEnvironment");
|
||||
PerformanceTimer perfTimer("environment");
|
||||
updateCollisionWithEnvironment(deltaTime, radius);
|
||||
}
|
||||
if (_collisionGroups & COLLISION_GROUP_VOXELS) {
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/updateCollisionWithVoxels");
|
||||
PerformanceTimer perfTimer("voxels");
|
||||
updateCollisionWithVoxels(deltaTime, radius);
|
||||
} else {
|
||||
_trapDuration = 0.0f;
|
||||
}
|
||||
/* TODO: Andrew to make this work
|
||||
if (_collisionGroups & COLLISION_GROUP_AVATARS) {
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/updateCollisionWithAvatars");
|
||||
PerformanceTimer perfTimer("avatars");
|
||||
updateCollisionWithAvatars(deltaTime);
|
||||
}
|
||||
*/
|
||||
|
@ -916,7 +903,6 @@ bool MyAvatar::shouldRenderHead(const glm::vec3& cameraPosition, RenderMode rend
|
|||
}
|
||||
|
||||
float MyAvatar::computeDistanceToFloor(const glm::vec3& startPoint) {
|
||||
PerformanceTimer perfTimer("MyAvatar::computeDistanceToFloor()");
|
||||
glm::vec3 direction = -_worldUpDirection;
|
||||
OctreeElement* elementHit; // output from findRayIntersection
|
||||
float distance = FLT_MAX; // output from findRayIntersection
|
||||
|
@ -982,7 +968,6 @@ void MyAvatar::updateOrientation(float deltaTime) {
|
|||
const float NEARBY_FLOOR_THRESHOLD = 5.0f;
|
||||
|
||||
void MyAvatar::updatePosition(float deltaTime) {
|
||||
PerformanceTimer perfTimer("MyAvatar::updatePosition");
|
||||
float keyboardInput = fabsf(_driveKeys[FWD] - _driveKeys[BACK]) +
|
||||
fabsf(_driveKeys[RIGHT] - _driveKeys[LEFT]) +
|
||||
fabsf(_driveKeys[UP] - _driveKeys[DOWN]);
|
||||
|
|
|
@ -219,7 +219,7 @@ void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
|
|||
JointState& parentState = _jointStates[parentJointIndex];
|
||||
parentState.setRotationFromBindFrame(palmRotation, PALM_PRIORITY);
|
||||
// lock hand to forearm by slamming its rotation (in parent-frame) to identity
|
||||
_jointStates[jointIndex].setRotationInParentFrame(glm::quat());
|
||||
_jointStates[jointIndex].setRotationInConstrainedFrame(glm::quat());
|
||||
} else {
|
||||
inverseKinematics(jointIndex, palmPosition, palmRotation, PALM_PRIORITY);
|
||||
}
|
||||
|
@ -255,9 +255,9 @@ void SkeletonModel::maybeUpdateLeanRotation(const JointState& parentState, const
|
|||
}
|
||||
// get the rotation axes in joint space and use them to adjust the rotation
|
||||
glm::mat3 axes = glm::mat3_cast(glm::quat());
|
||||
glm::mat3 inverse = glm::mat3(glm::inverse(parentState.getTransform() * glm::translate(state.getDefaultTranslationInParentFrame()) *
|
||||
glm::mat3 inverse = glm::mat3(glm::inverse(parentState.getTransform() * glm::translate(state.getDefaultTranslationInConstrainedFrame()) *
|
||||
joint.preTransform * glm::mat4_cast(joint.preRotation * joint.rotation)));
|
||||
state.setRotationInParentFrame(glm::angleAxis(- RADIANS_PER_DEGREE * _owningAvatar->getHead()->getFinalLeanSideways(),
|
||||
state.setRotationInConstrainedFrame(glm::angleAxis(- RADIANS_PER_DEGREE * _owningAvatar->getHead()->getFinalLeanSideways(),
|
||||
glm::normalize(inverse * axes[2])) * glm::angleAxis(- RADIANS_PER_DEGREE * _owningAvatar->getHead()->getFinalLeanForward(),
|
||||
glm::normalize(inverse * axes[0])) * joint.rotation);
|
||||
}
|
||||
|
|
|
@ -109,6 +109,7 @@ public:
|
|||
void resetShapePositionsToDefaultPose(); // DEBUG method
|
||||
|
||||
void renderRagdoll();
|
||||
|
||||
protected:
|
||||
|
||||
// virtual overrrides from Ragdoll
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <QTimer>
|
||||
|
||||
#include <PerfStat.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Application.h"
|
||||
|
@ -75,6 +76,7 @@ void Faceshift::update() {
|
|||
if (!isActive()) {
|
||||
return;
|
||||
}
|
||||
PerformanceTimer perfTimer("faceshift");
|
||||
// get the euler angles relative to the window
|
||||
glm::vec3 eulers = glm::degrees(safeEulerAngles(_headRotation * glm::quat(glm::radians(glm::vec3(
|
||||
(_eyeGazeLeftPitch + _eyeGazeRightPitch) / 2.0f, (_eyeGazeLeftYaw + _eyeGazeRightYaw) / 2.0f, 0.0f)))));
|
||||
|
|
|
@ -12,9 +12,10 @@
|
|||
#include <limits>
|
||||
|
||||
#include <QtDebug>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "JoystickManager.h"
|
||||
|
||||
using namespace std;
|
||||
|
@ -46,6 +47,7 @@ JoystickManager::~JoystickManager() {
|
|||
|
||||
void JoystickManager::update() {
|
||||
#ifdef HAVE_SDL
|
||||
PerformanceTimer perfTimer("joystick");
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
for (int i = 0; i < _joystickStates.size(); i++) {
|
||||
|
|
|
@ -269,8 +269,7 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
|
|||
// We only need to render the overlays to a texture once, then we just render the texture on the hemisphere
|
||||
// PrioVR will only work if renderOverlay is called, calibration is connected to Application::renderingOverlay()
|
||||
applicationOverlay.renderOverlay(true);
|
||||
const bool displayOverlays = Menu::getInstance()->isOptionChecked(MenuOption::UserInterface);
|
||||
|
||||
|
||||
//Bind our framebuffer object. If we are rendering the glow effect, we let the glow effect shader take care of it
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect)) {
|
||||
Application::getInstance()->getGlowEffect()->prepare();
|
||||
|
@ -325,9 +324,7 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
|
|||
|
||||
Application::getInstance()->displaySide(*_camera);
|
||||
|
||||
if (displayOverlays) {
|
||||
applicationOverlay.displayOverlayTextureOculus(*_camera);
|
||||
}
|
||||
applicationOverlay.displayOverlayTextureOculus(*_camera);
|
||||
}
|
||||
|
||||
//Wait till time-warp to reduce latency
|
||||
|
@ -443,7 +440,15 @@ void OculusManager::getEulerAngles(float& yaw, float& pitch, float& roll) {
|
|||
ovrPosef pose = ss.Predicted.Pose;
|
||||
Quatf orientation = Quatf(pose.Orientation);
|
||||
orientation.GetEulerAngles<Axis_Y, Axis_X, Axis_Z, Rotate_CCW, Handed_R>(&yaw, &pitch, &roll);
|
||||
} else {
|
||||
yaw = 0.0f;
|
||||
pitch = 0.0f;
|
||||
roll = 0.0f;
|
||||
}
|
||||
#else
|
||||
yaw = 0.0f;
|
||||
pitch = 0.0f;
|
||||
roll = 0.0f;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -459,3 +464,50 @@ QSize OculusManager::getRenderTargetSize() {
|
|||
#endif
|
||||
}
|
||||
|
||||
//Renders sixense laser pointers for UI selection in the oculus
|
||||
void OculusManager::renderLaserPointers() {
|
||||
#ifdef HAVE_LIBOVR
|
||||
const float PALM_TIP_ROD_RADIUS = 0.002f;
|
||||
|
||||
MyAvatar* myAvatar = Application::getInstance()->getAvatar();
|
||||
|
||||
//If the Oculus is enabled, we will draw a blue cursor ray
|
||||
|
||||
for (size_t i = 0; i < myAvatar->getHand()->getNumPalms(); ++i) {
|
||||
PalmData& palm = myAvatar->getHand()->getPalms()[i];
|
||||
if (palm.isActive()) {
|
||||
glColor4f(0, 1, 1, 1);
|
||||
glm::vec3 tip = getLaserPointerTipPosition(&palm);
|
||||
glm::vec3 root = palm.getPosition();
|
||||
|
||||
//Scale the root vector with the avatar scale
|
||||
myAvatar->scaleVectorRelativeToPosition(root);
|
||||
|
||||
Avatar::renderJointConnectingCone(root, tip, PALM_TIP_ROD_RADIUS, PALM_TIP_ROD_RADIUS);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//Gets the tip position for the laser pointer
|
||||
glm::vec3 OculusManager::getLaserPointerTipPosition(const PalmData* palm) {
|
||||
#ifdef HAVE_LIBOVR
|
||||
const ApplicationOverlay& applicationOverlay = Application::getInstance()->getApplicationOverlay();
|
||||
const float PALM_TIP_ROD_LENGTH_MULT = 40.0f;
|
||||
|
||||
glm::vec3 direction = glm::normalize(palm->getTipPosition() - palm->getPosition());
|
||||
|
||||
glm::vec3 position = palm->getPosition();
|
||||
//scale the position with the avatar
|
||||
Application::getInstance()->getAvatar()->scaleVectorRelativeToPosition(position);
|
||||
|
||||
|
||||
glm::vec3 result;
|
||||
if (applicationOverlay.calculateRayUICollisionPoint(position, direction, result)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
return palm->getPosition();
|
||||
#endif
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
const float DEFAULT_OCULUS_UI_ANGULAR_SIZE = 72.0f;
|
||||
|
||||
class Camera;
|
||||
class PalmData;
|
||||
|
||||
/// Handles interaction with the Oculus Rift.
|
||||
class OculusManager {
|
||||
|
@ -41,6 +42,10 @@ public:
|
|||
/// param \roll[out] roll in radians
|
||||
static void getEulerAngles(float& yaw, float& pitch, float& roll);
|
||||
static QSize getRenderTargetSize();
|
||||
|
||||
/// Renders a laser pointer for UI picking
|
||||
static void renderLaserPointers();
|
||||
static glm::vec3 getLaserPointerTipPosition(const PalmData* palm);
|
||||
|
||||
private:
|
||||
#ifdef HAVE_LIBOVR
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <QtDebug>
|
||||
|
||||
#include <FBXReader.h>
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "PrioVR.h"
|
||||
|
@ -166,6 +167,7 @@ void PrioVR::update(float deltaTime) {
|
|||
if (!_skeletalDevice) {
|
||||
return;
|
||||
}
|
||||
PerformanceTimer perfTimer("PrioVR");
|
||||
unsigned int timestamp;
|
||||
yei_getLastStreamDataAll(_skeletalDevice, (char*)_jointRotations.data(),
|
||||
_jointRotations.size() * sizeof(glm::quat), ×tamp);
|
||||
|
|
|
@ -11,8 +11,11 @@
|
|||
|
||||
#include <vector>
|
||||
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "SixenseManager.h"
|
||||
#include "devices/OculusManager.h"
|
||||
#include "UserActivityLogger.h"
|
||||
|
||||
#ifdef HAVE_SIXENSE
|
||||
|
@ -83,7 +86,10 @@ void SixenseManager::update(float deltaTime) {
|
|||
if (sixenseGetNumActiveControllers() == 0) {
|
||||
_hydrasConnected = false;
|
||||
return;
|
||||
} else if (!_hydrasConnected) {
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("sixense");
|
||||
if (!_hydrasConnected) {
|
||||
_hydrasConnected = true;
|
||||
UserActivityLogger::getInstance().connectedDevice("spatial_controller", "hydra");
|
||||
}
|
||||
|
@ -167,8 +173,10 @@ void SixenseManager::update(float deltaTime) {
|
|||
// Use a velocity sensitive filter to damp small motions and preserve large ones with
|
||||
// no latency.
|
||||
float velocityFilter = glm::clamp(1.0f - glm::length(rawVelocity), 0.0f, 1.0f);
|
||||
palm->setRawPosition(palm->getRawPosition() * velocityFilter + position * (1.0f - velocityFilter));
|
||||
palm->setRawRotation(safeMix(palm->getRawRotation(), rotation, 1.0f - velocityFilter));
|
||||
position = palm->getRawPosition() * velocityFilter + position * (1.0f - velocityFilter);
|
||||
rotation = safeMix(palm->getRawRotation(), rotation, 1.0f - velocityFilter);
|
||||
palm->setRawPosition(position);
|
||||
palm->setRawRotation(rotation);
|
||||
} else {
|
||||
palm->setRawPosition(position);
|
||||
palm->setRawRotation(rotation);
|
||||
|
@ -361,9 +369,7 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) {
|
|||
MyAvatar* avatar = application->getAvatar();
|
||||
QGLWidget* widget = application->getGLWidget();
|
||||
QPoint pos;
|
||||
// Get directon relative to avatar orientation
|
||||
glm::vec3 direction = glm::inverse(avatar->getOrientation()) * palm->getFingerDirection();
|
||||
|
||||
|
||||
Qt::MouseButton bumperButton;
|
||||
Qt::MouseButton triggerButton;
|
||||
|
||||
|
@ -375,19 +381,27 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) {
|
|||
triggerButton = Qt::LeftButton;
|
||||
}
|
||||
|
||||
// Get the angles, scaled between (-0.5,0.5)
|
||||
float xAngle = (atan2(direction.z, direction.x) + M_PI_2);
|
||||
float yAngle = 0.5f - ((atan2(direction.z, direction.y) + M_PI_2));
|
||||
if (OculusManager::isConnected()) {
|
||||
pos = application->getApplicationOverlay().getOculusPalmClickLocation(palm);
|
||||
} else {
|
||||
// Get directon relative to avatar orientation
|
||||
glm::vec3 direction = glm::inverse(avatar->getOrientation()) * palm->getFingerDirection();
|
||||
|
||||
// Get the pixel range over which the xAngle and yAngle are scaled
|
||||
float cursorRange = widget->width() * getCursorPixelRangeMult();
|
||||
// Get the angles, scaled between (-0.5,0.5)
|
||||
float xAngle = (atan2(direction.z, direction.x) + M_PI_2);
|
||||
float yAngle = 0.5f - ((atan2(direction.z, direction.y) + M_PI_2));
|
||||
|
||||
pos.setX(widget->width() / 2.0f + cursorRange * xAngle);
|
||||
pos.setY(widget->height() / 2.0f + cursorRange * yAngle);
|
||||
// Get the pixel range over which the xAngle and yAngle are scaled
|
||||
float cursorRange = widget->width() * getCursorPixelRangeMult();
|
||||
|
||||
pos.setX(widget->width() / 2.0f + cursorRange * xAngle);
|
||||
pos.setY(widget->height() / 2.0f + cursorRange * yAngle);
|
||||
|
||||
}
|
||||
|
||||
//If we are off screen then we should stop processing, and if a trigger or bumper is pressed,
|
||||
//we should unpress them.
|
||||
if (pos.x() < 0 || pos.x() > widget->width() || pos.y() < 0 || pos.y() > widget->height()) {
|
||||
if (pos.x() == INT_MAX) {
|
||||
if (_bumperPressed[index]) {
|
||||
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, bumperButton, bumperButton, 0);
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <QHash>
|
||||
|
||||
#include <PerfStat.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include <FBXReader.h>
|
||||
|
@ -128,6 +129,7 @@ void Visage::update() {
|
|||
if (!_active) {
|
||||
return;
|
||||
}
|
||||
PerformanceTimer perfTimer("visage");
|
||||
_headRotation = glm::quat(glm::vec3(-_data->faceRotation[0], -_data->faceRotation[1], _data->faceRotation[2]));
|
||||
_headTranslation = (glm::vec3(_data->faceTranslation[0], _data->faceTranslation[1], _data->faceTranslation[2]) -
|
||||
_headOrigin) * TRANSLATION_SCALE;
|
||||
|
|
|
@ -121,7 +121,7 @@ static void maybeRelease(QOpenGLFramebufferObject* fbo) {
|
|||
}
|
||||
|
||||
QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
|
||||
PerformanceTimer perfTimer("paintGL/glowEffect");
|
||||
PerformanceTimer perfTimer("glowEffect");
|
||||
|
||||
QOpenGLFramebufferObject* primaryFBO = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject();
|
||||
primaryFBO->release();
|
||||
|
|
|
@ -26,7 +26,7 @@ JointState::JointState() :
|
|||
JointState::JointState(const JointState& other) : _constraint(NULL) {
|
||||
_transform = other._transform;
|
||||
_rotation = other._rotation;
|
||||
_rotationInParentFrame = other._rotationInParentFrame;
|
||||
_rotationInConstrainedFrame = other._rotationInConstrainedFrame;
|
||||
_animationPriority = other._animationPriority;
|
||||
_fbxJoint = other._fbxJoint;
|
||||
// DO NOT copy _constraint
|
||||
|
@ -43,7 +43,7 @@ JointState::~JointState() {
|
|||
|
||||
void JointState::setFBXJoint(const FBXJoint* joint) {
|
||||
assert(joint != NULL);
|
||||
_rotationInParentFrame = joint->rotation;
|
||||
_rotationInConstrainedFrame = joint->rotation;
|
||||
// NOTE: JointState does not own the FBXJoint to which it points.
|
||||
_fbxJoint = joint;
|
||||
if (_constraint) {
|
||||
|
@ -68,24 +68,24 @@ void JointState::copyState(const JointState& state) {
|
|||
_animationPriority = state._animationPriority;
|
||||
_transform = state._transform;
|
||||
_rotation = extractRotation(_transform);
|
||||
_rotationInParentFrame = state._rotationInParentFrame;
|
||||
_rotationInConstrainedFrame = state._rotationInConstrainedFrame;
|
||||
|
||||
_visibleTransform = state._visibleTransform;
|
||||
_visibleRotation = extractRotation(_visibleTransform);
|
||||
_visibleRotationInParentFrame = state._visibleRotationInParentFrame;
|
||||
_visibleRotationInConstrainedFrame = state._visibleRotationInConstrainedFrame;
|
||||
// DO NOT copy _fbxJoint or _constraint
|
||||
}
|
||||
|
||||
void JointState::computeTransform(const glm::mat4& parentTransform) {
|
||||
glm::quat modifiedRotation = _fbxJoint->preRotation * _rotationInParentFrame * _fbxJoint->postRotation;
|
||||
glm::mat4 modifiedTransform = _fbxJoint->preTransform * glm::mat4_cast(modifiedRotation) * _fbxJoint->postTransform;
|
||||
glm::quat rotationInConstrainedFrame = _fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation;
|
||||
glm::mat4 modifiedTransform = _fbxJoint->preTransform * glm::mat4_cast(rotationInConstrainedFrame) * _fbxJoint->postTransform;
|
||||
_transform = parentTransform * glm::translate(_fbxJoint->translation) * modifiedTransform;
|
||||
_rotation = extractRotation(_transform);
|
||||
}
|
||||
|
||||
void JointState::computeVisibleTransform(const glm::mat4& parentTransform) {
|
||||
glm::quat modifiedRotation = _fbxJoint->preRotation * _visibleRotationInParentFrame * _fbxJoint->postRotation;
|
||||
glm::mat4 modifiedTransform = _fbxJoint->preTransform * glm::mat4_cast(modifiedRotation) * _fbxJoint->postTransform;
|
||||
glm::quat rotationInConstrainedFrame = _fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation;
|
||||
glm::mat4 modifiedTransform = _fbxJoint->preTransform * glm::mat4_cast(rotationInConstrainedFrame) * _fbxJoint->postTransform;
|
||||
_visibleTransform = parentTransform * glm::translate(_fbxJoint->translation) * modifiedTransform;
|
||||
_visibleRotation = extractRotation(_visibleTransform);
|
||||
}
|
||||
|
@ -97,7 +97,7 @@ glm::quat JointState::getRotationFromBindToModelFrame() const {
|
|||
void JointState::restoreRotation(float fraction, float priority) {
|
||||
assert(_fbxJoint != NULL);
|
||||
if (priority == _animationPriority || _animationPriority == 0.0f) {
|
||||
setRotationInParentFrame(safeMix(_rotationInParentFrame, _fbxJoint->rotation, fraction));
|
||||
setRotationInConstrainedFrame(safeMix(_rotationInConstrainedFrame, _fbxJoint->rotation, fraction));
|
||||
_animationPriority = 0.0f;
|
||||
}
|
||||
}
|
||||
|
@ -106,11 +106,11 @@ void JointState::setRotationFromBindFrame(const glm::quat& rotation, float prior
|
|||
// rotation is from bind- to model-frame
|
||||
assert(_fbxJoint != NULL);
|
||||
if (priority >= _animationPriority) {
|
||||
glm::quat targetRotation = _rotationInParentFrame * glm::inverse(_rotation) * rotation * glm::inverse(_fbxJoint->inverseBindRotation);
|
||||
glm::quat targetRotation = _rotationInConstrainedFrame * glm::inverse(_rotation) * rotation * glm::inverse(_fbxJoint->inverseBindRotation);
|
||||
if (constrain && _constraint) {
|
||||
_constraint->softClamp(targetRotation, _rotationInParentFrame, 0.5f);
|
||||
_constraint->softClamp(targetRotation, _rotationInConstrainedFrame, 0.5f);
|
||||
}
|
||||
setRotationInParentFrame(targetRotation);
|
||||
setRotationInConstrainedFrame(targetRotation);
|
||||
_animationPriority = priority;
|
||||
}
|
||||
}
|
||||
|
@ -137,12 +137,12 @@ void JointState::applyRotationDelta(const glm::quat& delta, bool constrain, floa
|
|||
_animationPriority = priority;
|
||||
if (!constrain || _constraint == NULL) {
|
||||
// no constraints
|
||||
_rotationInParentFrame = _rotationInParentFrame * glm::inverse(_rotation) * delta * _rotation;
|
||||
_rotationInConstrainedFrame = _rotationInConstrainedFrame * glm::inverse(_rotation) * delta * _rotation;
|
||||
_rotation = delta * _rotation;
|
||||
return;
|
||||
}
|
||||
glm::quat targetRotation = _rotationInParentFrame * glm::inverse(_rotation) * delta * _rotation;
|
||||
setRotationInParentFrame(targetRotation);
|
||||
glm::quat targetRotation = _rotationInConstrainedFrame * glm::inverse(_rotation) * delta * _rotation;
|
||||
setRotationInConstrainedFrame(targetRotation);
|
||||
}
|
||||
|
||||
/// Applies delta rotation to joint but mixes a little bit of the default pose as well.
|
||||
|
@ -154,30 +154,30 @@ void JointState::mixRotationDelta(const glm::quat& delta, float mixFactor, float
|
|||
return;
|
||||
}
|
||||
_animationPriority = priority;
|
||||
glm::quat targetRotation = _rotationInParentFrame * glm::inverse(_rotation) * delta * _rotation;
|
||||
glm::quat targetRotation = _rotationInConstrainedFrame * glm::inverse(_rotation) * delta * _rotation;
|
||||
if (mixFactor > 0.0f && mixFactor <= 1.0f) {
|
||||
targetRotation = safeMix(targetRotation, _fbxJoint->rotation, mixFactor);
|
||||
}
|
||||
if (_constraint) {
|
||||
_constraint->softClamp(targetRotation, _rotationInParentFrame, 0.5f);
|
||||
_constraint->softClamp(targetRotation, _rotationInConstrainedFrame, 0.5f);
|
||||
}
|
||||
setRotationInParentFrame(targetRotation);
|
||||
setRotationInConstrainedFrame(targetRotation);
|
||||
}
|
||||
|
||||
glm::quat JointState::computeParentRotation() const {
|
||||
// R = Rp * Rpre * r * Rpost
|
||||
// Rp = R * (Rpre * r * Rpost)^
|
||||
return _rotation * glm::inverse(_fbxJoint->preRotation * _rotationInParentFrame * _fbxJoint->postRotation);
|
||||
return _rotation * glm::inverse(_fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation);
|
||||
}
|
||||
|
||||
void JointState::setRotationInParentFrame(const glm::quat& targetRotation) {
|
||||
void JointState::setRotationInConstrainedFrame(const glm::quat& targetRotation) {
|
||||
glm::quat parentRotation = computeParentRotation();
|
||||
_rotationInParentFrame = targetRotation;
|
||||
_rotationInConstrainedFrame = targetRotation;
|
||||
// R' = Rp * Rpre * r' * Rpost
|
||||
_rotation = parentRotation * _fbxJoint->preRotation * _rotationInParentFrame * _fbxJoint->postRotation;
|
||||
_rotation = parentRotation * _fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation;
|
||||
}
|
||||
|
||||
const glm::vec3& JointState::getDefaultTranslationInParentFrame() const {
|
||||
const glm::vec3& JointState::getDefaultTranslationInConstrainedFrame() const {
|
||||
assert(_fbxJoint != NULL);
|
||||
return _fbxJoint->translation;
|
||||
}
|
||||
|
@ -185,5 +185,5 @@ const glm::vec3& JointState::getDefaultTranslationInParentFrame() const {
|
|||
void JointState::slaveVisibleTransform() {
|
||||
_visibleTransform = _transform;
|
||||
_visibleRotation = _rotation;
|
||||
_visibleRotationInParentFrame = _rotationInParentFrame;
|
||||
_visibleRotationInConstrainedFrame = _rotationInConstrainedFrame;
|
||||
}
|
||||
|
|
|
@ -66,14 +66,14 @@ public:
|
|||
void restoreRotation(float fraction, float priority);
|
||||
|
||||
/// \param rotation is from bind- to model-frame
|
||||
/// computes and sets new _rotationInParentFrame
|
||||
/// computes and sets new _rotationInConstrainedFrame
|
||||
/// NOTE: the JointState's model-frame transform/rotation are NOT updated!
|
||||
void setRotationFromBindFrame(const glm::quat& rotation, float priority, bool constrain = false);
|
||||
|
||||
void setRotationInParentFrame(const glm::quat& targetRotation);
|
||||
const glm::quat& getRotationInParentFrame() const { return _rotationInParentFrame; }
|
||||
void setRotationInConstrainedFrame(const glm::quat& targetRotation);
|
||||
const glm::quat& getRotationInConstrainedFrame() const { return _rotationInConstrainedFrame; }
|
||||
|
||||
const glm::vec3& getDefaultTranslationInParentFrame() const;
|
||||
const glm::vec3& getDefaultTranslationInConstrainedFrame() const;
|
||||
|
||||
|
||||
void clearTransformTranslation();
|
||||
|
@ -92,11 +92,11 @@ private:
|
|||
|
||||
glm::mat4 _transform; // joint- to model-frame
|
||||
glm::quat _rotation; // joint- to model-frame
|
||||
glm::quat _rotationInParentFrame; // joint- to parentJoint-frame
|
||||
glm::quat _rotationInConstrainedFrame; // rotation in frame where angular constraints would be applied
|
||||
|
||||
glm::mat4 _visibleTransform;
|
||||
glm::quat _visibleRotation;
|
||||
glm::quat _visibleRotationInParentFrame;
|
||||
glm::quat _visibleRotationInConstrainedFrame;
|
||||
|
||||
const FBXJoint* _fbxJoint; // JointState does NOT own its FBXJoint
|
||||
AngularConstraint* _constraint; // JointState owns its AngularConstraint
|
||||
|
|
|
@ -460,7 +460,7 @@ void Model::reset() {
|
|||
}
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
for (int i = 0; i < _jointStates.size(); i++) {
|
||||
_jointStates[i].setRotationInParentFrame(geometry.joints.at(i).rotation);
|
||||
_jointStates[i].setRotationInConstrainedFrame(geometry.joints.at(i).rotation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -688,7 +688,7 @@ bool Model::getJointState(int index, glm::quat& rotation) const {
|
|||
if (index == -1 || index >= _jointStates.size()) {
|
||||
return false;
|
||||
}
|
||||
rotation = _jointStates.at(index).getRotationInParentFrame();
|
||||
rotation = _jointStates.at(index).getRotationInConstrainedFrame();
|
||||
const glm::quat& defaultRotation = _geometry->getFBXGeometry().joints.at(index).rotation;
|
||||
return glm::abs(rotation.x - defaultRotation.x) >= EPSILON ||
|
||||
glm::abs(rotation.y - defaultRotation.y) >= EPSILON ||
|
||||
|
@ -701,7 +701,7 @@ void Model::setJointState(int index, bool valid, const glm::quat& rotation, floa
|
|||
JointState& state = _jointStates[index];
|
||||
if (priority >= state._animationPriority) {
|
||||
if (valid) {
|
||||
state.setRotationInParentFrame(rotation);
|
||||
state.setRotationInConstrainedFrame(rotation);
|
||||
state._animationPriority = priority;
|
||||
} else {
|
||||
state.restoreRotation(1.0f, priority);
|
||||
|
@ -1488,14 +1488,19 @@ void Model::renderMeshes(float alpha, RenderMode mode, bool translucent, bool re
|
|||
if (cascadedShadows) {
|
||||
program->setUniform(skinLocations->shadowDistances, Application::getInstance()->getShadowDistances());
|
||||
}
|
||||
} else {
|
||||
|
||||
// local light uniforms
|
||||
skinProgram->setUniformValue("numLocalLights", _numLocalLights);
|
||||
skinProgram->setUniformArray("localLightDirections", _localLightDirections, MAX_LOCAL_LIGHTS);
|
||||
skinProgram->setUniformArray("localLightColors", _localLightColors, MAX_LOCAL_LIGHTS);
|
||||
} else {
|
||||
glMultMatrixf((const GLfloat*)&state.clusterMatrices[0]);
|
||||
program->bind();
|
||||
if (cascadedShadows) {
|
||||
program->setUniform(shadowDistancesLocation, Application::getInstance()->getShadowDistances());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (mesh.blendshapes.isEmpty()) {
|
||||
if (!(mesh.tangents.isEmpty() || mode == SHADOW_RENDER_MODE)) {
|
||||
activeProgram->setAttributeBuffer(tangentLocation, GL_FLOAT, vertexCount * 2 * sizeof(glm::vec3), 3);
|
||||
|
@ -1622,6 +1627,20 @@ void Model::renderMeshes(float alpha, RenderMode mode, bool translucent, bool re
|
|||
}
|
||||
}
|
||||
|
||||
void Model::setLocalLightDirection(const glm::vec3& direction, int lightIndex) {
|
||||
assert(lightIndex >= 0 && lightIndex < MAX_LOCAL_LIGHTS);
|
||||
_localLightDirections[lightIndex] = direction;
|
||||
}
|
||||
|
||||
void Model::setLocalLightColor(const glm::vec3& color, int lightIndex) {
|
||||
assert(lightIndex >= 0 && lightIndex < MAX_LOCAL_LIGHTS);
|
||||
_localLightColors[lightIndex] = color;
|
||||
}
|
||||
|
||||
void Model::setNumLocalLights(int numLocalLights) {
|
||||
_numLocalLights = numLocalLights;
|
||||
}
|
||||
|
||||
void AnimationHandle::setURL(const QUrl& url) {
|
||||
if (_url != url) {
|
||||
_animation = Application::getInstance()->getAnimationCache()->getAnimation(_url = url);
|
||||
|
@ -1768,7 +1787,7 @@ void AnimationHandle::applyFrame(float frameIndex) {
|
|||
if (mapping != -1) {
|
||||
JointState& state = _model->_jointStates[mapping];
|
||||
if (_priority >= state._animationPriority) {
|
||||
state.setRotationInParentFrame(safeMix(floorFrame.rotations.at(i), ceilFrame.rotations.at(i), frameFraction));
|
||||
state.setRotationInConstrainedFrame(safeMix(floorFrame.rotations.at(i), ceilFrame.rotations.at(i), frameFraction));
|
||||
state._animationPriority = _priority;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,8 @@ class Shape;
|
|||
typedef QSharedPointer<AnimationHandle> AnimationHandlePointer;
|
||||
typedef QWeakPointer<AnimationHandle> WeakAnimationHandlePointer;
|
||||
|
||||
const int MAX_LOCAL_LIGHTS = 2;
|
||||
|
||||
/// A generic 3D model displaying geometry loaded from a URL.
|
||||
class Model : public QObject, public PhysicsEntity {
|
||||
Q_OBJECT
|
||||
|
@ -143,6 +145,10 @@ public:
|
|||
/// Sets blended vertices computed in a separate thread.
|
||||
void setBlendedVertices(const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
|
||||
|
||||
void setLocalLightDirection(const glm::vec3& direction, int lightIndex);
|
||||
void setLocalLightColor(const glm::vec3& color, int lightIndex);
|
||||
void setNumLocalLights(int numLocalLights);
|
||||
|
||||
protected:
|
||||
QSharedPointer<NetworkGeometry> _geometry;
|
||||
|
||||
|
@ -158,6 +164,10 @@ protected:
|
|||
bool _showTrueJointTransforms;
|
||||
int _rootIndex;
|
||||
|
||||
glm::vec3 _localLightDirections[MAX_LOCAL_LIGHTS];
|
||||
glm::vec3 _localLightColors[MAX_LOCAL_LIGHTS];
|
||||
int _numLocalLights;
|
||||
|
||||
QVector<JointState> _jointStates;
|
||||
|
||||
class MeshState {
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
//
|
||||
|
||||
#include "ProgramObject.h"
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) {
|
||||
}
|
||||
|
@ -22,3 +23,17 @@ void ProgramObject::setUniform(const char* name, const glm::vec3& value) {
|
|||
setUniformValue(name, value.x, value.y, value.z);
|
||||
}
|
||||
|
||||
void ProgramObject::setUniformArray(const char* name, const glm::vec3* values, int count) {
|
||||
GLfloat* floatVal = new GLfloat[count*3];
|
||||
int index = 0;
|
||||
for (int i = 0; i < count; i++) {
|
||||
assert(index < count*3);
|
||||
const float* valPtr = glm::value_ptr(values[i]);
|
||||
floatVal[index++] = valPtr[0];
|
||||
floatVal[index++] = valPtr[1];
|
||||
floatVal[index++] = valPtr[2];
|
||||
}
|
||||
|
||||
setUniformValueArray(name, floatVal, count, 3);
|
||||
delete[] floatVal;
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ public:
|
|||
|
||||
void setUniform(int location, const glm::vec3& value);
|
||||
void setUniform(const char* name, const glm::vec3& value);
|
||||
void setUniformArray(const char* name, const glm::vec3* values, int count);
|
||||
};
|
||||
|
||||
#endif // hifi_ProgramObject_h
|
||||
|
|
|
@ -40,6 +40,7 @@ ApplicationOverlay::ApplicationOverlay() :
|
|||
_framebufferObject(NULL),
|
||||
_textureFov(DEFAULT_OCULUS_UI_ANGULAR_SIZE * RADIANS_PER_DEGREE),
|
||||
_alpha(1.0f),
|
||||
_oculusuiRadius(1.0f),
|
||||
_crosshairTexture(0) {
|
||||
|
||||
memset(_reticleActive, 0, sizeof(_reticleActive));
|
||||
|
@ -164,7 +165,7 @@ void ApplicationOverlay::displayOverlayTexture() {
|
|||
}
|
||||
|
||||
void ApplicationOverlay::computeOculusPickRay(float x, float y, glm::vec3& direction) const {
|
||||
glm::quat rot = Application::getInstance()->getAvatar()->getOrientation();
|
||||
MyAvatar* myAvatar = Application::getInstance()->getAvatar();
|
||||
|
||||
//invert y direction
|
||||
y = 1.0 - y;
|
||||
|
@ -176,8 +177,11 @@ void ApplicationOverlay::computeOculusPickRay(float x, float y, glm::vec3& direc
|
|||
float dist = sqrt(x * x + y * y);
|
||||
float z = -sqrt(1.0f - dist * dist);
|
||||
|
||||
glm::vec3 relativePosition = myAvatar->getHead()->calculateAverageEyePosition() +
|
||||
glm::normalize(myAvatar->getOrientation() * glm::vec3(x, y, z));
|
||||
|
||||
//Rotate the UI pick ray by the avatar orientation
|
||||
direction = glm::normalize(rot * glm::vec3(x, y, z));
|
||||
direction = glm::normalize(relativePosition - Application::getInstance()->getCamera()->getPosition());
|
||||
}
|
||||
|
||||
// Calculates the click location on the screen by taking into account any
|
||||
|
@ -186,7 +190,7 @@ void ApplicationOverlay::getClickLocation(int &x, int &y) const {
|
|||
int dx;
|
||||
int dy;
|
||||
const float xRange = MAGNIFY_WIDTH * MAGNIFY_MULT / 2.0f;
|
||||
const float yRange = MAGNIFY_WIDTH * MAGNIFY_MULT / 2.0f;
|
||||
const float yRange = MAGNIFY_HEIGHT * MAGNIFY_MULT / 2.0f;
|
||||
|
||||
//Loop through all magnification windows
|
||||
for (int i = 0; i < NUMBER_OF_MAGNIFIERS; i++) {
|
||||
|
@ -204,6 +208,126 @@ void ApplicationOverlay::getClickLocation(int &x, int &y) const {
|
|||
}
|
||||
}
|
||||
|
||||
//Checks if the given ray intersects the sphere at the origin. result will store a multiplier that should
|
||||
//be multiplied by dir and added to origin to get the location of the collision
|
||||
bool raySphereIntersect(const glm::vec3 &dir, const glm::vec3 &origin, float r, float* result)
|
||||
{
|
||||
//Source: http://wiki.cgsociety.org/index.php/Ray_Sphere_Intersection
|
||||
|
||||
//Compute A, B and C coefficients
|
||||
float a = glm::dot(dir, dir);
|
||||
float b = 2 * glm::dot(dir, origin);
|
||||
float c = glm::dot(origin, origin) - (r * r);
|
||||
|
||||
//Find discriminant
|
||||
float disc = b * b - 4 * a * c;
|
||||
|
||||
// if discriminant is negative there are no real roots, so return
|
||||
// false as ray misses sphere
|
||||
if (disc < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// compute q as described above
|
||||
float distSqrt = sqrtf(disc);
|
||||
float q;
|
||||
if (b < 0) {
|
||||
q = (-b - distSqrt) / 2.0;
|
||||
} else {
|
||||
q = (-b + distSqrt) / 2.0;
|
||||
}
|
||||
|
||||
// compute t0 and t1
|
||||
float t0 = q / a;
|
||||
float t1 = c / q;
|
||||
|
||||
// make sure t0 is smaller than t1
|
||||
if (t0 > t1) {
|
||||
// if t0 is bigger than t1 swap them around
|
||||
float temp = t0;
|
||||
t0 = t1;
|
||||
t1 = temp;
|
||||
}
|
||||
|
||||
// if t1 is less than zero, the object is in the ray's negative direction
|
||||
// and consequently the ray misses the sphere
|
||||
if (t1 < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// if t0 is less than zero, the intersection point is at t1
|
||||
if (t0 < 0) {
|
||||
*result = t1;
|
||||
return true;
|
||||
} else { // else the intersection point is at t0
|
||||
*result = t0;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//Caculate the click location using one of the sixense controllers. Scale is not applied
|
||||
QPoint ApplicationOverlay::getOculusPalmClickLocation(const PalmData *palm) const {
|
||||
|
||||
Application* application = Application::getInstance();
|
||||
QGLWidget* glWidget = application->getGLWidget();
|
||||
MyAvatar* myAvatar = application->getAvatar();
|
||||
|
||||
glm::vec3 tip = OculusManager::getLaserPointerTipPosition(palm);
|
||||
glm::vec3 eyePos = myAvatar->getHead()->calculateAverageEyePosition();
|
||||
glm::quat orientation = glm::inverse(myAvatar->getOrientation());
|
||||
glm::vec3 dir = orientation * glm::normalize(application->getCamera()->getPosition() - tip); //direction of ray goes towards camera
|
||||
glm::vec3 tipPos = orientation * (tip - eyePos);
|
||||
|
||||
QPoint rv;
|
||||
|
||||
float t;
|
||||
|
||||
//We back the ray up by dir to ensure that it will not start inside the UI.
|
||||
glm::vec3 adjustedPos = tipPos - dir;
|
||||
//Find intersection of crosshair ray.
|
||||
if (raySphereIntersect(dir, adjustedPos, _oculusuiRadius * myAvatar->getScale(), &t)){
|
||||
glm::vec3 collisionPos = adjustedPos + dir * t;
|
||||
//Normalize it in case its not a radius of 1
|
||||
collisionPos = glm::normalize(collisionPos);
|
||||
//If we hit the back hemisphere, mark it as not a collision
|
||||
if (collisionPos.z > 0) {
|
||||
rv.setX(INT_MAX);
|
||||
rv.setY(INT_MAX);
|
||||
} else {
|
||||
|
||||
float u = asin(collisionPos.x) / (_textureFov)+0.5f;
|
||||
float v = 1.0 - (asin(collisionPos.y) / (_textureFov)+0.5f);
|
||||
|
||||
rv.setX(u * glWidget->width());
|
||||
rv.setY(v * glWidget->height());
|
||||
}
|
||||
} else {
|
||||
//if they did not click on the overlay, just set the coords to INT_MAX
|
||||
rv.setX(INT_MAX);
|
||||
rv.setY(INT_MAX);
|
||||
}
|
||||
return rv;
|
||||
}
|
||||
|
||||
//Finds the collision point of a world space ray
|
||||
bool ApplicationOverlay::calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction, glm::vec3& result) const {
|
||||
Application* application = Application::getInstance();
|
||||
MyAvatar* myAvatar = application->getAvatar();
|
||||
|
||||
glm::quat orientation = myAvatar->getOrientation();
|
||||
|
||||
glm::vec3 relativePosition = orientation * (position - myAvatar->getHead()->calculateAverageEyePosition());
|
||||
glm::vec3 relativeDirection = orientation * direction;
|
||||
|
||||
float t;
|
||||
if (raySphereIntersect(relativeDirection, relativePosition, _oculusuiRadius * myAvatar->getScale(), &t)){
|
||||
result = position + direction * t;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Draws the FBO texture for Oculus rift.
|
||||
void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
|
||||
|
||||
|
@ -214,41 +338,37 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
|
|||
Application* application = Application::getInstance();
|
||||
|
||||
MyAvatar* myAvatar = application->getAvatar();
|
||||
const glm::vec3& viewMatrixTranslation = application->getViewMatrixTranslation();
|
||||
|
||||
//Render the sixense lasers
|
||||
OculusManager::renderLaserPointers();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
|
||||
glBindTexture(GL_TEXTURE_2D, getFramebufferObject()->texture());
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, getFramebufferObject()->texture());
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
// Transform to world space
|
||||
glm::quat rotation = whichCamera.getRotation();
|
||||
glm::vec3 axis2 = glm::axis(rotation);
|
||||
glRotatef(-glm::degrees(glm::angle(rotation)), axis2.x, axis2.y, axis2.z);
|
||||
glTranslatef(viewMatrixTranslation.x, viewMatrixTranslation.y, viewMatrixTranslation.z);
|
||||
|
||||
// Translate to the front of the camera
|
||||
glm::vec3 pos = whichCamera.getPosition();
|
||||
glm::quat rot = myAvatar->getOrientation();
|
||||
glm::vec3 axis = glm::axis(rot);
|
||||
|
||||
glTranslatef(pos.x, pos.y, pos.z);
|
||||
glRotatef(glm::degrees(glm::angle(rot)), axis.x, axis.y, axis.z);
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GREATER, 0.01f);
|
||||
|
||||
//Update and draw the magnifiers
|
||||
|
||||
glPushMatrix();
|
||||
const glm::quat& orientation = myAvatar->getOrientation();
|
||||
const glm::vec3& position = myAvatar->getHead()->calculateAverageEyePosition();
|
||||
|
||||
glm::mat4 rotation = glm::toMat4(orientation);
|
||||
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glMultMatrixf(&rotation[0][0]);
|
||||
for (int i = 0; i < NUMBER_OF_MAGNIFIERS; i++) {
|
||||
|
||||
if (_magActive[i]) {
|
||||
|
@ -268,6 +388,7 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
|
|||
renderMagnifier(_magX[i], _magY[i], _magSizeMult[i], i != MOUSE);
|
||||
}
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
glDepthMask(GL_FALSE);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
@ -275,10 +396,8 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
|
|||
glColor4f(1.0f, 1.0f, 1.0f, _alpha);
|
||||
|
||||
renderTexturedHemisphere();
|
||||
|
||||
renderControllerPointersOculus();
|
||||
|
||||
glPopMatrix();
|
||||
renderPointersOculus(whichCamera.getPosition());
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
@ -333,7 +452,6 @@ void ApplicationOverlay::displayOverlayTexture3DTV(Camera& whichCamera, float as
|
|||
glColor4f(1.0f, 1.0f, 1.0f, _alpha);
|
||||
|
||||
//Render
|
||||
// fov -= RADIANS_PER_DEGREE * 2.5f; //reduce by 5 degrees so it fits in the view
|
||||
const GLfloat distance = 1.0f;
|
||||
|
||||
const GLfloat halfQuadHeight = distance * tan(fov);
|
||||
|
@ -405,7 +523,6 @@ void ApplicationOverlay::renderPointers() {
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, _crosshairTexture);
|
||||
|
||||
|
||||
if (OculusManager::isConnected() && application->getLastMouseMoveType() == QEvent::MouseMove) {
|
||||
//If we are in oculus, render reticle later
|
||||
_reticleActive[MOUSE] = true;
|
||||
|
@ -414,7 +531,6 @@ void ApplicationOverlay::renderPointers() {
|
|||
_mouseY[MOUSE] = application->getMouseY();
|
||||
_magX[MOUSE] = _mouseX[MOUSE];
|
||||
_magY[MOUSE] = _mouseY[MOUSE];
|
||||
|
||||
_reticleActive[LEFT_CONTROLLER] = false;
|
||||
_reticleActive[RIGHT_CONTROLLER] = false;
|
||||
|
||||
|
@ -503,13 +619,32 @@ void ApplicationOverlay::renderControllerPointers() {
|
|||
} else {
|
||||
bumperPressed[index] = false;
|
||||
}
|
||||
|
||||
//if we have the oculus, we should make the cursor smaller since it will be
|
||||
//magnified
|
||||
if (OculusManager::isConnected()) {
|
||||
|
||||
QPoint point = getOculusPalmClickLocation(palmData);
|
||||
|
||||
_mouseX[index] = point.x();
|
||||
_mouseY[index] = point.y();
|
||||
|
||||
//When button 2 is pressed we drag the mag window
|
||||
if (isPressed[index]) {
|
||||
_magActive[index] = true;
|
||||
_magX[index] = point.x();
|
||||
_magY[index] = point.y();
|
||||
}
|
||||
|
||||
// If oculus is enabled, we draw the crosshairs later
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get directon relative to avatar orientation
|
||||
glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * palmData->getFingerDirection();
|
||||
|
||||
// Get the angles, scaled between (-0.5,0.5)
|
||||
float xAngle = (atan2(direction.z, direction.x) + M_PI_2) ;
|
||||
float xAngle = (atan2(direction.z, direction.x) + M_PI_2);
|
||||
float yAngle = 0.5f - ((atan2(direction.z, direction.y) + M_PI_2));
|
||||
|
||||
// Get the pixel range over which the xAngle and yAngle are scaled
|
||||
|
@ -524,24 +659,7 @@ void ApplicationOverlay::renderControllerPointers() {
|
|||
continue;
|
||||
}
|
||||
_reticleActive[index] = true;
|
||||
|
||||
//if we have the oculus, we should make the cursor smaller since it will be
|
||||
//magnified
|
||||
if (OculusManager::isConnected()) {
|
||||
|
||||
_mouseX[index] = mouseX;
|
||||
_mouseY[index] = mouseY;
|
||||
|
||||
//When button 2 is pressed we drag the mag window
|
||||
if (isPressed[index]) {
|
||||
_magActive[index] = true;
|
||||
_magX[index] = mouseX;
|
||||
_magY[index] = mouseY;
|
||||
}
|
||||
|
||||
// If oculus is enabled, we draw the crosshairs later
|
||||
continue;
|
||||
}
|
||||
|
||||
const float reticleSize = 40.0f;
|
||||
|
||||
|
@ -561,9 +679,11 @@ void ApplicationOverlay::renderControllerPointers() {
|
|||
}
|
||||
}
|
||||
|
||||
void ApplicationOverlay::renderControllerPointersOculus() {
|
||||
void ApplicationOverlay::renderPointersOculus(const glm::vec3& eyePos) {
|
||||
|
||||
Application* application = Application::getInstance();
|
||||
QGLWidget* glWidget = application->getGLWidget();
|
||||
glm::vec3 cursorVerts[4];
|
||||
|
||||
const int widgetWidth = glWidget->width();
|
||||
const int widgetHeight = glWidget->height();
|
||||
|
@ -572,19 +692,86 @@ void ApplicationOverlay::renderControllerPointersOculus() {
|
|||
|
||||
glBindTexture(GL_TEXTURE_2D, _crosshairTexture);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
for (int i = 0; i < NUMBER_OF_MAGNIFIERS; i++) {
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
MyAvatar* myAvatar = application->getAvatar();
|
||||
|
||||
//Dont render the reticle if its inactive
|
||||
if (!_reticleActive[i]) {
|
||||
continue;
|
||||
}
|
||||
//Controller Pointers
|
||||
for (int i = 0; i < (int)myAvatar->getHand()->getNumPalms(); i++) {
|
||||
|
||||
float mouseX = (float)_mouseX[i];
|
||||
float mouseY = (float)_mouseY[i];
|
||||
PalmData& palm = myAvatar->getHand()->getPalms()[i];
|
||||
if (palm.isActive()) {
|
||||
glm::vec3 tip = OculusManager::getLaserPointerTipPosition(&palm);
|
||||
glm::vec3 tipPos = (tip - eyePos);
|
||||
|
||||
float length = glm::length(eyePos - tip);
|
||||
float size = 0.03f * length;
|
||||
|
||||
glm::vec3 up = glm::vec3(0.0, 1.0, 0.0) * size;
|
||||
glm::vec3 right = glm::vec3(1.0, 0.0, 0.0) * size;
|
||||
|
||||
cursorVerts[0] = -right + up;
|
||||
cursorVerts[1] = right + up;
|
||||
cursorVerts[2] = right - up;
|
||||
cursorVerts[3] = -right - up;
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
// objToCamProj is the vector in world coordinates from the
|
||||
// local origin to the camera projected in the XZ plane
|
||||
glm::vec3 cursorToCameraXZ(-tipPos.x, 0, -tipPos.z);
|
||||
cursorToCameraXZ = glm::normalize(cursorToCameraXZ);
|
||||
|
||||
//Translate the cursor to the tip of the oculus ray
|
||||
glTranslatef(tip.x, tip.y, tip.z);
|
||||
|
||||
glm::vec3 direction(0, 0, 1);
|
||||
// easy fix to determine wether the angle is negative or positive
|
||||
// for positive angles upAux will be a vector pointing in the
|
||||
// positive y direction, otherwise upAux will point downwards
|
||||
// effectively reversing the rotation.
|
||||
glm::vec3 upAux = glm::cross(direction, cursorToCameraXZ);
|
||||
|
||||
// compute the angle
|
||||
float angleCosine = glm::dot(direction, cursorToCameraXZ);
|
||||
|
||||
//Rotate in XZ direction
|
||||
glRotatef(acos(angleCosine) * DEGREES_PER_RADIAN, upAux[0], upAux[1], upAux[2]);
|
||||
|
||||
glm::vec3 cursorToCamera = glm::normalize(-tipPos);
|
||||
|
||||
// Compute the angle between cursorToCameraXZ and cursorToCamera,
|
||||
angleCosine = glm::dot(cursorToCameraXZ, cursorToCamera);
|
||||
|
||||
//Rotate in Y direction
|
||||
if (cursorToCamera.y < 0) {
|
||||
glRotatef(acos(angleCosine) * DEGREES_PER_RADIAN, 1, 0, 0);
|
||||
} else {
|
||||
glRotatef(acos(angleCosine) * DEGREES_PER_RADIAN, -1, 0, 0);
|
||||
}
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
glColor4f(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], _alpha);
|
||||
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex3f(cursorVerts[0].x, cursorVerts[0].y, cursorVerts[0].z);
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex3f(cursorVerts[1].x, cursorVerts[1].y, cursorVerts[1].z);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex3f(cursorVerts[2].x, cursorVerts[2].y, cursorVerts[2].z);
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex3f(cursorVerts[3].x, cursorVerts[3].y, cursorVerts[3].z);
|
||||
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
//Mouse Pointer
|
||||
if (_reticleActive[MOUSE]) {
|
||||
|
||||
float mouseX = (float)_mouseX[MOUSE];
|
||||
float mouseY = (float)_mouseY[MOUSE];
|
||||
mouseX -= reticleSize / 2;
|
||||
mouseY += reticleSize / 2;
|
||||
|
||||
|
||||
//Get new UV coordinates from our magnification window
|
||||
float newULeft = mouseX / widgetWidth;
|
||||
float newURight = (mouseX + reticleSize) / widgetWidth;
|
||||
|
@ -614,15 +801,22 @@ void ApplicationOverlay::renderControllerPointersOculus() {
|
|||
glBegin(GL_QUADS);
|
||||
|
||||
glColor4f(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], _alpha);
|
||||
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex3f(lX, tY, -tlZ);
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex3f(rX, tY, -trZ);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex3f(rX, bY, -brZ);
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex3f(lX, bY, -blZ);
|
||||
|
||||
const glm::quat& orientation = myAvatar->getOrientation();
|
||||
cursorVerts[0] = orientation * glm::vec3(lX, tY, -tlZ) + eyePos;
|
||||
cursorVerts[1] = orientation * glm::vec3(rX, tY, -trZ) + eyePos;
|
||||
cursorVerts[2] = orientation * glm::vec3(rX, bY, -brZ) + eyePos;
|
||||
cursorVerts[3] = orientation * glm::vec3(lX, bY, -blZ) + eyePos;
|
||||
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex3f(cursorVerts[0].x, cursorVerts[0].y, cursorVerts[0].z);
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex3f(cursorVerts[1].x, cursorVerts[1].y, cursorVerts[1].z);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex3f(cursorVerts[2].x, cursorVerts[2].y, cursorVerts[2].z);
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex3f(cursorVerts[3].x, cursorVerts[3].y, cursorVerts[3].z);
|
||||
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
|
@ -663,18 +857,22 @@ void ApplicationOverlay::renderMagnifier(int mouseX, int mouseY, float sizeMult,
|
|||
float newVTop = 1.0 - (newMouseY - newHeight) / widgetHeight;
|
||||
|
||||
// Project our position onto the hemisphere using the UV coordinates
|
||||
float lX = sin((newULeft - 0.5f) * _textureFov);
|
||||
float rX = sin((newURight - 0.5f) * _textureFov);
|
||||
float bY = sin((newVBottom - 0.5f) * _textureFov);
|
||||
float tY = sin((newVTop - 0.5f) * _textureFov);
|
||||
float radius = _oculusuiRadius * application->getAvatar()->getScale();
|
||||
float radius2 = radius * radius;
|
||||
|
||||
float lX = radius * sin((newULeft - 0.5f) * _textureFov);
|
||||
float rX = radius * sin((newURight - 0.5f) * _textureFov);
|
||||
float bY = radius * sin((newVBottom - 0.5f) * _textureFov);
|
||||
float tY = radius * sin((newVTop - 0.5f) * _textureFov);
|
||||
|
||||
float blZ, tlZ, brZ, trZ;
|
||||
|
||||
float dist;
|
||||
float discriminant;
|
||||
|
||||
//Bottom Left
|
||||
dist = sqrt(lX * lX + bY * bY);
|
||||
discriminant = 1.0f - dist * dist;
|
||||
discriminant = radius2 - dist * dist;
|
||||
if (discriminant > 0) {
|
||||
blZ = sqrt(discriminant);
|
||||
} else {
|
||||
|
@ -682,7 +880,7 @@ void ApplicationOverlay::renderMagnifier(int mouseX, int mouseY, float sizeMult,
|
|||
}
|
||||
//Top Left
|
||||
dist = sqrt(lX * lX + tY * tY);
|
||||
discriminant = 1.0f - dist * dist;
|
||||
discriminant = radius2 - dist * dist;
|
||||
if (discriminant > 0) {
|
||||
tlZ = sqrt(discriminant);
|
||||
} else {
|
||||
|
@ -690,7 +888,7 @@ void ApplicationOverlay::renderMagnifier(int mouseX, int mouseY, float sizeMult,
|
|||
}
|
||||
//Bottom Right
|
||||
dist = sqrt(rX * rX + bY * bY);
|
||||
discriminant = 1.0f - dist * dist;
|
||||
discriminant = radius2 - dist * dist;
|
||||
if (discriminant > 0) {
|
||||
brZ = sqrt(discriminant);
|
||||
} else {
|
||||
|
@ -698,7 +896,7 @@ void ApplicationOverlay::renderMagnifier(int mouseX, int mouseY, float sizeMult,
|
|||
}
|
||||
//Top Right
|
||||
dist = sqrt(rX * rX + tY * tY);
|
||||
discriminant = 1.0f - dist * dist;
|
||||
discriminant = radius2 - dist * dist;
|
||||
if (discriminant > 0) {
|
||||
trZ = sqrt(discriminant);
|
||||
} else {
|
||||
|
@ -988,9 +1186,25 @@ void ApplicationOverlay::renderTexturedHemisphere() {
|
|||
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(TextureVertex), (void*)0);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(TextureVertex), (void*)12);
|
||||
|
||||
glPushMatrix();
|
||||
Application* application = Application::getInstance();
|
||||
MyAvatar* myAvatar = application->getAvatar();
|
||||
const glm::quat& orientation = myAvatar->getOrientation();
|
||||
const glm::vec3& position = myAvatar->getHead()->calculateAverageEyePosition();
|
||||
|
||||
glm::mat4 rotation = glm::toMat4(orientation);
|
||||
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glMultMatrixf(&rotation[0][0]);
|
||||
|
||||
const float scale = _oculusuiRadius * myAvatar->getScale();
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
glDrawRangeElements(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
|
@ -999,17 +1213,13 @@ void ApplicationOverlay::renderTexturedHemisphere() {
|
|||
|
||||
}
|
||||
|
||||
void ApplicationOverlay::resize() {
|
||||
if (_framebufferObject != NULL) {
|
||||
delete _framebufferObject;
|
||||
_framebufferObject = NULL;
|
||||
}
|
||||
// _framebufferObject is recreated at the correct size the next time it is accessed via getFramebufferObject().
|
||||
}
|
||||
|
||||
QOpenGLFramebufferObject* ApplicationOverlay::getFramebufferObject() {
|
||||
if (!_framebufferObject) {
|
||||
_framebufferObject = new QOpenGLFramebufferObject(Application::getInstance()->getGLWidget()->size());
|
||||
QSize size = Application::getInstance()->getGLWidget()->size();
|
||||
if (!_framebufferObject || _framebufferObject->size() != size) {
|
||||
|
||||
delete _framebufferObject;
|
||||
|
||||
_framebufferObject = new QOpenGLFramebufferObject(size);
|
||||
glBindTexture(GL_TEXTURE_2D, _framebufferObject->texture());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
|
|
@ -32,7 +32,9 @@ public:
|
|||
void displayOverlayTexture3DTV(Camera& whichCamera, float aspectRatio, float fov);
|
||||
void computeOculusPickRay(float x, float y, glm::vec3& direction) const;
|
||||
void getClickLocation(int &x, int &y) const;
|
||||
void resize();
|
||||
QPoint getOculusPalmClickLocation(const PalmData *palm) const;
|
||||
bool calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction, glm::vec3& result) const;
|
||||
|
||||
|
||||
// Getters
|
||||
QOpenGLFramebufferObject* getFramebufferObject();
|
||||
|
@ -49,7 +51,7 @@ private:
|
|||
|
||||
void renderPointers();
|
||||
void renderControllerPointers();
|
||||
void renderControllerPointersOculus();
|
||||
void renderPointersOculus(const glm::vec3& eyePos);
|
||||
void renderMagnifier(int mouseX, int mouseY, float sizeMult, bool showBorder) const;
|
||||
void renderAudioMeter();
|
||||
void renderStatsAndLogs();
|
||||
|
@ -69,6 +71,7 @@ private:
|
|||
float _magSizeMult[NUMBER_OF_MAGNIFIERS];
|
||||
|
||||
float _alpha;
|
||||
float _oculusuiRadius;
|
||||
|
||||
GLuint _crosshairTexture;
|
||||
};
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "InterfaceConfig.h"
|
||||
#include "Menu.h"
|
||||
#include "Util.h"
|
||||
#include "SequenceNumberStats.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
@ -288,15 +289,12 @@ void Stats::display(
|
|||
|
||||
|
||||
Audio* audio = Application::getInstance()->getAudio();
|
||||
const AudioStreamStats& audioMixerAvatarStreamStats = audio->getAudioMixerAvatarStreamStats();
|
||||
const QHash<QUuid, AudioStreamStats>& audioMixerInjectedStreamStatsMap = audio->getAudioMixerInjectedStreamStatsMap();
|
||||
const QHash<QUuid, AudioStreamStats>& audioMixerInjectedStreamAudioStatsMap = audio->getAudioMixerInjectedStreamAudioStatsMap();
|
||||
|
||||
lines = _expanded ? 10 + audioMixerInjectedStreamStatsMap.size(): 3;
|
||||
lines = _expanded ? 11 + (audioMixerInjectedStreamAudioStatsMap.size() + 2) * 3 : 3;
|
||||
drawBackground(backgroundColor, horizontalOffset, 0, _pingStatsWidth, lines * STATS_PELS_PER_LINE + 10);
|
||||
horizontalOffset += 5;
|
||||
|
||||
|
||||
|
||||
char audioJitter[30];
|
||||
sprintf(audioJitter,
|
||||
"Buffer msecs %.1f",
|
||||
|
@ -328,43 +326,103 @@ void Stats::display(
|
|||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, voxelMaxPing, color);
|
||||
|
||||
char audioMixerStatsLabelString[] = "AudioMixer stats:";
|
||||
char streamStatsFormatLabelString[] = "early/late/lost, jframes";
|
||||
char streamStatsFormatLabelString[] = "lost%/30s_lost%";
|
||||
char streamStatsFormatLabelString2[] = "avail/currJ/desiredJ";
|
||||
char streamStatsFormatLabelString3[] = "gaps: min/max/avg, starv/ovfl";
|
||||
char streamStatsFormatLabelString4[] = "30s gaps: (same), notmix/sdrop";
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, audioMixerStatsLabelString, color);
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, streamStatsFormatLabelString, color);
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, streamStatsFormatLabelString2, color);
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, streamStatsFormatLabelString3, color);
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, streamStatsFormatLabelString4, color);
|
||||
|
||||
char downstreamLabelString[] = " Downstream:";
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, downstreamLabelString, color);
|
||||
|
||||
const SequenceNumberStats& downstreamAudioSequenceNumberStats = audio->getIncomingMixedAudioSequenceNumberStats();
|
||||
char downstreamAudioStatsString[30];
|
||||
sprintf(downstreamAudioStatsString, " mix: %d/%d/%d, %d", downstreamAudioSequenceNumberStats.getNumEarly(),
|
||||
downstreamAudioSequenceNumberStats.getNumLate(), downstreamAudioSequenceNumberStats.getNumLost(),
|
||||
audio->getJitterBufferSamples() / NETWORK_BUFFER_LENGTH_SAMPLES_STEREO);
|
||||
|
||||
AudioStreamStats downstreamAudioStreamStats = audio->getDownstreamAudioStreamStats();
|
||||
|
||||
sprintf(downstreamAudioStatsString, " mix: %.1f%%/%.1f%%, %u/?/%u", downstreamAudioStreamStats._packetStreamStats.getLostRate()*100.0f,
|
||||
downstreamAudioStreamStats._packetStreamWindowStats.getLostRate() * 100.0f,
|
||||
downstreamAudioStreamStats._ringBufferFramesAvailable, downstreamAudioStreamStats._ringBufferDesiredJitterBufferFrames);
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, downstreamAudioStatsString, color);
|
||||
|
||||
sprintf(downstreamAudioStatsString, " %llu/%llu/%.2f, %u/%u", downstreamAudioStreamStats._timeGapMin,
|
||||
downstreamAudioStreamStats._timeGapMax, downstreamAudioStreamStats._timeGapAverage,
|
||||
downstreamAudioStreamStats._ringBufferStarveCount, downstreamAudioStreamStats._ringBufferOverflowCount);
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, downstreamAudioStatsString, color);
|
||||
|
||||
sprintf(downstreamAudioStatsString, " %llu/%llu/%.2f, %u/?", downstreamAudioStreamStats._timeGapWindowMin,
|
||||
downstreamAudioStreamStats._timeGapWindowMax, downstreamAudioStreamStats._timeGapWindowAverage,
|
||||
downstreamAudioStreamStats._ringBufferConsecutiveNotMixedCount);
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, downstreamAudioStatsString, color);
|
||||
|
||||
|
||||
char upstreamLabelString[] = " Upstream:";
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, upstreamLabelString, color);
|
||||
|
||||
char upstreamAudioStatsString[30];
|
||||
sprintf(upstreamAudioStatsString, " mic: %d/%d/%d, %d", audioMixerAvatarStreamStats._packetsEarly,
|
||||
audioMixerAvatarStreamStats._packetsLate, audioMixerAvatarStreamStats._packetsLost,
|
||||
audioMixerAvatarStreamStats._jitterBufferFrames);
|
||||
|
||||
const AudioStreamStats& audioMixerAvatarAudioStreamStats = audio->getAudioMixerAvatarStreamAudioStats();
|
||||
|
||||
sprintf(upstreamAudioStatsString, " mic: %.1f%%/%.1f%%, %u/%u/%u", audioMixerAvatarAudioStreamStats._packetStreamStats.getLostRate()*100.0f,
|
||||
audioMixerAvatarAudioStreamStats._packetStreamWindowStats.getLostRate() * 100.0f,
|
||||
audioMixerAvatarAudioStreamStats._ringBufferFramesAvailable, audioMixerAvatarAudioStreamStats._ringBufferCurrentJitterBufferFrames,
|
||||
audioMixerAvatarAudioStreamStats._ringBufferDesiredJitterBufferFrames);
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, upstreamAudioStatsString, color);
|
||||
|
||||
foreach(AudioStreamStats injectedStreamStats, audioMixerInjectedStreamStatsMap) {
|
||||
sprintf(upstreamAudioStatsString, " inj: %d/%d/%d, %d", injectedStreamStats._packetsEarly,
|
||||
injectedStreamStats._packetsLate, injectedStreamStats._packetsLost, injectedStreamStats._jitterBufferFrames);
|
||||
|
||||
sprintf(upstreamAudioStatsString, " %llu/%llu/%.2f, %u/%u", audioMixerAvatarAudioStreamStats._timeGapMin,
|
||||
audioMixerAvatarAudioStreamStats._timeGapMax, audioMixerAvatarAudioStreamStats._timeGapAverage,
|
||||
audioMixerAvatarAudioStreamStats._ringBufferStarveCount, audioMixerAvatarAudioStreamStats._ringBufferOverflowCount);
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, upstreamAudioStatsString, color);
|
||||
|
||||
sprintf(upstreamAudioStatsString, " %llu/%llu/%.2f, %u/%u", audioMixerAvatarAudioStreamStats._timeGapWindowMin,
|
||||
audioMixerAvatarAudioStreamStats._timeGapWindowMax, audioMixerAvatarAudioStreamStats._timeGapWindowAverage,
|
||||
audioMixerAvatarAudioStreamStats._ringBufferConsecutiveNotMixedCount, audioMixerAvatarAudioStreamStats._ringBufferSilentFramesDropped);
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, upstreamAudioStatsString, color);
|
||||
|
||||
foreach(const AudioStreamStats& injectedStreamAudioStats, audioMixerInjectedStreamAudioStatsMap) {
|
||||
|
||||
sprintf(upstreamAudioStatsString, " inj: %.1f%%/%.1f%%, %u/%u/%u", injectedStreamAudioStats._packetStreamStats.getLostRate()*100.0f,
|
||||
injectedStreamAudioStats._packetStreamWindowStats.getLostRate() * 100.0f,
|
||||
injectedStreamAudioStats._ringBufferFramesAvailable, injectedStreamAudioStats._ringBufferCurrentJitterBufferFrames,
|
||||
injectedStreamAudioStats._ringBufferDesiredJitterBufferFrames);
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, upstreamAudioStatsString, color);
|
||||
|
||||
sprintf(upstreamAudioStatsString, " %llu/%llu/%.2f, %u/%u", injectedStreamAudioStats._timeGapMin,
|
||||
injectedStreamAudioStats._timeGapMax, injectedStreamAudioStats._timeGapAverage,
|
||||
injectedStreamAudioStats._ringBufferStarveCount, injectedStreamAudioStats._ringBufferOverflowCount);
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, upstreamAudioStatsString, color);
|
||||
|
||||
sprintf(upstreamAudioStatsString, " %llu/%llu/%.2f, %u/%u", injectedStreamAudioStats._timeGapWindowMin,
|
||||
injectedStreamAudioStats._timeGapWindowMax, injectedStreamAudioStats._timeGapWindowAverage,
|
||||
injectedStreamAudioStats._ringBufferConsecutiveNotMixedCount, injectedStreamAudioStats._ringBufferSilentFramesDropped);
|
||||
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, upstreamAudioStatsString, color);
|
||||
}
|
||||
|
@ -601,6 +659,8 @@ void Stats::display(
|
|||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
}
|
||||
|
||||
PerformanceTimer::tallyAllTimerRecords();
|
||||
|
||||
// TODO: the display of these timing details should all be moved to JavaScript
|
||||
if (_expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayTimingDetails)) {
|
||||
// Timing details...
|
||||
|
|
|
@ -14,28 +14,35 @@
|
|||
#include "BillboardOverlay.h"
|
||||
|
||||
BillboardOverlay::BillboardOverlay()
|
||||
: _scale(1.0f),
|
||||
: _fromImage(-1,-1,-1,-1),
|
||||
_scale(1.0f),
|
||||
_isFacingAvatar(true) {
|
||||
}
|
||||
|
||||
void BillboardOverlay::render() {
|
||||
if (_billboard.isEmpty()) {
|
||||
if (!_visible) {
|
||||
return;
|
||||
}
|
||||
if (!_billboardTexture) {
|
||||
QImage image = QImage::fromData(_billboard);
|
||||
if (image.format() != QImage::Format_ARGB32) {
|
||||
image = image.convertToFormat(QImage::Format_ARGB32);
|
||||
|
||||
if (!_billboard.isEmpty()) {
|
||||
if (!_billboardTexture) {
|
||||
QImage image = QImage::fromData(_billboard);
|
||||
if (image.format() != QImage::Format_ARGB32) {
|
||||
image = image.convertToFormat(QImage::Format_ARGB32);
|
||||
}
|
||||
_size = image.size();
|
||||
if (_fromImage.x() == -1) {
|
||||
_fromImage.setRect(0, 0, _size.width(), _size.height());
|
||||
}
|
||||
_billboardTexture.reset(new Texture());
|
||||
glBindTexture(GL_TEXTURE_2D, _billboardTexture->getID());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _size.width(), _size.height(), 0,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE, image.constBits());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, _billboardTexture->getID());
|
||||
}
|
||||
_size = image.size();
|
||||
_billboardTexture.reset(new Texture());
|
||||
glBindTexture(GL_TEXTURE_2D, _billboardTexture->getID());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _size.width(), _size.height(), 0,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE, image.constBits());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, _billboardTexture->getID());
|
||||
}
|
||||
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
|
@ -58,21 +65,35 @@ void BillboardOverlay::render() {
|
|||
}
|
||||
glScalef(_scale, _scale, _scale);
|
||||
|
||||
float maxSize = glm::max(_size.width(), _size.height());
|
||||
float x = _size.width() / (2.0f * maxSize);
|
||||
float y = -_size.height() / (2.0f * maxSize);
|
||||
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_QUADS); {
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2f(-x, -y);
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2f(x, -y);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2f(x, y);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2f(-x, y);
|
||||
} glEnd();
|
||||
if (_billboardTexture) {
|
||||
float maxSize = glm::max(_fromImage.width(), _fromImage.height());
|
||||
float x = _fromImage.width() / (2.0f * maxSize);
|
||||
float y = -_fromImage.height() / (2.0f * maxSize);
|
||||
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_QUADS); {
|
||||
glTexCoord2f((float)_fromImage.x() / (float)_size.width(),
|
||||
(float)_fromImage.y() / (float)_size.height());
|
||||
glVertex2f(-x, -y);
|
||||
glTexCoord2f(((float)_fromImage.x() + (float)_fromImage.width()) / (float)_size.width(),
|
||||
(float)_fromImage.y() / (float)_size.height());
|
||||
glVertex2f(x, -y);
|
||||
glTexCoord2f(((float)_fromImage.x() + (float)_fromImage.width()) / (float)_size.width(),
|
||||
((float)_fromImage.y() + (float)_fromImage.height()) / _size.height());
|
||||
glVertex2f(x, y);
|
||||
glTexCoord2f((float)_fromImage.x() / (float)_size.width(),
|
||||
((float)_fromImage.y() + (float)_fromImage.height()) / (float)_size.height());
|
||||
glVertex2f(-x, y);
|
||||
} glEnd();
|
||||
} else {
|
||||
glColor4f(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
glBegin(GL_QUADS); {
|
||||
glVertex2f(-1.0f, -1.0f);
|
||||
glVertex2f(1.0f, -1.0f);
|
||||
glVertex2f(1.0f, 1.0f);
|
||||
glVertex2f(-1.0f, 1.0f);
|
||||
} glEnd();
|
||||
}
|
||||
|
||||
} glPopMatrix();
|
||||
|
||||
|
@ -93,6 +114,33 @@ void BillboardOverlay::setProperties(const QScriptValue &properties) {
|
|||
setBillboardURL(_url);
|
||||
}
|
||||
|
||||
QScriptValue subImageBounds = properties.property("subImage");
|
||||
if (subImageBounds.isValid()) {
|
||||
QRect oldSubImageRect = _fromImage;
|
||||
QRect subImageRect = _fromImage;
|
||||
if (subImageBounds.property("x").isValid()) {
|
||||
subImageRect.setX(subImageBounds.property("x").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setX(oldSubImageRect.x());
|
||||
}
|
||||
if (subImageBounds.property("y").isValid()) {
|
||||
subImageRect.setY(subImageBounds.property("y").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setY(oldSubImageRect.y());
|
||||
}
|
||||
if (subImageBounds.property("width").isValid()) {
|
||||
subImageRect.setWidth(subImageBounds.property("width").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setWidth(oldSubImageRect.width());
|
||||
}
|
||||
if (subImageBounds.property("height").isValid()) {
|
||||
subImageRect.setHeight(subImageBounds.property("height").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setHeight(oldSubImageRect.height());
|
||||
}
|
||||
setClipFromSource(subImageRect);
|
||||
}
|
||||
|
||||
QScriptValue scaleValue = properties.property("scale");
|
||||
if (scaleValue.isValid()) {
|
||||
_scale = scaleValue.toVariant().toFloat();
|
||||
|
|
|
@ -25,7 +25,8 @@ public:
|
|||
|
||||
virtual void render();
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
void setClipFromSource(const QRect& bounds) { _fromImage = bounds; }
|
||||
|
||||
private slots:
|
||||
void replyFinished();
|
||||
|
||||
|
@ -37,6 +38,8 @@ private:
|
|||
QSize _size;
|
||||
QScopedPointer<Texture> _billboardTexture;
|
||||
|
||||
QRect _fromImage; // where from in the image to sample
|
||||
|
||||
glm::quat _rotation;
|
||||
float _scale;
|
||||
bool _isFacingAvatar;
|
||||
|
|
|
@ -35,6 +35,10 @@ void ModelOverlay::update(float deltatime) {
|
|||
}
|
||||
|
||||
void ModelOverlay::render() {
|
||||
if (!_visible) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_model.isActive()) {
|
||||
|
||||
if (_model.isRenderable()) {
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#include <SharedUtil.h>
|
||||
#include <NodeList.h>
|
||||
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
#include "Application.h"
|
||||
#include "InterfaceConfig.h"
|
||||
#include "Menu.h"
|
||||
|
@ -57,6 +59,8 @@ GLubyte identityIndicesRight[] = { 1, 2, 6, 1, 6, 5 };
|
|||
GLubyte identityIndicesFront[] = { 0, 2, 1, 0, 3, 2 };
|
||||
GLubyte identityIndicesBack[] = { 4, 5, 6, 4, 6, 7 };
|
||||
|
||||
static glm::vec3 grayColor = glm::vec3(0.3f, 0.3f, 0.3f);
|
||||
|
||||
VoxelSystem::VoxelSystem(float treeScale, int maxVoxels, VoxelTree* tree)
|
||||
: NodeData(),
|
||||
_treeScale(treeScale),
|
||||
|
@ -67,7 +71,10 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels, VoxelTree* tree)
|
|||
_inOcclusions(false),
|
||||
_showCulledSharedFaces(false),
|
||||
_usePrimitiveRenderer(false),
|
||||
_renderer(0)
|
||||
_renderer(0),
|
||||
_drawHaze(false),
|
||||
_farHazeDistance(300.0f),
|
||||
_hazeColor(grayColor)
|
||||
{
|
||||
|
||||
_voxelsInReadArrays = _voxelsInWriteArrays = _voxelsUpdated = 0;
|
||||
|
@ -373,6 +380,7 @@ void VoxelSystem::cleanupVoxelMemory() {
|
|||
delete[] _readVoxelDirtyArray;
|
||||
_writeVoxelDirtyArray = _readVoxelDirtyArray = NULL;
|
||||
_readArraysLock.unlock();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -454,6 +462,7 @@ void VoxelSystem::initVoxelMemory() {
|
|||
|
||||
_readVoxelShaderData = new VoxelShaderVBOData[_maxVoxels];
|
||||
_memoryUsageRAM += (sizeof(VoxelShaderVBOData) * _maxVoxels);
|
||||
|
||||
} else {
|
||||
|
||||
// Global Normals mode uses a technique of not including normals on any voxel vertices, and instead
|
||||
|
@ -521,13 +530,23 @@ void VoxelSystem::initVoxelMemory() {
|
|||
_shadowDistancesLocation = _cascadedShadowMapProgram.uniformLocation("shadowDistances");
|
||||
_cascadedShadowMapProgram.release();
|
||||
}
|
||||
|
||||
}
|
||||
_renderer = new PrimitiveRenderer(_maxVoxels);
|
||||
|
||||
_initialized = true;
|
||||
|
||||
|
||||
_writeArraysLock.unlock();
|
||||
_readArraysLock.unlock();
|
||||
|
||||
// fog for haze
|
||||
if (_drawHaze) {
|
||||
GLfloat fogColor[] = {_hazeColor.x, _hazeColor.y, _hazeColor.z, 1.0f};
|
||||
glFogi(GL_FOG_MODE, GL_LINEAR);
|
||||
glFogfv(GL_FOG_COLOR, fogColor);
|
||||
glFogf(GL_FOG_START, 0.0f);
|
||||
glFogf(GL_FOG_END, _farHazeDistance);
|
||||
}
|
||||
}
|
||||
|
||||
int VoxelSystem::parseData(const QByteArray& packet) {
|
||||
|
@ -1114,6 +1133,7 @@ int VoxelSystem::updateNodeInArrays(VoxelTreeElement* node, bool reuseIndex, boo
|
|||
node->setBufferIndex(nodeIndex);
|
||||
node->setVoxelSystem(this);
|
||||
}
|
||||
|
||||
// populate the array with points for the 8 vertices and RGB color for each added vertex
|
||||
updateArraysDetails(nodeIndex, startVertex, voxelScale, node->getColor());
|
||||
}
|
||||
|
@ -1131,11 +1151,13 @@ int VoxelSystem::updateNodeInArrays(VoxelTreeElement* node, bool reuseIndex, boo
|
|||
|
||||
void VoxelSystem::updateArraysDetails(glBufferIndex nodeIndex, const glm::vec3& startVertex,
|
||||
float voxelScale, const nodeColor& color) {
|
||||
|
||||
|
||||
if (_initialized && nodeIndex <= _maxVoxels) {
|
||||
_writeVoxelDirtyArray[nodeIndex] = true;
|
||||
|
||||
|
||||
if (_useVoxelShader) {
|
||||
// write in position, scale, and color for the voxel
|
||||
|
||||
if (_writeVoxelShaderData) {
|
||||
VoxelShaderVBOData* writeVerticesAt = &_writeVoxelShaderData[nodeIndex];
|
||||
writeVerticesAt->x = startVertex.x * TREE_SCALE;
|
||||
|
@ -1157,6 +1179,7 @@ void VoxelSystem::updateArraysDetails(glBufferIndex nodeIndex, const glm::vec3&
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1407,6 +1430,10 @@ void VoxelSystem::render() {
|
|||
}
|
||||
} else
|
||||
if (!_usePrimitiveRenderer) {
|
||||
if (_drawHaze) {
|
||||
glEnable(GL_FOG);
|
||||
}
|
||||
|
||||
PerformanceWarning warn(showWarnings, "render().. TRIANGLES...");
|
||||
|
||||
{
|
||||
|
@ -1478,6 +1505,10 @@ void VoxelSystem::render() {
|
|||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
if (_drawHaze) {
|
||||
glDisable(GL_FOG);
|
||||
}
|
||||
}
|
||||
else {
|
||||
applyScaleAndBindProgram(texture);
|
||||
|
|
|
@ -273,7 +273,11 @@ private:
|
|||
static unsigned short _sSwizzledOcclusionBits[64]; ///< Swizzle value of bit pairs of the value of index
|
||||
static unsigned char _sOctantIndexToBitMask[8]; ///< Map octant index to partition mask
|
||||
static unsigned char _sOctantIndexToSharedBitMask[8][8]; ///< Map octant indices to shared partition mask
|
||||
|
||||
|
||||
// haze
|
||||
bool _drawHaze;
|
||||
float _farHazeDistance;
|
||||
glm::vec3 _hazeColor;
|
||||
};
|
||||
|
||||
#endif // hifi_VoxelSystem_h
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include <QtCore/QIODevice>
|
||||
|
||||
#include "NodeData.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
const int SAMPLE_RATE = 24000;
|
||||
|
||||
|
@ -29,7 +30,7 @@ const int NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL = 512;
|
|||
const int NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL = NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL / sizeof(int16_t);
|
||||
|
||||
const unsigned int BUFFER_SEND_INTERVAL_USECS = floorf((NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL
|
||||
/ (float) SAMPLE_RATE) * 1000 * 1000);
|
||||
/ (float) SAMPLE_RATE) * USECS_PER_SECOND);
|
||||
|
||||
const int MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
|
||||
const int MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
|
||||
|
@ -65,6 +66,9 @@ public:
|
|||
void shiftReadPosition(unsigned int numSamples);
|
||||
|
||||
int samplesAvailable() const;
|
||||
int framesAvailable() const { return samplesAvailable() / _numFrameSamples; }
|
||||
|
||||
int getNumFrameSamples() const { return _numFrameSamples; }
|
||||
|
||||
bool isNotStarvedOrHasMinimumSamples(int numRequiredSamples) const;
|
||||
|
||||
|
|
|
@ -13,34 +13,50 @@
|
|||
#define hifi_AudioStreamStats_h
|
||||
|
||||
#include "PositionalAudioRingBuffer.h"
|
||||
#include "SequenceNumberStats.h"
|
||||
|
||||
class AudioStreamStats {
|
||||
public:
|
||||
AudioStreamStats()
|
||||
: _streamType(PositionalAudioRingBuffer::Microphone),
|
||||
_streamIdentifier(),
|
||||
_jitterBufferFrames(0),
|
||||
_packetsReceived(0),
|
||||
_packetsUnreasonable(0),
|
||||
_packetsEarly(0),
|
||||
_packetsLate(0),
|
||||
_packetsLost(0),
|
||||
_packetsRecovered(0),
|
||||
_packetsDuplicate(0)
|
||||
_timeGapMin(0),
|
||||
_timeGapMax(0),
|
||||
_timeGapAverage(0.0f),
|
||||
_timeGapWindowMin(0),
|
||||
_timeGapWindowMax(0),
|
||||
_timeGapWindowAverage(0.0f),
|
||||
_ringBufferFramesAvailable(0),
|
||||
_ringBufferCurrentJitterBufferFrames(0),
|
||||
_ringBufferDesiredJitterBufferFrames(0),
|
||||
_ringBufferStarveCount(0),
|
||||
_ringBufferConsecutiveNotMixedCount(0),
|
||||
_ringBufferOverflowCount(0),
|
||||
_ringBufferSilentFramesDropped(0),
|
||||
_packetStreamStats(),
|
||||
_packetStreamWindowStats()
|
||||
{}
|
||||
|
||||
PositionalAudioRingBuffer::Type _streamType;
|
||||
QUuid _streamIdentifier;
|
||||
|
||||
quint16 _jitterBufferFrames;
|
||||
quint64 _timeGapMin;
|
||||
quint64 _timeGapMax;
|
||||
float _timeGapAverage;
|
||||
quint64 _timeGapWindowMin;
|
||||
quint64 _timeGapWindowMax;
|
||||
float _timeGapWindowAverage;
|
||||
|
||||
quint32 _packetsReceived;
|
||||
quint32 _packetsUnreasonable;
|
||||
quint32 _packetsEarly;
|
||||
quint32 _packetsLate;
|
||||
quint32 _packetsLost;
|
||||
quint32 _packetsRecovered;
|
||||
quint32 _packetsDuplicate;
|
||||
quint32 _ringBufferFramesAvailable;
|
||||
quint16 _ringBufferCurrentJitterBufferFrames;
|
||||
quint16 _ringBufferDesiredJitterBufferFrames;
|
||||
quint32 _ringBufferStarveCount;
|
||||
quint32 _ringBufferConsecutiveNotMixedCount;
|
||||
quint32 _ringBufferOverflowCount;
|
||||
quint32 _ringBufferSilentFramesDropped;
|
||||
|
||||
PacketStreamStats _packetStreamStats;
|
||||
PacketStreamStats _packetStreamWindowStats;
|
||||
};
|
||||
|
||||
#endif // hifi_AudioStreamStats_h
|
||||
|
|
|
@ -31,7 +31,7 @@ InjectedAudioRingBuffer::InjectedAudioRingBuffer(const QUuid& streamIdentifier,
|
|||
const uchar MAX_INJECTOR_VOLUME = 255;
|
||||
|
||||
int InjectedAudioRingBuffer::parseData(const QByteArray& packet) {
|
||||
_interframeTimeGapStats.frameReceived();
|
||||
timeGapStatsFrameReceived();
|
||||
updateDesiredJitterBufferFrames();
|
||||
|
||||
// setup a data stream to read from this packet
|
||||
|
|
|
@ -21,70 +21,6 @@
|
|||
#include "PositionalAudioRingBuffer.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
InterframeTimeGapStats::InterframeTimeGapStats()
|
||||
: _lastFrameReceivedTime(0),
|
||||
_numSamplesInCurrentInterval(0),
|
||||
_currentIntervalMaxGap(0),
|
||||
_newestIntervalMaxGapAt(0),
|
||||
_windowMaxGap(0),
|
||||
_newWindowMaxGapAvailable(false)
|
||||
{
|
||||
memset(_intervalMaxGaps, 0, TIME_GAP_NUM_INTERVALS_IN_WINDOW * sizeof(quint64));
|
||||
}
|
||||
|
||||
void InterframeTimeGapStats::frameReceived() {
|
||||
quint64 now = usecTimestampNow();
|
||||
|
||||
// make sure this isn't the first time frameReceived() is called so can actually calculate a gap.
|
||||
if (_lastFrameReceivedTime != 0) {
|
||||
quint64 gap = now - _lastFrameReceivedTime;
|
||||
|
||||
// update the current interval max
|
||||
if (gap > _currentIntervalMaxGap) {
|
||||
_currentIntervalMaxGap = gap;
|
||||
|
||||
// keep the window max gap at least as large as the current interval max
|
||||
// this allows the window max gap to respond immediately to a sudden spike in gap times
|
||||
// also, this prevents the window max gap from staying at 0 until the first interval of samples filled up
|
||||
if (_currentIntervalMaxGap > _windowMaxGap) {
|
||||
_windowMaxGap = _currentIntervalMaxGap;
|
||||
_newWindowMaxGapAvailable = true;
|
||||
}
|
||||
}
|
||||
_numSamplesInCurrentInterval++;
|
||||
|
||||
// if the current interval of samples is now full, record it in our interval maxes
|
||||
if (_numSamplesInCurrentInterval == TIME_GAP_NUM_SAMPLES_IN_INTERVAL) {
|
||||
|
||||
// find location to insert this interval's max (increment index cyclically)
|
||||
_newestIntervalMaxGapAt = _newestIntervalMaxGapAt == TIME_GAP_NUM_INTERVALS_IN_WINDOW - 1 ? 0 : _newestIntervalMaxGapAt + 1;
|
||||
|
||||
// record the current interval's max gap as the newest
|
||||
_intervalMaxGaps[_newestIntervalMaxGapAt] = _currentIntervalMaxGap;
|
||||
|
||||
// update the window max gap, which is the max out of all the past intervals' max gaps
|
||||
_windowMaxGap = 0;
|
||||
for (int i = 0; i < TIME_GAP_NUM_INTERVALS_IN_WINDOW; i++) {
|
||||
if (_intervalMaxGaps[i] > _windowMaxGap) {
|
||||
_windowMaxGap = _intervalMaxGaps[i];
|
||||
}
|
||||
}
|
||||
_newWindowMaxGapAvailable = true;
|
||||
|
||||
// reset the current interval
|
||||
_numSamplesInCurrentInterval = 0;
|
||||
_currentIntervalMaxGap = 0;
|
||||
}
|
||||
}
|
||||
_lastFrameReceivedTime = now;
|
||||
}
|
||||
|
||||
quint64 InterframeTimeGapStats::getWindowMaxGap() {
|
||||
_newWindowMaxGapAvailable = false;
|
||||
return _windowMaxGap;
|
||||
}
|
||||
|
||||
|
||||
PositionalAudioRingBuffer::PositionalAudioRingBuffer(PositionalAudioRingBuffer::Type type, bool isStereo, bool dynamicJitterBuffers) :
|
||||
|
||||
AudioRingBuffer(isStereo ? NETWORK_BUFFER_LENGTH_SAMPLES_STEREO : NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL,
|
||||
|
@ -97,10 +33,15 @@ PositionalAudioRingBuffer::PositionalAudioRingBuffer(PositionalAudioRingBuffer::
|
|||
_shouldOutputStarveDebug(true),
|
||||
_isStereo(isStereo),
|
||||
_listenerUnattenuatedZone(NULL),
|
||||
_lastFrameReceivedTime(0),
|
||||
_interframeTimeGapStatsForJitterCalc(TIME_GAPS_FOR_JITTER_CALC_INTERVAL_SAMPLES, TIME_GAPS_FOR_JITTER_CALC_WINDOW_INTERVALS),
|
||||
_interframeTimeGapStatsForStatsPacket(TIME_GAPS_FOR_STATS_PACKET_INTERVAL_SAMPLES, TIME_GAPS_FOR_STATS_PACKET_WINDOW_INTERVALS),
|
||||
_desiredJitterBufferFrames(1),
|
||||
_currentJitterBufferFrames(-1),
|
||||
_dynamicJitterBuffers(dynamicJitterBuffers),
|
||||
_consecutiveNotMixedCount(0)
|
||||
_consecutiveNotMixedCount(0),
|
||||
_starveCount(0),
|
||||
_silentFramesDropped(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -143,9 +84,12 @@ int PositionalAudioRingBuffer::parseData(const QByteArray& packet) {
|
|||
addSilentFrame(numSilentFramesToAdd * samplesPerFrame);
|
||||
_currentJitterBufferFrames = _desiredJitterBufferFrames;
|
||||
|
||||
_silentFramesDropped += numFramesToDropDesired;
|
||||
} else {
|
||||
// we need to drop all frames to get the jitter buffer close as possible to its desired length
|
||||
_currentJitterBufferFrames -= numSilentFrames;
|
||||
|
||||
_silentFramesDropped += numSilentFrames;
|
||||
}
|
||||
} else {
|
||||
addSilentFrame(numSilentSamples);
|
||||
|
@ -217,6 +161,7 @@ bool PositionalAudioRingBuffer::shouldBeAddedToMix() {
|
|||
} else if (samplesAvailable() < samplesPerFrame) {
|
||||
// if the buffer doesn't have a full frame of samples to take for mixing, it is starved
|
||||
_isStarved = true;
|
||||
_starveCount++;
|
||||
|
||||
// set to -1 to indicate the jitter buffer is starved
|
||||
_currentJitterBufferFrames = -1;
|
||||
|
@ -224,7 +169,7 @@ bool PositionalAudioRingBuffer::shouldBeAddedToMix() {
|
|||
// reset our _shouldOutputStarveDebug to true so the next is printed
|
||||
_shouldOutputStarveDebug = true;
|
||||
|
||||
_consecutiveNotMixedCount++;
|
||||
_consecutiveNotMixedCount = 1;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -234,7 +179,6 @@ bool PositionalAudioRingBuffer::shouldBeAddedToMix() {
|
|||
// minus one (since a frame will be read immediately after this) is the length of the jitter buffer
|
||||
_currentJitterBufferFrames = samplesAvailable() / samplesPerFrame - 1;
|
||||
_isStarved = false;
|
||||
_consecutiveNotMixedCount = 0;
|
||||
}
|
||||
|
||||
// since we've read data from ring buffer at least once - we've started
|
||||
|
@ -247,21 +191,31 @@ int PositionalAudioRingBuffer::getCalculatedDesiredJitterBufferFrames() const {
|
|||
int calculatedDesiredJitterBufferFrames = 1;
|
||||
const float USECS_PER_FRAME = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL * USECS_PER_SECOND / (float)SAMPLE_RATE;
|
||||
|
||||
calculatedDesiredJitterBufferFrames = ceilf((float)_interframeTimeGapStats.peekWindowMaxGap() / USECS_PER_FRAME);
|
||||
calculatedDesiredJitterBufferFrames = ceilf((float)_interframeTimeGapStatsForJitterCalc.getWindowMax() / USECS_PER_FRAME);
|
||||
if (calculatedDesiredJitterBufferFrames < 1) {
|
||||
calculatedDesiredJitterBufferFrames = 1;
|
||||
}
|
||||
return calculatedDesiredJitterBufferFrames;
|
||||
}
|
||||
|
||||
void PositionalAudioRingBuffer::timeGapStatsFrameReceived() {
|
||||
quint64 now = usecTimestampNow();
|
||||
if (_lastFrameReceivedTime != 0) {
|
||||
quint64 gap = now - _lastFrameReceivedTime;
|
||||
_interframeTimeGapStatsForJitterCalc.update(gap);
|
||||
_interframeTimeGapStatsForStatsPacket.update(gap);
|
||||
}
|
||||
_lastFrameReceivedTime = now;
|
||||
}
|
||||
|
||||
void PositionalAudioRingBuffer::updateDesiredJitterBufferFrames() {
|
||||
if (_interframeTimeGapStats.hasNewWindowMaxGapAvailable()) {
|
||||
if (_interframeTimeGapStatsForJitterCalc.getNewStatsAvailableFlag()) {
|
||||
if (!_dynamicJitterBuffers) {
|
||||
_desiredJitterBufferFrames = 1; // HACK to see if this fixes the audio silence
|
||||
} else {
|
||||
const float USECS_PER_FRAME = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL * USECS_PER_SECOND / (float)SAMPLE_RATE;
|
||||
|
||||
_desiredJitterBufferFrames = ceilf((float)_interframeTimeGapStats.getWindowMaxGap() / USECS_PER_FRAME);
|
||||
_desiredJitterBufferFrames = ceilf((float)_interframeTimeGapStatsForJitterCalc.getWindowMax() / USECS_PER_FRAME);
|
||||
if (_desiredJitterBufferFrames < 1) {
|
||||
_desiredJitterBufferFrames = 1;
|
||||
}
|
||||
|
@ -270,5 +224,6 @@ void PositionalAudioRingBuffer::updateDesiredJitterBufferFrames() {
|
|||
_desiredJitterBufferFrames = maxDesired;
|
||||
}
|
||||
}
|
||||
_interframeTimeGapStatsForJitterCalc.clearNewStatsAvailableFlag();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,31 +17,17 @@
|
|||
#include <AABox.h>
|
||||
|
||||
#include "AudioRingBuffer.h"
|
||||
#include "MovingMinMaxAvg.h"
|
||||
|
||||
// this means that every 500 samples, the max for the past 10*500 samples will be calculated
|
||||
const int TIME_GAP_NUM_SAMPLES_IN_INTERVAL = 500;
|
||||
const int TIME_GAP_NUM_INTERVALS_IN_WINDOW = 10;
|
||||
// the time gaps stats for _desiredJitterBufferFrames calculation
|
||||
// will recalculate the max for the past 5000 samples every 500 samples
|
||||
const int TIME_GAPS_FOR_JITTER_CALC_INTERVAL_SAMPLES = 500;
|
||||
const int TIME_GAPS_FOR_JITTER_CALC_WINDOW_INTERVALS = 10;
|
||||
|
||||
// class used to track time between incoming frames for the purpose of varying the jitter buffer length
|
||||
class InterframeTimeGapStats {
|
||||
public:
|
||||
InterframeTimeGapStats();
|
||||
|
||||
void frameReceived();
|
||||
bool hasNewWindowMaxGapAvailable() const { return _newWindowMaxGapAvailable; }
|
||||
quint64 peekWindowMaxGap() const { return _windowMaxGap; }
|
||||
quint64 getWindowMaxGap();
|
||||
|
||||
private:
|
||||
quint64 _lastFrameReceivedTime;
|
||||
|
||||
int _numSamplesInCurrentInterval;
|
||||
quint64 _currentIntervalMaxGap;
|
||||
quint64 _intervalMaxGaps[TIME_GAP_NUM_INTERVALS_IN_WINDOW];
|
||||
int _newestIntervalMaxGapAt;
|
||||
quint64 _windowMaxGap;
|
||||
bool _newWindowMaxGapAvailable;
|
||||
};
|
||||
// the time gap stats for constructing AudioStreamStats will
|
||||
// recalculate min/max/avg every ~1 second for the past ~30 seconds of time gap data
|
||||
const int TIME_GAPS_FOR_STATS_PACKET_INTERVAL_SAMPLES = USECS_PER_SECOND / BUFFER_SEND_INTERVAL_USECS;
|
||||
const int TIME_GAPS_FOR_STATS_PACKET_WINDOW_INTERVALS = 30;
|
||||
|
||||
const int AUDIOMIXER_INBOUND_RING_BUFFER_FRAME_CAPACITY = 100;
|
||||
|
||||
|
@ -79,17 +65,22 @@ public:
|
|||
|
||||
int getSamplesPerFrame() const { return _isStereo ? NETWORK_BUFFER_LENGTH_SAMPLES_STEREO : NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; }
|
||||
|
||||
const MovingMinMaxAvg<quint64>& getInterframeTimeGapStatsForStatsPacket() const { return _interframeTimeGapStatsForStatsPacket; }
|
||||
|
||||
int getCalculatedDesiredJitterBufferFrames() const; /// returns what we would calculate our desired as if asked
|
||||
int getDesiredJitterBufferFrames() const { return _desiredJitterBufferFrames; }
|
||||
int getCurrentJitterBufferFrames() const { return _currentJitterBufferFrames; }
|
||||
|
||||
int getConsecutiveNotMixedCount() const { return _consecutiveNotMixedCount; }
|
||||
int getStarveCount() const { return _starveCount; }
|
||||
int getSilentFramesDropped() const { return _silentFramesDropped; }
|
||||
|
||||
protected:
|
||||
// disallow copying of PositionalAudioRingBuffer objects
|
||||
PositionalAudioRingBuffer(const PositionalAudioRingBuffer&);
|
||||
PositionalAudioRingBuffer& operator= (const PositionalAudioRingBuffer&);
|
||||
|
||||
void timeGapStatsFrameReceived();
|
||||
void updateDesiredJitterBufferFrames();
|
||||
|
||||
PositionalAudioRingBuffer::Type _type;
|
||||
|
@ -103,13 +94,18 @@ protected:
|
|||
float _nextOutputTrailingLoudness;
|
||||
AABox* _listenerUnattenuatedZone;
|
||||
|
||||
InterframeTimeGapStats _interframeTimeGapStats;
|
||||
quint64 _lastFrameReceivedTime;
|
||||
MovingMinMaxAvg<quint64> _interframeTimeGapStatsForJitterCalc;
|
||||
MovingMinMaxAvg<quint64> _interframeTimeGapStatsForStatsPacket;
|
||||
|
||||
int _desiredJitterBufferFrames;
|
||||
int _currentJitterBufferFrames;
|
||||
bool _dynamicJitterBuffers;
|
||||
|
||||
// extra stats
|
||||
int _consecutiveNotMixedCount;
|
||||
int _starveCount;
|
||||
int _silentFramesDropped;
|
||||
};
|
||||
|
||||
#endif // hifi_PositionalAudioRingBuffer_h
|
||||
|
|
|
@ -490,11 +490,11 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
|
|||
for (int i = 0; i < numJoints; i++) {
|
||||
JointData& data = _jointData[i];
|
||||
if (data.valid) {
|
||||
_hasNewJointRotations = true;
|
||||
sourceBuffer += unpackOrientationQuatFromBytes(sourceBuffer, data.rotation);
|
||||
}
|
||||
}
|
||||
} // numJoints * 8 bytes
|
||||
_hasNewJointRotations = true;
|
||||
|
||||
return sourceBuffer - startPosition;
|
||||
}
|
||||
|
|
|
@ -108,12 +108,6 @@ glm::quat HandData::getBaseOrientation() const {
|
|||
glm::vec3 HandData::getBasePosition() const {
|
||||
return _owningAvatarData->getPosition();
|
||||
}
|
||||
|
||||
glm::vec3 PalmData::getFingerTipPosition() const {
|
||||
glm::vec3 fingerOffset(0.0f, 0.0f, 0.3f);
|
||||
glm::vec3 palmOffset(0.0f, -0.08f, 0.0f);
|
||||
return getPosition() + _owningHandData->localToWorldDirection(_rawRotation * (fingerOffset + palmOffset));
|
||||
}
|
||||
|
||||
glm::vec3 PalmData::getFingerDirection() const {
|
||||
const glm::vec3 LOCAL_FINGER_DIRECTION(0.0f, 0.0f, 1.0f);
|
||||
|
|
|
@ -140,7 +140,6 @@ public:
|
|||
void getBallHoldPosition(glm::vec3& position) const;
|
||||
|
||||
// return world-frame:
|
||||
glm::vec3 getFingerTipPosition() const;
|
||||
glm::vec3 getFingerDirection() const;
|
||||
glm::vec3 getNormal() const;
|
||||
|
||||
|
|
|
@ -331,6 +331,7 @@ ModelItem ModelItem::fromEditPacket(const unsigned char* data, int length, int&
|
|||
|
||||
newModelItem.setCreatorTokenID(creatorTokenID);
|
||||
newModelItem._newlyCreated = true;
|
||||
valid = true;
|
||||
|
||||
} else {
|
||||
// look up the existing modelItem
|
||||
|
@ -339,20 +340,19 @@ ModelItem ModelItem::fromEditPacket(const unsigned char* data, int length, int&
|
|||
// copy existing properties before over-writing with new properties
|
||||
if (existingModelItem) {
|
||||
newModelItem = *existingModelItem;
|
||||
valid = true;
|
||||
} else {
|
||||
// the user attempted to edit a modelItem that doesn't exist
|
||||
qDebug() << "user attempted to edit a modelItem that doesn't exist...";
|
||||
qDebug() << "user attempted to edit a modelItem that doesn't exist... editID=" << editID;
|
||||
|
||||
// NOTE: even though this is a bad editID, we have to consume the edit details, so that
|
||||
// the buffer doesn't get corrupted for further processing...
|
||||
valid = false;
|
||||
return newModelItem;
|
||||
}
|
||||
newModelItem._id = editID;
|
||||
newModelItem._newlyCreated = false;
|
||||
}
|
||||
|
||||
// if we got this far, then our result will be valid
|
||||
valid = true;
|
||||
|
||||
|
||||
// lastEdited
|
||||
memcpy(&newModelItem._lastEdited, dataAt, sizeof(newModelItem._lastEdited));
|
||||
dataAt += sizeof(newModelItem._lastEdited);
|
||||
|
|
|
@ -69,8 +69,9 @@ ModelItemProperties ModelsScriptingInterface::getModelProperties(ModelItemID mod
|
|||
}
|
||||
if (_modelTree) {
|
||||
_modelTree->lockForRead();
|
||||
const ModelItem* model = _modelTree->findModelByID(identity.id, true);
|
||||
ModelItem* model = const_cast<ModelItem*>(_modelTree->findModelByID(identity.id, true));
|
||||
if (model) {
|
||||
model->setSittingPoints(_modelTree->getGeometryForModel(*model)->sittingPoints);
|
||||
results.copyFromModelItem(*model);
|
||||
} else {
|
||||
results.setIsUnknownID();
|
||||
|
|
|
@ -78,6 +78,8 @@ PacketVersion versionForPacketType(PacketType type) {
|
|||
return 2;
|
||||
case PacketTypeModelErase:
|
||||
return 1;
|
||||
case PacketTypeAudioStreamStats:
|
||||
return 1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -14,8 +14,6 @@
|
|||
|
||||
SentPacketHistory::SentPacketHistory(int size)
|
||||
: _sentPackets(size),
|
||||
_newestPacketAt(0),
|
||||
_numExistingPackets(0),
|
||||
_newestSequenceNumber(std::numeric_limits<uint16_t>::max())
|
||||
{
|
||||
}
|
||||
|
@ -29,16 +27,8 @@ void SentPacketHistory::packetSent(uint16_t sequenceNumber, const QByteArray& pa
|
|||
qDebug() << "Unexpected sequence number passed to SentPacketHistory::packetSent()!"
|
||||
<< "Expected:" << expectedSequenceNumber << "Actual:" << sequenceNumber;
|
||||
}
|
||||
|
||||
_newestSequenceNumber = sequenceNumber;
|
||||
|
||||
// increment _newestPacketAt cyclically, insert new packet there.
|
||||
// this will overwrite the oldest packet in the buffer
|
||||
_newestPacketAt = (_newestPacketAt == _sentPackets.size() - 1) ? 0 : _newestPacketAt + 1;
|
||||
_sentPackets[_newestPacketAt] = packet;
|
||||
if (_numExistingPackets < _sentPackets.size()) {
|
||||
_numExistingPackets++;
|
||||
}
|
||||
_sentPackets.insert(packet);
|
||||
}
|
||||
|
||||
const QByteArray* SentPacketHistory::getPacket(uint16_t sequenceNumber) const {
|
||||
|
@ -51,13 +41,6 @@ const QByteArray* SentPacketHistory::getPacket(uint16_t sequenceNumber) const {
|
|||
if (seqDiff < 0) {
|
||||
seqDiff += UINT16_RANGE;
|
||||
}
|
||||
// if desired sequence number is too old to be found in the history, return null
|
||||
if (seqDiff >= _numExistingPackets) {
|
||||
return NULL;
|
||||
}
|
||||
int packetAt = _newestPacketAt - seqDiff;
|
||||
if (packetAt < 0) {
|
||||
packetAt += _sentPackets.size();
|
||||
}
|
||||
return &_sentPackets.at(packetAt);
|
||||
|
||||
return _sentPackets.get(seqDiff);
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
#include <stdint.h>
|
||||
#include <qbytearray.h>
|
||||
#include <qvector.h>
|
||||
#include "RingBufferHistory.h"
|
||||
|
||||
#include "SequenceNumberStats.h"
|
||||
|
||||
|
@ -26,9 +26,7 @@ public:
|
|||
const QByteArray* getPacket(uint16_t sequenceNumber) const;
|
||||
|
||||
private:
|
||||
QVector<QByteArray> _sentPackets; // circular buffer
|
||||
int _newestPacketAt;
|
||||
int _numExistingPackets;
|
||||
RingBufferHistory<QByteArray> _sentPackets; // circular buffer
|
||||
|
||||
uint16_t _newestSequenceNumber;
|
||||
};
|
||||
|
|
|
@ -13,29 +13,19 @@
|
|||
|
||||
#include <limits>
|
||||
|
||||
SequenceNumberStats::SequenceNumberStats()
|
||||
SequenceNumberStats::SequenceNumberStats(int statsHistoryLength)
|
||||
: _lastReceived(std::numeric_limits<quint16>::max()),
|
||||
_missingSet(),
|
||||
_numReceived(0),
|
||||
_numUnreasonable(0),
|
||||
_numEarly(0),
|
||||
_numLate(0),
|
||||
_numLost(0),
|
||||
_numRecovered(0),
|
||||
_numDuplicate(0),
|
||||
_lastSenderUUID()
|
||||
_stats(),
|
||||
_lastSenderUUID(),
|
||||
_statsHistory(statsHistoryLength)
|
||||
{
|
||||
}
|
||||
|
||||
void SequenceNumberStats::reset() {
|
||||
_missingSet.clear();
|
||||
_numReceived = 0;
|
||||
_numUnreasonable = 0;
|
||||
_numEarly = 0;
|
||||
_numLate = 0;
|
||||
_numLost = 0;
|
||||
_numRecovered = 0;
|
||||
_numDuplicate = 0;
|
||||
_stats = PacketStreamStats();
|
||||
_statsHistory.clear();
|
||||
}
|
||||
|
||||
static const int UINT16_RANGE = std::numeric_limits<uint16_t>::max() + 1;
|
||||
|
@ -51,9 +41,9 @@ void SequenceNumberStats::sequenceNumberReceived(quint16 incoming, QUuid senderU
|
|||
}
|
||||
|
||||
// determine our expected sequence number... handle rollover appropriately
|
||||
quint16 expected = _numReceived > 0 ? _lastReceived + (quint16)1 : incoming;
|
||||
quint16 expected = _stats._numReceived > 0 ? _lastReceived + (quint16)1 : incoming;
|
||||
|
||||
_numReceived++;
|
||||
_stats._numReceived++;
|
||||
|
||||
if (incoming == expected) { // on time
|
||||
_lastReceived = incoming;
|
||||
|
@ -80,7 +70,7 @@ void SequenceNumberStats::sequenceNumberReceived(quint16 incoming, QUuid senderU
|
|||
// ignore packet if gap is unreasonable
|
||||
qDebug() << "ignoring unreasonable sequence number:" << incoming
|
||||
<< "previous:" << _lastReceived;
|
||||
_numUnreasonable++;
|
||||
_stats._numUnreasonable++;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -92,8 +82,8 @@ void SequenceNumberStats::sequenceNumberReceived(quint16 incoming, QUuid senderU
|
|||
qDebug() << ">>>>>>>> missing gap=" << (incomingInt - expectedInt);
|
||||
}
|
||||
|
||||
_numEarly++;
|
||||
_numLost += (incomingInt - expectedInt);
|
||||
_stats._numEarly++;
|
||||
_stats._numLost += (incomingInt - expectedInt);
|
||||
_lastReceived = incoming;
|
||||
|
||||
// add all sequence numbers that were skipped to the missing sequence numbers list
|
||||
|
@ -110,7 +100,7 @@ void SequenceNumberStats::sequenceNumberReceived(quint16 incoming, QUuid senderU
|
|||
if (wantExtraDebugging) {
|
||||
qDebug() << "this packet is later than expected...";
|
||||
}
|
||||
_numLate++;
|
||||
_stats._numLate++;
|
||||
|
||||
// do not update _lastReceived; it shouldn't become smaller
|
||||
|
||||
|
@ -119,13 +109,13 @@ void SequenceNumberStats::sequenceNumberReceived(quint16 incoming, QUuid senderU
|
|||
if (wantExtraDebugging) {
|
||||
qDebug() << "found it in _missingSet";
|
||||
}
|
||||
_numLost--;
|
||||
_numRecovered++;
|
||||
_stats._numLost--;
|
||||
_stats._numRecovered++;
|
||||
} else {
|
||||
if (wantExtraDebugging) {
|
||||
qDebug() << "sequence:" << incoming << "was NOT found in _missingSet and is probably a duplicate";
|
||||
}
|
||||
_numDuplicate++;
|
||||
_stats._numDuplicate++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -180,3 +170,26 @@ void SequenceNumberStats::pruneMissingSet(const bool wantExtraDebugging) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
PacketStreamStats SequenceNumberStats::getStatsForHistoryWindow() const {
|
||||
|
||||
const PacketStreamStats* newestStats = _statsHistory.getNewestEntry();
|
||||
const PacketStreamStats* oldestStats = _statsHistory.get(_statsHistory.getNumEntries() - 1);
|
||||
|
||||
// this catches cases where history is length 1 or 0 (both are NULL in case of 0)
|
||||
if (newestStats == oldestStats) {
|
||||
return PacketStreamStats();
|
||||
}
|
||||
|
||||
// calculate difference between newest stats and oldest stats to get window stats
|
||||
PacketStreamStats windowStats;
|
||||
windowStats._numReceived = newestStats->_numReceived - oldestStats->_numReceived;
|
||||
windowStats._numUnreasonable = newestStats->_numUnreasonable - oldestStats->_numUnreasonable;
|
||||
windowStats._numEarly = newestStats->_numEarly - oldestStats->_numEarly;
|
||||
windowStats._numLate = newestStats->_numLate - oldestStats->_numLate;
|
||||
windowStats._numLost = newestStats->_numLost - oldestStats->_numLost;
|
||||
windowStats._numRecovered = newestStats->_numRecovered - oldestStats->_numRecovered;
|
||||
windowStats._numDuplicate = newestStats->_numDuplicate - oldestStats->_numDuplicate;
|
||||
|
||||
return windowStats;
|
||||
}
|
||||
|
|
|
@ -13,31 +13,29 @@
|
|||
#define hifi_SequenceNumberStats_h
|
||||
|
||||
#include "SharedUtil.h"
|
||||
#include "RingBufferHistory.h"
|
||||
#include <quuid.h>
|
||||
|
||||
const int MAX_REASONABLE_SEQUENCE_GAP = 1000;
|
||||
|
||||
class SequenceNumberStats {
|
||||
class PacketStreamStats {
|
||||
public:
|
||||
SequenceNumberStats();
|
||||
PacketStreamStats()
|
||||
: _numReceived(0),
|
||||
_numUnreasonable(0),
|
||||
_numEarly(0),
|
||||
_numLate(0),
|
||||
_numLost(0),
|
||||
_numRecovered(0),
|
||||
_numDuplicate(0)
|
||||
{}
|
||||
|
||||
void reset();
|
||||
void sequenceNumberReceived(quint16 incoming, QUuid senderUUID = QUuid(), const bool wantExtraDebugging = false);
|
||||
void pruneMissingSet(const bool wantExtraDebugging = false);
|
||||
|
||||
quint32 getNumReceived() const { return _numReceived; }
|
||||
quint32 getNumUnreasonable() const { return _numUnreasonable; }
|
||||
quint32 getNumOutOfOrder() const { return _numEarly + _numLate; }
|
||||
quint32 getNumEarly() const { return _numEarly; }
|
||||
quint32 getNumLate() const { return _numLate; }
|
||||
quint32 getNumLost() const { return _numLost; }
|
||||
quint32 getNumRecovered() const { return _numRecovered; }
|
||||
quint32 getNumDuplicate() const { return _numDuplicate; }
|
||||
const QSet<quint16>& getMissingSet() const { return _missingSet; }
|
||||
|
||||
private:
|
||||
quint16 _lastReceived;
|
||||
QSet<quint16> _missingSet;
|
||||
float getUnreasonableRate() const { return (float)_numUnreasonable / _numReceived; }
|
||||
float getNumEaryRate() const { return (float)_numEarly / _numReceived; }
|
||||
float getLateRate() const { return (float)_numLate / _numReceived; }
|
||||
float getLostRate() const { return (float)_numLost / _numReceived; }
|
||||
float getRecoveredRate() const { return (float)_numRecovered / _numReceived; }
|
||||
float getDuplicateRate() const { return (float)_numDuplicate / _numReceived; }
|
||||
|
||||
quint32 _numReceived;
|
||||
quint32 _numUnreasonable;
|
||||
|
@ -46,8 +44,38 @@ private:
|
|||
quint32 _numLost;
|
||||
quint32 _numRecovered;
|
||||
quint32 _numDuplicate;
|
||||
};
|
||||
|
||||
class SequenceNumberStats {
|
||||
public:
|
||||
SequenceNumberStats(int statsHistoryLength = 0);
|
||||
|
||||
void reset();
|
||||
void sequenceNumberReceived(quint16 incoming, QUuid senderUUID = QUuid(), const bool wantExtraDebugging = false);
|
||||
void pruneMissingSet(const bool wantExtraDebugging = false);
|
||||
void pushStatsToHistory() { _statsHistory.insert(_stats); }
|
||||
|
||||
quint32 getNumReceived() const { return _stats._numReceived; }
|
||||
quint32 getNumUnreasonable() const { return _stats._numUnreasonable; }
|
||||
quint32 getNumOutOfOrder() const { return _stats._numEarly + _stats._numLate; }
|
||||
quint32 getNumEarly() const { return _stats._numEarly; }
|
||||
quint32 getNumLate() const { return _stats._numLate; }
|
||||
quint32 getNumLost() const { return _stats._numLost; }
|
||||
quint32 getNumRecovered() const { return _stats._numRecovered; }
|
||||
quint32 getNumDuplicate() const { return _stats._numDuplicate; }
|
||||
const PacketStreamStats& getStats() const { return _stats; }
|
||||
PacketStreamStats getStatsForHistoryWindow() const;
|
||||
const QSet<quint16>& getMissingSet() const { return _missingSet; }
|
||||
|
||||
private:
|
||||
quint16 _lastReceived;
|
||||
QSet<quint16> _missingSet;
|
||||
|
||||
PacketStreamStats _stats;
|
||||
|
||||
QUuid _lastSenderUUID;
|
||||
|
||||
RingBufferHistory<PacketStreamStats> _statsHistory;
|
||||
};
|
||||
|
||||
#endif // hifi_SequenceNumberStats_h
|
||||
|
|
|
@ -34,7 +34,6 @@ OctreeEditPacketSender::OctreeEditPacketSender() :
|
|||
_maxPendingMessages(DEFAULT_MAX_PENDING_MESSAGES),
|
||||
_releaseQueuedMessagesPending(false),
|
||||
_serverJurisdictions(NULL),
|
||||
_sequenceNumber(0),
|
||||
_maxPacketSize(MAX_PACKET_SIZE) {
|
||||
}
|
||||
|
||||
|
@ -88,7 +87,7 @@ bool OctreeEditPacketSender::serversExist() const {
|
|||
|
||||
// This method is called when the edit packet layer has determined that it has a fully formed packet destined for
|
||||
// a known nodeID.
|
||||
void OctreeEditPacketSender::queuePacketToNode(const QUuid& nodeUUID, const unsigned char* buffer, ssize_t length) {
|
||||
void OctreeEditPacketSender::queuePacketToNode(const QUuid& nodeUUID, unsigned char* buffer, ssize_t length) {
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
|
||||
foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
|
||||
|
@ -96,13 +95,18 @@ void OctreeEditPacketSender::queuePacketToNode(const QUuid& nodeUUID, const unsi
|
|||
if (node->getType() == getMyNodeType() &&
|
||||
((node->getUUID() == nodeUUID) || (nodeUUID.isNull()))) {
|
||||
if (node->getActiveSocket()) {
|
||||
|
||||
// pack sequence number
|
||||
int numBytesPacketHeader = numBytesForPacketHeader(reinterpret_cast<char*>(buffer));
|
||||
unsigned char* sequenceAt = buffer + numBytesPacketHeader;
|
||||
quint16 sequence = _outgoingSequenceNumbers[nodeUUID]++;
|
||||
memcpy(sequenceAt, &sequence, sizeof(quint16));
|
||||
|
||||
// send packet
|
||||
QByteArray packet(reinterpret_cast<const char*>(buffer), length);
|
||||
queuePacketForSending(node, packet);
|
||||
|
||||
// extract sequence number and add packet to history
|
||||
int numBytesPacketHeader = numBytesForPacketHeader(packet);
|
||||
const char* dataAt = reinterpret_cast<const char*>(packet.data()) + numBytesPacketHeader;
|
||||
unsigned short int sequence = *((unsigned short int*)dataAt);
|
||||
// add packet to history
|
||||
_sentPacketHistories[nodeUUID].packetSent(sequence, packet);
|
||||
|
||||
// debugging output...
|
||||
|
@ -312,11 +316,8 @@ void OctreeEditPacketSender::releaseQueuedPacket(EditPacketBuffer& packetBuffer)
|
|||
void OctreeEditPacketSender::initializePacket(EditPacketBuffer& packetBuffer, PacketType type) {
|
||||
packetBuffer._currentSize = populatePacketHeader(reinterpret_cast<char*>(&packetBuffer._currentBuffer[0]), type);
|
||||
|
||||
// pack in sequence numbers
|
||||
unsigned short int* sequenceAt = (unsigned short int*)&packetBuffer._currentBuffer[packetBuffer._currentSize];
|
||||
*sequenceAt = _sequenceNumber;
|
||||
packetBuffer._currentSize += sizeof(unsigned short int); // nudge past sequence
|
||||
_sequenceNumber++;
|
||||
// skip over sequence number for now; will be packed when packet is ready to be sent out
|
||||
packetBuffer._currentSize += sizeof(quint16);
|
||||
|
||||
// pack in timestamp
|
||||
quint64 now = usecTimestampNow();
|
||||
|
@ -373,5 +374,6 @@ void OctreeEditPacketSender::nodeKilled(SharedNodePointer node) {
|
|||
// TODO: add locks
|
||||
QUuid nodeUUID = node->getUUID();
|
||||
_pendingEditPackets.remove(nodeUUID);
|
||||
_outgoingSequenceNumbers.remove(nodeUUID);
|
||||
_sentPacketHistories.remove(nodeUUID);
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
/// Used for construction of edit packets
|
||||
class EditPacketBuffer {
|
||||
public:
|
||||
EditPacketBuffer() : _nodeUUID(), _currentType(PacketTypeUnknown), _currentSize(0) { }
|
||||
EditPacketBuffer() : _nodeUUID(), _currentType(PacketTypeUnknown), _currentSize(0) { }
|
||||
EditPacketBuffer(PacketType type, unsigned char* codeColorBuffer, ssize_t length, const QUuid nodeUUID = QUuid());
|
||||
QUuid _nodeUUID;
|
||||
PacketType _currentType;
|
||||
|
@ -100,7 +100,7 @@ public:
|
|||
|
||||
protected:
|
||||
bool _shouldSend;
|
||||
void queuePacketToNode(const QUuid& nodeID, const unsigned char* buffer, ssize_t length);
|
||||
void queuePacketToNode(const QUuid& nodeID, unsigned char* buffer, ssize_t length);
|
||||
void queuePendingPacketToNodes(PacketType type, unsigned char* buffer, ssize_t length);
|
||||
void queuePacketToNodes(unsigned char* buffer, ssize_t length);
|
||||
void initializePacket(EditPacketBuffer& packetBuffer, PacketType type);
|
||||
|
@ -120,12 +120,12 @@ protected:
|
|||
|
||||
NodeToJurisdictionMap* _serverJurisdictions;
|
||||
|
||||
unsigned short int _sequenceNumber;
|
||||
int _maxPacketSize;
|
||||
|
||||
QMutex _releaseQueuedPacketMutex;
|
||||
|
||||
// TODO: add locks for this and _pendingEditPackets
|
||||
QHash<QUuid, SentPacketHistory> _sentPacketHistories;
|
||||
QHash<QUuid, quint16> _outgoingSequenceNumbers;
|
||||
};
|
||||
#endif // hifi_OctreeEditPacketSender_h
|
||||
|
|
|
@ -385,6 +385,8 @@ Particle Particle::fromEditPacket(const unsigned char* data, int length, int& pr
|
|||
newParticle._newlyCreated = true;
|
||||
newParticle.setAge(0); // this guy is new!
|
||||
|
||||
valid = true;
|
||||
|
||||
} else {
|
||||
// look up the existing particle
|
||||
const Particle* existingParticle = tree->findParticleByID(editID, true);
|
||||
|
@ -392,20 +394,20 @@ Particle Particle::fromEditPacket(const unsigned char* data, int length, int& pr
|
|||
// copy existing properties before over-writing with new properties
|
||||
if (existingParticle) {
|
||||
newParticle = *existingParticle;
|
||||
valid = true;
|
||||
|
||||
} else {
|
||||
// the user attempted to edit a particle that doesn't exist
|
||||
qDebug() << "user attempted to edit a particle that doesn't exist...";
|
||||
qDebug() << "user attempted to edit a particle that doesn't exist... editID=" << editID;
|
||||
|
||||
// NOTE: even though this is a bad particle ID, we have to consume the edit details, so that
|
||||
// the buffer doesn't get corrupted for further processing...
|
||||
valid = false;
|
||||
return newParticle;
|
||||
}
|
||||
newParticle._id = editID;
|
||||
newParticle._newlyCreated = false;
|
||||
}
|
||||
|
||||
// if we got this far, then our result will be valid
|
||||
valid = true;
|
||||
|
||||
|
||||
// lastEdited
|
||||
memcpy(&newParticle._lastEdited, dataAt, sizeof(newParticle._lastEdited));
|
||||
dataAt += sizeof(newParticle._lastEdited);
|
||||
|
|
150
libraries/shared/src/MovingMinMaxAvg.h
Normal file
150
libraries/shared/src/MovingMinMaxAvg.h
Normal file
|
@ -0,0 +1,150 @@
|
|||
//
|
||||
// MovingMinMaxAvg.h
|
||||
// libraries/shared/src
|
||||
//
|
||||
// Created by Yixin Wang on 7/8/2014
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_MovingMinMaxAvg_h
|
||||
#define hifi_MovingMinMaxAvg_h
|
||||
|
||||
#include <limits>
|
||||
|
||||
#include "RingBufferHistory.h"
|
||||
|
||||
template <typename T>
|
||||
class MovingMinMaxAvg {
|
||||
|
||||
private:
|
||||
class Stats {
|
||||
public:
|
||||
Stats()
|
||||
: _min(std::numeric_limits<T>::max()),
|
||||
_max(std::numeric_limits<T>::min()),
|
||||
_average(0.0) {}
|
||||
|
||||
void updateWithSample(T sample, int& numSamplesInAverage) {
|
||||
if (sample < _min) {
|
||||
_min = sample;
|
||||
}
|
||||
if (sample > _max) {
|
||||
_max = sample;
|
||||
}
|
||||
_average = _average * ((double)numSamplesInAverage / (numSamplesInAverage + 1))
|
||||
+ (double)sample / (numSamplesInAverage + 1);
|
||||
numSamplesInAverage++;
|
||||
}
|
||||
|
||||
void updateWithOtherStats(const Stats& other, int& numStatsInAverage) {
|
||||
if (other._min < _min) {
|
||||
_min = other._min;
|
||||
}
|
||||
if (other._max > _max) {
|
||||
_max = other._max;
|
||||
}
|
||||
_average = _average * ((double)numStatsInAverage / (numStatsInAverage + 1))
|
||||
+ other._average / (numStatsInAverage + 1);
|
||||
numStatsInAverage++;
|
||||
}
|
||||
|
||||
T _min;
|
||||
T _max;
|
||||
double _average;
|
||||
};
|
||||
|
||||
public:
|
||||
// This class collects 3 stats (min, max, avg) over a moving window of samples.
|
||||
// The moving window contains _windowIntervals * _intervalLength samples.
|
||||
// Those stats are updated every _intervalLength samples collected. When that happens, _newStatsAvaialble is set
|
||||
// to true and it's up to the user to clear that flag.
|
||||
// For example, if you want a moving avg of the past 5000 samples updated every 100 samples, you would instantiate
|
||||
// this class with MovingMinMaxAvg(100, 50). If you want a moving min of the past 100 samples updated on every
|
||||
// new sample, instantiate this class with MovingMinMaxAvg(1, 100).
|
||||
|
||||
MovingMinMaxAvg(int intervalLength, int windowIntervals)
|
||||
: _intervalLength(intervalLength),
|
||||
_windowIntervals(windowIntervals),
|
||||
_overallStats(),
|
||||
_samplesCollected(0),
|
||||
_windowStats(),
|
||||
_existingSamplesInCurrentInterval(0),
|
||||
_currentIntervalStats(),
|
||||
_intervalStats(windowIntervals),
|
||||
_newStatsAvailable(false)
|
||||
{}
|
||||
|
||||
void reset() {
|
||||
_overallStats = Stats();
|
||||
_samplesCollected = 0;
|
||||
_windowStats = Stats();
|
||||
_existingSamplesInCurrentInterval = 0;
|
||||
_currentIntervalStats = Stats();
|
||||
_intervalStats.clear();
|
||||
_newStatsAvailable = false;
|
||||
}
|
||||
|
||||
void update(T newSample) {
|
||||
// update overall stats
|
||||
_overallStats.updateWithSample(newSample, _samplesCollected);
|
||||
|
||||
// update the current interval stats
|
||||
_currentIntervalStats.updateWithSample(newSample, _existingSamplesInCurrentInterval);
|
||||
|
||||
// if the current interval of samples is now full, record its stats into our past intervals' stats
|
||||
if (_existingSamplesInCurrentInterval == _intervalLength) {
|
||||
|
||||
// record current interval's stats, then reset them
|
||||
_intervalStats.insert(_currentIntervalStats);
|
||||
_currentIntervalStats = Stats();
|
||||
_existingSamplesInCurrentInterval = 0;
|
||||
|
||||
// update the window's stats by combining the intervals' stats
|
||||
typename RingBufferHistory<Stats>::Iterator i = _intervalStats.begin();
|
||||
typename RingBufferHistory<Stats>::Iterator end = _intervalStats.end();
|
||||
_windowStats = Stats();
|
||||
int intervalsIncludedInWindowStats = 0;
|
||||
while (i != end) {
|
||||
_windowStats.updateWithOtherStats(*i, intervalsIncludedInWindowStats);
|
||||
i++;
|
||||
}
|
||||
|
||||
_newStatsAvailable = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool getNewStatsAvailableFlag() const { return _newStatsAvailable; }
|
||||
void clearNewStatsAvailableFlag() { _newStatsAvailable = false; }
|
||||
|
||||
T getMin() const { return _overallStats._min; }
|
||||
T getMax() const { return _overallStats._max; }
|
||||
double getAverage() const { return _overallStats._average; }
|
||||
T getWindowMin() const { return _windowStats._min; }
|
||||
T getWindowMax() const { return _windowStats._max; }
|
||||
double getWindowAverage() const { return _windowStats._average; }
|
||||
|
||||
private:
|
||||
int _intervalLength;
|
||||
int _windowIntervals;
|
||||
|
||||
// these are min/max/avg stats for all samples collected.
|
||||
Stats _overallStats;
|
||||
int _samplesCollected;
|
||||
|
||||
// these are the min/max/avg stats for the samples in the moving window
|
||||
Stats _windowStats;
|
||||
int _existingSamplesInCurrentInterval;
|
||||
|
||||
// these are the min/max/avg stats for the current interval
|
||||
Stats _currentIntervalStats;
|
||||
|
||||
// these are stored stats for the past intervals in the window
|
||||
RingBufferHistory<Stats> _intervalStats;
|
||||
|
||||
bool _newStatsAvailable;
|
||||
};
|
||||
|
||||
#endif // hifi_MovingMinMaxAvg_h
|
|
@ -17,6 +17,12 @@
|
|||
|
||||
#include "PerfStat.h"
|
||||
|
||||
#include "SharedUtil.h"
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// PerformanceWarning
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Static class members initialization here!
|
||||
bool PerformanceWarning::_suppressShortTimings = false;
|
||||
|
||||
|
@ -52,14 +58,50 @@ PerformanceWarning::~PerformanceWarning() {
|
|||
}
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// PerformanceTimerRecord
|
||||
// ----------------------------------------------------------------------------
|
||||
const quint64 STALE_STAT_PERIOD = 4 * USECS_PER_SECOND;
|
||||
|
||||
void PerformanceTimerRecord::tallyResult(const quint64& now) {
|
||||
if (_numAccumulations > 0) {
|
||||
_numTallies++;
|
||||
_movingAverage.updateAverage(_runningTotal - _lastTotal);
|
||||
_lastTotal = _runningTotal;
|
||||
_numAccumulations = 0;
|
||||
_expiry = now + STALE_STAT_PERIOD;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// PerformanceTimer
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
QString PerformanceTimer::_fullName;
|
||||
QMap<QString, PerformanceTimerRecord> PerformanceTimer::_records;
|
||||
|
||||
|
||||
PerformanceTimer::~PerformanceTimer() {
|
||||
quint64 end = usecTimestampNow();
|
||||
quint64 elapsedusec = (end - _start);
|
||||
PerformanceTimerRecord& namedRecord = _records[_name];
|
||||
namedRecord.recordResult(elapsedusec);
|
||||
quint64 elapsedusec = (usecTimestampNow() - _start);
|
||||
PerformanceTimerRecord& namedRecord = _records[_fullName];
|
||||
namedRecord.accumulateResult(elapsedusec);
|
||||
_fullName.resize(_fullName.size() - (_name.size() + 1));
|
||||
}
|
||||
|
||||
// static
|
||||
void PerformanceTimer::tallyAllTimerRecords() {
|
||||
QMap<QString, PerformanceTimerRecord>::iterator recordsItr = _records.begin();
|
||||
QMap<QString, PerformanceTimerRecord>::const_iterator recordsEnd = _records.end();
|
||||
quint64 now = usecTimestampNow();
|
||||
while (recordsItr != recordsEnd) {
|
||||
recordsItr.value().tallyResult(now);
|
||||
if (recordsItr.value().isStale(now)) {
|
||||
// purge stale records
|
||||
recordsItr = _records.erase(recordsItr);
|
||||
} else {
|
||||
++recordsItr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PerformanceTimer::dumpAllTimerRecords() {
|
||||
|
|
|
@ -25,13 +25,13 @@
|
|||
|
||||
class PerformanceWarning {
|
||||
private:
|
||||
quint64 _start;
|
||||
const char* _message;
|
||||
bool _renderWarningsOn;
|
||||
bool _alwaysDisplay;
|
||||
quint64* _runningTotal;
|
||||
quint64* _totalCalls;
|
||||
static bool _suppressShortTimings;
|
||||
quint64 _start;
|
||||
const char* _message;
|
||||
bool _renderWarningsOn;
|
||||
bool _alwaysDisplay;
|
||||
quint64* _runningTotal;
|
||||
quint64* _totalCalls;
|
||||
static bool _suppressShortTimings;
|
||||
public:
|
||||
|
||||
PerformanceWarning(bool renderWarnings, const char* message, bool alwaysDisplay = false,
|
||||
|
@ -52,38 +52,47 @@ public:
|
|||
|
||||
class PerformanceTimerRecord {
|
||||
public:
|
||||
PerformanceTimerRecord() : _runningTotal(0), _totalCalls(0) {}
|
||||
PerformanceTimerRecord() : _runningTotal(0), _lastTotal(0), _numAccumulations(0), _numTallies(0), _expiry(0) {}
|
||||
|
||||
void recordResult(quint64 elapsed) { _runningTotal += elapsed; _totalCalls++; _movingAverage.updateAverage(elapsed); }
|
||||
quint64 getAverage() const { return (_totalCalls == 0) ? 0 : _runningTotal / _totalCalls; }
|
||||
quint64 getMovingAverage() const { return (_totalCalls == 0) ? 0 : _movingAverage.getAverage(); }
|
||||
quint64 getCount() const { return _totalCalls; }
|
||||
void accumulateResult(const quint64& elapsed) { _runningTotal += elapsed; ++_numAccumulations; }
|
||||
void tallyResult(const quint64& now);
|
||||
bool isStale(const quint64& now) const { return now > _expiry; }
|
||||
quint64 getAverage() const { return (_numTallies == 0) ? 0 : _runningTotal / _numTallies; }
|
||||
quint64 getMovingAverage() const { return (_numTallies == 0) ? 0 : _movingAverage.getAverage(); }
|
||||
quint64 getCount() const { return _numTallies; }
|
||||
|
||||
private:
|
||||
quint64 _runningTotal;
|
||||
quint64 _totalCalls;
|
||||
SimpleMovingAverage _movingAverage;
|
||||
quint64 _runningTotal;
|
||||
quint64 _lastTotal;
|
||||
quint64 _numAccumulations;
|
||||
quint64 _numTallies;
|
||||
quint64 _expiry;
|
||||
SimpleMovingAverage _movingAverage;
|
||||
};
|
||||
|
||||
class PerformanceTimer {
|
||||
public:
|
||||
|
||||
PerformanceTimer(const QString& name) :
|
||||
_start(usecTimestampNow()),
|
||||
_name(name) { }
|
||||
_start(0),
|
||||
_name(name) {
|
||||
_fullName.append("/");
|
||||
_fullName.append(_name);
|
||||
_start = usecTimestampNow();
|
||||
}
|
||||
|
||||
quint64 elapsed() const { return (usecTimestampNow() - _start); };
|
||||
|
||||
~PerformanceTimer();
|
||||
|
||||
static const PerformanceTimerRecord& getTimerRecord(const QString& name) { return _records[name]; };
|
||||
static const QMap<QString, PerformanceTimerRecord>& getAllTimerRecords() { return _records; };
|
||||
static void tallyAllTimerRecords();
|
||||
static void dumpAllTimerRecords();
|
||||
|
||||
private:
|
||||
quint64 _start;
|
||||
QString _name;
|
||||
static QMap<QString, PerformanceTimerRecord> _records;
|
||||
quint64 _start;
|
||||
QString _name;
|
||||
static QString _fullName;
|
||||
static QMap<QString, PerformanceTimerRecord> _records;
|
||||
};
|
||||
|
||||
|
||||
|
|
122
libraries/shared/src/RingBufferHistory.h
Normal file
122
libraries/shared/src/RingBufferHistory.h
Normal file
|
@ -0,0 +1,122 @@
|
|||
//
|
||||
// RingBufferHistory.h
|
||||
// libraries/shared/src
|
||||
//
|
||||
// Created by Yixin Wang on 7/9/2014
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_RingBufferHistory_h
|
||||
#define hifi_RingBufferHistory_h
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <iterator>
|
||||
|
||||
#include <qvector.h>
|
||||
|
||||
template <typename T>
|
||||
class RingBufferHistory {
|
||||
|
||||
public:
|
||||
|
||||
RingBufferHistory(int capacity = 10)
|
||||
: _size(capacity + 1),
|
||||
_capacity(capacity),
|
||||
_newestEntryAtIndex(0),
|
||||
_numEntries(0),
|
||||
_buffer(capacity + 1)
|
||||
{
|
||||
}
|
||||
|
||||
void clear() {
|
||||
_numEntries = 0;
|
||||
}
|
||||
|
||||
void insert(const T& entry) {
|
||||
// increment newest entry index cyclically
|
||||
_newestEntryAtIndex = (_newestEntryAtIndex == _size - 1) ? 0 : _newestEntryAtIndex + 1;
|
||||
|
||||
// insert new entry
|
||||
_buffer[_newestEntryAtIndex] = entry;
|
||||
if (_numEntries < _capacity) {
|
||||
_numEntries++;
|
||||
}
|
||||
}
|
||||
|
||||
// 0 retrieves the most recent entry, _numEntries - 1 retrieves the oldest.
|
||||
// returns NULL if entryAge not within [0, _numEntries-1]
|
||||
const T* get(int entryAge) const {
|
||||
if (!(entryAge >= 0 && entryAge < _numEntries)) {
|
||||
return NULL;
|
||||
}
|
||||
int entryAt = _newestEntryAtIndex - entryAge;
|
||||
if (entryAt < 0) {
|
||||
entryAt += _size;
|
||||
}
|
||||
return &_buffer[entryAt];
|
||||
}
|
||||
|
||||
T* get(int entryAge) {
|
||||
return const_cast<T*>((static_cast<const RingBufferHistory*>(this))->get(entryAge));
|
||||
}
|
||||
|
||||
const T* getNewestEntry() const {
|
||||
return _numEntries == 0 ? NULL : &_buffer[_newestEntryAtIndex];
|
||||
}
|
||||
|
||||
T* getNewestEntry() {
|
||||
return _numEntries == 0 ? NULL : &_buffer[_newestEntryAtIndex];
|
||||
}
|
||||
|
||||
int getCapacity() const { return _capacity; }
|
||||
int getNumEntries() const { return _numEntries; }
|
||||
|
||||
private:
|
||||
int _size;
|
||||
int _capacity;
|
||||
int _newestEntryAtIndex;
|
||||
int _numEntries;
|
||||
QVector<T> _buffer;
|
||||
|
||||
public:
|
||||
class Iterator : public std::iterator < std::forward_iterator_tag, T > {
|
||||
public:
|
||||
Iterator(T* bufferFirst, T* bufferLast, T* at) : _bufferFirst(bufferFirst), _bufferLast(bufferLast), _at(at) {}
|
||||
|
||||
bool operator==(const Iterator& rhs) { return _at == rhs._at; }
|
||||
bool operator!=(const Iterator& rhs) { return _at != rhs._at; }
|
||||
T& operator*() { return *_at; }
|
||||
T* operator->() { return _at; }
|
||||
|
||||
Iterator& operator++() {
|
||||
_at = (_at == _bufferFirst) ? _bufferLast : _at - 1;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Iterator operator++(int) {
|
||||
Iterator tmp(*this);
|
||||
++(*this);
|
||||
return tmp;
|
||||
}
|
||||
|
||||
private:
|
||||
T* const _bufferFirst;
|
||||
T* const _bufferLast;
|
||||
T* _at;
|
||||
};
|
||||
|
||||
Iterator begin() { return Iterator(&_buffer.first(), &_buffer.last(), &_buffer[_newestEntryAtIndex]); }
|
||||
|
||||
Iterator end() {
|
||||
int endAtIndex = _newestEntryAtIndex - _numEntries;
|
||||
if (endAtIndex < 0) {
|
||||
endAtIndex += _size;
|
||||
}
|
||||
return Iterator(&_buffer.first(), &_buffer.last(), &_buffer[endAtIndex]);
|
||||
}
|
||||
};
|
||||
|
||||
#endif // hifi_RingBufferHistory_h
|
|
@ -14,8 +14,8 @@
|
|||
|
||||
SimpleMovingAverage::SimpleMovingAverage(int numSamplesToAverage) :
|
||||
_numSamples(0),
|
||||
_average(0),
|
||||
_eventDeltaAverage(0),
|
||||
_average(0.0f),
|
||||
_eventDeltaAverage(0.0f),
|
||||
WEIGHTING(1.0f / numSamplesToAverage),
|
||||
ONE_MINUS_WEIGHTING(1 - WEIGHTING) {
|
||||
|
||||
|
@ -45,8 +45,8 @@ int SimpleMovingAverage::updateAverage(float sample) {
|
|||
|
||||
void SimpleMovingAverage::reset() {
|
||||
_numSamples = 0;
|
||||
_average = 0;
|
||||
_eventDeltaAverage = 0;
|
||||
_average = 0.0f;
|
||||
_eventDeltaAverage = 0.0f;
|
||||
}
|
||||
|
||||
float SimpleMovingAverage::getEventDeltaAverage() const {
|
||||
|
@ -55,5 +55,5 @@ float SimpleMovingAverage::getEventDeltaAverage() const {
|
|||
}
|
||||
|
||||
float SimpleMovingAverage::getAverageSampleValuePerSecond() const {
|
||||
return _average * (1 / getEventDeltaAverage());
|
||||
return _average * (1.0f / getEventDeltaAverage());
|
||||
}
|
||||
|
|
218
tests/shared/src/MovingMinMaxAvgTests.cpp
Normal file
218
tests/shared/src/MovingMinMaxAvgTests.cpp
Normal file
|
@ -0,0 +1,218 @@
|
|||
//
|
||||
// MovingMinMaxAvgTests.cpp
|
||||
// tests/shared/src
|
||||
//
|
||||
// Created by Yixin Wang on 7/8/2014
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "MovingMinMaxAvgTests.h"
|
||||
#include <qqueue.h>
|
||||
|
||||
quint64 MovingMinMaxAvgTests::randQuint64() {
|
||||
quint64 ret = 0;
|
||||
for (int i = 0; i < 32; i++) {
|
||||
ret = (ret + rand() % 4);
|
||||
ret *= 4;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void MovingMinMaxAvgTests::runAllTests() {
|
||||
{
|
||||
// quint64 test
|
||||
|
||||
const int INTERVAL_LENGTH = 100;
|
||||
const int WINDOW_INTERVALS = 50;
|
||||
|
||||
MovingMinMaxAvg<quint64> stats(INTERVAL_LENGTH, WINDOW_INTERVALS);
|
||||
|
||||
quint64 min = std::numeric_limits<quint64>::max();
|
||||
quint64 max = 0;
|
||||
double average = 0.0;
|
||||
int totalSamples = 0;
|
||||
|
||||
quint64 windowMin;
|
||||
quint64 windowMax;
|
||||
double windowAverage;
|
||||
|
||||
QQueue<quint64> windowSamples;
|
||||
// fill window samples
|
||||
for (int i = 0; i < 100000; i++) {
|
||||
|
||||
quint64 sample = randQuint64();
|
||||
|
||||
windowSamples.enqueue(sample);
|
||||
if (windowSamples.size() > INTERVAL_LENGTH * WINDOW_INTERVALS) {
|
||||
windowSamples.dequeue();
|
||||
}
|
||||
|
||||
stats.update(sample);
|
||||
|
||||
min = std::min(min, sample);
|
||||
max = std::max(max, sample);
|
||||
average = (average * totalSamples + sample) / (totalSamples + 1);
|
||||
totalSamples++;
|
||||
|
||||
assert(stats.getMin() == min);
|
||||
assert(stats.getMax() == max);
|
||||
assert(abs(stats.getAverage() / average - 1.0) < 0.000001 || abs(stats.getAverage() - average) < 0.000001);
|
||||
|
||||
if ((i + 1) % INTERVAL_LENGTH == 0) {
|
||||
|
||||
assert(stats.getNewStatsAvailableFlag());
|
||||
stats.clearNewStatsAvailableFlag();
|
||||
|
||||
windowMin = std::numeric_limits<quint64>::max();
|
||||
windowMax = 0;
|
||||
windowAverage = 0.0;
|
||||
foreach(quint64 s, windowSamples) {
|
||||
windowMin = std::min(windowMin, s);
|
||||
windowMax = std::max(windowMax, s);
|
||||
windowAverage += (double)s;
|
||||
}
|
||||
windowAverage /= (double)windowSamples.size();
|
||||
|
||||
assert(stats.getWindowMin() == windowMin);
|
||||
assert(stats.getWindowMax() == windowMax);
|
||||
assert(abs(stats.getAverage() / average - 1.0) < 0.000001 || abs(stats.getAverage() - average) < 0.000001);
|
||||
|
||||
} else {
|
||||
assert(!stats.getNewStatsAvailableFlag());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
// int test
|
||||
|
||||
const int INTERVAL_LENGTH = 1;
|
||||
const int WINDOW_INTERVALS = 75;
|
||||
|
||||
MovingMinMaxAvg<int> stats(INTERVAL_LENGTH, WINDOW_INTERVALS);
|
||||
|
||||
int min = std::numeric_limits<int>::max();
|
||||
int max = 0;
|
||||
double average = 0.0;
|
||||
int totalSamples = 0;
|
||||
|
||||
int windowMin;
|
||||
int windowMax;
|
||||
double windowAverage;
|
||||
|
||||
QQueue<int> windowSamples;
|
||||
// fill window samples
|
||||
for (int i = 0; i < 100000; i++) {
|
||||
|
||||
int sample = rand();
|
||||
|
||||
windowSamples.enqueue(sample);
|
||||
if (windowSamples.size() > INTERVAL_LENGTH * WINDOW_INTERVALS) {
|
||||
windowSamples.dequeue();
|
||||
}
|
||||
|
||||
stats.update(sample);
|
||||
|
||||
min = std::min(min, sample);
|
||||
max = std::max(max, sample);
|
||||
average = (average * totalSamples + sample) / (totalSamples + 1);
|
||||
totalSamples++;
|
||||
|
||||
assert(stats.getMin() == min);
|
||||
assert(stats.getMax() == max);
|
||||
assert(abs(stats.getAverage() / average - 1.0) < 0.000001);
|
||||
|
||||
if ((i + 1) % INTERVAL_LENGTH == 0) {
|
||||
|
||||
assert(stats.getNewStatsAvailableFlag());
|
||||
stats.clearNewStatsAvailableFlag();
|
||||
|
||||
windowMin = std::numeric_limits<int>::max();
|
||||
windowMax = 0;
|
||||
windowAverage = 0.0;
|
||||
foreach(int s, windowSamples) {
|
||||
windowMin = std::min(windowMin, s);
|
||||
windowMax = std::max(windowMax, s);
|
||||
windowAverage += (double)s;
|
||||
}
|
||||
windowAverage /= (double)windowSamples.size();
|
||||
|
||||
assert(stats.getWindowMin() == windowMin);
|
||||
assert(stats.getWindowMax() == windowMax);
|
||||
assert(abs(stats.getAverage() / average - 1.0) < 0.000001);
|
||||
|
||||
} else {
|
||||
assert(!stats.getNewStatsAvailableFlag());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
// float test
|
||||
|
||||
const int INTERVAL_LENGTH = 57;
|
||||
const int WINDOW_INTERVALS = 1;
|
||||
|
||||
MovingMinMaxAvg<float> stats(INTERVAL_LENGTH, WINDOW_INTERVALS);
|
||||
|
||||
float min = std::numeric_limits<float>::max();
|
||||
float max = 0;
|
||||
double average = 0.0;
|
||||
int totalSamples = 0;
|
||||
|
||||
float windowMin;
|
||||
float windowMax;
|
||||
double windowAverage;
|
||||
|
||||
QQueue<float> windowSamples;
|
||||
// fill window samples
|
||||
for (int i = 0; i < 100000; i++) {
|
||||
|
||||
float sample = randFloat();
|
||||
|
||||
windowSamples.enqueue(sample);
|
||||
if (windowSamples.size() > INTERVAL_LENGTH * WINDOW_INTERVALS) {
|
||||
windowSamples.dequeue();
|
||||
}
|
||||
|
||||
stats.update(sample);
|
||||
|
||||
min = std::min(min, sample);
|
||||
max = std::max(max, sample);
|
||||
average = (average * totalSamples + sample) / (totalSamples + 1);
|
||||
totalSamples++;
|
||||
|
||||
assert(stats.getMin() == min);
|
||||
assert(stats.getMax() == max);
|
||||
assert(abs(stats.getAverage() / average - 1.0) < 0.000001);
|
||||
|
||||
if ((i + 1) % INTERVAL_LENGTH == 0) {
|
||||
|
||||
assert(stats.getNewStatsAvailableFlag());
|
||||
stats.clearNewStatsAvailableFlag();
|
||||
|
||||
windowMin = std::numeric_limits<float>::max();
|
||||
windowMax = 0;
|
||||
windowAverage = 0.0;
|
||||
foreach(float s, windowSamples) {
|
||||
windowMin = std::min(windowMin, s);
|
||||
windowMax = std::max(windowMax, s);
|
||||
windowAverage += (double)s;
|
||||
}
|
||||
windowAverage /= (double)windowSamples.size();
|
||||
|
||||
assert(stats.getWindowMin() == windowMin);
|
||||
assert(stats.getWindowMax() == windowMax);
|
||||
assert(abs(stats.getAverage() / average - 1.0) < 0.000001);
|
||||
|
||||
} else {
|
||||
assert(!stats.getNewStatsAvailableFlag());
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("moving min/max/avg test passed!\n");
|
||||
}
|
||||
|
25
tests/shared/src/MovingMinMaxAvgTests.h
Normal file
25
tests/shared/src/MovingMinMaxAvgTests.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
//
|
||||
// MovingMinMaxAvgTests.h
|
||||
// tests/shared/src
|
||||
//
|
||||
// Created by Yixin Wang on 7/8/2014
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_MovingMinMaxAvgTests_h
|
||||
#define hifi_MovingMinMaxAvgTests_h
|
||||
|
||||
#include "MovingMinMaxAvg.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
namespace MovingMinMaxAvgTests {
|
||||
|
||||
quint64 randQuint64();
|
||||
|
||||
void runAllTests();
|
||||
}
|
||||
|
||||
#endif // hifi_MovingMinMaxAvgTests_h
|
|
@ -10,9 +10,12 @@
|
|||
|
||||
#include "AngularConstraintTests.h"
|
||||
#include "MovingPercentileTests.h"
|
||||
#include "MovingMinMaxAvgTests.h"
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
MovingMinMaxAvgTests::runAllTests();
|
||||
MovingPercentileTests::runAllTests();
|
||||
AngularConstraintTests::runAllTests();
|
||||
getchar();
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue