David Rowe
4c8f281383
Typos etc.
2019-06-22 14:16:17 +12:00
David Rowe
b2b7a6ae99
Merge branch 'master' into DOC-79
2019-06-22 12:11:22 +12:00
SamGondelman
f2e3218ec0
possible fix for do_setPipeline crash and other mac fixes
2019-06-19 16:34:38 -07:00
David Rowe
72fdbc0aa8
Entity information and manipulation
2019-06-19 10:18:48 +12:00
SamGondelman
88003c37d7
fix physics assert
2019-06-10 17:12:56 -07:00
Sam Gondelman
16a56dc1ec
Merge branch 'master' into proceduralMesh
2019-06-04 09:56:25 -07:00
Andrew Meadows
351f9991eb
removeOwnershipData() last minute before EntityMotionState delete
2019-05-30 10:16:53 -07:00
Andrew Meadows
a6a877d930
clear _entitiesToDeleteLater on shutdown
2019-05-24 16:17:55 -07:00
Andrew Meadows
5988f8cce6
avoid calling removeOwnershipData() from multiple threads
2019-05-24 16:12:21 -07:00
SamGondelman
283cc18269
Merge remote-tracking branch 'upstream/master' into proceduralMesh
2019-05-16 16:33:16 -07:00
SamGondelman
da254c2ccc
(¬‿¬)
2019-05-15 23:48:04 -07:00
Roxanne Skelly
0ac597d76e
BUGZ-87 - loading/physics stuck when entering domain
...
A race condition was occurring when multiple entities using
the same models were handed over to physics around the same time.
The first model is passed to a worker thread to turn it into a shape
and subsequent models note they are the same and don't create a shape
or worker thread.
The physics system was ignoring these, never marking them as ready
for physics.
2019-05-14 16:14:44 -07:00
Andrew Meadows
5a257eb137
avoid crash for RenderableModelEntityItem with invalid model
2019-05-14 09:48:06 -07:00
Andrew Meadows
f60dbda25e
clear all HARD flags when reinserting object in PhysicsEngine
2019-05-08 14:48:49 -07:00
Andrew Meadows
72c6cad581
cleanup _deadWorker in dtor, more correct _nextOrphanExpiry
2019-05-07 15:15:53 -07:00
Andrew Meadows
81f960a4bd
remove from _physicalObjects list after transaction
2019-05-06 17:37:35 -07:00
Andrew Meadows
bef053584b
don't forget to clear _activeStaticBodies
2019-05-06 17:37:35 -07:00
Andrew Meadows
d6a20a4abd
fix inverted logic typo
2019-05-06 17:37:35 -07:00
Andrew Meadows
53ad41e5ee
include <chrono> in ShapeManager.h
2019-05-06 17:37:35 -07:00
Andrew Meadows
f6916edac4
cleanup and removing some accidental C++-20-isms
2019-05-06 17:37:35 -07:00
Andrew Meadows
e770bd6142
build CollisionShapes and load RigidBodies even when not yet stepping
2019-05-06 17:37:35 -07:00
Andrew Meadows
6e27b4d1c5
remove bodies of deleted entities
2019-05-06 17:37:35 -07:00
Andrew Meadows
a0841c937c
fix logic around updating off-thread shapes
2019-05-06 17:37:35 -07:00
Andrew Meadows
915cbb69df
split work out of EntityTree::update(), call it preUpdate()
2019-05-06 17:37:35 -07:00
Andrew Meadows
3eed8218ca
overhaul of MotionState and shape creations
2019-05-06 17:37:35 -07:00
Andrew Meadows
3c8c68d187
track EntityItem adds to physcis with pending shape
2019-05-06 17:35:57 -07:00
Andrew Meadows
deee159892
unravel physics-vs-entities lib dependencies part 1
2019-05-06 17:35:57 -07:00
Andrew Meadows
8445eaf310
protect against orphaned off-thread-assembled shapes
2019-05-06 17:35:57 -07:00
Andrew Meadows
fbd4db5505
build StaticMeshShapes outside of mainloop
2019-05-06 17:35:57 -07:00
Saracen
3dde53f743
Friendlier and more understandable naming.
2019-04-11 03:57:34 +01:00
Saracen
eb8e912808
Added missing checks to ground and takeoff state.
2019-04-11 03:29:58 +01:00
Saracen
bce80130bd
Allow players to disable automatic falling to flight threshold.
2019-04-09 21:07:17 +01:00
Anthony Thibault
b8b7798ad9
Merge pull request #15296 from luiscuenca/kdopsRotOffsetFix
...
Add joint rotation offset to the avatar multi-sphere shapes
2019-04-05 15:55:34 -07:00
Anthony Thibault
0e2c5ea3c2
Merge pull request #15291 from luiscuenca/multiSpheresMixFix
...
Fix avatar multi-sphere bad scaling on some avatars
2019-04-05 15:55:13 -07:00
Andrew Meadows
1860e61a30
more correct collision group during grabs
2019-04-03 07:42:56 -07:00
luiscuenca
a7c36c9505
Merge branch 'master' into kdopsRotOffsetFix
2019-03-29 10:29:30 -07:00
luiscuenca
bea45e67cb
Fix multisphere scale, desyncronize visualization and support joint scaling
2019-03-28 17:38:17 -07:00
Shannon Romano
c0240d2431
Merge pull request #14932 from AndrewMeadows/allow-kinematic-mesh
...
Case 21227: don't enforce MOTION_TYPE_STATIC on mesh shapes
2019-03-11 15:33:32 -07:00
luiscuenca
79b7a3d28d
Apply kdop computation after reading the joint rotation offsets
2019-03-04 13:15:15 -07:00
Dante Ruiz
d33400f6ad
fix GCC compiler warning
2019-02-28 15:25:15 -08:00
SamGondelman
e102ad073e
allow flying in HMD if you would otherwise fall forever
2019-02-25 11:49:38 -08:00
Andrew Meadows
304f993391
remove enforcement of MOTION_TYPE_STATIC for mesh shapes
2019-02-15 16:50:45 -08:00
Andrew Meadows
7446fa9e7e
allow mesh shapes to use MOTION_TYPE_KINEMATIC
2019-02-15 15:00:09 -08:00
Sam Gondelman
9aa99f24f0
Merge pull request #14905 from SamGondelman/materialMapping
...
Case 20242: FST materialMapping supports our material JSON format
2019-02-15 11:21:51 -08:00
Andrew Meadows
ba91bab224
remove cruft
2019-02-13 10:05:32 -08:00
Andrew Meadows
d4c52e4b1c
fix implicit cast warning for Visual Studio
2019-02-12 15:37:09 -08:00
Andrew Meadows
8bdac589b8
use RingBuffer for gradual garbage collection
2019-02-12 15:37:09 -08:00
Andrew Meadows
c9b142531b
add more tracing details in PrePhysics
2019-02-12 15:37:09 -08:00
Andrew Meadows
a3567dea3a
clean HashKey API, reduce dependency tree
2019-02-12 15:37:09 -08:00
Andrew Meadows
17ab0cb92e
more robust ShapeManager garbage collector
2019-02-12 15:37:09 -08:00
SamGondelman
77a8ddb3f0
Merge remote-tracking branch 'upstream/master' into materialMapping
2019-02-11 16:35:05 -08:00
SamGondelman
f7a487a020
move materialcache et al to material-networking library
2019-02-08 10:28:07 -08:00
Jeff Clinton
54109deab9
Merge pull request #14825 from SamGondelman/fall
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Case 20829: Always fall when flying is not allowed
2019-02-07 14:39:46 -08:00
Shannon Romano
6fd480e51d
Merge pull request #14795 from AndrewMeadows/myAvatar-vs-backfacing-triangles-2
...
case 17773: reduce likelihood MyAvatar will get stuck in mesh geometry when flying around
2019-02-06 15:52:31 -08:00
SamGondelman
5553752d81
fall when flying not allowed
2019-01-30 18:04:44 -08:00
Seth Alves
f33e5ba5ae
cleanup
2019-01-30 14:47:38 -08:00
Seth Alves
0846eb8ec6
attempt to allow position edits in releaseGrab entity-method
2019-01-30 14:43:11 -08:00
Andrew Meadows
e372cb668a
enable CCD for MyAvatar's RigidBody
2019-01-29 11:11:54 -08:00
Andrew Meadows
fb5ef95a5b
disable bf triangle collisions for flying MyAvatar
2019-01-29 11:00:18 -08:00
luiscuenca
70d0ebfbec
Optimization
2019-01-28 18:39:16 -07:00
luiscuenca
a6dce5dd84
Merge branch 'master' into multiSphereAvatar04
2019-01-28 17:48:22 -07:00
luiscuenca
fced9e2814
Review fixes
2019-01-28 17:43:51 -07:00
Shannon Romano
607ce00713
Merge pull request #14766 from AndrewMeadows/grab-it
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case 20701: fixes for grab
2019-01-28 15:57:36 -08:00
luiscuenca
f54f9e5bfd
Merge branch 'master' into multiSphereAvatar04
2019-01-25 13:54:01 -07:00
luiscuenca
df4be641eb
More fixes
2019-01-25 13:42:18 -07:00
Andrew Meadows
c9ef439a7f
fix more grab bugs
2019-01-25 08:46:24 -08:00
Andrew Meadows
aff1244e09
make method protected because we can
2019-01-23 23:19:48 -08:00
Andrew Meadows
b73187aed9
fix typo in comment
2019-01-23 23:19:33 -08:00
Andrew Meadows
d948168727
computeMotionType() returns KINEMATIC for things with grab
2019-01-23 21:30:15 -08:00
luiscuenca
a947c894c2
Suggested changes
2019-01-23 17:23:36 -07:00
raveenajain
3f2aa56187
feedback changes
2019-01-21 13:24:07 -08:00
raveenajain
d2e37d0c90
my and other avater changes, if setting toggled can pass through other avatar
2019-01-18 16:50:44 -08:00
luiscuenca
67cc5bd7f2
Fix warnings and wrong shapes position for myAvatar
2019-01-16 10:52:34 -07:00
luiscuenca
a7f143dbce
Merge branch 'master' into multiSphereAvatar04
...
# Resolved Conflicts:
# interface/src/avatar/MyAvatar.h
# interface/src/avatar/OtherAvatar.cpp
2019-01-15 18:27:04 -07:00
luiscuenca
71e7023a3e
Refactor and optimizations
2019-01-15 18:07:50 -07:00
luiscuenca
19701ef333
Fix scale and add rayTest
2019-01-11 15:36:07 -07:00
luiscuenca
95fca826a5
Add fit AABox for avatar and implement multisphere on shapeManager
2019-01-09 17:49:19 -07:00
John Conklin II
e4abb66199
Merge pull request #14627 from AndrewMeadows/fewer-avatar-entity-updates
...
case 20304: please don't flood the avatar-mixer with unnecessary AvatarEntity udpates
2019-01-09 14:55:23 -08:00
luiscuenca
39dc25ea92
Merge branch 'master' into multiSphereAvatar04
...
# Conflicts:
# interface/src/avatar/OtherAvatar.h
# libraries/avatars-renderer/src/avatars-renderer/Avatar.h
2019-01-08 15:41:33 -07:00
luiscuenca
f19201fc92
Other avatar detailed collisions on motion state
2019-01-08 14:09:13 -07:00
Andrew Meadows
13a3982b5a
fix ZoneEntityItem::contains() for model shapes
2019-01-04 12:38:32 -08:00
Andrew Meadows
a8325b5c00
add ZoneEntityItem::contains() and support for shapes
2019-01-04 12:37:23 -08:00
Andrew Meadows
65a7e15f5d
don't send AvatarEntity updates when not necessary
2019-01-03 17:57:11 -08:00
Seth Alves
9bf9e379a3
fix far-grab initial rotation and entity-method call
2019-01-03 08:17:52 -08:00
Seth Alves
78aff6e95c
grab js api; send grab information through trait system
2019-01-03 08:17:52 -08:00
luiscuenca
bd21d0589a
Merge branch 'master' into otherAvatarMotionStates01
2018-12-30 10:55:05 -07:00
luiscuenca
4a8bbd79fe
other avatars motion states
2018-12-30 10:53:28 -07:00
Sam Gondelman
b690faeb12
Merge branch 'master' into NOverlays
2018-12-06 11:29:06 -08:00
SamGondelman
e282d51883
CR
2018-11-26 01:15:07 -05:00
SamGondelman
079d1dcbd6
convert clientOnly to entityHost and add local entities
2018-11-14 11:25:37 -08:00
John Conklin II
0370c60398
Merge pull request #14358 from AndrewMeadows/fix-capsuleY
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Case 18436: consistent handling of CapsuleShape dimensions
2018-11-12 15:25:42 -08:00
Andrew Meadows
91f6a5057a
correct capsule height when building btCapsuleShape
2018-11-06 12:54:56 -08:00
Andrew Meadows
228847b507
only look in _activeStaticBodies when body is static
2018-11-05 11:44:58 -08:00
Andrew Meadows
9e7b68fead
find and remove dangling pointers from _activeStaticBodies on remove
2018-11-05 11:19:15 -08:00
Andrew Meadows
c6cde2d412
don't assign null Shape to RigidBody already in physics simulation
2018-11-05 11:19:15 -08:00
Jeff Clinton
67fe43ebb1
Merge pull request #14243 from hyperlogic/bug-fix/small-jumping-avatars
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Small avatars now have a minimum jump height of 0.25 meters
2018-10-24 17:08:28 -07:00
Anthony Thibault
ef74014075
Small avatars now have a minimum jump height of 0.25 meters
...
This should improve the quality of the jump animation and improve the mobility of small avatars.
2018-10-19 13:55:56 -07:00
Andrew Meadows
bb51079284
move some bid-prep logic from EntityMotionState to EntityItem
2018-10-18 10:33:02 -07:00
unknown
4313a34ff3
Allow avatar to fly when its scale is very small
2018-10-08 15:35:07 -07:00
Andrew Meadows
c3478dc018
remove expired avatarEntities from their avatars
2018-10-05 13:48:35 -07:00