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fix typo in comment
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@ -81,7 +81,7 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
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setShape(shape);
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if (_entity->isAvatarEntity() && _entity->getOwningAvatarID() != Physics::getSessionUUID()) {
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// avatar entities entities are always thus, so we cache this fact in _ownershipState
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// avatar entities are always thus, so we cache this fact in _ownershipState
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_ownershipState = EntityMotionState::OwnershipState::Unownable;
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}
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