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attempt to allow position edits in releaseGrab entity-method
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parent
10bb637753
commit
0846eb8ec6
6 changed files with 68 additions and 17 deletions
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@ -5300,6 +5300,16 @@ void MyAvatar::releaseGrab(const QUuid& grabID) {
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bool tellHandler { false };
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_avatarGrabsLock.withWriteLock([&] {
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std::map<QUuid, GrabPointer>::iterator itr;
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itr = _avatarGrabs.find(grabID);
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if (itr != _avatarGrabs.end()) {
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GrabPointer grab = itr->second;
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if (grab) {
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grab->setDeleted(true);
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}
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}
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if (_avatarGrabData.remove(grabID)) {
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_grabsToDelete.push_back(grabID);
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tellHandler = true;
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@ -412,6 +412,9 @@ void Avatar::accumulateGrabPositions(std::map<QUuid, GrabLocationAccumulator>& g
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if (!grab || !grab->getActionID().isNull()) {
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continue; // the accumulated value isn't used, in this case.
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}
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if (grab->getDeleted()) {
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continue;
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}
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glm::vec3 jointTranslation = getAbsoluteJointTranslationInObjectFrame(grab->getParentJointIndex());
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glm::quat jointRotation = getAbsoluteJointRotationInObjectFrame(grab->getParentJointIndex());
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@ -114,18 +114,45 @@ void EntityMotionState::updateServerPhysicsVariables() {
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}
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}
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// void EntityMotionState::handleDeactivation() {
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// // copy _server data to entity
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// Transform localTransform = _entity->getLocalTransform();
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// // localTransform.setTranslation(_serverPosition);
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// // localTransform.setRotation(_serverRotation);
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// _entity->setLocalTransformAndVelocities(localTransform, ENTITY_ITEM_ZERO_VEC3, ENTITY_ITEM_ZERO_VEC3);
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// // and also to RigidBody
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// btTransform worldTrans;
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// worldTrans.setOrigin(glmToBullet(_entity->getWorldPosition()));
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// worldTrans.setRotation(glmToBullet(_entity->getWorldOrientation()));
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// _body->setWorldTransform(worldTrans);
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// // no need to update velocities... should already be zero
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// }
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void EntityMotionState::handleDeactivation() {
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// copy _server data to entity
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Transform localTransform = _entity->getLocalTransform();
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localTransform.setTranslation(_serverPosition);
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localTransform.setRotation(_serverRotation);
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_entity->setLocalTransformAndVelocities(localTransform, ENTITY_ITEM_ZERO_VEC3, ENTITY_ITEM_ZERO_VEC3);
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// and also to RigidBody
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btTransform worldTrans;
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worldTrans.setOrigin(glmToBullet(_entity->getWorldPosition()));
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worldTrans.setRotation(glmToBullet(_entity->getWorldOrientation()));
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_body->setWorldTransform(worldTrans);
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// no need to update velocities... should already be zero
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if (_entity->getDirtyFlags() & (Simulation::DIRTY_TRANSFORM | Simulation::DIRTY_VELOCITIES)) {
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// Some non-physical event (script-call or network-packet) has modified the entity's transform and/or velocities
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// at the last minute before deactivation --> the values stored in _server* and _body are stale.
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// We assume the EntityMotionState is the last to know, so we copy from EntityItem and let things sort themselves out.
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Transform localTransform;
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_entity->getLocalTransformAndVelocities(localTransform, _serverVelocity, _serverAngularVelocity);
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_serverPosition = localTransform.getTranslation();
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_serverRotation = localTransform.getRotation();
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_serverAcceleration = _entity->getAcceleration();
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_serverActionData = _entity->getDynamicData();
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_lastStep = ObjectMotionState::getWorldSimulationStep();
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} else {
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// copy _server data to entity
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Transform localTransform = _entity->getLocalTransform();
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localTransform.setTranslation(_serverPosition);
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localTransform.setRotation(_serverRotation);
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_entity->setLocalTransformAndVelocities(localTransform, ENTITY_ITEM_ZERO_VEC3, ENTITY_ITEM_ZERO_VEC3);
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// and also to RigidBody
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btTransform worldTrans;
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worldTrans.setOrigin(glmToBullet(_entity->getWorldPosition()));
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worldTrans.setRotation(glmToBullet(_entity->getWorldOrientation()));
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_body->setWorldTransform(worldTrans);
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// no need to update velocities... should already be zero
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}
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}
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// virtual
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@ -26,16 +26,16 @@ public:
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void accumulate(glm::vec3 position, glm::quat orientation) {
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_position += position;
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_orientation = orientation; // XXX
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count++;
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_count++;
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}
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glm::vec3 finalizePosition() { return count > 0 ? _position * (1.0f / count) : glm::vec3(0.0f); }
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glm::vec3 finalizePosition() { return _count > 0 ? _position * (1.0f / _count) : glm::vec3(0.0f); }
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glm::quat finalizeOrientation() { return _orientation; } // XXX
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protected:
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glm::vec3 _position;
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glm::quat _orientation;
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int count { 0 };
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int _count { 0 };
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};
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class Grab {
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@ -48,7 +48,8 @@ public:
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_parentJointIndex(newParentJointIndex),
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_hand(newHand),
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_positionalOffset(newPositionalOffset),
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_rotationalOffset(newRotationalOffset) {}
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_rotationalOffset(newRotationalOffset),
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_deleted(false) {}
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QByteArray toByteArray();
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bool fromByteArray(const QByteArray& grabData);
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@ -61,6 +62,7 @@ public:
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_positionalOffset = other->_positionalOffset;
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_rotationalOffset = other->_rotationalOffset;
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_actionID = other->_actionID;
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_deleted = other->_deleted;
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return *this;
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}
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@ -85,6 +87,9 @@ public:
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glm::quat getRotationalOffset() const { return _rotationalOffset; }
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void setRotationalOffset(glm::quat rotationalOffset) { _rotationalOffset = rotationalOffset; }
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bool getDeleted() const { return _deleted; }
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void setDeleted(bool value) { _deleted = value; }
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protected:
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QUuid _actionID; // if an action is created in bullet for this grab, this is the ID
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QUuid _ownerID; // avatar ID of grabber
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@ -93,6 +98,7 @@ protected:
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QString _hand; // "left" or "right"
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glm::vec3 _positionalOffset; // relative to joint
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glm::quat _rotationalOffset; // relative to joint
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bool _deleted { false }; // scheduled for deletion
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};
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@ -1390,7 +1390,12 @@ void SpatiallyNestable::removeGrab(GrabPointer grab) {
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bool SpatiallyNestable::hasGrabs() {
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bool result { false };
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_grabsLock.withReadLock([&] {
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result = !_grabs.isEmpty();
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foreach (const GrabPointer &grab, _grabs) {
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if (grab && !grab->getDeleted()) {
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result = true;
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break;
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}
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}
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});
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return result;
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}
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@ -241,7 +241,7 @@ protected:
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quint64 _rotationChanged { 0 };
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mutable ReadWriteLockable _grabsLock;
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QSet<GrabPointer> _grabs;
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QSet<GrabPointer> _grabs; // upon this thing
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private:
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SpatiallyNestable() = delete;
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