Commit graph

31807 commits

Author SHA1 Message Date
James B. Pollack
9a3a87eedf improve velocity calculations for wand 2015-09-18 10:03:21 -07:00
James B. Pollack
8a7798fcd7 disable bubble particle burst until i know the right for an entity to watch and see if it is deleted. 2015-09-17 22:00:44 -07:00
James B. Pollack
5ac084ad4f Randomize bubble gravity, code cleanup 2015-09-17 20:57:07 -07:00
James B. Pollack
df0b9e7dbb refactor bubble wand to prevent duplicate bubbles 2015-09-17 15:59:19 -07:00
James B. Pollack
75df4e96e8 cleanup 2015-09-16 18:48:06 -07:00
James B. Pollack
a8fe3b3edd keep the bubble with the wand, make the wand smaller 2015-09-16 18:08:56 -07:00
James B. Pollack
9aa2067e3e cleanup unused reset stuff 2015-09-16 17:26:18 -07:00
James B. Pollack
e1e567b1b5 remove mouth mode 2015-09-16 17:09:54 -07:00
James B. Pollack
3e7cc7d6eb remove sounds from bubble 2015-09-16 17:02:52 -07:00
James B. Pollack
5ab8f19257 fix merge leftovers 2015-09-16 16:42:23 -07:00
James B. Pollack
c2d5483da6 Merge branch 'bubblewand_hotfix_2' of https://github.com/imgntn/hifi into bubblewand_hotfix_2 2015-09-16 16:32:23 -07:00
James B. Pollack
455ed27c2b pre-test with eric 2015-09-16 16:26:09 -07:00
James B. Pollack
f3c1ca8220 Merge remote-tracking branch 'highfidelity/master' 2015-09-16 10:59:39 -07:00
Philip Rosedale
b968911fcc Merge pull request #5820 from kencooke/audio-fix
fix audio int16_t to float scaling
2015-09-16 10:26:36 -07:00
Stephen Birarda
13728a7a96 Merge pull request #5806 from Atlante45/as_caching
Asset Server caching
2015-09-16 10:06:40 -07:00
Anthony Thibault
2141eadfa8 Merge pull request #5816 from howard-stearns/stability
Get rid of avatar tilt
2015-09-16 10:05:15 -07:00
Ken Cooke
def24a15ad fix audio int16_t to float scaling 2015-09-16 09:00:41 -07:00
Atlante45
88d073b4ac More disk cache debug info 2015-09-16 15:20:48 +02:00
Atlante45
dd0244b15d Added a couple comments 2015-09-16 15:17:15 +02:00
Atlante45
9678e70444 Asset caching 2015-09-16 15:17:15 +02:00
Atlante45
eabee9857a Enum coding standard 2015-09-16 15:17:14 +02:00
Howard Stearns
9fa20207ab Merge pull request #5818 from hyperlogic/tony/left-hand-point-and-grab
Updated left hand point and grab State Machine and animations
2015-09-15 19:35:41 -07:00
Philip Rosedale
2846381396 Merge pull request #5817 from sethalves/hand-controller-adjustment
if the intersection distance is small, use grab-mode rather than distant-grab-mode
2015-09-15 18:41:42 -07:00
James Pollack
37f45b57ff wand updates 2015-09-15 18:40:54 -07:00
Brad Davis
f35ffd2ab7 Merge pull request #5814 from samcake/HMDLightingBug
Fixing HMD and stereo lighting bug
2015-09-15 18:10:26 -07:00
Sam Gateau
80d25a68b6 Bringing back the eyeView per side to the deferred transform stack 2015-09-15 18:05:15 -07:00
Anthony J. Thibault
70f5835278 Updated left hand point and grab State Machine and animations 2015-09-15 18:00:13 -07:00
Sam Gateau
5410bc0945 FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix 2015-09-15 17:48:55 -07:00
Stephen Birarda
62de828493 Merge pull request #5815 from ZappoMan/entityServerCrashes
couple of entity server corner cases
2015-09-15 17:21:36 -07:00
Brad Hefta-Gaub
54972515dc make sure timer is owned 2015-09-15 17:04:40 -07:00
Sam Gateau
8ab96fe907 Bringin back full screen for stereo mode 2015-09-15 17:02:30 -07:00
Seth Alves
f7193dbb97 if the intersection distance is small, use grab-mode rather than distant-grab-mode 2015-09-15 16:55:51 -07:00
Sam Gateau
f00e3829f1 Cleaning for PR 2015-09-15 16:54:04 -07:00
Brad Hefta-Gaub
0aed08a006 more robust handling of readConfiguration 2015-09-15 16:52:15 -07:00
Howard Stearns
f6b5f3925a Place head at requested position in all modes. (At least, until we can figure out how to get underpose position cleanly without tilt.) 2015-09-15 16:43:52 -07:00
Brad Hefta-Gaub
4a24a3767b couple of entity server corner cases 2015-09-15 16:17:05 -07:00
Brad Hefta-Gaub
22b979a663 couple of entity server corner cases 2015-09-15 16:02:22 -07:00
Howard Stearns
848bb4fccb Merge pull request #5813 from hyperlogic/tony/anim-hand-state-machines
Added point and grab support to the AnimGraph
2015-09-15 15:47:19 -07:00
Ryan Huffman
8c3d8bc7de Merge pull request #5809 from birarda/phrc
timing fixes for default time_point on windows
2015-09-15 15:29:30 -07:00
Sam Gateau
7b8e11e01c Debugging, looking good, no ready for final lighting 2015-09-15 15:22:45 -07:00
Anthony J. Thibault
f13c839f4a Removed comment 2015-09-15 15:19:11 -07:00
Stephen Birarda
8454cb916c avoid branching by using %= operator 2015-09-15 15:15:26 -07:00
Anthony J. Thibault
1948829ca8 Improved state machine for right hand.
The hand state machine has the following features

* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.

Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Sam Gateau
dc8756e465 Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
Philip Rosedale
e04f89280d Merge pull request #5812 from sethalves/grab-controller-adjustment
Grab controller adjustment
2015-09-15 13:29:07 -07:00
Brad Davis
4c0a21f3d2 Merge pull request #5811 from ZappoMan/scriptEngineCleanup
Rework the ScriptEngine shutdown process, Fix crash in AC Scripts
2015-09-15 13:23:40 -07:00
Brad Hefta-Gaub
016a5e5f0a cleanup comments 2015-09-15 11:52:07 -07:00
Brad Hefta-Gaub
41caa36038 removed some debug code 2015-09-15 11:50:10 -07:00
Seth Alves
e650e40388 try harder to have line rezzed when it's needed. don't ignore entities that are too close when doing line intersection 2015-09-15 11:32:56 -07:00
Brad Hefta-Gaub
bdae3e420b fix crash in AC 2015-09-15 11:24:04 -07:00