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@ -150,7 +150,6 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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Rig::HandParameters handParams;
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// this is sooo getto
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const PalmData* leftPalm = getPalmWithIndex(myAvatar->getHand(), LEFT_HAND_INDEX);
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if (leftPalm && leftPalm->isActive()) {
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handParams.isLeftEnabled = true;
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