luiscuenca
96e8b060eb
Enable transit animations
2018-09-18 12:42:37 -07:00
luiscuenca
f339bbdd7f
Fix bug while walking
2018-09-17 13:29:04 -07:00
luiscuenca
ff319ebd95
Bypass position updates from mixer
2018-09-17 09:47:22 -07:00
luiscuenca
b9fbcce403
init frames per meter
2018-09-12 10:15:00 -07:00
luiscuenca
4d381b9d04
Smooth other avatars positions
2018-09-12 10:01:41 -07:00
Sam Gateau
983badf80a
Merge pull request #13663 from SamGondelman/lod
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Enable LOD manager on android
2018-09-08 13:43:36 -07:00
Stephen Birarda
be57789ad8
Merge pull request #13931 from SimonWalton-HiFi/safe-landing-cleanup
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Remove some debug logging left in the safe landing module
2018-09-07 14:58:00 -07:00
John Conklin II
472675f9a8
Merge pull request #13956 from hyperlogic/feature/improve-anim-stats
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Move animation stats into its own Menu
2018-09-07 14:51:46 -07:00
John Conklin II
405e2da91e
Merge pull request #13949 from sabrina-shanman/stt_parenting_scale
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Scale Collision Pick to match parent
2018-09-07 11:54:02 -07:00
John Conklin II
2ac0377a6e
Merge pull request #13952 from amantley/steppingReboot
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Fix for lurching walk(case 16945), when walking in hmd.
2018-09-07 11:43:03 -07:00
Sam Gondelman
57275422f2
Merge branch 'master' into lod
2018-09-07 10:01:26 -07:00
sabrina-shanman
8d4c47cf8e
Make template specialization of BaseNestableTransformNode explicit
2018-09-07 08:49:44 -07:00
Anthony Thibault
6508533a15
Remove anim stats from plain ole stats.
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There are still present in anim stats tho.
2018-09-06 17:58:40 -07:00
sabrina-shanman
7a9480723e
Remove unused variable in PickScriptingInterface::createTransformNode
2018-09-06 17:30:29 -07:00
sabrina-shanman
23a6abbaca
Update jsdocs to reflect new collision pick scaling behavior
2018-09-06 16:47:09 -07:00
sabrina-shanman
836f810c41
Have OverlayTransformNode and similar define scale relative to nestable scale on creation time, and refactor code
2018-09-06 16:33:29 -07:00
Anthony Thibault
acc7f1f168
Moved AnimStats into its own qml panels.
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Added state machine tracking as well.
2018-09-06 16:18:58 -07:00
Zach Fox
0e785f9bdb
Fix MS17877: Persist Connections table sort choice
2018-09-06 15:35:26 -07:00
John Conklin II
7bbedf65c7
Merge pull request #13950 from sethalves/overlay-set-name-crash
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fix a crash related to setting an overlay's name
2018-09-06 14:28:11 -07:00
amantley
90a51e6181
added walk velocity threshold, this determines if we are in the walk state. when we are then we don't do cg leaning calculation. this will smooth out the walking in a large tracked area
2018-09-06 13:12:48 -07:00
John Conklin II
152ec3d631
Merge pull request #13945 from davidkelly/dk/17915
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volume slider on individual users in PAL remembers setting now
2018-09-06 12:55:46 -07:00
sabrina-shanman
714cfc5ef1
Add scaling information to CollisionRegion jsdoc and missing info to CollisionPickProperties jsdoc
2018-09-06 12:14:50 -07:00
sabrina-shanman
727b62144f
Fix MyAvatarHeadTransformNode not using avatar scale
2018-09-06 12:03:13 -07:00
sabrina-shanman
7839ba42db
Make the Collision Pick threshold scale with the largest dimension of the parent
2018-09-06 11:02:07 -07:00
sabrina-shanman
3f7a7fb11a
Return early from AvatarTransformNode and similar when getTransform fails
2018-09-06 10:29:01 -07:00
sabrina-shanman
e8ea95e375
Use elseifs in PickScriptingInterface::createTransformNode
2018-09-06 10:21:48 -07:00
sabrina-shanman
390e89a64d
Fix missing NestableTransformNode import
2018-09-06 10:20:26 -07:00
Ryan Huffman
80b5f90160
Merge pull request #13857 from thoys/fix/interactiveWindows/onlyOnTopWhileMainWindowActive
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MS17463: only show InteractiveWindow on top of interface window
2018-09-06 10:15:20 -07:00
sabrina-shanman
f7226757ad
Just import TransformNode in AvatarTransformNode.h and similar
2018-09-06 10:03:05 -07:00
Seth Alves
042044ceaf
dammit
2018-09-06 09:38:12 -07:00
Seth Alves
5a0a259c21
dammit
2018-09-06 09:37:01 -07:00
Seth Alves
69ae04ab09
protect Base3DOverlay::_name with a mutex
2018-09-06 09:03:28 -07:00
Anthony Thibault
3a3ffcc98c
First pass at improving anim stats.
2018-09-05 18:14:06 -07:00
amantley
6fb335429d
starting to re-implement the walking state detection for smoothwalking
2018-09-05 17:55:27 -07:00
sabrina-shanman
84a2512f31
Fix collision pick scale not being used
2018-09-05 16:51:27 -07:00
sabrina-shanman
e8ce152687
Scale collision picks relative to parent by adding and using more
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specialized transform nodes.
2018-09-05 16:51:28 -07:00
Sam Gateau
912e0abb0a
Merge pull request #13891 from samcake/black
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Improving the LOD manager behavior for better scaling
2018-09-05 16:01:09 -07:00
David Kelly
b022697dfa
volume slider on users fixed
2018-09-05 15:36:07 -07:00
amantley
73e628bb8d
merge with master fixes
2018-09-05 14:42:49 -07:00
John Conklin II
dc02ff66f5
Merge pull request #13907 from birarda/feat/mixer-trait-state-reset
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mark and cycle trait instances needing to be sent on mixer reconnect
2018-09-05 12:43:27 -07:00
Sam Gateau
2ced6d9681
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-09-05 11:35:59 -07:00
Anthony Thibault
584d39744f
Merge pull request #13918 from hyperlogic/bug-fix/avatars-with-no-eyes-in-hmd-mode
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HMD mode bug fix for avatars with no eyes
2018-09-05 10:57:21 -07:00
Andrew Meadows
4a1bd98584
Merge pull request #13914 from SamGondelman/avatarmanager
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Miscellaneous low-level performance improvements
2018-09-05 10:12:05 -07:00
Sam Gateau
d2dcf6a3eb
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-09-05 08:40:30 -07:00
Thijs Wenker
62d4b1805d
Merge branch 'master' of github.com:highfidelity/hifi into fix/interactiveWindows/onlyOnTopWhileMainWindowActive
2018-09-05 17:25:14 +02:00
Anthony Thibault
b21fa1037f
Code review feedback and bug fixes for calibraiton matrices
2018-09-04 11:55:52 -07:00
SamGondelman
ade58a52cc
reserve priority sort util vectors
2018-09-04 11:21:43 -07:00
Simon Walton
fff6a10bcd
Remove some debug logging from safe landing additions
2018-09-04 10:58:40 -07:00
Anthony Thibault
3a034fdf66
HMD mode bug fix for avatars with no eyes
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Previously getCenterEyeCalibrationMat() would return the average eye position for an avatar, if the eyes are missing.
Now we fall back to using the HeadCalibrationMat() and adding an offset from the head to the center of the eyes.
This is more accurate for characters that don't quite have human proportions.
2018-09-04 10:13:57 -07:00
Zach Fox
24cf4adb44
Fix MS17902: Prevent case where My Purchases says Open instead of Uninstall
2018-09-04 09:08:42 -07:00